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The Nightmare Walker (Forum Game)

55 posts · 1289 views · started 2016-05-01 19:04 UTC
LF
Lord_Flash_Fire
2016-05-01 19:04 UTC
#1

Not sure if I'm doing this right, or if anyone will even want to do this with me as a host, but I'm going to try forum hosting a game.

The Nightmare Walker

vs.

G.I. Bunker{Powerhound2000}

Wraith{VisforYoshi}

Dark Watch Nightmist{dpt}

Freedom 6 Unity{Ario}

in

The Ruins of Atlantis

P2
Powerhound_2000
2016-05-01 19:10 UTC
#2

Haven't done one in a while.  I'll take Bunker. 

Edit:

Opening Hand: Adhesive Foam Grenade x2, Ammo Drop, Grenade Launcher

AR
Ario
2016-05-01 19:11 UTC
#3

I'll take Unity.

LF
Lord_Flash_Fire
2016-05-01 19:15 UTC
#4

You guys making me so happy... Opening hands?

 

P2
Powerhound_2000
2016-05-01 19:16 UTC
#5

I'll update my post once I get ahold of the deck.  

JF
jffdougan
2016-05-01 19:25 UTC
#6

Yeah... just in case, the custom here is that players manage their own hands using their copy of the physical deck, with somebody running the villain & somebody else doing the environment. 

BGG tends to have one person running the entire thing. Those games take longer, though.

LF
Lord_Flash_Fire
2016-05-01 19:34 UTC
#7

I was informed that each hero ran their own physical deck and I ran the villain and environment. If that's not true, Atlantis is open. Last time I listen to the Chairman's thugs

AR
Ario
2016-05-01 19:40 UTC
#8

I'll update when I get hold of the physical deck (around 9:30 CDT)

Edit: Unity's Opening Hand: Hasty Augmentation, Stealth Bot, Modular Workbench, Volatile Parts. 

Depending on what Gloomy plays I'm thinking play Volatile Parts and bring out Stealth Bot.

DP
dpt
2016-05-01 20:06 UTC
#9

I'm interested in a forum game, but who is the Nightmare Walker? Maybe that's Skinwalker Gloomweaver?

 

I'm interested in Nightmist, if she's avaiable and the villain is someone I'm familiar with.

You can feel free to run it different ways if you want to, although as a player I enjoy handling my own deck. I'd suggest changing the title of the thread to something a little more descriptive.

LF
Lord_Flash_Fire
2016-05-01 20:18 UTC
#10

Nightmare Walker, last time I checked the cards, is Normal Gloomy. Trying to base this one off the Apostate match you played with Silverleaf, cmschex, grysqrl, and PlatinumWarlock, letting me control Villain and Environment and y'all controlling your own decks. (Don't worry, I wasnt expecting you to remember that. Only I have to remember these things.)

 

DP
dpt
2016-05-02 02:48 UTC
#11

Nightmist's opening hand:

  • Mistbound {1}
  • Mist-Fueled Recovery {4}
  • Planar Banishment {3}
  • Oblivion {1}

It looks like I'll likely be doing an Oblivion.

DP
dpt
2016-05-02 17:46 UTC
#12

Any more takers? Should we do a three-hero game?

LF
Lord_Flash_Fire
2016-05-02 22:32 UTC
#13

If noone contributes in a few hours, I think we'll have a three-player game.

VI
VisforYoshi
2016-05-03 14:17 UTC
#14

I'm interested, but somebody is going to have to fill me on how this works, because I'm not sure how

AR
Ario
2016-05-03 16:08 UTC
#15

Lord Flash Fire is running it so he may institute his own changes, but when I've done it in the past (only a few times, mind you,) each player has their own deck and you report which cards you have and what you draw. Then Flash Fire will report what happens during the villain and environment turns, afterwards we take our turns. 

So unless something drastic happens or as a team we discuss going in a different direction my first turn might look like this: 

Golem Unity (25 Hp)

Hand: Volatile Parts, Stealth Bot, Modular Workbench, Hasty Augmentation

Cards in play: None

Start of turn: Nothing

Play: Volatile Parts 

Power: Unity deals herself 4 energy damage (21Hp) and puts Stealh Bot (5HP) into play. 

Draw: Bee Bot

End of turn: Nothing

Hand: Modular Workbench, Bee Bot, Hasty Augmentation, Untiy (21), Stealth Bot (5)

Then I might put a note like: Redirect any hits of 1 damage to Stealth Bot, otherwise don't.

It's pretty simple, and a lot of fun. 

DP
dpt
2016-05-03 17:20 UTC
#16

Also, your first choice would be between Argent Adept and The Wraith, as listed in the first post.

VI
VisforYoshi
2016-05-03 18:45 UTC
#17

Alright. Once I get back to my house I'll let you know my hand. But I'll take wraith

 

Edit: I'm back and I have the following hand

Smoke Bombs x1, Stun Bolt x1, Throwing Knives x1, Impromptu Invention x1

LF
Lord_Flash_Fire
2016-05-03 19:45 UTC
#18

Sorry for the delay. Traveling constantly does have it's downsides. Anyway,since i'm selfish, Ill' give anyone wanting to join 5 hours. Then, we (finally) start!

 

 

DP
dpt
2016-05-03 23:08 UTC
#19

Are we playing regular, or would we like more of a challenge?

LF
Lord_Flash_Fire
2016-05-03 23:27 UTC
#20

As in Challengemode or Advance? I was thinking normal, but it's really up to whatever agreement we've made in an hour.

 

P2
Powerhound_2000
2016-05-03 23:50 UTC
#21

I'm fine with any mode we play. 

DP
dpt
2016-05-03 23:59 UTC
#22

I'm happy with anything, but would vote for advanced or challenge. I haven't tried the challenge ("Villain Relics are Indestructible"), I might vote for that one.

EDIT: What am I saying? I'm nervous about what I'm getting in to...

VI
VisforYoshi
2016-05-04 00:51 UTC
#23

I'm fine with advanced

LF
Lord_Flash_Fire
2016-05-04 01:57 UTC
#24

So... Advanced it is! Just for fun.

 

LF
Lord_Flash_Fire
2016-05-04 02:22 UTC
#25

Gloomweaver (90 HP)

-----------------------------------------

Setup: 4 Zombies come into play

-----------------------------------------

Start of Turn: Nothing

Play: Crimson Pin - Crimson pin is on Nightmist

End of Turn- Zombies hit Nightmist, Bunker, Wraith, and NightMist again.

-----------------------------------------

Gloomy is immune to Melee and Projectile damage

P2
Powerhound_2000
2016-05-04 02:29 UTC
#26

GI Bunker

HP: 25
In Play :
Hand: Adhesive Foam Grenade x2, Ammo Drop, Grenade Launcher


Start

Play: Grenade Launcher
Power: Grenade Launcher - 2 proj to one zombie [x], 2 proj to a second zombie [x], one proj damage to Crimson Pin [8]
Draw: Auxiliary Power Source

End

HP: 25
Hand: Adhesive Foam Grenade x2, Ammo Drop, Auxiliary Power Source

In Play: Grenade Launcher

Trash:

Top of Deck: ?
Bottom of Deck: ?

Additional Effects:

VI
VisforYoshi
2016-05-04 03:48 UTC
#27

Wraith

In Play :
Hand: Smoke Bombs x1, Stun Bolt x1, Throwing Knives x1, Impromptu Invention x1

--------------------------------------------------------------------------
Start

HP: 24

Play: Impromptu Invention - Draws Utility Belt and Puts Micro Targeting Computer into play. Plays Throwing Knives

Power: Throwing Knives - 3 Projectile damage to the 2 undamaged zombies, 3 projectile damage to the Crimson Pin

Draw: Combat Stance

End

--------------------------------------------------------------------------

HP: 24
Hand: Smoke Bombs x1, Stun Bolt x1, Utility Belt x1, Combat Stance x1

In Play: Micro Targeting Computer, Throwing Knives

Trash: Impromptu Invention

Top of Deck: ?
Bottom of Deck: ?

Additional Effects: Projectile Damage Dealt at +2

DP
dpt
2016-05-04 05:09 UTC
#28

It looks like Wraith decided to take a hit from a Zombie. I’ll take another one, so that Unity doesn’t take a hit.

Nightmist

HP: 24
Hand: Mistbound {1}, Mist-Fueled Recovery {4}, Oblivion {1}, Planar Banishment {3}
In play:
Trash:
[hr]
Start of turn:
Play a card: Mistbound. Discard Mist-Fueled Recovery and Planar Banishment. Gloomweaver cannot play cards.
Use a power: Attunement. Reveal and reorder Enlightenment {2}, Elder Ring {1}, Mist Form{3}, put them back on top in that order.
Draw a card: Enlightenment {2}
End of turn: Take 2 irreducible Toxic damage from the Indigo Pin.

[hr]
HP: 22
Hand: Oblivion {1}, Enlightenment {2}
In play:
Trash: Planar Banishment {3}, Mist-Fueled Recovery {4}, Mistbound {1}
Deck (top): Elder Ring {1}, Mist Form{3}
Additional effects: Gloomweaver cannot play cards until the start of Nightmist’s next turn

AR
Ario
2016-05-04 12:09 UTC
#29

I'll go with planned turn: 

Golem Unity (25 Hp)

Hand: Volatile Parts, Stealth Bot, Modular Workbench, Hasty Augmentation

Start of turn: Nothing

Play: Volatile Parts 

Power: Unity deals herself 4 energy damage (21Hp) and puts Stealh Bot (5HP) into play. 

Draw: Inspired Repair

End of turn: Nothing

Hand: Modular Workbench, Inspired Repair, Hasty Augmentation,

Unity (21), Stealth Bot (5)

Since I have Inspired Repair I can take some damage for the team if required. I might skip my next turn if Stealth Bot doesn't get damaged and no one wants to us Hasty Augmentation.

DP
dpt
2016-05-04 14:41 UTC
#30

Stealth Bot is awesome, because it will absorb the damage from the upcoming Oblivion. I have no need for Hasty Augmentation currently. We just need to hope Wraith or Bunker get some way to deal an appropriate type of damage.

P2
Powerhound_2000
2016-05-04 14:43 UTC
#31

Well Wraith can't deal anything other than projectile/Melee and I have to hope for an OmniCannon or External Combustion for damage.  

AR
Ario
2016-05-04 15:07 UTC
#32

If a relic comes out you can focus on that though. We decided just advanced right? Not Advanced/Challenge?

DP
dpt
2016-05-04 15:14 UTC
#33

Yup, just Advanced. Atlantis doesn't have any damage-type-changing trickery, does it? Nightmist is not normally a damage powerhouse, but I'll do what I can.

DP
dpt
2016-05-05 19:21 UTC
#34

We're waiting on the environment and villain, right?

P2
Powerhound_2000
2016-05-05 19:22 UTC
#35

Yes

LF
Lord_Flash_Fire
2016-05-05 19:31 UTC
#36

Sorry, about that..

Ruins of Atlantis

----------------------------

Start of turn: Nothing

Play a card: Leaking Room (ouch!)

End of turn: Nothing

----------------------------

Gloomweaver is immune to Melee and Projectie damage

Hero cards cannot be played

 

LF
Lord_Flash_Fire
2016-05-05 20:00 UTC
#37

Gloomweaver (90 HP)

------------------------------

Start of turn: Nothing

Play a card: Nothing

End of turn: Nothing.

------------------------------

Villain Targets

Gloomweaver (90)

Crimson Pin (5)

------------------------------

Cards in Trash:

Zombie

Zombie

Zombie

Zombie

------------------------------

Gloomweaver is Immune to Melee and Projectile damage

When a Cultist is destroyed, pull a Zombie from the trash

Hero cards cannot be played

P2
Powerhound_2000
2016-05-05 20:06 UTC
#38

Can you list out all the targets and their current HP?

DP
dpt
2016-05-05 22:15 UTC
#39

Gloomweaver cannot play cards, due to Mistbound. Also, I believe all the Zombies are dead? Bunker killed two, and Wraith killed the other two. Looks like this round is going to be pretty static...

LF
Lord_Flash_Fire
2016-05-06 00:21 UTC
#40

Well, I'm just being stupid. Don't mid me.

DP
dpt
2016-05-06 02:15 UTC
#41

Mistakes happen, no big deal! (I don't know if I've ever gotten through one of these forum games without a serious mistake along the way.) Just give us a corrected turn, and let's move on.

Gloomweaver isn't going to do anything. When it comes to my turn, I'll be drawing two cards.

DP
dpt
2016-05-06 15:14 UTC
#42

Thanks for the update! So, just the Crimson Pin out there. Bunker and Wraith could combine to kill it, but the alternative of drawing two cards also seems strong (especially if it helps Bunker get to something that can hit Gloomweaver).

P2
Powerhound_2000
2016-05-06 15:17 UTC
#43

GI Bunker

HP: 25
In Play : Grenade Launcher
Hand: Adhesive Foam Grenade x2, Ammo Drop, Auxiliary Power Source


Start

Play: n/a
Power: Grenade Launcher - 2 proj to Crimson Pin [3]
Draw: Upgrade Mode

End

HP: 25
Hand: Adhesive Foam Grenade x2, Ammo Drop, Auxiliary Power Source, Upgrade Mode

In Play: Grenade Launcher

Trash:

Top of Deck: ?
Bottom of Deck: ?

Additional Effects:

VI
VisforYoshi
2016-05-06 18:13 UTC
#44

Wraith

 

Hand: Smoke Bombs x1, Stun Bolt x1, Utility Belt x1, Combat Stance x1

In Play: Micro Targeting Computer, Throwing Knives

--------------------------------------------------------------------------
Start

HP: 24

Play: n/a

Power: Stealth - Nex damage I take is reduced by 2

Draw: Impromptu Invention

End

--------------------------------------------------------------------------

HP: 24
Hand: Smoke Bombs x1, Stun Bolt x1, Utility Belt x1, Combat Stance x1, Impromptu Invention x1

In Play: Micro Targeting Computer, Throwing Knives

Trash: Impromptu Invention

Top of Deck: ?
Bottom of Deck: ?

Additional Effects: Projectile Damage Dealt at +2, Reduce next damage taken by The Wraith by 2

DP
dpt
2016-05-06 19:04 UTC
#45

Lord Flash Fire, it’s really helpful if you can give a more complete summary at the beginning of each round, listing all targets (including hero targets) and their current HP. (Maybe even the cards that are in play.) I don’t think there’s a need for this turn, in my experience but it really helps keep everyone on the same page.

Nightmist

HP: 22
Hand: Oblivion {1}, Enlightenment {2}
In play:
Trash: Planar Banishment {3}, Mist-Fueled Recovery {4}, Mistbound {1}

[hr]
Start of turn: Nothing
Play a card: Pass
Use a power: Pass
Draw cards: Elder Ring {1}, Mist Form{3}
End of turn: Take 2 irreducible Toxic damage from the Indigo Pin.

[hr]
HP: 20
Hand: Oblivion {1}, Enlightenment {2}, Elder Ring {1}, Mist Form{3}
In play:
Trash: Planar Banishment {3}, Mist-Fueled Recovery {4}, Mistbound {1}
Additional effects: None

AR
Ario
2016-05-06 19:29 UTC
#46

Golem Unity

(25 Hp)

Hand: Modular Workbench, Inspired Repair, Hasty Augmentation,

In Play: Volatile Parts, Stealh Bot (5)

Start of turn: Nothing

Play: Pass

Power: Pass

Draw: Flash Forge, Robot Reclamation

End of turn: Nothing

Hand: Modular Workbench, Inspired Repair, Hasty Augmentation. Flash Forge, Robot Reclamation

Unity (21), Stealth Bot (5)

DP
dpt
2016-05-10 05:15 UTC
#47

So it's back to the environment turn?

LF
Lord_Flash_Fire
2016-05-10 20:48 UTC
#48

I know, I know, I'm getting there. My friend is using, of all things, Atlantis in a campaign of his with his friends. They never finish. But I'll be getting it back  (until tomorrow, then itll be gone probably until Thursday) by tonight.

EDIT: Goddamnit, time flies too fast. I'll be done with the turns tonight, as the campaign finished a week ago, but I forgot aboutit  until I saw a post.

 

DP
dpt
2016-05-11 04:10 UTC
#49

Thanks for the update! It helps to hear what's going on.

P2
Powerhound_2000
2016-06-06 02:19 UTC
#50

Any updates on this?

LF
Lord_Flash_Fire
2016-06-06 17:46 UTC
#51

Sorry. I should be posting a lot more now. Much more time. Anyway,

Ruins of Atlantis

----------------------------

Start of turn: Leaking Room is destroyed (cheers)

Play a card: Hallway Collapse-Everyone takes 3 damage except Gloomy. Unless someone wants to use Stealth Bot...

End of turn: Hallway Collapse is destroyed

----------------------------

Gloomweaver is immune to Melee and Projectie damage

DP
dpt
2016-06-06 18:55 UTC
#52

So I guess that kills the Pin, which is awesome. If we redirect damage to Stealth Bot, then the bot dies now; I feel like it's probably worth holding off for that?

P2
Powerhound_2000
2016-06-06 18:57 UTC
#53

I agree no dire need to sack the Stealth Bot

AR
Ario
2016-06-06 18:58 UTC
#54

I think so, I'd rather keep her around for the time being.

DP
dpt
2016-06-06 19:00 UTC
#55

Sounds like we're ready for the Villain turn, then.