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SotM Event #17: My Turn - App Version!

44 posts · 1308 views · started 2015-02-12 15:19 UTC
PY
Pydro
2015-02-12 15:19 UTC
#1

This event is like the other My Turn! event, except that it only uses the app characters and with environments. Each hero must beat each villain on advance in each environment. If you do, simply put your name by the heroes in this sheet. Each environment is in a different tab, and the Main sheet has a summary of what is still needed to be done.

In addition, the sheet will be timing us to see how long it takes. The event will start 12:00pm central time. Whoever gets in the last game, please mark down the time of it.

Ok, heroes, are we ready?

EDIT: Almost forgot, if you can, give a session report in this thread,

P2
Powerhound_2000
2015-02-12 16:19 UTC
#2

Unity is missing in the spreadsheet

PY
Pydro
2015-02-12 16:21 UTC
#3

Fixed. Thanks!

SI
Silverleaf
2015-02-12 16:43 UTC
#4

I can't edit the spreadsheet.

Fanatic, AZ, Unity, Tempest and Ra beat Ambuscade in Megalopolis.

Ambuscade Vanished at 2HP, and then immediately Vanished again when he flipped back. Ra finished him off with Flame Barrier.

P2
Powerhound_2000
2015-02-12 16:46 UTC
#5

Well this hasn't started technically.  12PM Central Time is still a little over an hour away.  

Also, how does Ra finish off Ambuscade with a combat stance?

SI
Silverleaf
2015-02-12 16:49 UTC
#6

Urgh, time zones. I don't understand your weird time zones.

I thought Flame Barrier, typed Combat Stance. They are basically the same card.

SI
Silverleaf
2015-02-12 18:23 UTC
#7

Well it must have started now, but editing is still not possible for me.

P2
Powerhound_2000
2015-02-12 18:43 UTC
#8

I tried editing using the iPad app and it's working.  Not sure if he just made it open or google docs is against you updating sheets.  

PH
phantaskippy
2015-02-12 18:58 UTC
#9

That's because Google knows that this game is about freedom, and Brittain is like Communist or something.

 

1st recorded game!

Voss in Atlantis vs. Bunker, Ra, Tempest, Vis, RC Wraith.

 

Best part was the ending, Visionary incapped shortly after sacrificing most of her health with Brain Burn to stop forced deployment from pulling a ton of minions including all the guards.  Then the next round after she incaps we get voss to 9hp, Tempest hits for 4 to start, then decides not to play a card and use Squall to drop Voss to 1hp.  Where Incapped Visionary ends the game with my first ever use of that incap power.

RC Wraith rocked the env. by dodging bullets for us in Pillars and a second Kraken.

 

Game #2:  Ambuscade in Atlantis vs. Haka, SST, AZ, Legacy, Fanatic.

Legacy gave +2 damage first turn, then phosphorous chamber came out.  SST put one Impale in play for AZ, AZ put a second, Fanatic ended the game by playing Divine Focus then using Martyr to deal 11 to Ambuscade.  He didn't survive his own turn.

 

Game #3:  Omnitron in Wagner Mars Base vs. Fanatic, Haka, Legacy, RC Wraith

Simple fight, Infrared did it's thing used take down to stop double plays, never bothered to get rid of Reactive.

 

Game #4:  Blade in Atlantis vs Freedom Five.

Flipped Baron on the second round, Finished the Baron on the third.  Phosphorescent chamber and +2 from Legacy led to a lot of damage, esp. from AZ.

JF
jffdougan
2015-02-12 20:17 UTC
#10

Voss lost in Insula Primalis vs. Legacy, Bunker, SST, Wraith, and Unity. Unity had Swift Bot and Modular Workbench in her opening hand; it took everybody else a while to get drawn into useful stuff. 

edit: fixed environment after noticing it was wrong.

P2
Powerhound_2000
2015-02-12 21:00 UTC
#11

Game #1:  Legacy, Visionary,Haka, Fanatic, and Unity got into a shootout with BB in Silver Gulch.  BB played mostly defensive and that was his downfall since those got destroyed quickly or were mostly ignored 

Game# 2: Tempest, YL, AZ , Wraith, and Tachyon also found BB in Silver Gulch.   BB and the environment got some hurt on the heroes early on but nice he flipped BB only lasted that round especially when Explosive Wagon nullified his DR on the flip side. 

Game#3:  SST, RC Wraith, Bunker, and Ra fought BB in Silver Gulch as well.  This was a slow start for all heroes involved and was one turn away from having the moon crash into the Earth.   They managed and after his flip was taken out by an Inventory Barrage and the Omnicannon.  In fact that was the only damage all game Bunker did as he drew lots of modes, decommissioned hardware, and maintenance units. 

Game # 4: Finished off BB in Silver Gulch with GI Bunker, Legacy, Tempest, and Ra in Silver Gulch.  This went rather quick. Ra was getting three hits a turn with Flame Barrier out and BB getting Backlass Field out early.  Legacy finished BB off with his alway motivational charge.  

Game # 5: AZ, Wraith, Tachyon, and Fanatic took on Ambuscade in Silver Gulch.   It got dicey towards the end but everyone managed to survive.  

Game # 6: Legacy, Tempest, Bunker, and Unity vs Ambuscade in Silver Gulch.  Ambuscade was flipped the beginning of the game and the next round so his initial setup of devices was destroyed quickly.  Once on his main side he was taken out quickly.

Game # 7: GI Bunker, Haka, Ra, and Viz vs Ambuscade in Silver Gulch.   Again Ambuscade spent the first two rounds cloaked.   Once his devices were gone GI Bunker made damage on Ambuscade irreducible which allowed Ra and Haka to wail on him.   Ra finished it off by throwing his staff in Ambuscade's face. 

Game # 8:  YL, SSZt, RC Wraith and AZ demolished Ambuscade in Silver Gulch.  YL got Inspiring Presence out first turn,SST got AZ setup quickly, and Wraith was setup well what two Impromptu Inventions.  He listed one round more only because he cloaked one round.  

Game # 9: Freedom Five vs Voss in Silver Gulch.  Legacy played his Inspiring Presence first round and negated any reduced damage done by heroes.  AZ and Wraith were the primary damage dealers as Bunker only had a Gattling Gun for offense for a whole and Tachyon never got HUD Googles or Pushing the Limits until the last round.   Voss never got a Forced Deployement out until the last round and he played two of them.  Bunker got the finishing blow with his Gattling Gun

Game # 10:  Haka, Tempest, Fanatic, Ra, and Unity vs Voss in Silver Gulch.   This one got pretty rough especially after the second explosive wagon came out.   Unity got taken out fairly early but her extra card plays allowed the team to survive long enough for Haka to use Haka of Battle with Savage Mana to deal the final blow.   This match saw a bit of everything from Voss.  Both ships appeared, two early forced deployments, and both Field Lieutetants.   

Gmae # 11: Legacy, SST, RC Wraith, Viz, and AZ vs Voss in Silver Gulch.  This had to be done twice.  The first draw had two GeneBound Guards out and Field Liuetenant Tamar in Voss's opening turn which ended badly as the heroes couldn't even scratch the villains at DR 4 essentially.  The second try went much like I had expected with Legacy pumping damage, Viz/Wraith manipulating what was played, and AZ burning himself to damage Voss.   All heroes had over 20 health at the end.  

Game # 12: YL, Fanatic, Tachyon, Ra, and Bunker vs Cosmic Omnitron in Silver Gulch.  First try was a total beat down from Omnitron as he got two rounds with his components out and once those were finally gone he played terraforming to get Flecettes and Tech Singularity.  Second attempt went a lot better as I got him flipped after the first hero round and with the exception of one round prevented his damage between Legacy and Tachyon.  

Game # 13: Tempest, Ra, RC Wraith, Viz, Unity vs Omnitron in Silver Gulch.  Took a while to get a groove but Omnitron didn't take advantage before he met his doom.  I think this was one of the first games I've ever thrown The Staff of Ra since I ended up with three of them and it helped to get through DR to get rid of components.  

Game # 14: Legacy, Tachyon, Viz, and RC Wraith vs Dawn in Silver Gulch.  Most the damage done to the heroes occurred in the opening round with Citizens Winter, Assault, Hammer out.  Citizen Sweat came out initially but never destroyed anything.  RC Wraith prevented Dawn from playing another Citizen from that point though that allowed Dawn to heal for twenty points.   Didn't matter much with Tachoin rolling with Viz giving her extra cards.  Three rounds of Lightspeed Barrages for 15+ damage made quick work of Dawn with RC Wraith chipping in damage with Throat Jabs and Micro Targeting Computer powered Throwing Knives. 

Game # 15:  Legacy, Tachyon, RC Wraith, GI Bunker, and Ra vs Bomber Blade in Silver Gulch.  Not much to say on this as Blade got steamrolled.  Equipment/Ongoings were played that were expendable and once he flipped the damage was brought on even more with Inspiring Presence in play.  

game # 16: Wraith,Haka, Tempest, Bunker,and Unity vs Bomber Blade in Silver Gulch.  A bit of a slow start from all heroes but the environment with the Sheriff and Sustain the Portal helped to get him flipped quicker.   After that Bomber Blade wasn't much of a threat and Unity's bots cleaned up Blade. 

Game # 17: Legacy, SST, Wraith, Haka, and GI Bunker vs Cosmic Omintron in Silver Gulch.  Everytime I seemed to think things were under control stuff got blown up and he proceeded to damage the team heavily.   The last two rounds only SST was only character up and managed to finish off Cosmic Omnitron between card plays, card draws,and power uses from the rest of the team.  Cosmic Omnitron was finished off with a Sucker Punch.  

Game # 18: YL, SST, Wtaith, Viz, and Unity vs Dawn in Silver Gulch.  Much like my other game against Dawn most of the damage came from Dawn's opening turn as she started with Citizenz Assault, Winter, and Hammer.  After that her damage and card play were kelt under control.   Wraith had the awesome opening hand containing three Impromptu Inventions.   Unity was able to get rolling the second round after playing Flash Forge the opening turn and rolling out bots after that.   The hand ended with the Sheriff bringing Dawn to 2 HP and Dawn sacrificing herself to Sustain the Portal. 

Game # 19: YL, Tempest, Fanatic, SST, and Unity vs Cosmic Omnitron in Ruins of Atlantis.  As always this was a close one since Cosmiton has some big damage especially on advanced.   The Ruins mostly played Krakens but they were destroyed within a turn.   Unity's bots mostly were one shots of damage throughout.  SST dealt the final blow.  

Game # 20: Legacy, Wraith, Viz, and AZ vs Cosmic Omnitron in Ruins of Atlantis.  This one got pulled out due to the AZ engine rolling and Viz helping with Twist the Ether.   I had to Wraith get Incapped but with the card play from that round I guaranteed that he feel that round.

Game # 21: Legacy, Tachyon, Haka, Viz, and Bunker vs Cosmic Omnitron in Ruins if Atlantis.  Damage was able to be reduced or prevented most of the time but Cosmitron made this rough as normal.  Thankfully Tachyon had built up for massive Lightspeed Barrages as damage prevention had run out and the Kraken were starting to look hungrily at the heroes.  Only Bunker managed to stay in double digit HP. 

Game # 22: GI Bunker, YL, Haka, Wraith, and Unity vs Ambuscade in Ruins of Atlantis.   Contributions were good from the entire team.   I was a bit worried with the Ruins playing Pillars the first round but nothing too disastrous came out.  Once he wasn't cloaked I burned him down quickly using the Panzer Buster power.  

Game # 23: YL, Tempest, Wraith, Viz, and AZ vs Dawn in Ruins of Atlantis.  The environment was more of a threat in this game as Dawn mostly got to play the same Channel the Ecslipse for multiple rounds thanks to Into the Stratusphere and Suggestions.   With multiple Phosperent Chambers being played hand size was a it of an issue for all but Wraith.   AZ dealt the final blow with his Cold Snap. 

Game # 24: Legacy, Tempest, Tachyon, Viz, and Bunker vs Dawn in Ruins of Atlantis.  Not as much deck control this time but I accomplished preventing Dane from flipping with a Brain Burn.  Dawn and the environment made this a closer affair then my last game but there was enough control done that she couldn't pull out a win. 

JF
jffdougan
2015-02-12 21:38 UTC
#12

Ambuscade taken down in Insula by Ra, Haka, Tempest, AZ, and Fanatic. Dicey due to some bad draws on hero parts, Sonic Mines, and Velociraptor Packs, but it was pulled through - but not without Fanatic being Resurrected.

HK
Humble-Knight
2015-02-12 22:15 UTC
#13

Beat Ambuscade with Legacy, Bunker, Tachyon, Unity and Wraith. Started with the cloaking device in play and 2 sonic mines. Neither caused much issue with +3 damage from Legacy and an Obsidian Field.

Voss next 

SI
Silverleaf
2015-02-12 22:42 UTC
#14

How did you get it to open in the app? It just opens in Chrome for me, uneditable.

HK
Humble-Knight
2015-02-12 22:44 UTC
#15

SO I beat Voss in Insula Primalis with Young Legacy, Ra, AZ, Tempest and Visionary. The fight was easy if long. I used Imbued Fire to baby sit a firesworn while buffing my damage, to prevent him from flipping. It took a long time even though Voss barely could do anything between Subzero Atmosphere, Visionary and Into the Stratosphere.  

HK
Humble-Knight
2015-02-12 23:04 UTC
#16

Legacy, Ra, Fanatic, Tempest and Wraith fought Blade in Insula Primalis. He had 11 cards in his trash at the end of his first turn. I was able to flip him in the power phase of the last hero before the moon fell. He then put out backlash field and used it to tear us apart. The turn before I would have killed us, when all my people were under 15 hp, devious dispuption came out and forced me to destroy all of my stuff. I beat him on the last hero turn, and of course his backlash field bug went off to punctuate my win. Closest game so far

P2
Powerhound_2000
2015-02-12 23:33 UTC
#17

Since I opened the spreadsheet initially on my iPad while signed into my google account, it is listed in the Sheets app and I use that to update it. 

SI
Silverleaf
2015-02-12 23:42 UTC
#18

Perfect, thank you!

JA
jajd2c
2015-02-13 07:11 UTC
#19

Freedom Five versus Mad Bomber Blade in Insula Primalis

 

The Five dealt with his bombs relatively quickly, though all of them but Absolute Zero were feeling the heat. After Blade switched to his death ray, it was a fairly easy fight, with Legacy providing his usual leadership, Wraith & Tachyon giving support (Stun Bolt and Hypersonic Assault for the win), Bunker providing some steady damage, and Zero rocking the Thermal Shockwave for the win.

JA
jajd2c
2015-02-13 07:39 UTC
#20

Young Legacy, Rook City Wraith, Super Scientific Tachyon, Unity, and G.I. Bunker vs. Mad Bomber Blade in Insula Primalis

After a very quick game, I realized I hadn't set Blade to Advanced, so I replayed the game....and steamrolled him again. Most turns, Blade was unable to deal damage due to Heroic Interruption, Throat Jab, or Hypersonic Assault - or just had his damage reduced enough by Stun Bolts so that Stealth Bot could easily tank all of it. All of my heroes except Young Legacy were at 21 or 22 life, and she was at 17.

JA
jajd2c
2015-02-13 07:55 UTC
#21

Visionary, Fanatic, Haka, Tempest, and Ra vs. Mad Bomber Blade in Insula Primalis

Blade's starting side went very quickly, with Tempest's Lightning Slash and Ra's Fire Blast both coming out by turn 2. After he flipped, however, our heroes started taking a lot more damage, and things were looking very grim as the Visionary fell to Hasten Doom.  However, the ever-resourceful Ra led our heroes to the "shelter" of a Volcanic Eruption and shielded them with the Flesh of the Sun God. The Mad Baron, on the other hand, had no such protection, and was incinerated.

 

All of my surviving heroes were in the single-digit hit point range, with my team of 5 having a grand total of 23 hp left.... Too close for comfort.

JA
jajd2c
2015-02-13 13:46 UTC
#22

The Freedom Five vs. Mad Bomber Blade in Megalopolis

This one was really tense, and felt like we were closer to losing than we actually were. Legacy was heavily wounded, but still active and leading his team to victory. Again, Heroic Interruption, Take Down, Stun Bolt, and Hypersonic Assault let us last longer than we should have against the Mad Bomber, and Wraith & Bunker's kept the damage going against him, giving Tachyon a chance to finish him off with a Lightspeed Barrage.

JA
jajd2c
2015-02-13 14:00 UTC
#23

Young Legacy, Rook City Wraith, Super Scientific Tachyon, Unity, and G.I. Bunker vs. Mad Bomber Blade in Megalopolis.

This one was still a bit tense, but less in doubt than the previous battle. Our heroes just had Blade outwitted and outclassed. Everyone kept up fairly consistent damage, thanks to G.I. Bunker pointing out the weak points in Blade's force field.

JA
jajd2c
2015-02-13 14:27 UTC
#24

Visionary, Haka, Tempest, Fanatic, and Ra vs. Mad Bomber Blade in Megalopolis

This one hurt. A lot.

His bombs hurt us a lot, but we soldiered through it, flipping him, but then he started picking us off. Tempest was first to fall, followed by Visionary. Things were looking up, with Fanatic having prepared a Wrathful Retribution which would surely finish the Mad Baron, but he decided to Hasten Doom...3 times in a row, incapacitating both Fanatic and Haka, and leaving Ra teetering on the brink. The Sun God staggered, but did not fall, and Blade was on the recieving end of a Flame Spike, Blazing Tornado, Drawn to the Flame combo which finished him.

Ending health: Visionary 0, Haka 0, Tempest 0, Fanatic 0, and Ra 1.

Way too close for comfort.

JA
jajd2c
2015-02-13 17:59 UTC
#25

Freedom Five vs. Citizen in Insula Primalis

Ouch. I knew this was going to be painful going in, but I always love a challenge.

My first attempt didn't go very well. I miscalculated how much damage I was doing and put a 5th citizen into the trash, so Dawn flipped, and I couldn't keep enough citizens in play to make her flip back. I lost Wraith, Tachyon, and Legacy in short order, but Absolute Zero & Bunker were hanging on thanks to their equipment (FA, NPCU, IT, Heavy Plating, & Maintenance Unit), then a Devastating Aurora popped up. Our brave heroes were wiped out the next turn.

My second attempt fared much better. My citizen control was much cleaner this game, and Dawn never flipped. I though I made a serious mistake later on, when a Hypersonic Assault killed Citizen Dare (I had forgotten that both Inspiring Presence and an Obsidian Field were in play). Luckily, I had miscounted citizens, and there were only 3 others in the trash... *sigh of relief*

I then focused all my firepower on Dawn, with Summer & Winter contributing by shooting Zero. Wraith stayed on Infrared Eyepiece duty to keep nastier citizens & auroras away. Legacy was on Motivational Charge duty, forgoing Galvanize to try to keep everyone up - and to not kill off citizens.

Final HP tally: Legacy 1, Wraith 1, Tachyon 7, Absolute Zero 6, Bunker 7

RA
Rabk
2015-02-13 19:48 UTC
#26

Stuck out on a jobsite last night and this morning, so I got a whole mess of plays in. Too many games for full session reports, but there was this highlight:

![](upload://ceCqGjCgtYWCx1XRXOT7VKRArId.jpeg)

...with 14 Bursts in the trash and two Obsidian Fields in play. She then Experimented into a Sucker Punch for the win.

 

JA
jajd2c
2015-02-13 20:55 UTC
#27

Rook City Wraith, Fanatic, and Ra vs. Citizen Dawn in Insula Primalis.

Tough matchup. My first two attempts were close losses.

My third attempt started less auspiciously. A quick Devastating Aurora undid all the buildup I'd done in the first couple turns, and the game continued to become more grim for our heroes. I was at single-digit hp on all heroes, and Dawn had 52 life, with Citizens Autumn, Anvil, and Blood in play. The Enraged T-Rex had been making my life difficult for some time, but I had decided to focus fire on Dawn in hopes to catch up in the damage race. It wasn't working....

On my last turn, with Imbue Fire and 2 Obsidian Fields in play, Wraith used Throwing Knives to kill Anvil, then damage the T-Rex and Dawn (48). She followed that up with Razor Ordnance to Dawn's face (42). Fanatic, at 2 hp, used Wrathful Retribution on Dawn (11), followed by Exorcism (3). Ra used Drawn to the Flame to finish Dawn. Too close.

Final hp totals: Wraith 5, Fanatic 2, Ra 4.

JF
jffdougan
2015-02-13 22:04 UTC
#28

I've gotten in several plays in the last couple days, but haven't had a chance to write session reports for all of them (too much other stuff going on). However, I took down Advanced Dawn in her home base on the second go-around.

Edit to add: Without her flipping!

JA
jajd2c
2015-02-15 07:42 UTC
#29

Young Legacy, Wraith, Bunker, Absolute Zero, and Haka vs. Omintron in Silver Gulch, 1883

This wasn't really an exciting game, since it just involved getting out my combos & using them to win through simple attrition. Omnitron did pull one Sedative Flechettes, which slowed me down a bit, but it was just a hiccup overall.

Final HP totals: Young Legacy 6, Wraith 20, Bunker 26, Absolute Zero 21, Haka 27

P2
Powerhound_2000
2015-02-15 14:31 UTC
#30

All battles in Silver Gulch, 1883 are complete. 

JA
jajd2c
2015-02-15 23:46 UTC
#31

Game 1: Legacy, Wraith, G.I. Bunker, Tachyon, and Absolute Zero vs. Mad Bomber Blade in Ruins of Atlantis

This one felt tougher than it probably was. Blade came out swinging, and took down Wraith and Tachyon before we could finish him. The finishing turn involved Legacy Galvanizing the heroes, Wraith & Tachyon making Zero play Cold Snap & Focused Apertures, G.I. Bunker firing a 12-point Omni-Cannon, Zero hitting Blade with 2 Impales, a Cold Snap, and a quick shot of Thermodynamics passed through the Isothermic Transducer. After all that, Blade still stood strong, but was then ambushed by a Kraken to end the battle.

 

Game 2: Rook City Wraith, Super Scientific Tachyon, Tempest, Unity, and Ra vs. Mad Bomber Blade in Ruins of Atlantis

This game went much more smoothly than the previous one, even though Blade brought out his Backlash Field in his first action. A well-timed Bee Bot ended the threat of the Field fairly quickly, though. The heroes put out a ton of consistent damage, with Tempest and Ra vying for the title of most damage dealt. However, neither one of them got the finishing blow. Turns out Blade staggered into a less stable part of the Ruins, and was buried in a Hallway Collapse....

 

 

JA
jajd2c
2015-02-16 00:38 UTC
#32

Freedom Five vs. Mad Bomber Blade in Wagner Mars Base

I was soundly defeated the first couple times through. I wasn't drawing anything which could do damage, or Blade had 2 Living Force Fields up, or Backlash Fields forever.... Anyway, I lost several times in significant ways.

My last attempt however, I was able to avoid all of that, and get some timely Hypersonic Assaults, Throat Jabs, Heroic Interruptions, or Meteor Swarms, so I avoided a lot of the damage Blade was throwing around. So, when he finally hit my heroes with a 19-point fire blast, they all survived. The Five were able to do enough damage to flip him that turn, and Zero followed up with a 20-point Coolant Blast, bringing the Baron to half health immediately. The rest of the fight was just controlling his damage until Tachyon could get a Lightspeed Barrage to connect.

JA
jajd2c
2015-02-16 03:09 UTC
#33

Haka, Ra, Tempest, Unity, and Visionary vs. Mad Bomber Blade in Wagner Mars Base

This one started off rough, but the heroes were able to prevail - mostly on the strength of Tempest, Haka, and Ra. Those three kept a fairly constant stream of damage going, with Tempest occasionally providing ongoing removal. Visionary mostly fed cards to Unity, and Unity dropped Bots who mostly lasted 0-3 turns. Nothing stands out for highlights from this match. It was a basic dps race, which the heroes managed to win.

JA
jajd2c
2015-02-17 08:00 UTC
#34

Legacy, Wraith, Tachyon, Tempest, and Ra vs. Omnitron in Insula Primalis

This may have been the easiest fight I've ever had against advanced Omnitron. Legacy started with Inspiring Presence, Wraith with Throwing Knives and Micro Targeting Computer, Tachyon with Hypersonic Assault, and Ra with...well, Ra. Omnitron drew an EPE first turn, and it didn't even do a single point of damage. By the time Omnitron pulled a Sedative Flechettes, he was already below 35 hp. The final turn, Omnitron fell to Wraith's Throwing Knives, leaving behind a single EPE for the heroes. Tachyon had Pushing the Limits in play, 2 LSBs, and 7 bursts in her trash - with Galvanize and an Obsidian Field in play.

Final HP totals: Legacy 12, Wraith 12, Tachyon 6 (after taking 4 from Pushing the Limits on her last turn), Tempest 13, and Ra 14

PY
Pydro
2015-02-17 17:01 UTC
#35

Come on, everyone! It has almost been 120 hours!

JF
jffdougan
2015-02-17 19:33 UTC
#36

I've been getting in games, just often without time to do a session report thereafter.

JA
jajd2c
2015-02-17 19:39 UTC
#37

Legacy, Wraith, Tachyon, Tempest, and Ra vs. Cosmic Omnitron in Insula Primalis

 

This one felt like I was just hanging on by the skin of my teeth the whole game. A promising setup got more or less erased by Sedative Flechettes, and Omnitron wasn't shy about heaping damage on the heroes - though he wasn't fond of taking damage, so he played 2 Adaptive Plating Subroutines. Luckily, my team had a good mix of damage types, and we were able to wear him down slowly.

Final HP totals: Legacy 4, Wraith 6, Tachyon 8, Tempest 6, Ra 6

RA
Rabk
2015-02-17 19:39 UTC
#38

Ditto.

JF
jffdougan
2015-02-17 20:12 UTC
#39

Finished the Voss in Atlantis matches, on my second try. Unity went down after Voss pulled two Psi-Weavers & a Bionaut in the initial draw, with a Forced Deployment as his first play. The Stalwart came in shortly thereafter, with AZ not able to do a whole lot because he'd discarded a mostly useless opening hand to kill Toxic Seaweed.

A Punish the Weak/Rampage from Haka got things more or less under control after we had the flagship down, helped by a Legacy Ring/Motivational Charge combo.

Have I mentioned here before that Voss is my favorite of the base set villains? 'Cuz he is.

P2
Powerhound_2000
2015-02-19 01:50 UTC
#40

Haven't posted a few games against Omnitron.    I finished him off in Ruins of Atlantis and Megaoplis.   I'll try to get one more game in tonight.  

P2
Powerhound_2000
2015-02-20 16:35 UTC
#41

Played against Voss on Wagner Mars Base with Legacy, RC Wraith, Ra, Viz,and AZ.   I lost the first attempt when I was unable to overcome multiple early Forced Deployments and Gene Bound Guards.    The second game went much smoother.   Voss lasted about four rounds as his forces were quickly pummeled each round and then he was. 

P2
Powerhound_2000
2015-02-21 02:24 UTC
#42

Legacy, Tempest, SST, Viz, and AZ fought Voss on the Wagner Mars base.    All Voss found was a stockpile of weapons from the Base but it was not enough to prevail.   Voss was taken down on the fourth round with AZs turn.  This completes Voss for Wagner Mars base

P2
Powerhound_2000
2015-02-23 01:40 UTC
#43

Finished off last matches against Citizen Dawn at Wagner Mars Base at 8:37PM EST on 2/22

JA
jajd2c
2015-02-23 02:33 UTC
#44

Well played, all!