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Sentinel Tactics league in Indianapolis

104 posts · 3480 views · started 2015-04-20 19:04 UTC
AR
arenson9
2015-04-20 19:04 UTC
#1

Next MEETINGs: 

  • Sat, May 7, 10am
  • CANCELED Sat, May 28, 10am
  • Sat, July 9, 10am
  • Sat, August 20, 10am

 

Take the poll to let us know you're interested and when you'd be available:

  • (For May-Aug 2016) http://doodle.com/poll/5gtfcee9dbise328

 

We meet at City Market

BRING YOUR COPY OF THE GAME. I'd rather have too many than not enough.

 

Stats: https://docs.google.com/spreadsheets/d/1rS3MH6bRVsU_2KL80f6kqUxyj78UNen45gPo_C2Mc-o/edit?usp=sharing

------------------------------------------------------------------------------------------------

Is anyone interested in forming a Sentinel Tactics league in Indianapolis?

 

The league would hold unofficial tournaments and use an ongoing ranking system.

 

I'm thinking that we would hold 3 on 3 skirmishes and that we would have a single person control all three characters. The reason that we'd have just one person control all of the characters for a side is mostly for practical purposes -- I think it unlikely that we'll have enough interest to form enough teams for a league.

 

I think the games would need to be self-judged. We'd have to come up with some way to settle disputes, if the rules and Spiff's FAQ were not enough. Perhaps a coin toss.

 

If there's at least half a dozen people who express interest, I'll move on to determining when and where we'll play and how we'll do rankings. If interested, please respond and please also note how often you think you might like to play. I'm thinking once a month would be good.

RA
Rabit
2015-04-20 19:44 UTC
#2

You could have each game require three participants: Two players and one judge. The three positions could rotate, so you get in three games and each person plays two and judges one. 

ME
metlarcturus
2015-04-20 21:12 UTC
#3

I'd be game, at least for the spring and summer. 

TH
TheJayMann
2015-04-21 21:04 UTC
#4

I'm up for it, as long as I can make the times and locations.

BH
Bharryn
2015-04-23 23:49 UTC
#5

I'd definitely be interested, and I might be able to recruit a couple others.

AR
arenson9
2015-04-24 01:23 UTC
#6

I envision meeting on a Saturday, starting late morning and going to late afternoon. 

Players would be matched at random at first and by ranking later on. We'd simply play as many games as we have time for. We'd have to figure out what map to play on.

 

Ideally, we'd find a place with plenty of tables and comfortable chairs, good lighting, free parking, and ready access to food and drink where we could play without being disturbed by others or disturbing others. For myself, I'd also like to be able to bike there from downtown.

 

Best place I can think of is the Lockerbie Pub, where we used to meet for Sentinels. It only scores moderately well on some of those criteria. It opens at 11am.

 

How about Sat May 16th, Lockerbie Pub at 11am?

 

ME
metlarcturus
2015-04-24 02:12 UTC
#7

Count me in. I'll bring my copy of Tactics.

BH
Bharryn
2015-04-24 12:06 UTC
#8

I could not do the 16th.  That is my weekend with my son, but I could do the Saturday before or the Saturday after.

AR
arenson9
2015-04-24 13:13 UTC
#9

 

OK. Who else can/cannot make Sat May 23rd?

TH
TheJayMann
2015-04-24 16:41 UTC
#10

23rd is good for me.  I think, in general, a first or fourth Saturday would do well for me.  It also puts me close to my friends so I can meet him for Saturday night gaming.  I'll just have to figure out how this will affect Race Day for me.

CR
Cropcircles
2015-04-24 17:07 UTC
#11

I could make the 16th, but I'll have to see about the 23rd, I'm not sure.

PY
Pydro
2015-04-24 17:10 UTC
#12

Welcome to the forums!

CR
Cropcircles
2015-04-24 17:18 UTC
#13

:grin:  Thanks! I'm really hoping that I can come down for these.

ME
metlarcturus
2015-04-24 21:45 UTC
#14

I can do either the 23rd or the 16th. 

AR
arenson9
2015-04-25 01:56 UTC
#15

Executive decision time. We're going to meet on May 23rd at Lockerbie Pub at 11am. Everybody who's got a game, please bring it. I'd rather have more than we need than fewer.

 

Expected attendees at this point:

Me, Bharyn (and friends?), TheJayMan, Metlarcturus, Cropcircles (maybe)

 

The more the merrier. Please give a shout if you're planning to join us.

 

WH
wh17m4n
2015-04-27 19:07 UTC
#16

Andy, sounds like fun. I am free the 23rd, and will be there.

Also, kudos at getting me to post in the forum!

CR
Craig
2015-04-27 19:10 UTC
#17

Whoa! Look at that stranger!

AR
arenson9
2015-04-27 19:13 UTC
#18

Yay!

AR
arenson9
2015-04-29 02:03 UTC
#19

When we meet, what board should we use for our matches?

I'm thinking it would be fun if we settled on a particular configuration that all matches that day used, though I'm open to doing it differently.

I figure we'll change the board we use for each meetup.

If we want to simply assign someone the task of coming up with an arrangement of tiles for a particular meetup, I don't mind having the responsibility, but am also happy to defer to others.

BH
Bharryn
2015-04-29 12:52 UTC
#20

Do we want to come up with a custom arrangement or use a set up from the comic books?

AR
arenson9
2015-04-29 14:19 UTC
#21

 

Doesn't matter to me. I suppose a setup from the comic book has the advantage that we can easily refer to it when doing our setup.

ME
metlarcturus
2015-04-29 23:15 UTC
#22

It makes sense for everyone to use the same map each time, but I thought it would be neat to have it as part of the drafting process. Before bans and drafts, players could take turns setting hexes into a predefined map shape. 

But going with "everyone plays the same map," maybe players could each submit a map design, then have the group choose one randomly each session. 

RA
Rabit
2015-04-30 12:01 UTC
#23

Or have everyone involved in building one map, then replicate it for all matches? (I'm not going to be there - just throwing out thoughts for consideration, so feel free to ignore. :slightly_smiling_face: )

BH
Bharryn
2015-04-30 13:22 UTC
#24

Given that the official tournaments are leaning towards less cover, if we use a comic book map, I would suggest that we us a map with minimal cover.

AR
arenson9
2015-04-30 14:29 UTC
#25

I don't think we can count on what we've seen in previous tournaments necessarilly being what we see in future tournaments.

AR
arenson9
2015-04-30 14:35 UTC
#26

 

This sounds fun. Perhaps each team places a tile until one person chooses not to place a tile, then the other team can either place one more tile or stop. We'd have to figure out how to determine who places first and who chooses which tile to start on in what order.

 

Another idea: We take turns designing a map for the day. Keep a record of who has designed maps most often. Whoever's done it the least gets to design today's map. For ties, roll dice! 

AR
arenson9
2015-04-30 14:46 UTC
#27

I'd like to devise a text-based way to record what map we're using. How about:

 

* All tiles are oriented so there is a flat edge facing north.

* The tiles will be described in a series of rows. Each tile will have a position (1, 2, 3, etc representing the order, left to right, in the row), an identifier (ME3, IP6, etc. where ME is Megalopolis, IP is Insula Primalis, and the number identifies which tile of that set is being used), and an orientation (A-F, where A means the arrow for the tile is pointing north, B means north east, C means south east, D means south, E means south west, and F means north west).

* Position 1 of the second row of tiles will be the tile that is between positions 1 and 2 of the first row of tiles. Position 1 of the third row of tiles will be due south of position 1 of the first row of tiles.

* If there is no tile in a position, use NONE

 

For example, an all insula primalis board arranged as seven tiles forming a circle might be:

Row1: 1NONE, 2IP7A, 3IP4C; Row2: 1IP3F,2IP5A,3IP2D; Row3: 1NONE, 1IP8E, 2IP1B

(NOTE: I don't have the actual tiles in front of me, so don't know what this map would actually look like)

 

Not entirely sure how useful this would be. I was thinking it would be interesting for stats purposes to see what kinds of results we get on different maps, but given the difficulty in envisioning what these maps look like, I'm not sure how useful it would actually be.

 

BH
Bharryn
2015-04-30 15:31 UTC
#28

 

I like this idea, but I feel like there should be a minimum map size.  The alternative would be a possibility that a map could end up being 1 or two tiles.  I don't think it is necessary for maps to be huge, but I think at least a 4 tile minimum.

ME
metlarcturus
2015-04-30 22:58 UTC
#29

I like the idea of a text-based map notation, but I'd write it a little differently. I like "Pr" for Insula Primalis and "Me" for Megalopolis, and a two letter abbreviation for the facing. So your theoretical map would look like this:

Row1: - -  Pr7No Pr4Se

Row2: Pr3Nw Pr5No Pr2So

Row3: - -  Pr8Sw Pr1Ne

Also, while a one-tile map would be an interesting strategic conundrum, I agree with Bharryn that a minimum map size is a good idea. 

AR
arenson9
2015-05-01 14:35 UTC
#30

New notation: Like

Minimum map: Not sure .... I mean, have you tried playing on a one tile map? Maybe it's boring, but ... maybe it's interesting? It will certainly inform which characters are chosen. Imagine getting out Champion bot on a one tile map. Imagine if that tile is the volcano and you have Absolute Zero's ability to ignore hazard spaces.

 

As for how to determine starting tiles, current tournament rules are 1st ban & choose starting locations <OR> 1st draft & 1st move. I think we should expand/alter the definition of 'choose starting location' to mean that you get to chose _BOTH_ of the tiles that the teams start on, as well as placing the first tile.

AR
arenson9
2015-05-01 14:44 UTC
#31

Not sure these are better, but I was wondering if there were ASCII characters we could use for the six facings that LOOK like those six facings. Here's the best I came up with. If you can't tell which is which, they fail:

/\
\/
\.
/^
./
^\
 

Row1: - -  Pr7/\ Pr4\.

Row2: Pr3^\ Pr5/\ Pr2\/

Row3: - -  Pr8./ Pr1/^

 

Nah. Don't think I like those better

 
BH
Bharryn
2015-05-01 22:49 UTC
#32

I know it is a lot of numbers, but we could aslso use notation by the number pad.

789

456

123

 

so it woud look like:

1. Me1-1   2. Ip3-7    3. Ip7-9

4. none     5. Me5-2  6. Ip6-3

etc...

AR
arenson9
2015-05-04 12:59 UTC
#33

Please let me know if you'd prefer to play at Lockerbie Pub, as we've currently planned, or in the Factulty/Staff lounge of my building (Informatics/IT - ICTC) on the IUPUI campus (SW corner of West & Michigan St.).

 

Advantages of Lockerbie: Free parking. You can buy food and drink. You all can be there and play whether I'm there or not. I don't have to reserve the space.

Advantages of of the Faculty/Staff loung of my building at IUPUI: Good lighting. Quiet. Good tables and chairs. Won't be sharing the space with anyone. You won't be _expected_ to buy any food/drink.

 

Parking on the IUPUI campus costs money and may be a bit of a hike. I actually don't know much about where you can park w/out a permit. Looking at http://www.parking.iupui.edu/Visitors/VisitorHome.aspx, it looks like there are no meters anywhere near the IT, which is unfortunate as the meter rate is $0.75/hour, while the garages are $4 for the first hour. Visitors can apparently park in the garage on the north side of Michigan St. closest to the IT/ICTC building. I think you might also be able to find some free street parking along Indiana Ave.

 

EDIT: There is a special rate of $6 listed for the Law School, which has parking in an underground garage and is located due south of the IT/ICTC building. Not sure if that is per hour or per day or what.

BH
Bharryn
2015-05-04 16:44 UTC
#34

I'm fine with either location.  Unless they removed them since I graduated, there are metered spaces in front of the Law School.

AR
arenson9
2015-05-04 18:45 UTC
#35

Indeed. Just checked. Four metered spaces next to ICTC. Six spaces next to the Law school. Eleven more spaces on the far side of the lot next to ICTC. Hopefully there won't be many other people using them on a Saturday. People would have to deal with bringing a bunch of change and worrying about feeding the meter.

BH
Bharryn
2015-05-04 19:41 UTC
#36

 

The same is probably true of Lockerbie.  The meters are not free on Saturdays anymore.

AR
arenson9
2015-05-04 19:44 UTC
#37

 

Are you saying you think it costs money to park at Lockerbie Pub? It does not. They have a modest-sized parking lot. Just in case, please note that I'm talking about the pub at the corner of College and Michigan, not the apartments near the IUPUI campus.

ME
metlarcturus
2015-05-04 20:57 UTC
#38

I''d cast my vote for the pub, though I'd be fine with either location. Just as long as you think the noise level and table space wouldn't keep us from playing.

KO
Koga
2015-05-05 08:36 UTC
#39

I may come as well. Either place is fine for me, I also have a parking pass for IUPUI since my brother is a student there.

BH
Bharryn
2015-05-05 14:21 UTC
#40

 

I did not know that.  I learned something today :slight_smile:

AR
arenson9
2015-05-18 14:25 UTC
#41

Friendly reminder that we're meeting next Sat. I will put logistics in the first post.

ME
metlarcturus
2015-05-18 23:27 UTC
#42

Spectacular! I'm looking forward to trying some different teams, maybe testing some characters that don't see regular play. 

AR
arenson9
2015-05-23 03:09 UTC
#43

Final reminder. Sat 11am. Details in 1st post.

ME
metlarcturus
2015-05-23 15:13 UTC
#44

Lockerbie pub is closed, so we have moved a few blocks West to the Rathskellar. Join us! 

AR
arenson9
2015-05-23 22:52 UTC
#45

Good meetup! More later when I have some time.

AR
arenson9
2015-05-24 14:56 UTC
#46

I've created a Google spreadsheet to record results of games and calculate both a leaderboard (currently by player record, but eventually by player ranking) and a ranking of which characters are chosen most often during ban/draft.

 

https://docs.google.com/spreadsheets/d/1rS3MH6bRVsU_2KL80f6kqUxyj78UNen45gPo_C2Mc-o/edit?usp=sharing

 

Opinions on what should/shouldn't be recorded for each game? Shown on the leaderboard? Let me know. 

AR
arenson9
2015-05-24 15:05 UTC
#47

We decided for our next meet up that we would take polls of which Saturdays people are available, so for now I'll be sending out a poll covering about three months at a time.

 

PLEASE FILL OUT this poll so I know when to schedule the next meetup: http://doodle.com/pekdb8d5icszgdhu

AR
arenson9
2015-05-24 15:17 UTC
#48

We want to gather our league rules that differ from official tournaments and then make a handy reference guide of them.

 

Rules:

  • The board - The player that chooses to ban first gets to place a tile first. Players take turns placing contiguous tiles. After one player decides to stop placing tiles, the other player may place one tile. There must be at least four tiles.
  • Starting locations - The player that drafts first chooses which two tiles will be used for starting locations. There must be at least one other tile between these two tiles. The other player chooses which of the two tiles their characters will start and places those characters anywhere on that tile. The other player than places their characters anywhere on their own starting tile.
  • Choosing which player gets to decide whether to ban first or draft first - Instead of a coin flip, each player rolls a die. High roll gets the choice. If there's a tie, roll again.

 

Resulting order of ban/draft/starting locations:

  • Roll off to determine 1st ban/1st tile vs 1st draft/1st move
  • Place tiles
  • Ban and Draft
  • Choose starting tiles
  • Hand out turn tokens
  • Choose hidden starting powers and place characters
  • Reveal power cards
  • Roll movement
  • Turn 1

 

These are all open to discussion. In particular we're not sure what the best way to determine starting locations is and when that should occur in the order above.

(NOTE: Edited to change when movement is rolled, per Spiff's Tactics FAQ)

AR
arenson9
2015-05-24 15:33 UTC
#49

We had five in attendance for our first meetup. Having a small group was actually quite nice, as we could come to consensus pretty easily about such things as figuring out who places characters first, or what to do about the fact that the Pub we planned to play in was closed.

 

Yup, that's right, it's advertised hours weren't very accurate. We solved the problem by walking a couple of blocks to The Rathskellar and then playing in their beer garden. Not an ideal spot (loud, crowded, wind occassionally blowing cards, worrying about chits falling through the slats of the tables, unrelenting sun), but it was actually pretty great overall. When not distracting, the music and crowds were fun. I enjoyed the sunshine and great temps. The wind was only rarely a problem. The beer was great.

 

Still, we decided to try the City Market for our next meetup. It has the potential to be fantastic. We're hoping there will be lots of free tables on a Saturday afternoon. It's indoor. There's lots of great food options. Parking will cost money and might on some dates be problematic. I doubt there's any alcohol to be purchased, though I'm not sure I care. We'll see. 

 

Anyway, a small group was nice. Having an odd number was, I imagine, annoying for those who had to wait to play. I got lucky and didn't have that occur, though I think that the occassional break might be welcome, and the person who had to sit out the first game took advantage of that to get some food.

 

I can't speak to the games the others played. With no spectators watching everything and the game not being recorded, it's a bit hard to get a sense of the games as a whole. I know Proletariat came out in a couple of games and I gather was effective, but I was not in either of those games. I got to see Visionary (combined with Legacy) cause me a great deal of trouble in my first game 1-3 loss. I had chosen Operative as my last pick thinking that I would pull Visionary to the other side of the board, away from Legacy's support and away from Omnitron's reach, but after I realized that Legacy could just take Visionary's place, I wasn't as keen to try that. A fizzled Fission Blast and not-so-focused Focused Blast certainly didn't help my team's cause, but I think I lost that game primarily in the ban/draft.

 

I was much more keen about my 13.5 min, single round, 3-0 win. Tachyon did all the things, Bunker fired all the guns, and The Operative got off a 7-die attack to get three successive incaps. It was after that game that we collectively decided to add the rule about starting tiles not being adjacent. I also really enjoyed using Blood, Sweat, and Tears in my middle game. They weren't exceptionally effective (though they did just fine, inflicting some damage and drawing fire), but it was just great to get them on the table.

BH
Bharryn
2015-05-26 15:21 UTC
#50

With only four tiles, there is a possibility this would not be possible.  How do we want to address that?  Should placement resume until this is possible or should it be permissible to have adjacent starting tiles if it is not possible to have one intervening tile?

BH
Bharryn
2015-05-26 16:08 UTC
#51

I played in two very tight games, and finished 1-1 on the day.  Both games were 3-2 and likely would have swung the other direction if they had continued to another turn.

 

In my first game, Operative, Omnitron, and Wraith squared off against my team of Beacon, Unity, and Proletariat.  Proletariat was my MVP, relying heavily on Beacon's Bolstering Team-up to get an extra action, he incapped Omnitron twice.  Omnitron may have a lot of life he does not last long when four proletariats unleash upon him. However, a beserking Operative snatched a come from behind victory for my opponent.

 

My second match up pitted Dawn, Ra, and Ambuscade versus my team of Beacon, Proletariat, and Operative.  I fell behind 2-0 when hack and slash managed to get off a strong attack against three proletarians.  However, I made a very strong comeback when Operative scored a double incap taking out Ambuscade and Ra in a single turn and a newly revived Proletariat stood up moved to Dawn, split and then double attacked her for a come from behind win.

AR
arenson9
2015-05-26 16:19 UTC
#52

 

Hmm … I think it's always possible actually. I don't see a way for four tiles to all be touching each other.

BH
Bharryn
2015-05-27 03:44 UTC
#53

I played around with it, and you are correct.

AR
arenson9
2015-06-01 01:34 UTC
#54

Haven't seen anyone but me take the poll yet. Link is in the first post on this thread.

BL
Blossercubbles
2015-06-09 17:54 UTC
#55

I've only played the game half of a time, but I'd be interested in playing more. I also now live in Indianapolis, which could make this easier! While I'm likely not the most fearsome target when it would come to tournaments, I suppose it doesn't hurt to throw in a hat.

AR
arenson9
2015-06-09 19:56 UTC
#56

 

Great! If you haven't already, please go to the first post and follow the link to let us know when you're available.

AR
arenson9
2015-06-09 20:00 UTC
#57

I've picked Sat, June 20th for our next meetup.

 

We'll be at City Market

 

10am sound like a good start time? (City Market opens at 8am on Saturdays)

 

City Market is kinda a big place. Let's look for each other on the balcony area overlooking the food stalls.

ME
metlarcturus
2015-06-09 23:00 UTC
#58

Spectacular! Are we sticking with the build-as-you-go maps, or do we want to come up with a flavor of the month? I wouldn’t mind the latter, especially if we means we can use printed 3D terrain.

Also, Blosser, we’re not really tournament caliber (yet…), but it is fun to try new things!

AR
arenson9
2015-06-09 23:38 UTC
#59

If someone wants to design a map, I'm happy to support trying out a flavor of the month this time.

TH
TheJayMann
2015-06-11 00:33 UTC
#60

I put my vote in for the 27th. I apologize for not responding sooner, but this is the first time in a while that I’m not incredibly busy. However, if it must be the 20th, I believe I can try to make it work.

AR
arenson9
2015-06-11 02:12 UTC
#61

 

20th was the only day that all three of the first three to respond could make it, so I think we'll leave it to 20th. Hope you can make it.

TH
TheJayMann
2015-06-11 11:49 UTC
#62

In the course of evens that transpired last night, now both the 20th and 27th are just as open for me. So I can make the 20th with no problem.

ME
metlarcturus
2015-06-14 17:35 UTC
#63

I'll submit a map for consideration!

DANGER VALLEY!

Row1:      Me2Sw Pr5No

Row2: Me4No Me8Ne Me3No

Row:        Pr6So Me1Sw

![](upload://cUCCwu8eox3adVfhm0w8ciOhl84.jpeg)

Here's a topograph!

![](upload://64pgjaBKKr8Po6NgzPj7MkLmteL.png)

 

AR
arenson9
2015-06-14 21:11 UTC
#64

Sure. It has interesting corridors.

AR
arenson9
2015-06-18 14:16 UTC
#65

Friendly reminder. Game this Sat at 10am at City Market. See first post for links.

 

ALSO, I encourage people to continue using the Doodle poll in the first post. If you've already filled it out, I think you can return to make updates. That will help as I figure out future dates.

BL
Blossercubbles
2015-06-19 11:36 UTC
#66

My availability can be erratic, as I might be needed at my store with little prior notice, so it's a toughie to tell weeks in advance what and when works for me, but, I'm happy to try and accomodate any dates that do come up!

 

It's even possible I could crash this upcoming tomorrow land!

ME
metlarcturus
2015-06-19 12:06 UTC
#67

(I enjoyed that movie a lot.)

TH
TheJayMann
2015-06-20 14:02 UTC
#68

I believe it’s obvious now that I won’t make it at 10am, as it is 10am now. However, I still plan to make it within the next couple hours.

AR
arenson9
2015-06-21 23:30 UTC
#69

NEXT meetup will be Aug 15, 10am at City Market. (Details are also in first post).

 

We had a good time, though a small turnout -- three at first with TheJayMann joining us later. So, only got a total of three matches in, but still a good time. City Market turned out to be a great place to meet. Plenty of tables and quiet and food and drink for those interested.

 

We are hoping to get the word out at GenCon and generate some more interest. Still, even with a small group I'm having a great time with these.

 

I'll put a link to the stats in the first post. Dawn is the only character to have been banned or picked in every match.

 

 

AR
arenson9
2015-06-24 15:29 UTC
#70

Ian, GtG say that while a flyer at the booth probably wouldn't work out, one at the side room, where the actual Tactics tournament probably would. Want to create a draft?

How many? How expensive will printing be?

AR
arenson9
2015-06-24 15:57 UTC
#71

I've created a FB group to help spread the word about the league. Please come join it. I will continue to post announcements here as well:

https://www.facebook.com/groups/379144565607884/

 

I am also going to add something to Meetup.com

TH
TheJayMann
2015-07-06 19:33 UTC
#72

I likely will not attend August 15th, as that collides with Indy Table Top Saturdays (occuring the third Saturday of the month), unless it gets rescheduled (sometimes other events cause it to occur on the second or forth Saturday of the month).

AR
arenson9
2015-07-16 03:56 UTC
#73

Just fyi, Ian's working on a flyer we hope to hand out at Gencon to spread the word about our Aug 15th meetup.

 

I've also gotten a couple of RSVPs from the Indy Tabletop meetup group, which graciously allowed me to post our event.

 

So, I'm hopeful that we'll end up getting a few more people in attendance who might not have heard of us before.

AR
arenson9
2015-08-04 22:30 UTC
#74

Friendly reminder that we're still doing this thing starting at 10am. Hoping to get some new players coming off of GenCon. Who's planning to join us?

 

I will actually probably not be there until after noon, due to a conflict, but Ian will be there at 10am.

DP
dpt
2015-08-05 15:18 UTC
#75

I was thinking I would be out of town on the 15th, but now that I look, my flight is at 2:20 PM. Maybe I could get in a game or two before my flight.

AR
arenson9
2015-08-05 15:38 UTC
#76

 

Come on down! We do timed games, so you don't have to worry about a game lasting too long.

AR
arenson9
2015-08-19 01:48 UTC
#77

I was pleased to welcome three new players this past Saturday to the league. Our group is still quite small, so we had just two regular games before I showed up as the sixth person, and then we decided to break from the normal plan and actually run a 3 vs 3 game. 

 

The volcano played a _huge_ role in that game. Blade, after being pumped up by Legacy, charged across the board to the lip of the volcano in order to one-shot Omnitron with a Fission Blast, but Omnitron stood up the next turn and dragged Blade through the lava, incapacitating him back. Ambuscade set off a stack of traps that caught both Dawn and Legacy. Dawn and Legacy had their chances for retribution, but made poor choices, in retrospect about whether or not to aim.

 

Updated stats: https://docs.google.com/spreadsheets/d/1rS3MH6bRVsU_2KL80f6kqUxyj78UNen45gPo_C2Mc-o/edit?usp=sharing

 

NEW POLL. Very important -- please put in which dates you are available for Sep through Dec: http://doodle.com/y4zyfagrb7y2b4eh

 

I will try to pick about one a month.

AR
arenson9
2015-09-07 00:56 UTC
#78

Upcoming dates chosen: 

Sat Oct 10

Sat Nov 7

Sat Dec 5

TH
TheJayMann
2015-09-11 19:48 UTC
#79

I won't be able to make the December meetup.  I will be on vacation that weekend.  Also, I just noticed that I accidentally confirmed in in the poll.  I have updated the poll.  Honestly, though, I'm not sure if I can make it any day in December, so I may just have to skip that month, no matter which day you wish to make it.

AR
arenson9
2015-10-05 21:18 UTC
#80

Hey, folks!

 

Just a reminder that we've got a meetup this coming Saturday. Please give a shout if you plan to make it. Walkups also welcome.

AR
arenson9
2015-10-11 00:20 UTC
#81

We had such a good time today!

 

There were only two of us, but with the new maps and minions figures and particulary with the playtest characters (thanks again, Russ!) we just had a really great time reading through all the characters and powers together and playing a couple of ridiculous skirmishes on Mars and in Dawn's Base.

 

Don't want to say anything about the new characters that I'm not supposed to share, so I'll just say that it was super fun and we both are now really, really stoked to get the official versions of the new characters. There were lots of cool abilities and really cool combinations.

 

No additional official stats from this meetup, as we didn't actually ban/draft, just picked characters we thought would be fun.

 

Hope to see folks next time. Next event is Nov 7th.

AR
arenson9
2015-11-02 03:31 UTC
#82

Just a friendly reminder that there's a meetup this Sat at 10am at City Market. Who's planning to be there?

DP
dpt
2015-11-07 02:58 UTC
#83

I'll be able to make it! I'll be coming up from Bloomington. Looking forward to it!

How big is the City Market? Will it be obvious where to meet? I know I'll recognize Andy, at least.

EDIT: I'll be a little more than half an hour late.

AR
arenson9
2015-11-08 14:40 UTC
#84

Only three of us yesterday , but we had a great time.

With just three of us, we decided to focus on checking out the playtest characters rather than doing ban/draft games. Dylan had brought maps from the GenCon 2015 Tactics tournament. Bharyn had his awesome buildings. I'd brought my dice trays. We had the playtest characters that Russ printed and prepped. It was great!

It was a bit odd working out how to have three of us playing a single game. We settled on Ian controlling a side of three characters and Dylan and I on the other team with Dylan controlling two and me controlling one. Then, for our second game Ian and I switched places, so, we played two games and collectively managed four characters each. 

I'm not sure if I enjoyed it more in the game where I controlled one character or the game where I controlled three! Controlling all three characters oneself is a really great way to come up with tactics that involve multiple characters, but it's a lot to juggle at once, particularly when playing new characters, and particularly with the three I was managing.

 

After Ian took off, Dylan and I had time for another game. Dylan was keen to play a scenario and I couldn't resist the siren call of getting to see the Underboss minis in play, so we played the Operative scenario. I had the advantage, having played it once before, and was able to lead my thugs to victory, despite three of my Underbosses being incapacitated.

 

We discussed a little bit the future of the league. Obviously, interest is low, but Ian and I agreed that as long as we were enjoying getting together to play there was no reason to stop. We also talked about what we might do for Who's Yer Con. More about that in its own thread.

AR
arenson9
2015-11-08 15:48 UTC
#85

New poll available for Jan-Apr, 2016

 

http://doodle.com/poll/dn23wbfv8xqh4yx6

AR
arenson9
2015-11-30 15:31 UTC
#86

 

Friendly reminders:

  • Please fill out the poll
  • Meetup this coming Saturday, Dec 5th. Who's planning to be there?
AR
arenson9
2015-12-10 04:42 UTC
#87

Just Ian and I at the last meetup. Had a good time playtesting a scenario for one of the Minions Maps.

 

This 'league' has devolved into mostly Ian and I showing up and playing whatever we feel like -- scenarios lately. We keep having fun so we plan to keep doing it. Y'all are welcome to join us.

AR
arenson9
2015-12-29 18:15 UTC
#88

Friendly reminder: Meet up this Sat, 10am at City Market.

 

Who's coming?

AR
arenson9
2016-01-02 14:35 UTC
#89

Ian can’t make it, so if anyone else plans to attend, please let me know ASAP.

Please PM me or send email: arenson@spatzel.net

AR
arenson9
2016-02-09 15:42 UTC
#90

Who's in this coming weekend?

 

It's probably the last meetup before the tournament at Who's Yer Con and I'd love to get in some practice.

DP
dpt
2016-02-10 02:21 UTC
#91

Hmm, it's tempting, but transport from Bloomington might be an issue. (I'm carless this weekend.) I'll investigate.

AR
arenson9
2016-02-10 03:07 UTC
#92

 

Ok. Please let me know! Ian can't make it.

AR
arenson9
2016-02-11 20:28 UTC
#93

OK, I'm canceling this. At least, I'm not going to make it. With Ian also out, there will likely be no one else there. JUST TOO BUSY this weekend.

DP
dpt
2016-02-12 02:06 UTC
#94

Too bad! Confluence of bad timing here.

AR
arenson9
2016-04-06 21:36 UTC
#95

New poll is up. Please let us know when you can make it.

 

http://doodle.com/poll/5gtfcee9dbise328

AR
arenson9
2016-04-12 20:19 UTC
#96

Meetings set for May-Aug. Next one is Sat, May 7, 10am at City Market

DP
dpt
2016-04-13 22:53 UTC
#97

I won't be able to make the one in May, but hope to make some of the other summer meetings.

AR
arenson9
2016-05-02 21:24 UTC
#98

Meetup this Saturday the 7th!

BL
Blossercubbles
2016-05-04 14:55 UTC
#99

I'll see if I can convince the fiance to play Tactics for our last weekend in Indy. Somehow I've managed to pretty much never play any games this whole year with new people.

BL
Blossercubbles
2016-05-07 01:39 UTC
#100

We're in! The two of us will be down in the morning!

AR
arenson9
2016-05-07 22:11 UTC
#101

We had a fun today. Just four of us. We played through the first two Omintron scenarios. I managed to always be on the losing team ...

BL
Blossercubbles
2016-05-23 03:05 UTC
#102

It was definitely a groovy time! The Visionary is, naturally, like bald sliced bread, or better than.

 

I am happy to have lost with you.

AR
arenson9
2016-05-24 19:02 UTC
#103

Ian can't make this Saturday's meetup, so please RSVP today or tomorrow or I'm going to cancel it.

AR
arenson9
2016-07-03 14:23 UTC
#104

Turns out I have a conflict on July 9th and probably also on Aug 20th.

 

I think this has run its course and am inclined to simply cancel these. If anyone objects, please let me know. I'd be happy to play occassionally, but don't want to organize at this point.