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Challenge Accepted 2: A long dangerous useless trip

160 posts · 3161 views · started 2015-07-27 19:21 UTC
MT
Medic-Tank
2015-07-27 19:21 UTC
#1

The forum has vibrated too long without a PBF game. I did not manage to quite finish the challenge accepted against infinitor but if you guys can forgive me that I'll try my hand at running a game again. I'm gonna leave it to the players to decide wether we play on advanced, challenge or even advanced challenge. So as always first come first served and please vote at the same time the advanced and challenge options. Setup was randomised and I'm all open to seeing the Adamant Sentinels and Best of Time Chrono ranger in action if players want tpo try them out.

Aminia wanted the Freedom Five out of the picture but her own interdimentional powers reminded her that time travelers were a threat to even her best laid out plan, She thus devised a plan to take them out all at the same time. She thus started pulling strings to make believe that Cosmic Omnitron was building up a drone army on mars. Considering the time needed to get there it eliminated the chance of reinforcements coming to their aid...

Votes: Advanced Challenge 1

 

Heroes:

Tempest (dpt)

Visionary (cmschex)

Omnitron X (Arcanist Lupus)

The Sentinels (grysqrl)

Chrono Ranger (Powerhound 2000)

Villain:

Miss Information (advanced challenge)

Environment:

Wagner Mars Base

P2
Powerhound_2000
2015-07-27 19:33 UTC
#2

As always I'm not picky on the hero.   My choice would be normal Chrono Ranger but I'm willing to go with another if someone is set on playing him.  

I'm up for doing challenge if only to increase chances we get clues out quicker.   I'm fine either way on playing it with advanced as well. 

Edit:

Opening hand:

"Just Doin' My Job", "Dead or Alive", Bounty Board, Eye on the Prize

CM
cmschex
2015-07-27 20:14 UTC
#3

I'd be down for Viz or Sentinels

GR
grysqrl
2015-07-27 20:18 UTC
#4

Count me in. I don't care who I play. I'll take whoever's left at the end.

AL
Arcanist_Lupus
2015-07-27 20:22 UTC
#5

Add me as OX, please! I don’t care about whether we’re doing advanced and/or challenge

DP
dpt
2015-07-27 21:00 UTC
#6

I'm in! I'm happy with anyone, but if you need a decision, I'll go for Tempest (as the hero who hadn't been mentioned yet).

MT
Medic-Tank
2015-07-28 02:23 UTC
#7

Since Powerhound voted for challenge and pretty much everybody said either advanced or don't care I made this game challenge accepted 2. Characters have been attributed by what was expressed and written in the first post getting my decks and switching from my iPad to my computer for ease of posting hopefully I can get this started tonight. You can now draw your starting hands and I wish you best of luck.

DP
dpt
2015-07-28 04:58 UTC
#8

The Inhuman Tempest draws Localized Hurricane (x2), Chain Lightning, and Elemental Subwave Inducer as their initial hand.

GR
grysqrl
2015-07-28 05:19 UTC
#9

Sentinels start with Coordinated Assault, Positive Energy (2x), and Unique Capabilities

AL
Arcanist_Lupus
2015-07-28 06:40 UTC
#10

Omnitron-X could not frown.  But if it could have, its brow would have been deeply furrowed.  "TIMELINE INCONSISTANT. DATA SHOWS OMNITRON II NOT PRESENT AT MARS BASE AT THIS TEMPORAL AXIS."  But Omnitron-X had experienced divergances in the timelines before.  An event that did not happen in the past was still possible in the future.  Omnitron-X armed itself with its best weaponry, and opened a temporal portal to the Mars Base to investigate.

 

Omnitron-X

HP:  25

Hand:  Ablative Coating, Techniological Advancement, Reactive Plating Subroutine, & Electro-Deployment Unit.

In Play: --

Trash: --

MT
Medic-Tank
2015-07-28 12:01 UTC
#11

A long dangerous and useless trip- ROUND 1 - Sloppy work from Threat to Explosion

Villain Turn (Miss Information - Demure Office Worker)
Start -
  No clue in play Miss Information doesn't flip

 No Hero cards to destroy for "Threat" to the President

Play - What doesn't kill you (Ongoing, Clue)
 - Sloppy Work, Miss Information plays Diversionary Tactics reveals Misplaced Memo x 2, "Explosion" in the Lab , Isolated Hero and Missing Ressources. "Explosion" in the Lab is put in play then the revealed cards are discarded. Trash is shuffled back in the deck.

Diversionary Tactics plays the top card of the villain deck
 - Missing Ressources (One-Shot) Reveal the top card of 1 hero deck. Each player discards every card which shares any of the revealed cards keyword. Discard the revealed card

End - Miss information attempts to destroy 2 hero ongoings of equipment there are none in play

"Threat" to the President would destroy a hero non-character card from the hero with the most cards in play (The Sentinels) none are available

The Sentinels have 3 or more cards in play but none eligible for destruction

=======
Effects:
- At the start of the villain turn, if there are 4 clue cards in play flip Miss Information's Villain Character Card (Miss Information - Demure Office Worker)
- At the end of the villain turn,destroy hero ongoing or equipment cards where X = the number of Diversion cards in play. (Miss Information - Demure Office Worker)

- Increase damage dealt to hero targets by 1(Miss Information - Demure Office Worker Advanced)

- Whenever a Clue card enters play, play the top card of the villain deck. (Miss Information - Challenge Mode)

At the end of the villain turn, the player with the most cards in play must destroy one of their non-character cards ("Threat" to the President)

At the start of the villain turn, the players may destroy 5 non-character hero cards. If they do, destroy this card ("Threat" to the President)

- Increase damage dealt by villain targets (What doesn't kill you...)

At the start of the villain turn, if there are no Diversion cards in play. Play the top card of the villain deck. (What doesn't kill you...)

At the end of the villain turn, each player with 3 or more cards in play must destroy one of their cards ("Explosion" in the lab)

- At the start of the villain turn, 1 hero may discard their hand to destroy this card. ("Explosion" in the lab)


 

Status
======
Miss Information

Villain Cards in Play: "Threat" to the President (Diversion), What doesn't kill you (Clue), "Explosion" in the lab (Diversion)

# of clues in play:1
Villain Trash: Diversionary Tactics, Missing Ressources

------- 
Tempest             [26]
Visionnary          [26]
Omnitron X        [25]
Dr Medico          [13]

Mainstay            [14]

Writhe                [14]

Idealist               [11] (low HP)

Chrono Ranger [28] (high HP)

------- Environment --------
None

Comments:

No damage has been dealt this turn, but loads of destruction have hit the board. Missing ressources still needs to be resolved as a card needs to be revealed from a hero deck to know what keyword is targeted. Threat to the president was the setup Diversion.

P2
Powerhound_2000
2015-07-28 12:39 UTC
#12

If we choose the Sentinels, OX, or Visionary there only two primary types of cards.  CR and Tempest have a decent mix.  No matter what it'll hurt a bit.  Though based on current setup it's not worth putting anything in play.  

DP
dpt
2015-07-28 12:45 UTC
#13

Diversionary Tactics shuffles the villain trash into the villain deck. So Misplaced Memo x 2, Isolated Hero, and one Missing Resources should be shuffled into the deck.

We could hope to put out enough sacrificial cards to get rid of "Threat" to the President. Localized Hurricane from me would be perfect for that.

DP
dpt
2015-07-28 12:48 UTC
#14

I guess it's better to have a character with a mix resolve Missing Resources. I'll go ahead and do it...

I reveal Chain Lightning. Discard all One-Shots. Tempest discards another Chain Lightning.

P2
Powerhound_2000
2015-07-28 12:55 UTC
#15

Leaves me with just "Dead or Alive" in hand which I can use as a sacrificial piece if needed. 

DP
dpt
2015-07-28 12:55 UTC
#16

Tempest

HP: 26

Hand: Elemental Subwave Inducer, Localized Hurricane (x2)

In play:

Trash: Chain Lightning (x2)

[hr]
Play a card: Localized Hurricane

Use a power: Localized Hurricane. Draw Shielding Winds and Ball Lightning. (Yay, Ongoing destruction!)

Draw a card: Into the Stratosphere (Woo!)

[hr]
HP: 26

Hand: Elemental Subwave Inducer, Localized Hurricane, Shielding Winds, Ball Lightning, Into the Stratosphere

In play: Localized Hurricane

Trash: Chain Lightning (x2)

Additional effects: Increase damage to Tempest by 1

DP
dpt
2015-07-28 12:59 UTC
#17

Medic-Tank, can you also list the cards in play at the end of the villain turn?

CM
cmschex
2015-07-28 17:13 UTC
#18

I'll draw, discard and play when i get home thisafternoon

MT
Medic-Tank
2015-07-28 20:50 UTC
#19

I my mistake with the villain trash and listed villain cards in play. Template might still need some tuning haven't played with it as much as Oaktree, but I'm very open to comments to make it better.

AL
Arcanist_Lupus
2015-07-28 21:01 UTC
#20

If we can get rid of "Threat" to the President in one round, that would be ideal.  I can play and Ablative Coating, but grysqrl doesn't appear to have any cards in hand.

 

If we're short one card, then I'll dig for another non-one shot using Timeshift, but otherwise I'm planning on using it to dig through Miss Information's deck for Clues.

 

DP
dpt
2015-07-28 21:26 UTC
#21

Do recall that digging up a Clue will bring out another villain card play. It might still be worth it, though.

DP
dpt
2015-07-28 21:29 UTC
#22

Actually, Chrono-Ranger can't play "Dead or Alive". It needs to go next to a non-hero target, and there aren't any yet. No other Bounties can be played, either, so don't Timeshift him...

GR
grysqrl
2015-07-28 21:43 UTC
#23

I'm planning to Extract Miss Info's deck to try to dig for more clues. Any objections?

AL
Arcanist_Lupus
2015-07-28 21:49 UTC
#24

Timeshift can dump the card in the trash if it isn't a clue.  So that isn't a problem.

No objection here.  I'll admit that I had forgotten that you had that power.  I've never seen it used before.

CM
cmschex
2015-07-28 22:08 UTC
#25

Visionary

HP: 26

Hand: Wrest the Mind, Demoralization, Mental Divergence

In play:

Trash: Mind Spike


Play a card: none

Use a power: Enlighten the Sentinels - draw 2 card and discard 1

Draw a card: Prophetic Vision


HP: 26

 

Hand: Wrest the Mind, Demoralization, Mental Divergence, Prophetic Vision

In play:

Trash: Mind Spike

 

 

Who wants the card draw?

P2
Powerhound_2000
2015-07-28 22:12 UTC
#26

If I had targets I'd say me but my turn will be drawing two cards since I can't play the bounty in hand.   

GR
grysqrl
2015-07-28 22:22 UTC
#27

I'm happy to take the card draw, since my hand is empty now.

CM
cmschex
2015-07-28 22:24 UTC
#28

 

Done

AL
Arcanist_Lupus
2015-07-28 22:40 UTC
#29

I certainly don't need it.

 

The information found on the Freedom Five communication channels was becoming more and more contradictory.  Omnitron-X archived his most recent weaponry project in order to devote more processing cycles towards solving this mystery.  Temporal investigation of the information feeds might provide some clues...

 

Omnitron-X

HP: 25

Hand: Ablative Coating, Reactive Plating Subroutine, & Electro-Deployment Unit

In play: ---

Trash: Technological Advancement

--------------------------------

Start of Turn: ---

Play a card: Ablative Coating

Use a power: Timeshift Miss Information.  Trash anything that isn't a clue.

Draw a card: Defensive Blast

End of Turn: ---

----------------------------------

HP: 25

Hand: Reactive Plating Subroutine, Electro-Deployment Unit, Defensive Blast

In play: Ablative Coating

Trash: Technological Advancement

Effects: 2 DR for Melee, Projectile, and Toxic Damage (Ablative Coating)

GR
grysqrl
2015-07-28 22:50 UTC
#30

On Visionary's turn, draw Sentinel Tactics (keep) and Blackout (discard).

The Sentinels

HP: Dr Medico - 13, Mainstay - 14, Writhe - 14, Idealist - 11
Play: -
Hand: Sentinel Tactics
Trash: Blackout, Coordinated Assault, Positive Energy (2x), Unique Capabilities

--------------------------------------------------------------

Start: -
Play: -
Power: Extract on Miss Information; any clue goes on top; anything else goes into the trash
Draw: Horrifying Dichotomy
End: -

--------------------------------------------------------------

HP: Dr Medico - 13, Mainstay - 14, Writhe - 14, Idealist - 11
Play: -
Hand: Horrifying Dichotomy, Sentinel Tactics
Trash: Blackout, Coordinated Assault, Positive Energy (2x), Unique Capabilities

P2
Powerhound_2000
2015-07-28 22:55 UTC
#31
Chrono Ranger
 
HP: 28
In Play : nothing
Hand: "Dead or Alive"
 
--------------------------------------------------------------------------
Start
 
Play: Skip
Power: Skip
Draw: Hunter and Hunted, Sudden Contract
 
End
--------------------------------------------------------------------------
HP: 28
Hand: ""Dead or Alive", Hunter and Hunted, Sudden Contract
 
In Play: nothing
 
Trash: Just Doin' My Job", Bounty Board, Eye on the Prize
 
Top of Deck: ?
Bottom of Deck: ?
 
Additional Effects:  none
MT
Medic-Tank
2015-07-28 23:15 UTC
#32

You revealed Suspicious Malfunction a clue do you wish to put it in play? It will cause another played card.

Effects: -At the start of the villain turn, each player may destroy anyof their equipment cards. Then each hero target deals itself 5-X lightning damage where x equals the number of equipment cards destroyed this turn.

I will resolve Writhes power after having this one answered as the extra played card will not yet have been influenced by extract.

AL
Arcanist_Lupus
2015-07-28 23:39 UTC
#33

Yes.  Play it.

Omnitron-X's leg servos suddenly buckle.  "ERROR.  LOWER LIMB MALFUNCTION.  FIGHTING CAPACITY: 80%.  INVESTIGATING POSSIBLE CAUSES OF ERROR."  This malfunction was unlikely to be coincidental.  Omnitron began calculating what might have caused it.

 

Also, when it comes time to destroy cards on Miss Information's turn, destroy my Coating first, as that will reduce the amount of damage that Suspicious Malfunction does.

MT
Medic-Tank
2015-07-29 00:13 UTC
#34

Oh you created a big chain of event... Good news Miss Information will flip this turn. Bad news I need some sleep before working my night shift so I'm leaving you on a cliffhanger.

DP
dpt
2015-07-29 01:40 UTC
#35

Ah! You're killing us.

(Presumably the turns of The Sentinels and Chrono-Ranger will be redone.)

GR
grysqrl
2015-07-29 02:07 UTC
#36

Yeah, if she was going to flip, I might change my play.

P2
Powerhound_2000
2015-07-29 02:17 UTC
#37

Unless we have targets in play it won't change my turn.   She won't flip until her turn.  

CM
cmschex
2015-07-29 13:47 UTC
#38

 

In the Sentinels case, this statment could be taken very literally

MT
Medic-Tank
2015-07-29 14:27 UTC
#39

Let's break this down I will put the card plays here and I'll list the effect after giving my system some much needed sleep.

So Omnitron put Suspicious Malfunction (Clue) in play with his power.

Miss Information then played Isolated Hero (Clue) on one of the Sentinels (hard to top their card number even without anything in play)

Miss Information then played Insider Knowledge (clue)

Miss Information then played Misplaced Memo (clue)

Miss Information then played Insider Knowledge (clue) Again

Miss Information then played Diversionary Tactics wich in turn revealed a Missing Ressources, What Doesn't Kill You x2, "Cat" Stuck in a Tree (Diversion) and "Diplomatic" Envoy (Diversion) putting the two diversion in play before discarding the others and shuffling the trash in the deck.

Miss Information then played What Doesn't Kill You... (clue)

Miss Information then played Concealed Betrayal (clue)

Miss Information then played Missing Ressources

Meaning a hero will have to reveal the top of his deck again and heroes turn might definitively change...

Here's the recap

Villain Cards in Play: "Threat" to the President (Diversion), What doesn't kill you (A) (Clue), "Explosion" in the lab (Diversion), Suspicious Malfunction (Clue), Isolated Hero (Clue), Insider Knowledge (A) (clue), Misplaced Memo (clue), Insider Knowledge (B) (clue), "Cat" Stuck in a Tree (Diversion), "Diplomatic" Envoy (Diversion), What doesn't kill you (B) (Clue), Concealed Betrayal (clue)

# of clues in play: 9 (more than twice the number needed to flip)

# of Diversions in play: 4 (Out of a possible 5)

Villain Trash: Diversionary Tactics, Missing Ressources (Actually didn't change after all)

Miss Information cackled at her screen immediately. Not even in her wildest dream was the turning of a derelict Mars Base into a death trap this efficient and with the time travellers out of the picture well there would be no sudden appearances to save the freedom five when they would be contacted to come to the rescue. Of course that message would be too late... She prepared herself to put the heroes out of their misery in person. After all it just wouldn't be the same if she could not directly assess their anguish.

 

DP
dpt
2015-07-29 14:51 UTC
#40

Hoo boy. For the Missing Resources, we probably DON'T want another One-Shot, given the various cards people have drawn. (In particular, Into the Stratosphere on a Diversion card would prevent another chain, if other people can take out some of the Clues.)

I have no idea if we will survive the villain turn, but we will find out!

MT
Medic-Tank
2015-07-29 15:07 UTC
#41

so what clue do you want destroyed by miss information when she flips

AL
Arcanist_Lupus
2015-07-29 15:17 UTC
#42

I think that I have the fewest One-shots in my deck of anyone, so I would be the logical choice to reveal a card.  That card would be the Defensive Blast (Ongoing, Limited) that I would have drawn had Missing Resources not been played.  Does this work for everyone?

DP
dpt
2015-07-29 15:24 UTC
#43

You are a logical choice, but I think you should reshuffle your deck before doing this reveal - we shouldn't be able to use the specific knowledge about the card.

AL
Arcanist_Lupus
2015-07-29 15:27 UTC
#44

I don't want to reshuffle my deck, but if you think I should...

What do the rest of you think.

 

And as far as destroying a clue goes:

Let's see.  Our clues are:

What doesn't kill you... x2

Suspicious Malfunction

Isolated Hero

Insider Knowledge x2

Misplaced Memo

Concealed Betrayal

I only count 8 clues.  Did I miss one somewhere?

 

I think that we should blow up the Suspicious Malfunction.  I think that that minimizes the damage that we take.

P2
Powerhound_2000
2015-07-29 15:47 UTC
#45

I would agree to destroy suspicious malfunction first.   

DP
dpt
2015-07-29 15:51 UTC
#46

It's a close call between Suspicious Malfunction and What Doesn't Kill you in terms of which causes more damage, I think. We'll be getting lots of instances of damage coming our way, currently all boosted by 2.

AL
Arcanist_Lupus
2015-07-29 16:29 UTC
#47

Each What Doesn't Kill You adds 12 damage per turn to the team (plus whatever reaction damage we get).  Suspicious Malfunction adds 8*(5-x) damage per turn to the team.  Unless we destroy 4 or 5 equipment cards, Suspicious Malfunction does more damage.

 

Anyhow.  Since nobody else has said anything, I'll reshuffle my deck and reveal the top card for Missing Resources.  I revealed - Innervation Ray (Equipment, Component).  I discard my Electro-Deployment Unit.

 

Then I draw Reset and end my turn (for reals this time)

 

HP: 25

Hand: Reactive Plating Subroutine, Reset

In play: Ablative Coating

Trash: Technological Advancement, Electro-Deployment Unit, Innervation Ray

Effects: 2 DR for Melee, Projectile, and Toxic Damage (Ablative Coating)

DP
dpt
2015-07-29 16:43 UTC
#48

Tempest discards Elemental Subwave Inducer.

I think you got your arithmetic a little wrong: I think it's 5*(7-x) damage from Suspicious Malfunction. (Remember she will flip, and no longer get the damage boost.) But I had also miscalculated What Doesn't Kill You, and I agree that Suspicious Malfunction makes sense unless we're lucky enough to get a Meteor Storm.

P2
Powerhound_2000
2015-07-29 16:45 UTC
#49

My turn remains unchanged.   The turn for the Sentines may change though.  

AL
Arcanist_Lupus
2015-07-29 16:55 UTC
#50

Nope.  Suspicious Malfunction is heroic self-damage, so it doesn't get boosted by What Doesn't Kill You.  And it's every hero target, not every hero, so each Sentinel gets hit.  8*(5-x).

DP
dpt
2015-07-29 18:00 UTC
#51

Boy, I’m doing great on my arithmetic today.

CM
cmschex
2015-07-29 18:12 UTC
#52

Well, I've got Mental Divergence so I can take out at least one Clue on my turn

AL
Arcanist_Lupus
2015-07-29 20:01 UTC
#53

And Tempest has got Ball Lightning, so that's two more Clues gone.

 

Now I just need to draw Sedative Fletchettes, and we'll have to clues cleared in no time!

DP
dpt
2015-07-30 04:53 UTC
#54

We’re just waiting on grysqrl with the Sentinels, right?

MT
Medic-Tank
2015-07-30 05:10 UTC
#55

Yes I’m guessing he’s not tonnage use extract on miss info.

MT
Medic-Tank
2015-08-01 08:39 UTC
#56

So if I don't get an answer today I will consider grysqrl turn unchanged. I believe he might want to use extract on the environnment deck instead what do you guys think about it? I'm afraid if this waits too long we'll lose track.

DP
dpt
2015-08-01 10:12 UTC
#57

I believe grysqrl is at GenCon, and that's the reason for the long delay here. But maybe the long delay is too much anyway?

P2
Powerhound_2000
2015-08-01 12:17 UTC
#58

With the incoming damage he may want to do Block instead of Extract.  

AL
Arcanist_Lupus
2015-08-01 15:02 UTC
#59

I'm willing to wait until GenCon its over before resuming. But if we want to automate grysqrl's turn, I would expect him to block

DP
dpt
2015-08-01 20:28 UTC
#60

I talked to grysqrl today. He has no internet access until Sunday, and was happy with a Block.

MT
Medic-Tank
2015-08-01 21:42 UTC
#61

Ok as soon as I get enough time for the monster post I'll do it.

AL
Arcanist_Lupus
2015-08-01 22:34 UTC
#62

Okay, decisions we will have to make:

Which Clue is being destroyed (we already decided Suspcious Malfunction)

Which card is destroyed by Concealed Betrayal (either Localized Hurricane or Ablative Coating)

There are a couple of optional discards and destructions to destroy Clues and Diversions, but I don't think we really want to do any of them.  Any diversion we kill will be revived anyways.

 

Did I miss anything?  Besides possible lowest/highest hero decisions?

 

In the interest of taking less damage, I think that we should lose Localized Hurricane rather than Ablative Coating, but if you want to hang on to it, I don't mind losing the coating.

DP
dpt
2015-08-02 03:23 UTC
#63

I assumed we were going to lose everything in play? In any case, do please take Localized Hurricane as soon as possible. (I have another one in my hand if I want it back.)

GR
grysqrl
2015-08-02 19:53 UTC
#64

Sorry for that delay, all. I expected to have access while at GenCon, but something went wrong whenever I tried to sign in. I'm back now and can revise my turn, but I need to know about Isolated Hero. Obviously, that goes to the Sentinels. However, it gets played next to a hero character card. Does that count as being next to all of my character cards or just one of them? If just one, can it go next to the rules card and essentially have no effect? It shouldn't impact my turn, but we should figure it out if there isn't already an answer out there.

The Sentinels

HP: Dr Medico - 13, Mainstay - 14, Writhe - 14, Idealist - 11
Play: -
Hand: Sentinel Tactics
Trash: Blackout, Coordinated Assault, Positive Energy (2x), Unique Capabilities

--------------------------------------------------------------

Start: -
Play: Sentinel Tactics
Power: Telekinetic Jab - Idealist deals 2 psychic damage to the Diplomatic Envoy [12]
Power: Extract - let's look at the environment deck...
Draw: Horrifying Dichotomy
End: -

--------------------------------------------------------------

HP: Dr Medico - 13, Mainstay - 14, Writhe - 14, Idealist - 11
Play: Sentinel Tactics
Hand: Horrifying Dichotomy
Trash: Blackout, Coordinated Assault, Positive Energy (2x), Unique Capabilities

P2
Powerhound_2000
2015-08-02 20:06 UTC
#65

edit: This would be similar to Infection from Plague Rat. You should get to choose which of the four heroes is impacted. 

GR
grysqrl
2015-08-02 20:17 UTC
#66

Never mind. I was thinking that it affects the character card, but it affects the hero and that hero's cards, so there's no way around it. It still gets played next to a particular character card, but the choice is moot.

MT
Medic-Tank
2015-08-03 23:29 UTC
#67

Sorry for the lack of updates I was at my parents house and had no internet. Preparing for work at the moment should be ok in the morning.

AL
Arcanist_Lupus
2015-08-04 00:04 UTC
#68

No worries.

MT
Medic-Tank
2015-08-05 21:55 UTC
#69

Getting to work on the massive post detailing the perils you'll be facing.

Extract on the environment revealed Villainous Weaponry, i believe the card grysqrl was searching for so I took the liberty of discarding it.

MT
Medic-Tank
2015-08-05 22:15 UTC
#70

Wagner Mars Base

Initial Status:

In Play: -

In the Trash: Villainous Weaponry

__________________________________________________

Start of Turn:-

Card Play: Oxygen Leak

End of Turn: 1 Player may discard a card to destroy Oxygen Leak

__________________________________________________________

Final Status:

In Play: Oxygen Leak (unless destroyed with a discard)

In the Trash: Villainous Weaponry

 

Effects:

- Reduce all fire damage by 3 (Oxygen Leak)

- At the end of the environment turn, 1 player may discard 1 card to destroy this card (Oxygen Leak)

- At the start of the environment turn, deal each target x toxic damage where x = the number of cards in the environment trash (1) (Oxygen Leak)

DP
dpt
2015-08-05 22:26 UTC
#71

Oxygen Leak seems pretty minor all around right now. I don't think Miss Information ever deals fire damage. Shall we keep it for now? Or is one of us wanting to deal fire damage?

P2
Powerhound_2000
2015-08-05 22:42 UTC
#72

Only issue with leaving it out is that we will all take damage but Miss Information won't.   I can discard the bounty in my hand.  

AL
Arcanist_Lupus
2015-08-05 22:56 UTC
#73

I don't see any benefit to keeping it around.  The cost won't get any lighter, and we won't ever see any benefits from it unless Fire in the Biosphere comes out, and in the mean time its hurting us (and the Sentinels are particularly hurt by mass damage).  I say get rid of it.  

DP
dpt
2015-08-06 01:25 UTC
#74

By all means, get rid of Oxygen Leak--I forgot about The Sentinels.

GR
grysqrl
2015-08-06 01:58 UTC
#75

Aw. I was hoping for a Meteor Storm. Oh well. Agreed to get rid of Oxygen Leak.

P2
Powerhound_2000
2015-08-06 02:29 UTC
#76

I'll discard my bounty in hand to destroy Oxygen Leak unless anyone has an objection.  

DP
dpt
2015-08-06 15:56 UTC
#77

Go for it, and bring on the crazed assistant!

P2
Powerhound_2000
2015-08-06 16:00 UTC
#78

Chrono Ranger discards “Dead or Alive” for Oxygen Leak. This is how CR stands after that:

HP: 28

Hand: Hunter and Hunted, Sudden Contract

In Play: nothing

Trash: “Just Doin’ My Job”, Bounty Board, Eye on the Prize, “Dead or Alive”

Top of Deck: ?
Bottom of Deck: ?

Additional Effects: none

DP
dpt
2015-08-07 13:08 UTC
#79

So what does Miss Information do to us? I'm dying to know what schemes she hatched from her underground lair?

AL
Arcanist_Lupus
2015-08-09 05:26 UTC
#80

Ah, I see Miss Information has struck with the most dastardly bureaucratic tool available - delays!

DP
dpt
2015-08-11 00:18 UTC
#81

I'd be happy to do this turn for Miss Information.

MT
Medic-Tank
2015-08-14 17:58 UTC
#82

I appologize for my sudden leave of absence these past weeks have had me struggling with loads of work, family problems and simple mental exertion. I'm really sorry for the delay but every time I tried to get a time block spared for this I got nagged in lack of implication in my other life spheres. Dpt if you want to make Miss Info's turn it would be appreciated I'm very sorry that I overstepped on the availability I believed I had.

DP
dpt
2015-08-15 13:28 UTC
#83

No problem, it happens to all of us.

I'm travelling today, so it will be a little bit before I can do this update. If somebody else wants to do it, that's great, otherwise I can probably do it tomorrow (Sunday).

DP
dpt
2015-08-16 09:33 UTC
#84

Looking back through things for Miss Information’s turn, I realised we never got a decision: which of The Sentinels is Isolated Hero affecting? I agree it's like Infection, and would go next to one of them.

Also, may Tempest destroy Localized Hurricane for "Threat" to the President's start-of-turn effect, even though we're not going to destroy the total number of cards required? I would guess not, unfortunately.

GR
grysqrl
2015-08-16 19:48 UTC
#85

It doesn't matter because Isolated Hero prevents cards from that hero's deck (which includes all of the other Sentinel character cards) from affecting other heros and their decks. We can say Mainstay, for the sake of choosing someone.

DP
dpt
2015-08-16 20:52 UTC
#86

We need a decision on Misplaced Resources and two damage decisions: grysqrl, which of The Sentinels takes that hit from Miss Information? And would it be OK if Visionary took the hit from the Diplomatic Envoy, as Tempest still has Localized Hurricane out at that point?

Presumably with Misplaced Resources we want an Equipment again.

Strategy-wise, I guess we need to work on those Ongoings… I’ll take out two of them, and leave any deck control this turn to someone else.

CM
cmschex
2015-08-16 23:30 UTC
#87

Yeah Viz will take that hit and I can also nuke 1 Ongoing

AL
Arcanist_Lupus
2015-08-17 00:04 UTC
#88

I thought we decided to destroy Suspicious Malfunction, not What Doesn't Kill You.

 

Also, shouldn't there have been two Missing Resources in the trash at the beginning of the turn?  Certainly it's been played twice.

GR
grysqrl
2015-08-17 00:35 UTC
#89

Mainstay can take the hit.

GR
grysqrl
2015-08-17 00:36 UTC
#90

Diversionary Tactics shuffles the villain trash into her deck.

AL
Arcanist_Lupus
2015-08-17 02:05 UTC
#91

Ah, okay.  Missed that.

 

Still my point about the destroying the Suspicious Malfunction stands.  I don't think that we want to deal each Sentinel 4 damage.

 

Also, should I reveal for Missing Resources?  I think I'm still the best shot for avoiding a One-Shot

P2
Powerhound_2000
2015-08-17 02:31 UTC
#92

I'm good with you revealing a card Arcanist.  

DP
dpt
2015-08-17 04:01 UTC
#93

Turn 2

Miss Information

HP:

In play: “Threat” to the President, What Doesn’t Kill You… #1, “Explosion” in the Lab, Suspicious Malfunction, Isolated Hero (next to Mainstay), Insider Knowledge #1, Misplaced Memo, Insider Knowledge #2, “Cat” Stuck in a Tree (10HP), “Diplomatic” Envoy (14HP), What Doesn’t Kill You #2, Concealed Betrayal

Trash: Missing Resources, Diversionary Tactics

Effects: Various start and end of turn effects, not listing them all.
Increase damage dealt by villain targets by 2 (What Doesn’t Kill You x2)
The Sentinels cannot be affected by any hero card or effect from another hero deck (Isolated Hero)
Reduce damage to Miss Information by 4 (Insider Knowledge x2, Advanced Miss Information)
“Cat” Stuck in a Tree is immune to damage (Misplaced Memo)

[hr]HP Status:
“Cat”: 10; “Diplomatic” Envoy: 14
Tempest: 26
Visionary: 26
Omnitron-X: 25
Medico: 13; Mainstay: 14; Writhe: 14; Idealist: 11
Chrono-Ranger: 28

[hr]
Start of turn: Miss Information flips to her “Revealed Soboteur” side. She destroys Suspicious Malfunction. Each hero target deals itself 2 sonic damage (Tempest 23, Visionary 24, OX 23, Medico 11, Mainstay 12, Writhe 12, Idealist 9, C-R 26).
The players decided not to use the optional destruction effects on “Threat” to the President, “Explosion” in the Lab, or Concealed Betrayal. Insider Knowledge has no effect.
(Misplaced Memo) Each hero target deals itself 2 psychic damage (Tempest 20, Visionary 22, OX 21, Medico 9, Mainstay 10, Writhe 10, Idealist 7, C-R 24).

Play a card: Miss Information reveals Missing Resources. Omnitron-X reveals and discards Reactive Plating Subroutine. All players discard any Ongoing or Limited cards in their hands.

End of turn: Miss Information deals 2+2 Psychic damage to Idealist (3), Medico (5), and Mainstay (6).
(“Threat”) The Sentinels destroy Sentinel Tactics.
(“Explosion”) No effect.
“Cat” Stuck in a Tree deals 3+2 Melee Damage to Chrono-Ranger (19) and Visionary (17).
“Diplomatic” Envoy deals 2+2 Melee and 2+2 Energy damage to Omnitron-X (15), Tempest (10), and Chrono-Ranger (11).
(Concealed Betrayal) Tempest destroys Localized Hurricane (finally).

[hr]
HP: 45

In play: “Threat” to the President, What Doesn’t Kill You… #1, “Explosion” in the Lab, Isolated Hero (next to Mainstay), Insider Knowledge #1, Misplaced Memo, Insider Knowledge #2, “Cat” Stuck in a Tree (10HP), “Diplomatic” Envoy (14HP), What Doesn’t Kill You… #2, Concealed Betrayal

Trash: Missing Resources (x2), Suspcious Malfunction, Diversionary Tactics

Effects: Various start and end of turn effects, not listing them all.
Increase damage dealt by villain targets by 2 (What Doesn’t Kill You x2)
The Sentinels cannot be affected by any hero card or effect from another hero deck (Isolated Hero)
Reduce damage to Miss Information by 4 (Insider Knowledge x2, Advanced Miss Information)
“Cat” Stuck in a Tree is immune to damage (Misplaced Memo)

[hr]HP Status:
Miss Information: 45; “Cat”: 10; “Diplomatic” Envoy: 14
Tempest: 10
Visionary: 17
Omnitron-X: 15
Medico: 5; Mainstay: 6; Writhe: 10; Idealist: 3
Chrono-Ranger: 11

DP
dpt
2015-08-17 04:05 UTC
#94

Thanks for the correction on Suspicious Malfunction. I had misremembered that discussion. It should be updated now, and when we resolve Missing Resources, I'll do Tempest's turn.

AL
Arcanist_Lupus
2015-08-17 04:19 UTC
#95

Omnitron reveals... Reactive Plating Subroutine (*phew*).  Everyone discard any Ongoing or Limited cards they might have in their hands.

 

Omnitron is at 15. Since Suspicious Malfunction didn’t destroy my Ablative Coating it absorbs 2 melee damage from the diplomat.

And I’m officially tired of wrestling with this forum. Don’t expect me to post anymore until the fix the security certificate.

DP
dpt
2015-08-17 05:05 UTC
#96

Thanks for the corrections. I think we’re up to date now, and I’ll post my turn.

DP
dpt
2015-08-17 05:09 UTC
#97

Tempest

HP: 10

Hand: Ball Lightning, Into the Stratosphere

In play:

Trash: Chain Lightning x2, Elemental Subwave Inducer, Localized Hurricane x2, Shielding Winds

[hr]
Play a card: Ball Lightning. Deal 4 lightning damage to “Diplomatic” Envoy (10). Destroy both copies of What Doesn’t Kill You…

Use a power: Squal. Deal 1 projectile damage to “Diplomatic” Envoy (9) and “Cat” Stuck in a Tree (9). (Note the shifting effect of Misplaced Memo here.)

Draw a card: Vicious Cyclone

[hr]
HP: 10

Hand: Into the Stratosphere, Vicious Cyclone

In play:

Trash: Chain Lightning x2, Elemental Subwave Inducer, Localized Hurricane x2, Shielding Winds, Ball Lightning

AL
Arcanist_Lupus
2015-08-17 06:15 UTC
#98

Omnitron's processors began to overheat as they tried to calculate the effects of the information and misinformation that the Freedom Five's dastardly secretary had been providing.  Omnitron knew it was time for a reboot.

 

Omnitron-X

HP: 15

Hand: Reset

In play: Ablative Coating

Trash: {Stuff}

--------------------------------

Start of Turn: ---

Play a card: Reset.  Draw Reactive Plating Subroutine, Play Reactive Plating Subroutine

Use a power: Timeshift O-X.  Reveal and Play a Gaussian Coil Blaster.

Draw a card: Ablative Coating

End of Turn: ---

----------------------------------

HP: 15

Hand: Ablative Coating

In play: Ablative Coating, Reactive Plating Subroutine, Gaussian Coil Blaster

Trash: Reset

Effects: 2 DR for Melee, Projectile, and Toxic Damage (Ablative Coating)

             2 reaction damage if hit by Melee, Projectile, or Toxic damage (Reactive Plating Subroutine)

             Start of Turn, 1 lightning damage to <=3 targets (Gaussian Coil Blaster) {Component}

 

If we need to toss anything, I'll happily sacrifice and and all of my stuff, including the card in my hand.  Especially as I have two copies of Ablative Coating.  Although some of the melee damage is going to be directed at me if we don't kill the diversions, so it might be nice to keep that one around.

But I'm definately willing to pitch the Ablative Coating in my hand to deal with the Explosion in the Lab.

AL
Arcanist_Lupus
2015-08-17 06:20 UTC
#99

Whoops.  Forgot the turn order.  But I doubt Visionary's turn will effect me, so I'll leave it as is.

(Sorry for the double post, the forum is not letting my edit my posts.)

DP
dpt
2015-08-17 06:20 UTC
#100

Not a big deal, but isn't Visionary before Omnitron-X?

CM
cmschex
2015-08-17 17:01 UTC
#101

So I will post when I get access to my deck in a few hours, but since Missing Resources left me with only Prophetic Vision in my hand, I will just cast that and use my power on myself.  So we can look at the environment deck now

DP
dpt
2015-08-18 09:06 UTC
#102

It just occured to me that people might be waiting on me for the environment deck. Can someone else (Powerhound?) handle the environment, if Medic-Tank is temporarily out of commission? I'm travielling and don't have the deck with me.

P2
Powerhound_2000
2015-08-18 12:21 UTC
#103

I can.  We aren't quite back to the environment yet.  

CM
cmschex
2015-08-18 12:36 UTC
#104

Visionary

HP: 17

Hand: Prophetic Vision

In play:

Trash: Mind Spike, Wrest the Mind, Demoralization, Mental Divergence

 

Play a card: Prophetic Vision - look at top 3 cards of Enviro deck - pending

Use a power: Enlighten myself - draw Foresight and Telekinetic Cocoon - discard Cocoon

Draw a card: Psychic Maelstrom

 

HP: 17

 

Hand: Foresight, Psychic Maelstrom

In play:

Trash: Mind Spike, Telekinetic Cocoon, Wrest the Mind, Demoralization, Mental Divergence

GR
grysqrl
2015-08-18 13:08 UTC
#105

But we do need the environment for Visionary's turn.

P2
Powerhound_2000
2015-08-18 13:21 UTC
#106

I'll get it when I get home from work.  I blanked on what Viz was doing but even so I still wouldn't be able to get to it until I got home from work.  

PY
Pydro
2015-08-20 12:57 UTC
#107

Environment Status for "Prophetic Visions"

 

Wanger Mars Base

In Play: ---

Deck: x​13

Trash: Oxygen Leak, Villianous Weaponry

---------------------------------------------------------------------------------------------------

Prophetic Vision Reveals: Oxygen Leak x2, Meteor Storm

Top of Deck: Meteor Storm

Bottom of Deck: Oxygen Leak x2

---------------------------------------------------------------------------------------------------

In Play: ---

Deck: Meteor Storm, ?x​10, Oxygen Leak x2

Trash: Oxygen Leak, Villianous Weaponry

P2
Powerhound_2000
2015-08-20 12:57 UTC
#108

Thanks Pydro

DP
dpt
2015-08-20 12:57 UTC
#109

...♪♪♪...Singing in the Meteor Storm...♪♪♪...

DP
dpt
2015-08-20 12:58 UTC
#110

We're waiting for a decision from Visionary on which card to leave on top of the Environment deck, right?

CM
cmschex
2015-08-20 12:58 UTC
#111

Meteor Storm, for sure

DP
dpt
2015-08-20 13:36 UTC
#112

Great! My thinking too... And now to Arcanist Lupus for Omnitron-X's turn.

GR
grysqrl
2015-08-20 16:21 UTC
#113

He posted a turn earlier. Maybe just confirm that you want to stick with that, Arcanist Lupus?

I'll post the Sentinels turn in the meantime.

The Sentinels

HP: Dr Medico - 5, Mainstay - 6, Writhe - 10, Idealist - 3
Play:
Hand: Horrifying Dichotomy
Trash: Blackout, Coordinated Assault, Positive Energy (2x), Unique Capabilities, Sentinel Tactics

--------------------------------------------------------------

Start: -
Play: Horrifying Dichotomy - Dr. Medico deals 3 energy damage to "Cat" Stuck in a Tree [6]; Writhe deals 3 infernal damage to "Diplomatic" Envoy [6]
Power: M.D. - Idealist regains 3 HP [6]
Draw: Dark Delusions
End: -

--------------------------------------------------------------

HP: Dr Medico - 5, Mainstay - 6, Writhe - 10, Idealist - 6
Play:
Hand: Dark Delusions
Trash: Blackout, Coordinated Assault, Horrifying Dichotomy, Positive Energy (2x), Unique Capabilities, Sentinel Tactics

P2
Powerhound_2000
2015-08-20 16:52 UTC
#114

We have a Meteor Storm coming up for the environment so you might want to heal or deal some more damage for the power use instead with the Sentinels.  

GR
grysqrl
2015-08-20 17:02 UTC
#115

Good call. Switching to healing.

P2
Powerhound_2000
2015-08-20 17:19 UTC
#116

Chrono Ranger

HP: 11
In Play : nothing
Hand: Sudden Contract


Start

Play: Sudden Contract - I search for “By Any Means” and play it on Miss Information. I deal 1 proj damage to “Cat” [5]
Power: Deal 1 proj damage to “Envoy” [5]
Draw: Displaced Armory

End

HP: 11
Hand: Displaced Armory

In Play: “By Any Means” on Miss Information

Trash: “Just Doin’ My Job”, Bounty Board, Eye on the Prize, “Dead or Alive”, Hunter and Hunted, Sudden Contract

Top of Deck: ?
Bottom of Deck: ?

Additional Effects: Increase damage to Miss Information by one

AL
Arcanist_Lupus
2015-08-20 17:34 UTC
#117

Yeah, keep my turn the same.

P2
Powerhound_2000
2015-08-20 17:55 UTC
#118

I’ll post the environment here after we have confirmation from Arcanist about his turn.
Edit:
Wagner Mars Base

In Play: —

Deck: x​13

In Play: Nothing

Trash: Oxygen Leak, Villianous Weaponry


Start

Play: Meteor Storm

End


In Play: Meteor Storm

Deck: x12 cards

Bottom of Deck: Oxygen Leak x2

Trash: Oxygen Leak, Villianous Weaponry

Effects: All targets are immune to damage. At the start of their turn, a player may skip the rest of their turn to destroy this card.

GR
grysqrl
2015-08-20 20:52 UTC
#119

I hit the Cat and Envoy before CR's turn, so you've got their HP too high by 3 each.

P2
Powerhound_2000
2015-08-20 20:56 UTC
#120

I updated the turn sorry about that.  

DP
dpt
2015-08-20 22:57 UTC
#121

OK, great. Before I do the villain turn, let me just check on the effects. I don't think it makes sense to destroy any of the Diversions, since Insider Knowledge would just bring them right back. That leaves Concealed Betrayal with a start-of-turn destruction event: do we want to discard 5 cards to destroy it? I kind of doubt it, myself, although I could discard Vicious Cyclone without TOO much pain.

AL
Arcanist_Lupus
2015-08-20 23:06 UTC
#122

No.  I'm perfectly happy to burn one of my cards in play, so we have too few cards in hand for discarding to be worthwhile.

DP
dpt
2015-08-20 23:18 UTC
#123

Turn 3

Miss Information

HP: 45
In play: “Threat” to the President, “Explosion” in the Lab, Isolated Hero (next to Mainstay), Insider Knowledge #1, Misplaced Memo, Insider Knowledge #2, “Cat” Stuck in a Tree (5HP), “Diplomatic” Envoy (5HP), Concealed Betrayal
Trash: What Doesn’t Kill You (x2), Missing Resources (x2), Suspcious Malfunction, Diversionary Tactics
Effects: Various start and end of turn effects, not listing them all.
The Sentinels cannot be affected by any hero card or effect from another hero deck (Isolated Hero)
Reduce damage to Miss Information by net 3 (Insider Knowledge x2, Advanced Miss Information, By Any Means)
Non-hero target with lowest HP is immune to damage (Misplaced Memo)

[hr]HP Status:
Miss Information: 45; “Cat”: 5; “Diplomatic” Envoy: 5
Tempest: 10
Visionary: 17
Omnitron-X: 15
Medico: 5; Mainstay: 6; Writhe: 10; Idealist: 6
Chrono-Ranger: 11

[hr]Start of turn: Miss Information destroys Insider Knowledge, and deals no damage. Misplaced Memo deals no damage.
Play a card: Diversionary Tactics. Reveal What Doesn’t Kill You…, Diversionary Tactics (x2), Another Reality’s Debt, Misplaced Memo. No Diversions. All these cards are discarded, then shuffled into the deck.
Play Concealed Betrayal (Clue), What Doesn’t Kill You… (Clue), What Doesn’t Kill You… (Clue), Suspicious Malfunction (Clue), Diversionary Tactics. Diversionary Tactics reveals Diversionary Tactics (x2), What Doesn’t Kill You…, “Old Lady” in the Street, Misplaced Memo. “Old Lady” goes into play. The other 4 cards are discarded then reshuffled. Play Suspicious Malfunction (Clue), Isolated Hero (Clue, next to Mainstay), and Another Reality’s Debt. Each player must either discard their hand or destroy all their cards.
End of turn: “Threat” has no effect. “Explosion” makes O-X destroy a card. The two Concealed Betrayals both destroy an Ongoing or Equipment. Other effects are irrelevant.

[hr]HP: 45
In play: “Threat”, “Explosion”, Isolated Hero #1, Misplaced Memo, Insider Knowledge, “Cat” (5), “Diplomatic” (5), Concealed Betrayal #1, Concealed Betrayal #2, What Doesn’t Kill You… #1, What Doesn’t Kill You… #2, Suspicious Malfunction #1, “Old Lady” (12), Suspicious Malfunction #2, Isolated Hero #2
Trash: Diversionary Tactics x2, Another Reality’s Debt
Effects: Increase villain damage by 2. Reduce damage to Miss Information by net 2. Isolated Hero by Mainstay, twice. Non-hero with lowest HP is immune to damage.
[hr]HP Status:
Miss Information: 45; “Cat”: 5; “Diplomatic” Envoy: 5; “Old Lady”: 12
Tempest: 10
Visionary: 17
Omnitron-X: 15
Medico: 5; Mainstay: 6; Writhe: 10; Idealist: 3
Chrono-Ranger: 11
[hr]Comment: I put Isolated Hero next to Mainstay again. There seems to be no prohibition against doubling up.

Each player must either discard their hand or destroy all their cards. I think this affects only Omnitron-X and Chrono-Ranger.

DP
dpt
2015-08-20 23:20 UTC
#124

Hoo boy. It's going to be a long game. I can do Into the Stratosphere for one turn of delay, unless you'd rather I put out some destruction fodder.

CM
cmschex
2015-08-20 23:43 UTC
#125

This is why I hate Miss Information...I love the flavor, but soooooo frustrating to play against

AL
Arcanist_Lupus
2015-08-21 00:27 UTC
#126

We forgot to blow up a clue.  Any suggestions on which one goes?

P2
Powerhound_2000
2015-08-21 00:40 UTC
#127

MIsplaced Memo?

DP
dpt
2015-08-21 01:04 UTC
#128

Oh, so I did forget, I'm sorry.

With Meteor Storm out, I would go for Concealed Betrayal, which was inhibiting our build-up.

In principle, I should then redo everything after the first Diversionary Tactics did its shuffle, since there's a chance it would come out again. (Of course, if I redo everything after that point, there's also a chance it comes out better for us.) I propose that I instead just shuffle whichever card we decide on into the deck, but I'm also happy to do it the other way.

GR
grysqrl
2015-08-21 01:04 UTC
#129

I'd get rid of Insider Knowledge. Ultimately, we're going to have to hit her - it's giving her DR and it's throwing more diversions at us, so it's harder for us to focus on her.

DP
dpt
2015-08-21 01:10 UTC
#130

Oh, the arguments for Insider Knowledge convinced me.

P2
Powerhound_2000
2015-08-21 01:12 UTC
#131

They're all good choices.   I guess I'm more in favor of Concealed Betrayal so that we might get some more build up.

AL
Arcanist_Lupus
2015-08-21 01:14 UTC
#132

Insider Knowledge, so that we can start getting rid of Diversions

P2
Powerhound_2000
2015-08-21 01:23 UTC
#133

I'll submit to the Insider Knowledge.  

DP
dpt
2015-08-21 01:34 UTC
#134

OK, one of the Insider Knowledges is gone.

DP
dpt
2015-08-21 01:39 UTC
#135

We still need a total of 3 cards destroyed, I believe.

DP
dpt
2015-08-21 01:40 UTC
#136

Tempest

HP: 10
Hand: Into the Stratosphere, Vicious Cyclone
In play:
Trash: Chain Lightning x2, Elemental Subwave Inducer, Localized Hurricane x2, Shielding Winds, Ball Lightning

[hr]
Play a card: Into the Stratosphere. Put “Threat” to the President on top of the villain deck. Deal no damage.
Use a power: None.
Draw a card: Lightning Slash

[hr]
HP: 10
Hand: Vicious Cyclone, Lightning Slash
In play:
Trash: Lightning Slash, Chain Lightning x2, Elemental Subwave Inducer, Localized Hurricane x2, Shielding Winds, Ball Lightning

AL
Arcanist_Lupus
2015-08-21 01:40 UTC
#137

O-X loses the Gaussian Coil Blaster and discards the second Ablative Coating.

DP
dpt
2015-08-21 01:41 UTC
#138

Are you also discarding your hand from Other Reality's Debt?

AL
Arcanist_Lupus
2015-08-21 01:45 UTC
#139

That was why I discarded the Ablative Coating, yes.

 

Also, I can lose the reactive plating subroutine to one of the Concealed Betrayals, but I'd rather keep the Ablative Coating that's in play.

P2
Powerhound_2000
2015-08-21 01:57 UTC
#140

CR will discard his hand which just the Displaced Armory.  

CM
cmschex
2015-08-21 02:11 UTC
#141

Visionary

HP: 17

Hand: Foresight, Psychic Maelstrom

In play:

Trash: Mind Spike, Telekinetic Cocoon, Wrest the Mind, Demoralization, Mental Divergence, Prophetic Vision

 

Play a card: Foresight

Use a power: Foresight - reveal Mental Divergence, Mind Spike, and Precognition.  Precognition to hand, Mental Divergence to top, Mind Spike to bottom

Draw a card: Mental Divergence

 

HP: 17

 

Hand:  Psychic Maelstrom, Mental Divergence, Precognition

In play: Foresight

Trash: Mind Spike, Telekinetic Cocoon, Wrest the Mind, Demoralization, Mental Divergence, Prophetic Vision

DP
dpt
2015-08-21 22:24 UTC
#142

So now we're up to Omnitron-X?

AL
Arcanist_Lupus
2015-08-21 23:23 UTC
#143

Omnitron-X

HP: 15

Hand: ---

In play: Ablative Coating

Trash: Ablative Coating, Gaussian Coil Blaster, Reset, Reactive Plating Subroutine

--------------------------------

Start of Turn: ---

Play a card: ---

Use a power: Timeshift O-X.  Reveal and Play a Focused Plasma Cannon

Draw a card: Bioengineering Beam

End of Turn: ---

----------------------------------

HP: 15

Hand: Bioengineering Beam

In play: Ablative Coating, Focused Plasma Cannon

Trash: Ablative Coating, Gaussian Coil Blaster, Reset, Reactive Plating Subroutine

Effects: 2 DR for Melee, Projectile, and Toxic Damage (Ablative Coating)

               Start of Turn, 2 irreducible fire damage to 1 target (Focused Plasma Cannon) {Component}

 

GR
grysqrl
2015-08-22 04:13 UTC
#144

The Sentinels

HP: Dr Medico - 5, Mainstay - 6, Writhe - 10, Idealist - 3
Play:
Hand: Dark Delusions
Trash: Blackout, Coordinated Assault, Horrifying Dichotomy, Positive Energy (2x), Unique Capabilities, Sentinel Tactics

--------------------------------------------------------------

Start: -
Play: -
Power: M.D. - Medico regains 3 HP [8]
Draw: Coordinated Assault
End: -

--------------------------------------------------------------

HP: Dr Medico - 8, Mainstay - 6, Writhe - 10, Idealist - 6
Play:
Hand: Coordinated Assault, Dark Delusions
Trash: Blackout, Coordinated Assault, Horrifying Dichotomy, Positive Energy (2x), Unique Capabilities, Sentinel Tactics

DP
dpt
2015-08-22 05:32 UTC
#145

I’m also traveling today, so there might be a delay from me, too.

P2
Powerhound_2000
2015-08-24 16:07 UTC
#146

Chrono Ranger

HP: 11
In Play : “By Any Means” on Miss Information
Hand: Nothing


Start

Play: Skip
Power: Skip
Draw: Sudden Contract, Danny-Boy

End

HP: 11
Hand: Sudden Contract, Danny-Boy

In Play: “By Any Means” on Miss Information

Trash: “Just Doin’ My Job”, Bounty Board, Eye on the Prize, “Dead or Alive”, Hunter and Hunted, Sudden Contract, Displaced Armory

Top of Deck: ?
Bottom of Deck: ?

Additional Effects: Increase damage to Miss Information by one

P2
Powerhound_2000
2015-08-24 16:08 UTC
#147

Wagner Mars Base

In Play: —

Deck: x​12 cards

In Play: Nothing

Trash: Oxygen Leak, Villianous Weaponry


Start

Play: Pervasive Red Dust

End


In Play: Meteor Storm

Deck: x11 cards

Bottom of Deck: Oxygen Leak x2

Trash: Oxygen Leak, Villianous Weaponry

Effects: All targets are immune to damage. At the start of their turn, a player may skip the rest of their turn to destroy this card.

Up to 5 Equipment Cards in play need to be destroyed.

GR
grysqrl
2015-08-24 18:49 UTC
#148

Updated

P2
Powerhound_2000
2015-08-24 18:52 UTC
#149

Environment turn posted.  I'm pretty sure that Omnitron-X is the only one with equipment in play to be destroyed by Pervasive Red Dust. 

AL
Arcanist_Lupus
2015-08-24 20:16 UTC
#150

Yeah.  *sigh*.  Okay, all of O-X's equipment is gone.  Bad enough that Miss Information's destroying everything, now the environment has to get in on it too?

P2
Powerhound_2000
2015-08-24 20:23 UTC
#151

At least we can get back some equipment cards if we outright destroy it or discard the next environment turn.   

AL
Arcanist_Lupus
2015-08-24 20:37 UTC
#152

And I have a Bioengineering beam in my hand

DP
dpt
2015-08-24 22:16 UTC
#153

So for Miss Information's turn, what do we want to to with the Start of Turn effects? In particular, which Clue to destroy? I'm thinking maybe the remaining Insider Knowledge, so we can get some more Diversions out of play? (Diversions are the best card to be played from Miss Information's deck, I think. There currently aren't any in her deck.)

If we want to get rid of "Explosion" in the Lab, I could discard my hand--it's not super useful right now.

We're not ready for the Meteor Storm to go away, are we?

DP
dpt
2015-08-24 22:17 UTC
#154

(If I don't discard my hand, I would play Vicious Cyclone as destruction fodder.)

P2
Powerhound_2000
2015-08-24 23:51 UTC
#155

Let's get rid of another Insider Knowledge.   

I would like to keep my hand just to get an Ultimate Target in play but it's not necessary.   

Meteor Storm should stay in play until we can get some sort of setup for the heroes.   

AL
Arcanist_Lupus
2015-08-24 23:59 UTC
#156

I support this motion.

DP
dpt
2015-08-25 04:10 UTC
#157

Turn 4

Miss Information

HP: 45

In play: “Explosion”, Isolated Hero #1, Misplaced Memo, Insider Knowledge, “Cat” (5), “Diplomatic” (5), Concealed Betrayal #1, Concealed Betrayal #2, What Doesn’t Kill You… #1, What Doesn’t Kill You… #2, Suspicious Malfunction #1, “Old Lady” (12), Suspicious Malfunction #2, Isolated Hero #2

Trash: Diversionary Tactics x2, Another Reality’s Debt

[hr]HP Status:
Miss Information: 45; “Cat”: 5; “Diplomatic” Envoy: 5; “Old Lady”: 12
Tempest: 10
Visionary: 17
Omnitron-X: 15
Medico: 8; Mainstay: 6; Writhe: 10; Idealist: 6
Chrono-Ranger: 11

[hr]Start of turn: Miss Information destroys Insider Knowledge and deals no damage. Tempest discards his hand to destroy “Explosion” in the Lab. Misplaced Memo deals no damage. The Suspicious Malfunctions deal no damage.
Play a card: “Threat” to the pressident.
End of turn: “Cat”, “Diplomatic”, and “Old Lady” deal no damage. Concealed Betrayal: destroy 2 hero ongoing or equipment cards. “Threat”: The Sentinels destroy a card (no effect).

[hr]HP: 45
In play: Isolated Hero #1, Misplaced Memo, “Cat” (5), “Diplomatic” (5), Concealed Betrayal #1, Concealed Betrayal #2, What Doesn’t Kill You… #1, What Doesn’t Kill You… #2, Suspicious Malfunction #1, “Old Lady” (12), Suspicious Malfunction #2, Isolated Hero #2, “Threat” to the President
Trash: Diversionary Tactics x2, Another Reality’s Debt
Effects: We need 2 card destructions. Does that unfortunately take out the Bounty?
[hr]HP Status: Miss Information: 45; “Cat”: 5; “Diplomatic” Envoy: 5; “Old Lady”: 12
Tempest: 10
Visionary: 17
Omnitron-X: 15
Medico: 8; Mainstay: 6; Writhe: 10; Idealist: 6
Chrono-Ranger: 11

DP
dpt
2015-08-25 04:12 UTC
#158

Tempest

HP: 10

Hand:

In play:

Trash: Lightning Slash, Chain Lightning x2, Elemental Subwave Inducer, Localized Hurricane x2, Shielding Winds, Ball Lightning, Lightning Slash, Vicious Cyclone

[hr]
Play a card:

Use a power:

Draw cards: Otherworldly Resilience, Electrical Storm

[hr]
HP: 10

Hand: Otherworldly Resilience, Electrical Storm

In play:

Trash: Lightning Slash, Chain Lightning x2, Elemental Subwave Inducer, Localized Hurricane x2, Shielding Winds, Ball Lightning, Lightning Slash, Vicious Cyclone

DP
dpt
2015-08-26 15:45 UTC
#159

Are we waiting on Visionary? There's the destruction from Miss Information as well.

P2
Powerhound_2000
2015-08-26 15:50 UTC
#160

I don't think we have much else in play so I think my bounty will have to go.