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GenCon 2016

125 posts · 5660 views · started 2016-03-07 20:24 UTC
BO
Bowie
2016-03-07 20:24 UTC
#1

So two months ago last year there was hype about GenCon already!

Who's excited? Who's going?

Who's volunteering? (Can anyone? I prepared an email to Craig citing my resume of awesomeness, but haven't sent -- I'd love to if I could!)

Who's running a >G event? (I submitted mine!)

Hope to see many of you there. DanMarshall14, my fellow Minnesotan Sentinels League member, is going via Fantasy Flight Games, but is sure to spend the rest of his time around the booth, and I know I'll be spending an inordinate amount of time there myself, volunteer or not.

DP
dpt
2016-03-07 20:44 UTC
#2

I'm super excited! I do hope to volunteer again, I had a great time last year.

RA
Rabit
2016-03-07 20:54 UTC
#3

I'm excited! But I've been excited about it since, uh, I left the convention center at the end of last year's Gen Con.  :grin:

I'm going!

I'm volunteering! At least, so far, planning for 1/2 dedicated to GTG, again. (Hard to do full dedication at Gen Con as we actually have guests who stay with us during Gen Con.)

 

I'll let Craig respond as to if you should start sending volunteer emails, yet, but I imagine he'll be fine with getting them now.

GR
grysqrl
2016-03-07 20:58 UTC
#4

I'm excited to go again this year! I imagine I'll be volunteering in some capacity.

EV
EvanDan55
2016-03-07 21:07 UTC
#5

If they let me, I’ll be taking a position as a Sidekick again and work at the booth the whole time! Looking forward to seeing everyone again. It’s my favorite four days of the year.

CR
Craig
2016-03-07 21:50 UTC
#6

I'm open to getting volunteer stuff now, but don't necessarily expect to hear back from me right away. There's a loooooot on my plate in between now and when I actually have to start thinking about that. For example, a little show like PAX East. :-)

PE
PeterCHayward
2016-03-08 01:02 UTC
#7

I'll be there! Will I be wearing pants? That's the great mystery that everyone is waiting to be solved. 

PL
PlatinumWarlock
2016-03-08 01:11 UTC
#8

I'll be going for Friday/Saturday/Sunday, running a pile of Cold Steel Wardens events.

I'll do my best to swing by the >G area once or twice to see who's around.  You're all, of course, welcome to come play my games as well! :P

PY
Pydro
2016-03-08 01:52 UTC
#9

Nope!

Yay! I Solved the great mystery!

RA
Rabit
2016-03-08 02:37 UTC
#10

Oh, I'm sure you will – and they'll be very colorful. :slightly_smiling_face:

P2
Powerhound_2000
2016-03-08 02:40 UTC
#11

If you're not wearing pants does that mean you are cosplaying as Ronway or Cursed Acolyte?

PH
phantaskippy
2016-03-08 03:06 UTC
#12

I intend to be there and volunteer.  would prefer to find some room mates to split hotel costs with, but I'm determined either way.

DP
dpt
2016-03-08 03:14 UTC
#13

I'm also interested in splitting hotel costs; I did that last year and it was great.

BO
Bowie
2016-03-08 04:20 UTC
#14

Will discuss with the wife about roomies...

DO
Donner
2016-03-08 05:02 UTC
#15

My brother and I would also like to be there.

SE
Sejixs
2016-03-08 14:23 UTC
#16

Defeateddust and I plan to be at GenCon again this year, and hopefully we'll get to volunteer at the booth again! It's so much fun getting to hang out with such cool people.

EV
EvanDan55
2016-03-08 14:49 UTC
#17

Sejixs, you ready for another ROAD TRIP?!

AN
Animus
2016-03-08 15:29 UTC
#18

I should be there again, but I will just be a regular attendee. I hope to meet more of your guys this year. 

BO
bobbertoriley
2016-03-08 15:37 UTC
#19

So, I'm a total newbie to GenCon, but have done other conventions and strongly considering going this year. Any suggestions?

 

Also, would love to share a hotel with fellow Sentinels fans, especially if it means getting a couple of games going over the weekend. :)

AR
arenson9
2016-03-08 21:21 UTC
#20

Suggestions about what to do at the con? Suggestions about whether or not to volunteer? Suggestions about how to find a place to stay? I figure the former, but wasn't entirely sure.

 

GenCon is big. There are tens of thousands of events. The exhibit hall is massive. This year GenCon is expanding to also be in Lucas Oil Stadium. Not quite sure what that will look like. Wear very, very comfortable walking shows. Pack water and snacks. There are plenty of restaurants, and there's a few places in the convention center to buy simple, greasy food, but you get what you pay for (or worse, in the convention center) and there can be long waits. 

 

Headline events (like True Dungeon) and smaller games that maybe only a few people are running will sell out and sell out quickly. If you really care about getting exactly what you want, you'll want to search out the event list before event registration starts and then be ready the moment reg opens to get into what's basically a lottery to choose events. Usually that event list only becomes available about a week before registration opens.

 

You can have a fantastic time w/out ever buying an event ticket – wander the halls trying games at boothes. You can also get generic tickets that will get you into events that don't happen to be full. Noone is stopping you from sitting on the floor in an out-of-the-way corner, sitting in a hotel lobby, your hotel room, or at a restaurant and playing a game with friends.

 

Did I mention comfortable walking shoes?

SE
Sejixs
2016-03-09 01:07 UTC
#21

Of course! The question is, are you?

EV
EvanDan55
2016-03-10 14:00 UTC
#22

There has never been a point in my life where I haven't been ready for a road trip.

PA
Paul
2016-03-14 22:56 UTC
#23

You all are awesome! I am way excited about Gen Con and am crazy busy scheduling events right now! We will have a big room for demos like last year as well as a big booth! Oh my goodness are we going to have a lot of exciting stuff at Gen Con! Definitely email Craig about volunteering! I love exclamation points!

MO
MorningSprite
2016-04-05 18:34 UTC
#24

I will be there and I am crazy excited! Would love to volunteer if GTG needs people. I already have a badge, so that's not a big deal (really, i want a Play! Power! Draw! tshirt...)

JA
jagarciao
2016-04-07 13:04 UTC
#25

Looks like I am going to finally make it to GenCon this year!! I am not sure if I'll be able to volunteer this time around (so much to see!!!) but I will definitely be swinging by the GtG booth and I'm looking forward to meeting some forumites and getting some games in!!

AR
arenson9
2016-04-07 21:08 UTC
#26

Look forward to meeting you

JA
jagarciao
2016-04-08 15:59 UTC
#27

Likewise!

JA
jagarciao
2016-04-08 17:17 UTC
#28

Is there usually a lot of stuff on Sunday? Trying to figure out when to fly back to LA

AR
arenson9
2016-04-09 18:45 UTC
#29

 

Hard to answer. There's certainly a lot of gaming you could do and sometimes there are good deals to be had in the exhibit hall as vendors try to clear out stock, but after three (or more!) days of gaming/partying, there may not be a lot more for you to do that you haven't already done.

GtGs will still need volunteers that day. If you're in a tournament, it may be hitting the finals that day. Your favorite game may only be scheduled that day. It may be the only timeslot you can get into True Dungeon.

JA
jagarciao
2016-04-10 18:50 UTC
#30

Alright. I'll just fly back Monday. Not sure how often I'll be able to go to GenCon, so might as well have the "full" experience that day. 

Maybe that's the day I'll be able to volunteer at the GtG booth! 

DP
dpt
2016-04-10 19:02 UTC
#31

It's worth noting that the day ends early on Sunday. There won't be events after the exhibit hall closes, although GtG will appreciate help doing the teardown.

MO
morph147
2016-04-11 16:14 UTC
#32

I cant afford the hotel room so I cant go. :(

JA
jagarciao
2016-05-10 20:55 UTC
#33

So 12 weeks until GenCon!! (Not excited at all) 

Is there any pre-con fan meet ups prior to the event. Just trying to book my Chicago to Indy train/bus and figuring out if I should get there earlyish or just arrive at midnight on Wednesday the 3rd. 

DP
dpt
2016-05-11 00:47 UTC
#34

If you volunteer, there’s a pre-con dinner.

GR
grysqrl
2016-05-11 01:16 UTC
#35

I probably won't know until that week whether I'll be coming from Chicago or elsewhere. Sorry. I'm sure that doesn't help your planning much.

LF
Lord_Flash_Fire
2016-05-11 03:46 UTC
#36

Ronway, but only if he has Siege Breaker body painted

SC
schadkehnfreude
2016-05-27 21:08 UTC
#37

Hey I'll also be at GenCon!

I'd love to meet other RL players to play some RL pickup games - where will people generally be congregating for that?

Also, it looks like the Sentinels RPG demo events at GenCon are all signed-up-for; I know the >GtG people have plenty on their plate as is, but is there any chance of some overflow events for this?  I'd like to scope one of these out!

DD
ddchasek
2016-05-28 14:16 UTC
#38

This. Same with the Obliveon demo.

BO
Bowie
2016-06-07 13:11 UTC
#39

The OblivAeon demos are still wide open all over the place, as far as I can see.

 

But I'm salty as hell about the SC RPG demos all being gone-- for GMs and for players and even char creation! Maddening. I hope people who signed up for those at least report events, or volunteers can sneak peeks or something.

 

Can't wait for GenCon though!

DP
dpt
2016-06-07 14:53 UTC
#40

It's interesting what went quickly and what didn't. The RPG demos and Spirit Island all were snapped up the first day (first hour, even), but OblivAeon didn't, despite the tremendously successful Kickstarter. I guess people who were enthusiastic about OblivAeon already have some idea what they're getting in to.

BO
Bowie
2016-06-07 16:43 UTC
#41

 

Do we know when that is? To not conflict with booth duty, I set up a super late night (8pm-12am) 4-hour Sentinels game on the Wednesday before the con. Which, to my shock, I just checked and is sold out. So it'll make me the sad if I have to skip out of dinner; hopefully it's early if it's Wednesday, or it's Thursday sometime.

CI
cinnicat
2016-06-07 16:49 UTC
#42

I do hope G>G takes steps to ensure the volunteers running the demos are familiar with the rules to explain them at the demo!

 

Last year, I had one that was confused about 'Start of Turn' and other matters, I had to bring it up to the room hosts afterwards.  Gotta remember that some people attend these demos to actually learn the game so they can teach their groups back home!

RA
Rabit
2016-07-21 17:49 UTC
#43

Looking forward to seeing folks – we're only two weeks away!!!  :open_mouth:

PL
PlatinumWarlock
2016-07-22 01:58 UTC
#44

As I mentioned earlier, I'll be running a number of Cold Steel Wardens events on Friday/Saturday/Sunday of GenCon.

However, I'll also be premiering a board game design at Publisher/Designer Speed Dating and promoting the CSW: Rogues Gallery Kickstarter relaunch.

 

...August is going to be a busy month.

JF
jffdougan
2016-07-23 00:10 UTC
#45

At this point, it's a go that the Grasshopper & I will be there on Saturday. We've got badges & 3 generic event tickets each, with little-to-nothing in the way of definite plans. We'll definitely swing by the GtG booth for a while (and possible volunteer to help for a bit), see what catches our eye in the dealer hall to try out, spend time in the board game library, possibly stop by Games on Demand. Staying for the costume parade, but likely leaving a little bit after that, since I'll have to pick The Munchkin up from my ex's house that evening.

JA
jagarciao
2016-07-26 04:30 UTC
#46

I will likely be in Indy by early to mid-afternoon on Wednesday, August 3, so if anyone that's there would like to meet up for drinks, let me know. 

DE
deddragon
2016-07-27 22:35 UTC
#47

Murphy’s law has struck me again. My vacation request has been denied for the first time in my 25 years of employment.

I was looking forward to it too, I haven’t been to GenCon since it’s last year in Milwaukee. Ah well, I suppose I can try for next year.

Have fun all!

RA
Rabit
2016-07-28 01:33 UTC
#48

Bwah! Sorry to here, deddragon… :confused:

AR
arenson9
2016-07-28 16:12 UTC
#49

 

Is it a good time to quit?

DE
deddragon
2016-07-29 03:26 UTC
#50

I’ve been wondering that for several months now. My game time is seriously depleted lately.

BO
Bowie
2016-08-01 00:54 UTC
#51

Me, and my Scholar costume, are ready.

 

wife's Ex-Patriette is almost there!

P2
Powerhound_2000
2016-08-01 01:00 UTC
#52

Normal Scholar or Scholar of the Infinite?

BO
Bowie
2016-08-01 02:24 UTC
#53

Normal Scholar. He's like The Dude, except with an item of immeasurable power. What's not to love?

AR
arenson9
2016-08-03 13:57 UTC
#54

GenCon 2016, day -2 and day -1: 

 

The convention doesn't start in earnest until Thu, but GtG staff arrived Monday night in order to start setting up early Tuesday morning. I enjoyed getting to see them Monday night. They got a kick out of hearing that I'd recently played and enjoyed Galactic Strike Force. The mood was upbeat, but with an underlying steeling of nerves and preparation. GenCon is a week long assault on the senses and overfilling of the brain. For the people running the booths and the sideroom, it is a constant wall of sound and people. For the staff taking meetings, it is a concentrated period of forging contacts and deals as everyone in the industry shows up for this rare chance to meet physically.

 

The conversation at dinner was wide ranging, not just about gaming and business, but I did enjoy getting in a bunch of questions to Paul about how the business is run. I just find it fascinating. I also enjoyed hearing from Christopher about how he's been focusing on OblivAeon. It's not my place to possibly misquote any of the details, but he ran down a number of the areas he thought were pretty set versus other things that he was working on improving. He reiterated how useful it's been to hear from people what their experiences have been playtesting.

 

HEADS UP: Sunday 1-3 there's a free event Sentinel Comics Q&A (Crowne Plaza:Conrail) (SEM1694836) where you can ask anything you want about the lore of Sentinel Comics.

 

I worked during the day on Tuesday, but caught up w/ most of the GtG folks again briefly in the evening. Setups going fine, I think. Didn't hear a lot of complaints. Christopher had gone off to do some prep work for the Sentinels RPG sessions.

 

Today is day zero, as the con still doesn't really start until tomorrow, but the activity level will ramp up considerably with Will Call opening and lots official and unofficial events kicking off. I'm looking forward to maybe helping a bit with GtG setup and then attending the pre-con dinner tonight. So far I've managed to have 4.7 drinks and hang out with a couple dozen people, but have failed to play even one game! 

P2
Powerhound_2000
2016-08-03 14:06 UTC
#55

Thanks for the report Andy.   Have a good time at Gen Con

TR
Trajector
2016-08-03 14:41 UTC
#56

Now I’m jealous that we didn’t have a dinner or lore Q&A at PAX! I guess Gen Con is sorta home turf for the GtG team.

Enjoy all of this for me, Andy. :slight_smile:

AR
arenson9
2016-08-04 05:23 UTC
#57

Day 0: I helped some with the setup in the booth -- just little stuff - breaking down boxes, putting things where they should be, tidying up. The booth consists of a storage room on one end, with shelves inside to hold product, and Handelabra equipment on either side, outside the room. On one side are a collection of PCs and tablets for playing the digital game, on the other side are two large TVs -- not sure what they''ll be displaying. The booth is 20 feet by 50 feet. Next to the storage area is a thin register area, and then some tall shelves with product for people to purchase. At the far end is a roughly 20 x 20 ft area with 8 small, tall tables for demos. Each table is for a particular game -- there are two for SotM, for instance, which have spots drawn on them for Ra, Fanantic, Haka, a villain and an environment. I think it's Blade in Insula Primlais. Presumably people come in, express some interest, and then play a game, but only with those specific decks. Not sure if it will be a shortened game or a full game. The other tables have Bottom of the 9th, New Bedford, Compounded (I think?!) and maybe another one.

 

Craig, Jodie, and Jennifer seem to collectively be responsible for setting up and running the booth and the side room. I saw Christopher, Adam, Chris, and I think Paul in various meetings in the side room, sometimes with a game spread out in front of them. In fact, I saw that in other places in the dealer room as I happened to walk through to get to/from the booth. As mentioned previously, this is one of the few times where various people in the industry have a chance to get together. It's important to get useful meeting set up. In fact, I had an interesting discussion with a woman friend of mine about the difficulty she had getting meetings set up before she was able to get her title upgraded. She was responsible for doing certain types of business and making certain types of decisions, but until she had the right title, not everyone took her meeting requests seriously. Was it also a misogynistic thing. Unfortunately, I think so.

 

There's also a side room that has about 16 tables or so set up for ticketed events. This is where the Sentinels RPG, Spirit Island, and other events will be held. A few of us had some time to kill in the late afternoon and were able to do a playtest of Fate of the Elder Gods. I don't think it's kosher for me to share any details, but I'm happy to say that (A) It's complex enough that it took me a few turns to understand the mechanics and (B) many more to start to see how various choices affected each other. I lost pretty badly and I definitely want to play that some more. It's fun when Darrell overhears you trying to figure out the rules to the game and just interjects with the right answer.

 

There was a dinner for volunteers. I had some lovely food and perhaps more than my share of lovely drink. Apologies for not getting around to meet more people. Afterwards I ended up at the bar where the Diana Jones award was held. All the most insider of industry insiders ends up at this event. I've read about this event but never attended (not that there's a guest list or anything -- you can just walk in, I think). I know a few people and it was fun to see them. My guess is that there were all sorts of game writers, creators, and publishers around me, but I wouldn't recognize most of them. Last stop of the evening found us near the table of Luther and Kevin, of Tactics fame, and a couple others. It was great to see them and hang with Luther for a bit after the others took off.

 

My schedule for the rest of GenCon isn't very GtG specific, but I do hope to get to a few things and at least pop in to see how the booth and side room are doing.

AR
arenson9
2016-08-04 19:23 UTC
#58

Please help: What SotM lore questions should I ask on Sunday?

PE
PeterCHayward
2016-08-04 19:42 UTC
#59

When will America's Cleverest Legacy get his own spin-off game?

PY
Pydro
2016-08-04 22:12 UTC
#60

Thanks for this!

P2
Powerhound_2000
2016-08-04 22:23 UTC
#61

Can we more background on what is happening on the incap side of Scholar of the Infinite and what led up to that point?

MA
Matchstickman
2016-08-04 23:29 UTC
#62

Any idea if it will be recorded Andy?

 

Tachyon is billed as "The Quickest Woman on Earth!", are there quicker aliens?

AR
arenson9
2016-08-05 05:48 UTC
#63

Long day. Lack of sleep is starting to seriously catch up with me.

 

There was a panel today on the state of GtG. I feel asleep for most of it. :( They reviewed the status of a bunch of projects that have already been kickstarted or will be coming to Kickstarter. I really can't remember a lot of details. One theme was 'taking the time to get things right'. This was particularly stressed for the RPG -- it's a difficult market to break into and there needs to be a lot of various aids and products that are released together. Adam, Paul, Christopher, and Chris were the panelists. Jeremy sat near the front and fields a bunch of questions. Last year this had been a packed house with a bunch more people on the panel. This year it was lightly attended, but  perhaps there will be a bigger crowd for the lore panel on Sunday.

 

I stopped in to the booth in the mid afternoon. No line for the registers, but both in use. The demo tables were completely packed. I was pleased to see that all eight or so of them had a volunteer leading the game, unlike last year where there seemed to have been not enough volunteers in the booth for all of the tables. I took the opportunity to play SotM on one of Handelabra's computers, taking on Advanced Ennead with my standard team. Lost, though it was relatively close.

 

Not long after I went by the side room. It was packed -- all 16 tables or so were in use. There were multiple games of OblivAeon going on, both at over two hours and going strong, but the players seeming to dig it. One of the items mentioned in the state of GtG was an upcoming game about riding lasers around, cutting each other off, like in Tron. I found the two creators in the side room and played a game with them. I liked it. Super easy to learn and fun to play. Helps that I won. Donner mentioned that it had been lighter for a few hours in the early afternoon.

 

In non-GtG news, I had fun playing an NPC Soothsayer in a Cthulu game at a local brewery. The game included pizza, beer, and a lot of silliness. Pretty great. Then went on to a very successful run in an Escape Room. My other scheduled game of the day was Knight's Armory (or something like that) a cooperative tower defense game. Pretty good!

 

Not expecting much GtG news tomorrow -- I've got another go as the Soothsayer, than various concerts in the afternoon and evening.

BO
bolnerap
2016-08-05 12:00 UTC
#64

[quote=arenson9] I took the opportunity to play SotM on one of Handelabra's computers, taking on Advanced Ennead with my standard team. Lost, though it was relatively close. [/quote]

It was nice meeting you at the Handelabra section of the booth, Andy.  Thanks for stopping by.

I spent 2 PM to 6 PM helping Jennifer from Handelabra run the booth. We mostly had people playing with the tablet and PC interfaces, though a plurality of the people I talked to were excited about the smartphone version launching - either they already had it on tablet / Steam, or they didn't know the app existed at all.  I think the smartphone version is really going to enhance the app's visibility.

MO
morph147
2016-08-06 01:56 UTC
#65

 

anymore that people can elaborate from this panel? Been kinda hard lately since we have not gotten an overall status post in almost 8 months that sums everything up. Sentinel tactics would be interesting to know about since I did pay for the next expansion a year and half ago

AR
arenson9
2016-08-06 06:04 UTC
#66

I feel like most of what they said on the panel were things that have been said on the forums, but I admittedly don't tend to care too much about dates. For Tactics, they noted that Tactics had not performed as well as they'd like, and though they originally thought that a few tweaks would be enough for Broken City/For Profit to make Tactics great, they've changed their minds. They now plan to release Prime War instead of Broken City/For Profit, including a kit to update Core/Expansion 1 to work w/ Prime War. Kickstarter backers can get a refund or accept Prime War and the various extras that will eventually come with it for Kickstarter backers. They admitted that this was far from an ideal solution, but in the end they feel the need to release a great product.

 

There was mention of at least one new game that will be Kickstarted I think before the end of the year that I'd not heard of. I later had a chance to play this game with its creators and really enjoyed it. Sadly, I do not remember this name. Wait a second, they gave me a pin … Lazer Ryders. This is a very simple game where you are taking the role of someone who is riding a lazer that's kind of like the light cycles in Tron, trying to maneuver through a series of target spots and be the first one to claim some number of them (three for our game). If you hit someone else's lazer, you crash, loose your lazer (but retain any claimed targets), and start over from the edge. 

The game has Formula De like speed mechanics, with a six sider representing your speed, able to go up or down one each turn. There are a series of straight and curve sections of lazer and you choose ones that have the same number as your speed – bigger ones for larger numbers, smaller ones and tighter curves for smaller numbers. The game can be played on any table. There's no board.

 

Anyway … not much to report related to GtG today. No panels or other events that I attended and although I did walk past the booth, I never made it to the side room. The booth was rocking – all demo tables full and people in line to buy stuff.

 

GenCon has continued to get larger and larger. The exhibit hall was increased a great deal. On top of that, for Halls A-E, which are not part of the exhibit hall, they are checking badges at the entrances, allowing the space between those halls and the exhibit hall to remain open during exhibit hall hours. This creates a lot more possible entrance points to the exhibit hall, which is great. They've also put some things, notably True Dungeon, over in Lucas Oil stadium. I'd imagined that I would at least walk over there to see how it looks and what, if anything, they've put along the long hallway that heads in the direction to make it interesting, but I'm not sure I'll ever find a window of time to bother with that.

 

Not sure if this is the first year of it, but I noticed today that some vendors have multiple locations in the exhibit hall – in particular, I noticed that two of the dice vendors have that. The exhibit hall seems to have reached such a large size that it's now increasing unlikely for someone to see all of it! So you have to have multiple locations, I guess, to try to reach everyone. 

 

 

RA
Rabit
2016-08-06 11:31 UTC
#67

Did they talk about what Prime War includes / has / is?

Saw a demo of Lazer Ryders. It did look entertaining, with some interesting decisions around pushing your luck.

AR
arenson9
2016-08-06 12:38 UTC
#68

 
Ummm … look, I was very tired.

MO
morph147
2016-08-07 00:24 UTC
#69

What is prime war and if they have changed plans on something I paid for why has this not been talked about in some form of update

MA
Matchstickman
2016-08-07 03:11 UTC
#70

Because the Gencon thing was the first announcement of it. I expect it will be up here in a blog post/mass email to those people who pre-ordered ... thingy... after Gencon, and I agree it's not the best way to handle it.

MO
morph147
2016-08-07 03:26 UTC
#71

personally I would not have minded the announcement at gen con on this, as long as Craig was sitting in front of a computer hitting the post button on an announcement to the front page of the gtg website as they did. As the night goes on I am slowly getting more salty about this just because I would like to know more details of what is going on. 

AR
arenson9
2016-08-07 08:19 UTC
#72

FWIW, the Sentinel Tactics info wasn't part of the original GtG report of status, but someone asked them about it, so they provided info.

 

I saw the booth again briefly today, and it was again packed with people playing demos. I got to the side room in the mid afternoon in time to see the 'meet and greet'. This consisted of Adam, Christopher, and Paul hanging out at the end of the room and chatting with people as they approached. It seemed relatively sparsely attended -- a nice chance for people to talk with them one on one.

 

With an hour to kill, I rounded up Donner, Braithwhite, Phantaskippy, and another person and the five of us decided to play a somewhat silly SotM scenario -- Baron Blade on advanced, but with only eight cards required for the Terralunar Impulsion Beam. We piled on the damage fast and furious to avoid mass destruction, then decided to make the flip side more interesting by spotting Blade 1DR. We won!

 

The costume contest was tons of fun. The standout, and inner of the top prize, was easily and awesomely Reedemer Fanatic, replete with massive wingspan. Lots and lots of great costumes. Not sure where pictures might already be or will be in the future posted. Another costume of note actually stumped Christopher, though Adam knew what it was immediately -- it was based off of La Capitan's reversed side, with half the costume being a reptilian creature.

 

The charity auction was held Saturday night, rather than at the end of the con. This required dealing with a side room full of ongoing games, but in the end doesn't seem to have hurt the bidding. Per usual, the big bids were for Young Legacy (~$300), Rook City Wraith (~$115), and Redeemer Fanatic (~$125).

 

Tomorrow at 1pm is the lore timeslot. Post your questions if you want me to ask 'em. ... Assuming I'm awake by then.

AR
arenson9
2016-08-08 03:47 UTC
#73

Last day of GenCon.

I was up ridiculously late on Sat and didn't roll into the convention until late morning. The side room and the booth were still packed with players. I got a cute picture of a group of three young girls lined up playing SotM on the Handelabra laptops.

I got a couple clarifications from Paul on upcoming Kickstarters for this fall: In September, an expansion for Isle of Trains and perhaps in October, Lazer Ryders. Also, by GenCon 2017, a starter kit of some type for the Sentinels RPG, with a Kickstarter for core books and more to follow. I like what I've heard so far about the approach to the RPG -- making sure that players have everything they need to jump right in and begin having a great experience.

Paul showed me Isle of Trains. Trying to play a game with GtG staff curing a convention requires some adaptability -- they're all constantly being pulled in various directions. We played a few rounds, enough for me to get a sense that it was interesting enough, though not something that spoke strongly to me. There's an interesting mechanic where you get more for loading materials on other people's trains, but then they can use your materials to do other things. It's a fairly complex economy for a relatively simple set of cards. 

From 1pm to 3pm Christopher and Adam took questions and endeavored to answer as much as they could w/out giving away important plot points for future stories. It was recorded, I think, but I've no idea how they'll release the video. Info I remember:

  • Scholar basically exists because he has the philosopher's stone. On the incapacitated side of Scholar of the Infinite, we see Scholar faced with a choice of saving himself or using the philosopher's stone to save Guise, his mentee. He chooses to save Guise, and does so by pushing the philosopher's stone into Guise's body.
  • Any time someone time travels (to the past at least) they essentially create a new timeline. Visionary is one of the most powerful characters in SotM. When she time travels to the past, she enters a timeline in which the events that lead to her time traveling don't happen. On the trip to the past, a version of Visionary from a third timeline who is evil, but has been defeated in some way, latches on as an unwelcome passenger into the past. Visionary has to spend a considerable amount of energy keeping Dark Visionary in check.
  • In the Iron Legacy timeline, The Wraith decides that the only way to get the resources necessary to fight Iron Legacy is to takeover the Organization for herself. She dispatches The Chairman and the Operative and assumes their power.
  • The Tactics and Sentinels RPG games are in separate timelines, both of which branch off from the SotM timeline at about the point of OblivAeon.
  • In Tactics, Ra is Thiago. The Staff had been put in a museum in the Freedom Tower. Though well protected, it had called to Thiago.
  • Omnitron: I is the villain from the core game. II is Cosmic Omnitron. III is the Omni Blade from Vengeance Blade's deck. IV is the environment. V only exists in Tactics, not the RPG. Omnitron-U only exists in the RPG, not in Tactics. I'm not quite sure how that makes sense, since I thought that Omnitron-U would have happened before the timelines diverged.
  • The Block is an extra dimensional space created, in some way, by the Realm of Discord. FILTER discovered and claimed this space. Eventually, FILTER forewent their government funding and became essentially mercenaries.
  • Fanatics's Aegis and Sword have power because Fanatic believes they should have power. We did not learn the source of Fanatic's power and whether or not she is 'divine'. 
  • The Mask of the Matriarch was previously owned by a powerful magic user of some type. When Lillian put it on, some of the personality of the previous magic user overtook her own personality.
  • We did not learn why Haka is essentially immortal.
  • The fighting on Dok'Thorath started because Voss' fleet was destroyed, some rebels seized the opportunity to try to take over. The Prime Wardens ended up in the midst of the fighting because they were in some way helping Sky Scraper. The fighting was occuring before the heroes showed and continued after they left. 
  • The deck requiring the most effort from Christopher was Argent Adept.

 

Well, I think there may have some more, but I'm falling asleep.

 

I taught a friend SotM from the games library in the late afternoon, and then went to hang about seeing if I could be useful cleaning up the room and the booth. I helped out a bit, and was once again amazed how quickly the exhibit hall gets broken down. GTGs took video of games of Lazer Ryders and Fate of the Elder Gods, with the designers of each. Not sure exactly what those taped playthroughs are for -- perhaps to put on Kickstarter.

 

Eventually there was just no more to be done, and so went home. BUT, the fun wasn't over yet. Rabit and I and a few friends got together for dinner and played a game of SotM. Sadly, we had to call the game before finishing so we could all sleep!

PY
Pydro
2016-08-08 03:52 UTC
#74

Thanks for the reports!

DP
dpt
2016-08-08 05:33 UTC
#75

The Q&A was pretty great, I thought. Expanding a little on what Andy wrote:

  • Omnitron-X is explicitly from neither the Tactics timeline nor the RPG timeline. That timeline no longer exists because of the time travel.
  • Among the differences between the Tactics and RPG timelines is that in Tactics, the government is distrustful of the heros, because some powered individuals tried to seize power. That did not happen in the RPG timeline due to a yet-to-be-disclosed event.
  • Adam at one point referred to the RPG timeline as the "main timeline" before correcting himself.
  • The Staff was responsible for letting Thiago get past the Freedom Tower security (as shown on the Staff of Ra card). I got the impression the Mask did a similar thing with Lillian.
  • Lillian is naturally magically sensitive, which is why she got attuned to the Mask. As the Matriarch, she is not really in control. As The Harpy and Pinion, she has more control.
  • FILTER was referred to as a "para-military organization". They also worked on giving people power.
  • Writing the game can be emotional for both of them. When Christopher wrote the Kickstarter update for Iron Legacy, he had bullet points, and was planning to write that post first thing and then go do other tasks. But after the post, he was done. Ra's last words were similarly emotional. ("I always believed in you" to Fanatic.)
  • Ra and The Ennead in the Tactics timeline are new characters, as the originals are dead. The new Ennead come from a variety of places, some know each other, some don't. (As opposed to the orginal Ennead, who were grave robbers. There were originally more than 9 of them; 9 of them survived.)
  • There are definitely plans to post the video, apparently they got clean audio (somehow or other--there were a lot of trains).

 

P2
Powerhound_2000
2016-08-08 11:54 UTC
#76

As expected my question was partially answered and brings up more questions.  :grin:     Very interesting that Scholar is kept alive by the stone and that the events of Guise melting on the incap side led the Scholar to having to make a choice on that matter.   You'd think Guise having the stone thrust into his chest would give us a variant specific to that since it would give him some alternate powers.   This also means we aren't seeing the original Scholar in Tactics ever.

In Tactics, Ra is Thiago. The Staff had been put in a museum in the Freedom Tower. Though well protected, it had called to Thiago.

I know someone guessed that shortly after Tactics was released but another person shot it down.  It makes sense.

Omnitron: I is the villain from the core game. II is Cosmic Omnitron. III is the Omni Blade from Vengeance Blade's deck. IV is the environment. V only exists in Tactics, not the RPG. Omnitron-U only exists in the RPG, not in Tactics. I'm not quite sure how that makes sense, since I thought that Omnitron-U would have happened before the timelines diverged.

The RPG from what I recall is supposed to those place around the events of OblivAeon and Omnitron-U comes to around that time.  Looking at the card Reset the art and Flavor text seem to indicate a new version of Omnitron-X.   The flavor text references FFA#30 the battle with OblivAeon and the art shows an image of Omnitron which seems to be joining of X and U versions possibly others.

The fighting on Dok'Thorath started because Voss' fleet was destroyed, some rebels seized the opportunity to try to take over. The Prime Wardens ended up in the midst of the fighting because they were in some way helping Sky Scraper. The fighting was occuring before the heroes showed and continued after they left.

Based on artwork it makes sense the Prime Wardens were there but I'm surprised it was to help Sky-Scraper

FO
Foote
2016-08-08 13:15 UTC
#77

That was me. Adam's art in the Tactics comics made it pretty clear who it was (for me at least), so it's a testimate to his art that made the dots easy to connect.

P2
Powerhound_2000
2016-08-08 13:17 UTC
#78

I couldn't recall if it was you who said it was Thiago or you were the one that said it couldn't be.  I knew you were involved in one side of the argument which is why I didn't list any name.  

JA
jagarciao
2016-08-08 13:24 UTC
#79

Wel, my first GenCon came and went and my head is still spinning from it. So many people, so many games. Crazy fun times!!

I did get to meet some of the GTG and forum folks over the past week.  Met up with grysqrl in Chicago before Gen Con and saw him at the con as well (briefly). Unfortunately, we just werent able to coordinate a demo time for Spirit Island, which sounds pretty awesome. Oh well, I'll be keeping an eye out for release.

I swung by the booth a few times and got to meet Craig who was on full booth duty throughout the con. In one of my booth visits I managed to get in on a demo of New Bedford being done by Rabit. The game managed to combine two things I never thought to very interesting (worker placement and whaling) into a surprisingly fun experience. Andy swung by while we were playing so I got to briefly meet him too.

I visited the demo room a couple of times and met Donner, who was working as a bouncer there one of those times. The room was as busy as the booth with a lot of gaming going on. They had a set up with different phones on one of the days for people to try out the new phone version of SotM by Handelabra. In the middle of all the game demoing chaos I noticed one empty table with a lonely volunteer sitting in front of Bottom of the 9th. This is another game that never really caught my attention, but I had about 20 minutes before my Art with Adam Session so I decided to sit with the poor lonely soul and he ran me through the game. Wow. So much fun!! This really was the unexpected hit for me and my friends with all of us picking up a copy by the end of the weekend.

I attended the Art with Adam Session which was really good. We got some great advice and he pointed us to some excellent resources, but the best part was just having him talking with him through it as he talked about his style, influences, and overall process. I also went to the Q&A session which Andy reported on above. I felt like Christopher was a lot less cryptic than I expected he would be. 

Overall I had a great time at the Con and it was great to meet some of the GTG folks and forumites. I am fairly certain I will be going again in the future and will probably put in some volunteer time at the booth/room. 

FO
Foote
2016-08-08 13:32 UTC
#80

I'm happy someone else really liked Bottom of the 9th! Totally a game that is flying super low under the radar that is frankly brilliant.

DP
dpt
2016-08-08 13:40 UTC
#81

Jagarciao, did we cross paths? I was demoing for GtG in the room, often Spirit Island but also several other games. My name is Dylan, and I have long hair in a braid.

JA
jagarciao
2016-08-08 14:08 UTC
#82

Hey dpt, yeah man... we talked for a bit and even joked about our matching birthmarks on our left forearms. You don't remember?!?!?

 

 

just kidding... I think I did see you in the room (or at least someone matching your description), but didn't get to actually interact this time around. I'll make sure to say hi next time. 

RA
Rabit
2016-08-08 16:02 UTC
#83

It was great to meet folks! The con was crazy for me, with non-stop demos and helping out in other areas, plus hosting friends in town for the con who also had a booth I was helping with.

One thing I noticed: The expansion to the exhibitor's hall made a huge difference, with the crowds spread across a much larger area, allowing for more room to maneuver. It was wonderful!

CH
Chaosmancer
2016-08-08 16:13 UTC
#84

Also at Gencon, got to play a few demo games of Oblivaeon, though I have no idea who all I might have run into. I was the awkward guy with multiple bags I was lugging around.

 

For the costumes, I wanted to add that I saw someone on Saturday who dressed up as Christopher and I thought it was brilliant.

 

Not sure what all is kosher to talk about with Oblivaeon, but here's what I think I can get away with.

-We didn't see any new heroes :cry:

  • I missed the Q&A, but one of the answers posted helps clarify something I saw

  • The most important thing: It was long, each game I played ran 3-4 hours. There was a lot of talk about streamlining things, but the feel of the game is nearly pitch perfect. I think the reason is, at least partially, because of how much stuff is going on. Every single round something is happenning, something is triggering and you're making progress one way or another. I knew it was running long, I wasn't unaware of the time, but I never once got bored or frustrated (in a bad way, plenty of frustration from not being able to do all the everythings all the time) because there was always something constructive to do on the game board.

  • A theory? There is probably going to be a whole thread or two filled with rules questions that come up with strange iinteractions with the 2 zone set-up. Most of them are answered by the rule that nothing effects things across the battle zone border, but some oddball things will probably still come up.

 

The Prime War stuff I'll withhold an opinion until we hear more, but it doesn't surprise me per se. I just hope we still get Darkwatch characters, I love me some Expat.

 

The only negative surprise I got is the rumor of Spirit Island being pushed back yet again, to the spring I believe it was said. It isn't a crushing blow or anything, but I've been dying to get my hands on my own copy so I can kidnap people, tie them to chairs and force them to play… I mean, ask them to play… of course. :blush:

P2
Powerhound_2000
2016-08-08 16:16 UTC
#85

It was Jodie Wren who dresses as Christopher per the GtG Twitter account. 

DP
dpt
2016-08-08 17:01 UTC
#86

In one of his questions at the Q&A, Andy was concerned about revealing playtester stuff. Christopher indicated that the material from the demos at GenCon was public.

There were indeed no new heroes there. (I'm sure part of the thinking was that the OblivAeon format is complicated enough that throwing new heroes into the mix would not help.) Christopher and Adam did say a little about them.

  • Stuntman likes to steal the scene. Legacy might play a card, and then Stuntman jumps in: "That's great, Legacy. Now we'll do this and this and this..." It was also a fun deck to design because it uses lots of movie tropes.
  • Benchmark has hardware cards and software cards, and needs a certain amount of hardware to keep his software in play.
TR
Trajector
2016-08-08 17:49 UTC
#87

This is great info for those of us who weren’t there - thanks to everybody who’s posting!

PH
phantaskippy
2016-08-08 18:36 UTC
#88

I ran demos for a lot fo games, I can tell you that Bottom of the Ninth went over extremely well at Gen-Con and we sold out of the Big League expansion and put a hurt into the supply of the base game.  Finding out you get the whole game and 20 characters for $20 was a huge selling point.

First two games I ran went to bases loaded and 2 outs.  One ended with a 2-2 Grand Slam, the other ended with a walk off walk on a full count.
Later in the Con I was explaining the Crush mechanic and stated we'd never had a first pitch Home Run, and it happened right then, batter rolled 2 sixes and that was it.  They only knew a part of the game and it was over.

Best sales pitch ever:  Couple walks up to me, "What's this game?" - "It's a baseball game, would you like to try a demo?" - "No, we're just going to buy it."  That's Guise-level salesmanship right there folks.

Demoing SotM I ran into a situation I thought was rare, I had over a dozen people play the game for the first time, and quite a few bought the core game right away.  Note that I ran SotM demoes for roughly 1 1/2 days of the con.

Ran an OblivAeon demo for a group that had all played before, but only 2 were real hardcore players.  They all loved the game, said the whole thing felt incredibly huge and epic.  We're still working on improving it, but the overall feel to the fight is where we want it.  Meeting a lot of playtesters and talking shop about OblivAeon was a fantastic experience.

My experience with Laser Ryders:

Saw it on the table being played, thought, "Wow that looks lame, why is that here?".

Next day found out GtG is making it, watched a game, thought "Hey, that could be kind of fun."

Next day sat down and played a demo.  I was Laser Shark.  I loved the game, and with real components (instead of cardstock) the game is going to be super fun.  I will be backing it.  Doesn't take itself seriously, but is well designed and both strategic and competetive in great ways.  Not hard at all to learn either.

Ran a Fate of the Elder Gods demo, and because I got one major rule wrong the game lasted 2 hours.  Once we found out what I was doing wrong the game ended that round.  Everyone had fun, and agreed that the spells made more sense and the game would have been even better if I hadn't screwed up.  It is a good game.

Meeting 2 members of the Adaptive Subroutines was really cool.  Sadly we failed to get a game of tactics in, but it was great to meet and talk Tactics with one of the tournament teams when I play a much more casual game of tactics.

Not everyone appreciates constant Star Trek IV jokes when they are playing New Bedford or Nantucket.  This is a sure sign that our society is heading in the wrong direction.  (Seriously, if you use the right light filters you can see the shimmer of a Klingon cloaking device on one of the "empty sea" tokens)

Isle of Train puns is a good game, (don't play with eviltoon, he's not very helpful) as is Heartland Trucking company.  Even if my trucking career ended with me and a bunch of pigs in the back of the truck eating our undelivered soy beans because we were broke and out of gas.

Spirit Island is a fantastic game.  I really enjoyed finally getting a chance to play it, even if it was the demo and therefore a bit simplified.

One of my favorite moments was running a Villains of the Multiverse promo for a group that I found out part-way through had never played SotM before (up that total to 15 people) but had played Tactics.  They won, and really liked the game.  As a playtester, that meant a lot.  We worked hard on that expansion and seeing people enjoy it like that was really cool.

Found out a few neat things in the meet and greet.

1.  The new foil cards are gorgeous.  I told Adam (only half-joking) that if they had advertised it as meet and greet the new foil cards they would have had a bigger crowd.  People loved the new powers and the new heroes, but the work on the foil was the most impressive.  I was expecting better foil work than you get with most CCGs, but this went far beyond even that.  The Fanatic cards were my favorite, and the Extreme Prime Wardens were all breathtaking.  I can't say enough about what a great job Adam and Jennifer (she did the foil design work) did on these cards.

2.  The saddest art in the game is the Lifeline incap.  Adam said that, and I agree.

3.  Some of the characters in SotM are from an earler comic Adam drew, including Apostate, who was apparently based on Christopher at the time.

4.  The secret to getting cool info about the characters is to talk to Adam when Christopher isn't around, Christopher like to be cryptic and leave you looking for answers, Adam will tell you a lot more about the characters.  (that whole Apostate angle started to make sense there, Christopher really enjoys messing with people)

PE
PeterCHayward
2016-08-08 19:19 UTC
#89

My experience with Laser Ryders: Saw it on the table being played, thought, "Wow that looks lame, why is that here?".

Next day found out GtG is making it, watched a game, thought "Hey, that could be kind of fun."

Next day sat down and played a demo. I was Laser Shark. I loved the game, and with real components (instead of cardstock) the game is going to be super fun. I will be backing it. Doesn't take itself seriously, but is well designed and both strategic and competetive in great ways. Not hard at all to learn either.

This was exactly my experience with this game at PAX!

GR
grysqrl
2016-08-08 19:49 UTC
#90

It was great to see some old faces again and put new faces to the names I've seen on the forums. The week was really hectic and I'm still recovering from the post-con crash. The Spirit Island demos went really well - most of the groups were really into it and nearly all of the demos I ran came down to the wire.

There was a pretty constant stream of demos running at most of the tables; even in between the ticketed events, there was always someone around looking to play. Having our own room this year really helped; last year we had the same amount of space, but the wall between our side and Asmadi's side was gone, so it was louder and less cozy.

I didn't spend much time in the dealer hall, but the few times I passed by the booth, it was pretty packed.

The costume contest had a good turnout; some of them were really incredible. I was running a demo at the time, so couldn't give it the attention it deserved - does anyone have pictures posted?

FO
Foote
2016-08-08 20:18 UTC
#91

Don't go giving away my big secret to everyone!

AR
arenson9
2016-08-08 23:12 UTC
#92

I'm so pleased to see everybody posting! The show is _way_ to big to get a feel for everything that's going on. It's great to hear what was happening elsewhere.

JF
jffdougan
2016-08-09 02:12 UTC
#93

I was there on Saturday afternoon with my son (age 10, known in forums as the Grasshopper). He was so excited once we got our badges that once we figured out how to get into the dealer hall (we started out in the exhibit hall with all the empty demo tables & oversized King of Tokyo), he insisted on finding the GtG booth first. This would have been between 11:30 and noon or so on Sat. He got a punch card; we got the social media punch right away, and played a couple rounds of Nantucket before a combination of hungry and cross country practice caught up with him and we had to go take a break and eat. In the GtG room, he played the video game version on one of the iPad minis for a while, and I got to meet Dylan (I'm the chemistry teacher who was interested in Compounded) and look through some other stuff.

I have a picture of the awesome Fanatic costume, although I thought it was PW and not Redeemer. The Grasshopper was in the bathroom, or I would have helped model the photograph discussion we had before leaving home. (I did it anyway - the rule was "ask permission" - he just didn't see it.)

Got to wave hi to Rabit, and introduced the Grasshopper to Andy. I think I made him uncomfortable in describing him as one of the most important volunteers for GtG, although that's certainly the perception that the forums & my experience at Who's Yer Con have given me. Andy, if I did make you uncomfortable, I'm sorry - that wasn't my intent. The kiddo had just had to endure a few other instances of me greeting other people I knew and not having a perception of why I thought they were important. But, he was also wearing out at that point, so I'm sure his ability to cope was going away.

LE
LeperKhan
2016-08-09 02:16 UTC
#94

Seriously?! Ugh, that's super annoying to me. Too many irons in the fire at GtG to get me my game quickly. They projected October only a month ago…grr.

AR
arenson9
2016-08-09 02:45 UTC
#95

You're probably right about PW vs. Redeemer.

You didn't make me uncomfortable, I'm just keen to give credit where credit's due, and there are a lot of people who volunteered a LOT more time at this GenCon then I did -- about forty or so, I'd say. I do tend to help a bit for setup and breakdown at GenCon, but aside from that, the last con I volunteered for GtG was in 2013. As for Who's Yer Con, yes, I organized a thing, but it wasn't an official event, just something we did for fun that anyone who has a regional con nearby could do.

AN
Animus
2016-08-09 11:05 UTC
#96

Well here's a pic from twitter of that cosplay EDIT: Apparently yours, jffdougan ;-): x.com

TR
Trajector
2016-08-09 14:59 UTC
#97

I think it’s fun to hear how other demo-runners have such a similar time to me running Bottom of the 9th. So many people come in intrigued yet skeptical…and then fifteen minutes later they buy it.

Phantaskippy: sounds like you did a little too much LDS.

Edit: correct silly typo. I didn’t have a tune, I had a time.

DP
dpt
2016-08-09 16:03 UTC
#98

I'm guessing that's just a rumor. I talked about the production extensively with the GtG folks, and didn't get that vibe. I didn't ask directly, but did you get that directly from GtG?

[quote="jffdougan"] ...I got to meet Dylan (I'm the chemistry teacher who was interested in Compounded)... [/quote] Ah, that was you! I looked for you, but didn't get a chance to actually play Compounded with you and your son. It is a fun game, although it reflects some rather questionable safety procedures. (If you want a fire extinguisher, you have to build it during the game...)
GR
grysqrl
2016-08-09 16:13 UTC
#99

I got the impression that the Spring statement applied to new pre-orders and that Kickstarter orders would ship this year.

CH
Chaosmancer
2016-08-09 16:59 UTC
#100

 

In that case let me see what I can remember, feel free to skip if you want minimal spoilers for Oblivaeon. Of course, no need to remind people that A) Tired minds forget and B) all playtest material

 

  • Saw a bunch of the Scions. The was one called Nixious the Chosen, looked creepy and robed, what I find interesting is that he had the keyword "Master of the Flock". I'd place money that he was the revious owner fo the Mask of the Matriarch. This is worrying for Lillian, because when he flips he turns into a giant chaos worm looking thing. Also so one called Darkmind who looked an awful lot like the green thought form of the Dark Visionary, so I think we'll be able to confirm those theories as correct. By the way, no color on any of these, just "simple" line art, but thinking back I bet the one called Borr the Unstable is the red and green guy from the SW sentinels one shot and Tempest's Flash Flood. Faultless seems to be the one who is the heroic scion, when we flipped him he became a hero target and began healing us.

 

-Mechanically, An Aeon man is played from the Aeon Man deck every villain turn, in either battlezone (their are two different villain and environment turns, one for each battlezone, hero turn order is not effected by switching zones). There were thralls, locuses, warriors, and another type. Standard minion fare, hitting the highest, hitting the lowest, buffing, playing Oblivaeon cards, healing Aeon Men targets when destroyed. Scions only play cards from the Scion deck when their card says to, so maybe at the beginning of the turn, maybe only when they take damage. Oblivaeon plays cards from his deck, usually they are pretty terrible, and he can actually play things in other battlezones if the card says so and can move himself between zones with the right card. He also mills the environment deck, kind of similiar to Deadline.

 

  • We played with 2 heroes per player, total of 10 heroes. H=5 though. The idea was that when one of your heroes died, which happened often enough, that you would immediately place your new hero into play (often getting faceblasted in the proccess) and then you could use the incap abilities of the old hero followed by the new heros turn. We had a total of 5 environment decks, though in neither game did we get anhywhere close to losing them all. Same concept, when an environment was destroyed, a new one took it's place.

 

  • The mission deck was full of 2 sided cards, unfortuantely I did not see any art for them. We had two different ways to handle the top card of the mission deck, not sure which one would be correct, but a new mission would get played from the bottom of the deck every environment phase, into whichever environments turn it was. They were either a set of conditions (discard h+1 cards this turn, take 2 psychic damage 3 times, ect) or a target who washelping the villains. After being defeated they flip over and become either a hero character card on your side or an ongoing or equipment on field or in hand. Positive sides I remember: Citizen Storm, Devastating Aurora (only time I've ever been happy to see that card), Everyman (believe to be Prolotariat), Hellion (possibly the Apostate from the Gate [turns all artifacts indestructible, we gave him to Fanatic who had Aegis of Resurrection :smiling_imp: ]), Mechanical T-Rex, Chekov's Hairdryer (An awesome power granting equipment, that I really hope is the Wraith's Hairdryer), Oblivaeon Shard, Pinnacle of Humanity, A Brother's Sacrifice. Honestly, I don't remember most of the negative sides, but I do remember one we didn't get where the mission was to Summon the Colliseium, so Kaagra or her bloodsworn pop up. Also had a Raid on F.I.L.T.E.R. that we never completed.

 

  • Oblivaeon started with a Shield Card and Infinite HP. Playing a scion into the Battlezone he was not in. He also destroys H hero cards and deals all hero targets H damage and all hs damage is irreducbile and unredirectable. BTW, my first hero choice was the SW Sentinels, they did not last long taking that much damage. After you take down the shield, per whatever rules the shield states, Oblivaeon flips to the next page in his booklet (not sure if that is playtest material or their plan for a multiple flip villain, but it was cool to realize he was a booklet instead of a card). Flip side has 200 hp, and the adaptive plating abilitiy to become immune to the last damage type he took, which is then also the damage type he deals on his turn to a single target, think Highest Hp. His damage is no longer always irreducible and it can again be redirected. This turns out to be the longest side in my experience and most groups finished the game due to time on this side from what I heard. After you take out those 200 hp, he flips again. On his final side he has 90 hp and deals multiple types of damage to multiple sets of targets. We never had him on this side for long, by this point a single turn was long enough to finish him with the game where we achieved victory. Whenever he deals energy damage, he heals back up by the amount of damage. We did see the 5,000 Infernal damage card, think of an End of Days but with damage, Oblivaeon is immune to this damage unfortuanetly, so even when you can redirect it, it doesn't hurt him, and it already hits all targets in that battlezone. Next Evolution and Lead from the Front allowed LEgacy to tank apporximately 70,000 infernal damage over one of the games though, which was amazing.

 

-Moing between battlezones requires skipping a play, power, or draw. In the first game we asssumed these were phases, like they always were, but over half way through the second game there was clarification that you could skip a play at the start of your turn to move as well, so it could be possble to only have to skip a single instance of any of those to move, which opens up many possibilities that could change the approaches we had, because our biggest problem was being able to move to the battlezone with Oblivaeon and do something useful before the large number of enemy targets we let build up tore us to pieces.

 

Can't think of anything else off the top of my head.

CH
Chaosmancer
2016-08-09 17:02 UTC
#101

 

It did come off of the pre-order cards at the booth, but I also asked volunteers at the booth and the guy who kindly ran a short Spirit Island demo for me and I was not told I was wrong. I didn't think it might only be for new pre-ordersand I do know the people at the booth at least went and asked someone before coming back and talking to me. I would absolutely love to be wrong about this one.

TR
Trajector
2016-08-09 20:10 UTC
#102

Wow, Chaos, that’s a ton of stuff!

I figured there had to be a way to replace heroes, given that your games were taking three or four hours. Sounds like an OblivAeon game is sort of a mini-RPG campaign run within the rule set of Sentinels.

I presume that, since you mentioned Chekov’s Hairdryer, in the third act of this thread someone will dry their hair?

MI
MigrantP
2016-08-09 20:23 UTC
#103

How about Absolute Zero + Isothermic Transducer + Twist the Ether + Fixed Point, though =)

MA
Matchstickman
2016-08-09 23:57 UTC
#104

Thanks to everyone in this thread whose been reporting in from gencon. Those of us who can't attend do appreciate it.

CH
Chaosmancer
2016-08-10 00:14 UTC
#105

 

That would work. Would require you to sacrifice both AZ and the Visionary though by my understanding of the rules. They would have to both be in the line of fire (visionary so that Twist the Ether would actually activate, but this is perhaps wrong) and I can't think of a way for AZ to recovery 5,000 hp before fixed point went away

 

Actually, just realized. Add in a bee bot and Unity and you could save Visionary and Unity by popping bee bot.

MI
MigrantP
2016-08-10 01:06 UTC
#106

The Visionary could be in a Telekinetic Cocoon. Bee Bot is a great solution (assuming the 5k damage card is an ongoing card).

A team with AZ, Visionary, and NightMist could get away unscathed. NightMist can redirect her 5k damage over to AZ, The Visionary chooses cold, AZ heals back up to wherever he was before taking 5k fire damage =)

CH
Chaosmancer
2016-08-10 04:00 UTC
#107

 

Awesome.

AL
Arcanist_Lupus
2016-08-10 04:20 UTC
#108

Alternatively, everyone other than AZ at the same health, and Smoke Bombs.

BO
Bowie
2016-08-10 13:44 UTC
#109

My first GenCon!

Boy, you guys sure are good people. I wish I had any idea who most of you forum users were; I made a point to ask everyone's forum handle names who I really talked to, so maybe I just didn't properly meet everyone? Who knows.

I probably ended up socializing most with Phantaskippy and then Rabit, forumite-wise, and I had a great time losing to the least-helpful-caboose-owner in Isle of Trains, aka Phantaskippy. but I know for a fact I met EvanDan55, Donner, Sejixs, arenson9, Paul, and obviously Craig, Christopher and Adam. No clue if I met grysqrl, dpt, jagarcio, MorningSprite, bobbertoriley, Animus, PlatinumWarlock, schadkehnfreude, ddchasek, cinnicat, jffdougan, bolnerap, Chaosmancer, or anyone else. I don't know how I could have not met at least some of them, but I don't remember trading those usernames even once...

I mostly just worked this con, and went to geek concerts. That said, basically every hour I had free I was in the demo room for GTG, including when I was cosplaying Scholar with my wife as Ex-Patriette. Great stuff, and look forward to photos from it! There were some amazing costumes. I confused Arenson9 considerably by asking him to pose me and my wife from the "Don't Dismiss Anything" card from Scholar's deck, which he probably took to be some kind of a weird sex thing. It wasn't, Andy. Unless maybe it was.

Honestly, though, it was a phenomenal time. Everyone was so welcoming, so friendly (especially Phantaskippy in Isle of Trains), and so enthusiastic-- the GtG family especially, but really, just about everyone on the floor. It was a huge show full of people so excited to tell you about their games. I have never felt so perfectly in my element. Bought way too many games, and got to demo (and run the demos for) most of GtG's products; still got a few to try, though. I am shocked at how much fun I had whaling and demoing whaling in Nantucket and New Bedford, in which both games I learned that only a small subset of people enjoy my "We love our Empty Sea" MTV pun. Also, despite owning Bottom of the 9th, it was only in demoing it that I found just how incredibly fun that game was. I demoed it my first work day there for my whole shift, running two boards of it simultaneously for most of it, and the game sold like hot-cakes.

Thank you all for being such a great group of folks; let me know if we did meet and we just forgot to exchange forum names; and I can't wait for next year. Where I hope to keep more time open to do things like go to the Sentinels Lore stuff!

Hopefully they'll need some GMs for the Sentinels RPG next year. :)

TA
TakeWalker
2016-08-10 13:47 UTC
#110
I'd been ignoring this thread because I couldn't go, then I had a 'duh!' moment of "Oh yeah, maybe they'll be talking about the games!" So I'm catching up.
 
[quote="phantaskippy"]
 
Apostate, who was apparently based on Christopher at the time.
 
[/quote]
 
Whoa. Christopher must be ripped.
 
[quote="Chaosmancer"]
 
I do remember one we didn't get where the mission was to Summon the Colliseium, so Kaagra or her bloodsworn pop up.
 
[/quote]
 
I never cease to have my mind blown by these reveals.
BO
Bowie
2016-08-10 13:57 UTC
#111

 

You don't even know. At GenCon, I saw him destroy Absolute Zero just by using his vest pocket.

CH
Chaosmancer
2016-08-10 15:02 UTC
#112

 

I remember seeing an awesome Scholar with a glowing Philosophers stone when I sat down for Oblivaeon, and I think I remeber a sweet expat with a foam ammo belt, but I didn't talk to either of you. It was my first time signing up for events, so I was bouncing from table to table around the con.

AR
arenson9
2016-08-10 16:08 UTC
#113

I was sitting with Brian when we spoke at the Wed pre-show dinner.

I confused Arenson9 considerably by asking him to pose me and my wife from the "Don't Dismiss Anything" …

Part of the confusion was that I am hard of hearing. Most of it was that (A) I was trying to organize things, so looking for ways to stay focused on everything going on rather than a single task, and (B) I didn't understand why you needed me to pose you if you already knew what the card looked like. But I eventually figured out that you wanted to make sure that the pose was spot on. Sorry for being a little slow on the uptake.

… small subset of people enjoy my "We love our Empty Sea" MTV pun.

HA HA HA HA HA HA HA!

Also, despite owning Bottom of the 9th, it was only in demoing it that I found just how incredibly fun that game was.

It's amazing how much more fun I have with most games once I commit to really learning them well. There are just SO MANY GAMES.

Great meeting you both.

MI
MigrantP
2016-08-10 16:34 UTC
#114

Well, you know… don't dismiss anything.

BO
bolnerap
2016-08-11 01:42 UTC
#115

Don't worry about missing me, I haven't been super active on these forums before, and I was just the volunteer at the Handelabra section of the GTG booth (tall guy, short hair, glasses, Ravenclaw lanyard). I spent the later half of all four days there.  Got to meet all the Handelabra folks except MigrantP (obviously).  Great group of people.  Jean-Marc and I hit it off especially well.

Saturday was probably my favorite day at the booth, because we had a lot of the costumers coming around.  Prime Wardens Fanatic, Expatriette, Scholar, Visionary, Luminary, Matriarch, and Super Scientific Tachyon stopped by the booth, plus two of the Handelabra folks were also in costume (Crista was Super-Scientific Tachyon as well, and Jennifer was a flip-side La Capitan).  Apparently there was another flip-side La Capitan and another Matriarch roaming around, but I never got to see those two.  I did run into a Greatest Legacy and a Baron Blade outside the GTG room when I was off my shift and headed to the charity auction.

The booth had three major groups of people stop by.  

1) superfans who already knew about and had everything

2) people who knew about Sentinels as a card game but had no idea the app existed

3) people who knew nothing about Sentinels at all

We made a good impression on most of the visitors.  The phone version was especially popular, probably because it was the most eye-catching of the three we had available (Steam / tablet / phone).  There was a TV going in the upper corner of the booth, rotated for portrait mode, playing a 10-ish minute demo video that included a full battle of four heroes against Baron Blade in Enclave of the Endlings.

Several people liked the game so much that they whipped out their phones and bought it on the spot.  Mobile seemed to be selling better than the Steam keys we had available, though I did see several people buy DLC packs and base games that way.  One customer in particular came up and asked to try the full version (she was familiar with the base game), so I set up a PC for her to do that.  After getting wasted by Apostate and asking me "how do I beat that [unpleasant adjective]", we talked strategy and she decided to pick up the season pass on the spot.

Christopher stopped by the booth for a few minutes, which was pretty cool.  I chatted with him briefly about how things were going and how Handelabra helped me get into Sentinels; wanted to make sure he knew they were helping draw people in.  Great guy, I can see why so many people like him.

One thing that struck me was how much networking went on at the show.  We had at least half a dozen people with press badges or exhibitor badges coming around and asking about corporate issues that I couldn't speak about, so I passed them off to whichever Handelabra employee was at the booth with me at the time.  Made me kind of wonder how many networking types came around during the early shift (or even before the place opened)!

We also had one visitor each lobbying for Xbox 360 and Windows Phone versions of the game.

---

I also stopped by the GTG room a couple times off-shift.  One of my friends was demoing Compounded in there, plus I went to the charity auction and had fun mostly just watching that.  I did bid on and win Dark Watch Nightmist, though.

AR
arenson9
2016-08-11 06:00 UTC
#116

 

This.

 

The designers want to find a publisher. The publishers want to find the best new games. Printing companies and distribution companies want to make contacts. Paul was meeting with a couple of people from one of the printers they use. They played Sentinels of the Multiverse for the first time, despite having printed however many tens of thousands of copies. Reviewers want to get copies of games to review and audio and video for podcasts and vlogs. Publishers want to get their games to the reviewers that will have the most impact. Or possibly just to anyone who says they'll do a review. Seriously. If you want to get a bunch of games for free, set up a YouTube channel as a game reviewer and just start emailing every publisher you can find. I bet you'll be inundated, though you won't get many of the most popular games. Game store owners are there trying to find out what games to stock and trying to remind everyone else in the industry, including consumers, that if they keep getting their prices undercut by online retailers, game stores will die out and the next generation of gamers won't be able to as easily get into tabletop gaming.

 

The Tabletop gaming industry is both a very small industry with more people interested in making games than there's really a market for and relatively low barriers to entry.  Margins on materials and labor are good, but the volume is relatively low, so no owners are going to get super rich, even if, like Asmodee, they buy up lots and lots of popular titles. There's way more people who want to work in the industry than jobs available, so salaries are modest. All of that leads to people generally being in the industry for the fun of it, which leads to a lot of friendliness.   That, on top of the fractured nature of the industry, with so many small to medium companies means an almost frenzy of networking.  There aren't just a few giants running the industry (though Asmodee seems to be trying to get there). That's why GenCon can end up with 500+ booths. 

 

The industry also, as I understand it, simply doesn't have a lot of business people. For sure there are lots and lots of people doing_business, but they are rarely trained or experienced in business per se – Finance, Accounting, Marketing, etc. I'm not sure if that leads to more networking or less – my guess is about equal amounts, but perhaps more ad hoc and informal meetings than planned ones.

 

I posed the question to a couple of people of how many people are working full time in the tabletop gaming industry. Greater than Games has 7 or 8 and is considered medium-sized, I think. Are there 1,000 people worldwide employed full time? Does that sound like a lot? Consider that there are probably more than 1,000 people working in fast food joints in most cities, I'd guess. The university I work for has ~5,000 faculty and staff, if I remember correctly. And the industry has been growing, I'm told, by 15-20% a year for many years now. Think back 20 years – Settlers of Catan had just been released. Magic the Gathering was just a couple years old. AD&D 2nd edition was the most recent version. So this is both a small industry and in many ways a very young industry. Lots of people are still kinda figuring out what it means to be in the industry – both the flocks of new people entering the industry and even many of the veterans. It's rare, I think, for people to follow a "standard" career in the tabletop gaming industry of working their way up the ladder at a big company. Not many big companies, for one thing, plus so many people jumping in to start new companies all the time, or just trying to sell their design to a publisher.

 

The relative youth of the industry means that, from a historical perspective, we are living in amazing times. The people who have literally created this industry, by coming up with novel ways to play games, are still alive and active. I don't know if there's anyone out there doing any serious journalism on the tabletop gaming industry, but I hope so. I had a chance to hear stories from the early days of Wizards of the Coast and they were hilarious and amazing. 

 

OK. Now I'm just rambling, time to get some sleep.

RY
RySmith6
2016-08-11 19:00 UTC
#117

=] Thanks for the name drop! We had fun chatting with you too!

We mostly demoed Tactics all four days, and got a chance to meet a good handful of you, which was unequivocally a pleasure. As anyone who dropped by the demo room can likely attest, all of the new games(Lazer Ryders, looking at you) were a ton of fun! Everyone who came in for the costume contest looked super sweet, and it was cool seeing the broad demographics that >G appeals to. Thanks to everyone who came by and made Gen Con a great time! 

BO
Bowie
2016-08-11 19:10 UTC
#118

Andy, that was an awesome post, and if another Awards were to happen, obvious nominee for Truth Seeker! Great investigative journalism. Feel free to wax nostalgic and ramble your heart out. Top marks.

SC
schadkehnfreude
2016-08-16 14:29 UTC
#119

Belatedly -  I can verify at least one of these things happened, and if you've ever played online with some scrub who kept on disconnecting and re-appearing, it wasn't the first time we've played.  We demoed Oblivaeon together and your wife stepped up like a champ to handle all the bookkeeping, which… yeeeesh.  This hopefully won't be a spoiler to anyone who hasn't seen it, but we had a cool Legacy-Expatriette combo going in our game and I'm kinda flummoxed at how teams won't get overrun without it.

Oh my!

Belatedly, I got a few pictures and a vid from the costume contest, though not with me at the moment - I mostly remember Fanatic, Super Sci Tachyon, Unity and flipped LeCap, though they were all fantastic - especially the one GTG staffer who cosplayed as Christopher.

CH
Chaosmancer
2016-08-16 16:25 UTC
#120

We had an awesome Legacy combo as well, getting him heroic interruption and immune to melee every turn.

 

Truly, Oblivaeon will be the best place to exploit the incapped abilities. I would be stunned if a team was able to beat him with zero incaps, but potentially having 5 incapped heroes on the board allowing crazy combo moves makes me giggle inside.

 

Actually, also as expceted, Oblivaeon is probably one of the worst fights to go with an all random set-up. Our first game went very smoothly because our first environment was the Freedom Tower and we were able to get all the beneficial cards out and they stayed out the entire match.

BO
Bowie
2016-08-16 16:30 UTC
#121

 

Never been so happy with Hairtrigger Reflexes. What was it, six or seven damage every time someone popped up out of the doorway while Legacy was there? So beautiful.

VK
varia.knight
2016-08-25 12:26 UTC
#122

 

Would you be willing to post those pictures when you get a chance?  I was one of the Matriarchs at the costume contest, and I've been lurking for awhile, hoping to see pictures.

SA
Sarpathian
2016-08-25 15:11 UTC
#123

 

Seconded!

JF
jffdougan
2016-08-27 19:38 UTC
#124

Understood. I was working in part from memories of descriptions of Gen Cons past, and your very public presence around here in trying to help organize things. Didn't realize it had been that long since you'd "officially" volunteered, since more than one person have talked about you & Rabit as being the people to look for at the GtG booth.

JF
jffdougan
2016-08-27 19:42 UTC
#125

I was only there on Saturday, and I had a 10-year-old in tow the whole time - I'd have been pretty easy to spot.