LF
Lord_Flash_Fire
2016-05-01 19:04 UTC
#1
Not sure if I'm doing this right, or if anyone will even want to do this with me as a host, but I'm going to try forum hosting a game.
The Nightmare Walker
vs.
G.I. Bunker{Powerhound2000}
Wraith{VisforYoshi}
Dark Watch Nightmist{dpt}
Freedom 6 Unity{Ario}
in
The Ruins of Atlantis
P2
Powerhound_2000
2016-05-01 19:10 UTC
#2
Haven't done one in a while. I'll take Bunker.
Edit:
Opening Hand: Adhesive Foam Grenade x2, Ammo Drop, Grenade Launcher
LF
Lord_Flash_Fire
2016-05-01 19:15 UTC
#4
You guys making me so happy... Opening hands?
P2
Powerhound_2000
2016-05-01 19:16 UTC
#5
I'll update my post once I get ahold of the deck.
JF
jffdougan
2016-05-01 19:25 UTC
#6
Yeah... just in case, the custom here is that players manage their own hands using their copy of the physical deck, with somebody running the villain & somebody else doing the environment.
BGG tends to have one person running the entire thing. Those games take longer, though.
LF
Lord_Flash_Fire
2016-05-01 19:34 UTC
#7
I was informed that each hero ran their own physical deck and I ran the villain and environment. If that's not true, Atlantis is open. Last time I listen to the Chairman's thugs
I'll update when I get hold of the physical deck (around 9:30 CDT)
Edit: Unity's Opening Hand: Hasty Augmentation, Stealth Bot, Modular Workbench, Volatile Parts.
Depending on what Gloomy plays I'm thinking play Volatile Parts and bring out Stealth Bot.
I'm interested in a forum game, but who is the Nightmare Walker? Maybe that's Skinwalker Gloomweaver?
I'm interested in Nightmist, if she's avaiable and the villain is someone I'm familiar with.
You can feel free to run it different ways if you want to, although as a player I enjoy handling my own deck. I'd suggest changing the title of the thread to something a little more descriptive.
LF
Lord_Flash_Fire
2016-05-01 20:18 UTC
#10
Nightmare Walker, last time I checked the cards, is Normal Gloomy. Trying to base this one off the Apostate match you played with Silverleaf, cmschex, grysqrl, and PlatinumWarlock, letting me control Villain and Environment and y'all controlling your own decks. (Don't worry, I wasnt expecting you to remember that. Only I have to remember these things.)
Nightmist's opening hand:
- Mistbound {1}
- Mist-Fueled Recovery {4}
- Planar Banishment {3}
- Oblivion {1}
It looks like I'll likely be doing an Oblivion.
Any more takers? Should we do a three-hero game?
LF
Lord_Flash_Fire
2016-05-02 22:32 UTC
#13
If noone contributes in a few hours, I think we'll have a three-player game.
VI
VisforYoshi
2016-05-03 14:17 UTC
#14
I'm interested, but somebody is going to have to fill me on how this works, because I'm not sure how
Lord Flash Fire is running it so he may institute his own changes, but when I've done it in the past (only a few times, mind you,) each player has their own deck and you report which cards you have and what you draw. Then Flash Fire will report what happens during the villain and environment turns, afterwards we take our turns.
So unless something drastic happens or as a team we discuss going in a different direction my first turn might look like this:
Golem Unity (25 Hp)
Hand: Volatile Parts, Stealth Bot, Modular Workbench, Hasty Augmentation
Cards in play: None
Start of turn: Nothing
Play: Volatile Parts
Power: Unity deals herself 4 energy damage (21Hp) and puts Stealh Bot (5HP) into play.
Draw: Bee Bot
End of turn: Nothing
Hand: Modular Workbench, Bee Bot, Hasty Augmentation, Untiy (21), Stealth Bot (5)
Then I might put a note like: Redirect any hits of 1 damage to Stealth Bot, otherwise don't.
It's pretty simple, and a lot of fun.
Also, your first choice would be between Argent Adept and The Wraith, as listed in the first post.
VI
VisforYoshi
2016-05-03 18:45 UTC
#17
Alright. Once I get back to my house I'll let you know my hand. But I'll take wraith
Edit: I'm back and I have the following hand
Smoke Bombs x1, Stun Bolt x1, Throwing Knives x1, Impromptu Invention x1
LF
Lord_Flash_Fire
2016-05-03 19:45 UTC
#18
Sorry for the delay. Traveling constantly does have it's downsides. Anyway,since i'm selfish, Ill' give anyone wanting to join 5 hours. Then, we (finally) start!
Are we playing regular, or would we like more of a challenge?
LF
Lord_Flash_Fire
2016-05-03 23:27 UTC
#20
As in Challengemode or Advance? I was thinking normal, but it's really up to whatever agreement we've made in an hour.
P2
Powerhound_2000
2016-05-03 23:50 UTC
#21
I'm fine with any mode we play.
I'm happy with anything, but would vote for advanced or challenge. I haven't tried the challenge ("Villain Relics are Indestructible"), I might vote for that one.
EDIT: What am I saying? I'm nervous about what I'm getting in to...
LF
Lord_Flash_Fire
2016-05-04 01:57 UTC
#24
So... Advanced it is! Just for fun.
LF
Lord_Flash_Fire
2016-05-04 02:22 UTC
#25
Gloomweaver (90 HP)
-----------------------------------------
Setup: 4 Zombies come into play
-----------------------------------------
Start of Turn: Nothing
Play: Crimson Pin - Crimson pin is on Nightmist
End of Turn- Zombies hit Nightmist, Bunker, Wraith, and NightMist again.
-----------------------------------------
Gloomy is immune to Melee and Projectile damage
P2
Powerhound_2000
2016-05-04 02:29 UTC
#26
GI Bunker
HP: 25
In Play :
Hand: Adhesive Foam Grenade x2, Ammo Drop, Grenade Launcher
Start
Play: Grenade Launcher
Power: Grenade Launcher - 2 proj to one zombie [x], 2 proj to a second zombie [x], one proj damage to Crimson Pin [8]
Draw: Auxiliary Power Source
End
HP: 25
Hand: Adhesive Foam Grenade x2, Ammo Drop, Auxiliary Power Source
In Play: Grenade Launcher
Trash:
Top of Deck: ?
Bottom of Deck: ?
Additional Effects:
VI
VisforYoshi
2016-05-04 03:48 UTC
#27
Wraith
In Play :
Hand: Smoke Bombs x1, Stun Bolt x1, Throwing Knives x1, Impromptu Invention x1
--------------------------------------------------------------------------
Start
HP: 24
Play: Impromptu Invention - Draws Utility Belt and Puts Micro Targeting Computer into play. Plays Throwing Knives
Power: Throwing Knives - 3 Projectile damage to the 2 undamaged zombies, 3 projectile damage to the Crimson Pin
Draw: Combat Stance
End
--------------------------------------------------------------------------
HP: 24
Hand: Smoke Bombs x1, Stun Bolt x1, Utility Belt x1, Combat Stance x1
In Play: Micro Targeting Computer, Throwing Knives
Trash: Impromptu Invention
Top of Deck: ?
Bottom of Deck: ?
Additional Effects: Projectile Damage Dealt at +2
It looks like Wraith decided to take a hit from a Zombie. I’ll take another one, so that Unity doesn’t take a hit.
Nightmist
HP: 24
Hand: Mistbound {1}, Mist-Fueled Recovery {4}, Oblivion {1}, Planar Banishment {3}
In play:
Trash:
[hr]
Start of turn:
Play a card: Mistbound. Discard Mist-Fueled Recovery and Planar Banishment. Gloomweaver cannot play cards.
Use a power: Attunement. Reveal and reorder Enlightenment {2}, Elder Ring {1}, Mist Form{3}, put them back on top in that order.
Draw a card: Enlightenment {2}
End of turn: Take 2 irreducible Toxic damage from the Indigo Pin.
[hr]
HP: 22
Hand: Oblivion {1}, Enlightenment {2}
In play:
Trash: Planar Banishment {3}, Mist-Fueled Recovery {4}, Mistbound {1}
Deck (top): Elder Ring {1}, Mist Form{3}
Additional effects: Gloomweaver cannot play cards until the start of Nightmist’s next turn
I'll go with planned turn:
Golem Unity (25 Hp)
Hand: Volatile Parts, Stealth Bot, Modular Workbench, Hasty Augmentation
Start of turn: Nothing
Play: Volatile Parts
Power: Unity deals herself 4 energy damage (21Hp) and puts Stealh Bot (5HP) into play.
Draw: Inspired Repair
End of turn: Nothing
Hand: Modular Workbench, Inspired Repair, Hasty Augmentation,
Unity (21), Stealth Bot (5)
Since I have Inspired Repair I can take some damage for the team if required. I might skip my next turn if Stealth Bot doesn't get damaged and no one wants to us Hasty Augmentation.
Stealth Bot is awesome, because it will absorb the damage from the upcoming Oblivion. I have no need for Hasty Augmentation currently. We just need to hope Wraith or Bunker get some way to deal an appropriate type of damage.
P2
Powerhound_2000
2016-05-04 14:43 UTC
#31
Well Wraith can't deal anything other than projectile/Melee and I have to hope for an OmniCannon or External Combustion for damage.
If a relic comes out you can focus on that though. We decided just advanced right? Not Advanced/Challenge?
Yup, just Advanced. Atlantis doesn't have any damage-type-changing trickery, does it? Nightmist is not normally a damage powerhouse, but I'll do what I can.
We're waiting on the environment and villain, right?
LF
Lord_Flash_Fire
2016-05-05 19:31 UTC
#36
Sorry, about that..
Ruins of Atlantis
----------------------------
Start of turn: Nothing
Play a card: Leaking Room (ouch!)
End of turn: Nothing
----------------------------
Gloomweaver is immune to Melee and Projectie damage
Hero cards cannot be played
LF
Lord_Flash_Fire
2016-05-05 20:00 UTC
#37
Gloomweaver (90 HP)
------------------------------
Start of turn: Nothing
Play a card: Nothing
End of turn: Nothing.
------------------------------
Villain Targets
Gloomweaver (90)
Crimson Pin (5)
------------------------------
Cards in Trash:
Zombie
Zombie
Zombie
Zombie
------------------------------
Gloomweaver is Immune to Melee and Projectile damage
When a Cultist is destroyed, pull a Zombie from the trash
Hero cards cannot be played
P2
Powerhound_2000
2016-05-05 20:06 UTC
#38
Can you list out all the targets and their current HP?
Gloomweaver cannot play cards, due to Mistbound. Also, I believe all the Zombies are dead? Bunker killed two, and Wraith killed the other two. Looks like this round is going to be pretty static...
LF
Lord_Flash_Fire
2016-05-06 00:21 UTC
#40
Well, I'm just being stupid. Don't mid me.
Mistakes happen, no big deal! (I don't know if I've ever gotten through one of these forum games without a serious mistake along the way.) Just give us a corrected turn, and let's move on.
Gloomweaver isn't going to do anything. When it comes to my turn, I'll be drawing two cards.
Thanks for the update! So, just the Crimson Pin out there. Bunker and Wraith could combine to kill it, but the alternative of drawing two cards also seems strong (especially if it helps Bunker get to something that can hit Gloomweaver).
P2
Powerhound_2000
2016-05-06 15:17 UTC
#43
GI Bunker
HP: 25
In Play : Grenade Launcher
Hand: Adhesive Foam Grenade x2, Ammo Drop, Auxiliary Power Source
Start
Play: n/a
Power: Grenade Launcher - 2 proj to Crimson Pin [3]
Draw: Upgrade Mode
End
HP: 25
Hand: Adhesive Foam Grenade x2, Ammo Drop, Auxiliary Power Source, Upgrade Mode
In Play: Grenade Launcher
Trash:
Top of Deck: ?
Bottom of Deck: ?
Additional Effects:
VI
VisforYoshi
2016-05-06 18:13 UTC
#44
Wraith
Hand: Smoke Bombs x1, Stun Bolt x1, Utility Belt x1, Combat Stance x1
In Play: Micro Targeting Computer, Throwing Knives
--------------------------------------------------------------------------
Start
HP: 24
Play: n/a
Power: Stealth - Nex damage I take is reduced by 2
Draw: Impromptu Invention
End
--------------------------------------------------------------------------
HP: 24
Hand: Smoke Bombs x1, Stun Bolt x1, Utility Belt x1, Combat Stance x1, Impromptu Invention x1
In Play: Micro Targeting Computer, Throwing Knives
Trash: Impromptu Invention
Top of Deck: ?
Bottom of Deck: ?
Additional Effects: Projectile Damage Dealt at +2, Reduce next damage taken by The Wraith by 2
Lord Flash Fire, it’s really helpful if you can give a more complete summary at the beginning of each round, listing all targets (including hero targets) and their current HP. (Maybe even the cards that are in play.) I don’t think there’s a need for this turn, in my experience but it really helps keep everyone on the same page.
Nightmist
HP: 22
Hand: Oblivion {1}, Enlightenment {2}
In play:
Trash: Planar Banishment {3}, Mist-Fueled Recovery {4}, Mistbound {1}
[hr]
Start of turn: Nothing
Play a card: Pass
Use a power: Pass
Draw cards: Elder Ring {1}, Mist Form{3}
End of turn: Take 2 irreducible Toxic damage from the Indigo Pin.
[hr]
HP: 20
Hand: Oblivion {1}, Enlightenment {2}, Elder Ring {1}, Mist Form{3}
In play:
Trash: Planar Banishment {3}, Mist-Fueled Recovery {4}, Mistbound {1}
Additional effects: None
Golem Unity
(25 Hp)
Hand: Modular Workbench, Inspired Repair, Hasty Augmentation,
In Play: Volatile Parts, Stealh Bot (5)
Start of turn: Nothing
Play: Pass
Power: Pass
Draw: Flash Forge, Robot Reclamation
End of turn: Nothing
Hand: Modular Workbench, Inspired Repair, Hasty Augmentation. Flash Forge, Robot Reclamation
Unity (21), Stealth Bot (5)
So it's back to the environment turn?
LF
Lord_Flash_Fire
2016-05-10 20:48 UTC
#48
I know, I know, I'm getting there. My friend is using, of all things, Atlantis in a campaign of his with his friends. They never finish. But I'll be getting it back (until tomorrow, then itll be gone probably until Thursday) by tonight.
EDIT: Goddamnit, time flies too fast. I'll be done with the turns tonight, as the campaign finished a week ago, but I forgot aboutit until I saw a post.
Thanks for the update! It helps to hear what's going on.
LF
Lord_Flash_Fire
2016-06-06 17:46 UTC
#51
Sorry. I should be posting a lot more now. Much more time. Anyway,
Ruins of Atlantis
----------------------------
Start of turn: Leaking Room is destroyed (cheers)
Play a card: Hallway Collapse-Everyone takes 3 damage except Gloomy. Unless someone wants to use Stealth Bot...
End of turn: Hallway Collapse is destroyed
----------------------------
Gloomweaver is immune to Melee and Projectie damage
So I guess that kills the Pin, which is awesome. If we redirect damage to Stealth Bot, then the bot dies now; I feel like it's probably worth holding off for that?
P2
Powerhound_2000
2016-06-06 18:57 UTC
#53
I agree no dire need to sack the Stealth Bot
I think so, I'd rather keep her around for the time being.
Sounds like we're ready for the Villain turn, then.