And the Randomizer sez:
Bomber Blade (adv) in a Mobile Defense Platform!
Heroes:
Argent Adept (Rabk)
GI Bunker (BlueHairedMeerkat)
The Naturalist (dpt)
Wraith (cmschex)
Nightmist (Platinumwarlock)
====
Looks like a fun mix.
And the Randomizer sez:
Bomber Blade (adv) in a Mobile Defense Platform!
Heroes:
Argent Adept (Rabk)
GI Bunker (BlueHairedMeerkat)
The Naturalist (dpt)
Wraith (cmschex)
Nightmist (Platinumwarlock)
====
Looks like a fun mix.
Advanced Bomber Blade, that might be tough.
I'll take The Naturalist.
Would like to but I'm out of town for a while and only have an Expat deck
I'll take some Nightmist, if that's okay!
Opening Hand: Tome of Elder Magic (3); Mistbound (4); Mistbound (1); Mist Form (3)
(This is going to be a rough match for Blade, with two Mistbounds sitting in my opening flop...)
I never get to play Wraith anymore so I'll take her
I'll grab GI Bunker, if I may.
I'll give AA a shot.
Fair warning: I've never played by forum before, so you may need to guide me here or there if I goof something up.
Just make sure you have the special PBF dice and you'll be fine.
The first step is admitting you have a problem.
Hello, my name is Rabk, and I'm a musician.
Is there a preferred game-tracking spreadsheet/card randomizer, or do you usually just play using physical deck(s) like in a live game?
I can't speak for others, but I just use the physical deck
I've done both, either using a physical deck (arranging the facing to keep track of hand vs discard, etc), or keeping a text file that I randomize.
Naturalist's initial hand: Crafty Assault, Cornered Beast, Indomitable Force (x2). I'll probably start by tanking with Rhinocerous/Indomitable Force.
Adept's opening hand: Arcanae Cadence, Inventive Preparation(x2), Vernal Sonata
Almost certainly going to start with a Cadence, especially if Nightmist's playing Mistbound and won't be helped by showing her the top of her deck with Inventive Prep.
BARON BLADE - Don't Stand So Close to Me! - ROUND 1
Baron Blade (30) [Mad Bomber]
Start of Turn:
- Baron Blade fires squibs at everyone doing 0 fire damage (while laughing maniacally)
Play:
Flesh-Repair Nanites - no effect
End of Turn:
Slash and Burn, Living Force Field, and Backlash Field moved under Baron Blade's card
Cards Under Baron Blade: 3
========================
Effects:
- Whenever a villain target enters play, put it under Baron Blade's card and play the top card of the villain deck (Baron Blade)
- Cards under Baron Blade's card are indestructible and are not considered in play.
- When Baron Blade would be destroyed, flip Baron Blade's card instead.
(Start of Turn)
- Baron Blade deals each non-villain target X fire damage where X = the number of cards under Baron Blade's card (Baron Blade)
(End of Turn)
- Move the top 3 cards of the villain deck to under Baron Blade's card (adv Baron Blade)
==========
Baron Blade (30) [Mad Bomber]
Trash:
Flesh Repair Nanites
Under:
Slash and Burn, Living Force Field, and Backlash Field
==========
Argent Adept - 25
GI Bunker - 27
Naturalist - 29
Wraith - 26
Nightmist - 27
===========
(no environment cards in play)
Comment: Wow. That was sort of weak.
The Argent Adept is up.
The Argent Adept
HP: 25
Hand: Arcane Cadence, Inventive Preparation, Inventive Preparation, Vernal Sonata
In play:
=============================
Start:
Play: Arcane Cadence:
Power: Vocalize on Inspiring Supertonic: One hero may use a power now. Nightmist would probably make the best use of it if she picked up a few cards for discard fuel.
Draw: Instrumental Conjuration
End of turn:
=============================
HP: 25
Hand: Inventive Preparation, Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration
In play: Inspiring Supertonic
Trash: Arcane Cadence, Drake's Pipes
Additional effects: One hero may use a power during my power phase; NIghtmist has first rights of refusal.
If Nightmist doesn't want it, I could do some damage by shifting into Crocodile form before my turn.
I'm okay with some The Naturalist taking the power. I should be fine, discard-wise.
OK, then I'll search my deck for The Deadly Crocodile and put it into play, unless someone else has a better move. I'll be able to do 6 damage on my turn.
Just be careful with those teeth around my instruments; they're kinda rare.
GI Bunker
HP: 27
Hand: Auxiliary Power Source, Maintenance Unit, External Combustion, Decommissioned Hardware
In play:
=============================
Start:
Play: Auxiliary Power Source
Power: Auxiliary Power Source; draw Flak Cannon, Heavy Plating, Gatling Gun.
Draw: Omni-Cannon
End of turn:
=============================
HP: 27
Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Flak Cannon, Heavy Plating, Gatling Gun, Omni-Cannon
In play:
Trash: Auxiliary Power Source
Additional effects:
I think your Power Source must have had a short in the wiring, Bunker - it looks like it accidentally shocked you for a couple points of lightning damage.
Shouldn’t you still have 27hp at end of turn?
The Naturalist
HP: 29
Hand: Cornered Beast, Crafty Assault, Indomitable Force (x2)
In play: The Deadly Crocodile
[hr]
Play a card: Crafty Assault. Deal 3 melee damage to Baron Blade (27).
Use a power: The Crafty Crocodile. Deal 3 melee damage to Baron Blade (24).
Draw a card: Threatening Stomp.
[hr]
HP: 29
Hand: Cornered Beast, Indomitable Force (x2), Threatening Stomp
In play: The Deadly Crocodile
Trash: Crafty Assault
Additional effects: Damage dealt +1.
Wraith
HP: 26
Hand: Stun Bolt, Impromptu Invention, Grappling Hook, Infared Eyepeice
In play: n/a
Trash:
Start of Turn:
Play a card: Impromptu Invetion. Draw Impromptu Invention, search deck for Utility Belt and put into play. Play Impromptu Invention. Draw Razor Ordinance. Search deck for Stun Bolt and put into play. Play Stun Bolt
Use a power: Stun Bolt twice to Baron Blade (22)
Draw a card: Mga Computer
End of Turn:
HP: 26
Hand: Grappling Hook, Infared Eyepiece, Razor Ordinance, Mega Computer
In play: Stun Bolt x2, Utility Belt
Trash: Impromptu Invention x2
Additional effects: Reduce damage dealt by Blad by 2 until the start of my next turn
Nightmist
HP: 27
Hand: Tome of Elder Magic [3]; Mistbound [4]; Mistbound [1]; Mist Form [3]
In play: n/a
Trash:
------------------------------------------------
Start of Turn:
Play a card: Mistbound [1]-- I discard Tome of Elder Magic and Mist Form. Mad Bomber Blade cannot play cards until the start of Nightmist's next turn.
Use a power: Investigation-- I take 2 infernal damage [25] and draw Amulet of the Elder Gods [3] and Elder Ring [1]
Draw a card: Master of Magic [3]
End of Turn:
-------------------------------------------------
HP: 25
Hand: Mistbound [4]; Amulet of the Elder Gods [3]; Elder Ring [1]; Master of Magic [3]
In play: n/a
Trash: Tome of Elder Magic [3]; Mist Form [3]; Mistbound [1]
Additional effects: Mad Bomber Blade cannot play cards until the start of Nightmist's next turn!
ENVIRONMENT - Mobile Defense Platform
Start: (none)
Play: Battalion Mechanic (2)
End:
Each structure card regains 1 HP (no effect)
===
Effects:
At the end of the environment turn, each structure regains 1 HP (Battalion Mech)
BARON BLADE - Driven to (Crocodile) Tears - ROUND 2
Baron Blade (22) [Mad Bomber]
Start of Turn:
- Baron Blade erratically tosses firey explosives at everyone doing 1 fire damage
Argent Adept [24], GI Bunker [26], Naturalist [28], Wraith [25], Nightmist [24], Batt Mech [1]
Play:
(Blocked by Fog Bank courtesy of Nightmist)
End of Turn:
Elemental Redistributor, Hasten Doom, and Backlash Field moved under Baron Blade's card
Cards Under Baron Blade: 6
========================
Effects:
- Whenever a villain target enters play, put it under Baron Blade's card and play the top card of the villain deck (Baron Blade)
- Cards under Baron Blade's card are indestructible and are not considered in play.
- When Baron Blade would be destroyed, flip Baron Blade's card instead.
(Start of Turn)
- Baron Blade deals each non-villain target X fire damage where X = the number of cards under Baron Blade's card (Baron Blade)
(End of Turn)
- Move the top 3 cards of the villain deck to under Baron Blade's card (adv Baron Blade)
==========
Baron Blade (22) [Mad Bomber]
Trash:
Flesh Repair Nanites
Under:
Slash and Burn, Living Force Field, Elemental Redistributor, Hasten Doom, Backlash Field (x2)
==========
Argent Adept - 24
GI Bunker - 26
Naturalist - 28
Wraith - 25
Nightmist - 24
===========
Battalion Mechanic - 1
Can we flip him this turn? I can contribute 8 damage.
I can do 4
It's looking like Bunker could toss in another 3 from Flak Cannon, and we could get another 3-4 from Argent Adept if he lets someone use a Power.
Herein lies the rub: If I throw down Amulet of the Elder Gods, we could potentially flip Blade this round, as he could target me first and I could redirect the damage to Blade. However, that means he doesn't get Mistbound this round.
Thoughts?
We could use an Infrared Eyepiece, perhaps. Would he keep dealing the damage after he flips?
On his reverse he deals X at start of turn, where X= the number of cards in his trash. He shuffles his trash when he flips, so if we roll him now his only damage this round will be from his card play. Do note that he'll wipe six of our ongoings and equipment as soon as he flips, however, so don't put out anything you can't part with this round.
Mr. Drake can give someone a power use, but I don't have much else to offer in terms of damage.
The Argent Adept
HP: 24
Hand: Inventive Preparation, Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration
In play: Inspiring Supertonic
Trash: Arcane Cadence, Drake's Pipes
=============================
Start:
Play: Inventive Preparation (destruction fodder)
Power: Vocalize on Inspiring Supertonic: One hero may use a power now.
Draw: Alacritous Subdominant
End of turn:
=============================
HP: 24
Hand: Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration, Alacritous Subdominant
In play: Inspiring Supertonic, Inventive Preparation
Trash: Arcane Cadence, Drake's Pipes
Additional effects: One hero may use a power during my power phase.
[If you're confused right now, yes, I did heavily edit this heavily after posting it. It's a bad habit of mine. -_- ]
I can do 3 damage with the power use, which might be the best we can do. Not sure destruction fodder is worth it; are we going to lose everything anyway?
It depends on what else gets laid down; we now have six on the table so anything beyond this means one more saved. I was mainly offering it up to help keep Wraith rolling beyond the flip.
[Again, edited after I realized I had swapped the timing of BB's start & end of turn effects.]
I think we're good:
OK, if no one else has a better plan, The Naturalist will use The Deadly Crocodile to bite Baron Blade for 2+1 melee damage (19).
GI Bunker
HP: 26
Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Flak Cannon, Heavy Plating, Gatling Gun, Omni-Cannon
In play:
Trash: Auxiliary Power Source
=============================
Start:
Play: Flak Cannon
Power: Flak Cannon; 3 projectile damage to Baron Blade [16].
Draw: Upgrade Mode
End of turn:
=============================
HP: 26
Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Upgrade Mode, Heavy Plating, Gatling Gun, Omni-Cannon
In play: Flak Cannon
Trash: Auxiliary Power Source
Additional effects:
The Naturalist
HP: 28
Hand: Cornered Beast, Indomitable Force (x2), Threatening Stomp
In play: The Deadly Crocodile
[hr]
Play a card: Threatening Stomp. Deal 4+1 melee damage to Baron Blade (11).
Use a power: The Deadly Crocodile. Deal 2+1 melee damage to Baron Blade (8).
Draw a card: Feral Fury.
[hr]
HP: 28
Hand: Cornered Beast, Indomitable Force (x2), Feral Fury
In play: The Deadly Crocodile
Trash: Crafty Assault, Threatening Stomp
Additional effects: Damage dealt +1.
Wraith
HP: 25
Hand: Grappling Hook, Infared Eyepiece, Razor Ordinance, Mega Computer
In play: Stun Bolt x2, Utility Belt
Trash: Impromptu Invention x2
------------------------------------------------------------------------------------------------------------------------
Start of Turn:
Play a card: Razor Ordinance
Use a power: Stun Bolt and Razor Ordinance to Blade's face (4)
Draw a card: Infared Eyepiece
End of Turn:
HP: 25
Hand: Grappling Hook, Infared Eyepiecex2 Mega Computer
In play: Stun Bolt x2, Utility Belt, Razor Ordinance
Trash: Impromptu Invention x2
Additional effects: Reduce damage dealt by Blad by 1 until the start of my next turn
Okay, standing orders are, on the Villain Turn, Blade targets me first and I redirect to hit him, flipping him. I'd prefer to keep my Amulet in play, if at all possible, but if not, it's no big deal.
Nightmist
HP: 24
Hand: Mistbound [4]; Amulet of the Elder Gods [3]; Elder Ring [1]; Master of Magic [3]
In play: n/a
Trash: Mistbound [1]; Tome of Elder Magic [3]; Mist Form [3]
------------------------------------------------
Start of Turn:
Play a card: Amulet of the Elder Gods [3].
Use a power: Investigation-- I take 2 infernal damage [25] and draw Call Forth [1] and Elder Ring [2]
Draw a card: Astral Premonition [4]
End of Turn:
-------------------------------------------------
HP: 22
Hand: Mistbound [4]; [3]; Elder Ring (x2) [1, 2]; Master of Magic [3]; Call Forth [1]; Astral Premonition [4]
In play: Amulet of the Elder Gods [3]
Trash: Tome of Elder Magic [3]; Mist Form [3]; Mistbound [1]
Additional effects: The first time Nightmist is dealt damage each turn, Nightmist may discard 2 cards to redirect that damage to a target of her choice.
ENVIRONMENT - Mobile Defense Platform
In Play: Battalion Mechanic (1)
Start: (none)
Play: Battalion Gunner (3)
End:
Each structure card regains 1 HP (no effect)
Battalion Gunner deals each hero 1 energy damage.
Argent Adept [23], GI Bunker [25], Naturalist [27], Wraith [24], Nightmist [21]
===
Effects:
At the end of the environment turn, each structure regains 1 HP (Battalion Mech)
At the end of the environment turn, Battalion Gunner deals each hero 1 energy damage. (Battalion Gunner)
Assuming Amulet will be used to deflect initial fire attack on heroes in order to flip Baron Blade. However, do the heroes wish the environment targets to be incinerated first?
BARON BLADE - When the World Is Running Down, You Make the Best Death Ray of What's Still Around - ROUND 3
Baron Blade (4) [Mad Bomber]
Start of Turn:
- Baron Blade starts triggering fire bombs that cause 5 fire damage;
Battalion Mechanic [x]
Battalion Gunner [x]
Baron Blade goes googly eyes when Nightmist deflects a bomb back at him [x].
Baron Blade flips… to Maniacal Death Ray Wielder.
- 6 Hero Ongoing/Equipment cards are destroyed.
- Cards under Baron Blade and villain trash are shuffled into the villain deck.
Baron Blade watches the display on the Death Ray saying "Charging…" while glaring at the Naturalist for 0 damage
Play: Living Force Field
End of Turn:
Elemental Redistributor is played and immediately destroyed
Cards Under Baron Blade: 6
Cards in Baron Blade's Trash: 1
========================
Effects:
- Whenever a villain target enters play, put it under Baron Blade's card and play the top card of the villain deck (Baron Blade)
- Cards under Baron Blade's card are indestructible and are not considered in play.
- When Baron Blade would be destroyed, flip Baron Blade's card instead. (Mad Bomber side)
- Whenever a villain target enters play, destroy it. (Maniacal Death Ray Wielder)
- Reduce damage to Baron Blade by 1 (Living Force Field)
(Start of Turn)
- Baron Blade deals each non-villain target X fire damage where X = the number of cards under Baron Blade's card (Baron Blade)
- Baron Blade deals the hero target with the highest HP X energy damage, where X = the number of cards in the villain trash (Baron Blade)
(End of Turn)
- Move the top 3 cards of the villain deck to under Baron Blade's card (adv Baron Blade)
- Play the top card of the villain deck. (adv Baron Blade)
==========
Baron Blade (40) (DR -1) [Maniacal Death Ray Wielder]
LIving Force Field (ongoing)
Trash: 1
Elemental Redistributor
==========
Argent Adept - 23
GI Bunker - 25
Naturalist - 27
Wraith - 24
Nightmist - 21
===========
Battalion Mechanic - x
Battalion Gunner - x
Hero TO DO List:
1. Destroy 6 ongoing/equipment. That should leave 3 if I counted correctly.
[Inspiring Supertonic, Inventive Preparation, Utility Belt, Stun Bolt, Stun Bolt/Razor Ordnance, Deadly Crocodile]
2. Nightmist discards two cards for activating the Amulet (Elder Ring x2) [completed]
3. Decision on whether zero, one, or both environment targets get bombed before the Baron does. (Both) [completed]
I'd like to keep either a Stun Bolt or Razro Ordinance, if possible. I can take out the Backlash Field on my turn if it doesn't get taken care of earlier
Both of my ongoings can go to the trash.
I move that we kill at least the battalion gunner; I’ve no opinion on the poor little repairman.
It would be nice to keep my Flak Cannon (though if I don't I could use Panzer-Buster to render Living Force Field moot).
As stated earlier, I'd like to keep my amulet.
I'm all for both environment targets dying.
To fuel the discard earlier, Nightmist discards both copies of Elder Ring.
I'll destroy The Deadly Crocodile.
So AA's two ongoings, Crocodile, and three of Wraith's four makes six! :D
They were. The mixed display was due to him flipping mid-turn. The next round's villain information will be much cleaner since it will just be Maniacal Death Ray information.
Blade is currently 1 card in Trash. That's what drives death ray damage to high HP hero at start of villain turn.
Nightmist [22] puts the trashed copy of Mistbound back on top of her deck.
I decline to top-of-deck a card.
GI Bunker
HP: 25
Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Upgrade Mode, Heavy Plating, Gatling Gun, Omni-Cannon
In play: Flak Cannon
Trash: Auxiliary Power Source
=============================
Start:
Play: Omni-Cannon
Power: Flak Cannon; net 2 projectile damage to Baron Blade [38].
Draw: Heavy Plating
End of turn:
=============================
HP: 25
Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Upgrade Mode, Heavy Plating x2, Gatling Gun
In play: Flak Cannon, Omni-Cannon
Trash: Auxiliary Power Source
Additional effects:
The Argent Adept
Dang, all that pretty stuff!Through the power of song I demand that it be saved.
HP: 23
Hand: Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration, Alacritous Subdominant
In play: ---
Trash: Arcane Cadence, Drake's Pipes, Inspiring Supertonic, Inventive Preparation
=============================
Start of Turn:
Play: Alacritous Subdominant
Power: Vocalize on Alacritous Subdominant, playing Vernal Sonata from hand.
Draw: Arcane Cadence
End of Turn:
=============================
HP: 24
Hand: Inventive Preparation, Silver Shadow, Instrumental Conjuration, Arcane Cadence
In play: Alacritous Subdominant
Trash: Drake's Pipes, Inspiring Supertonic, Inventive Preparation, Vernal Sonata
Additional effects: Each hero regains 1 HP, and then may take 1 card from their trash and put it on top of their deck.
There. That feels much better.
Also, Baron Blade shouldn't have any cards underneath him. They should all have been shuffled into his deck when he flipped.
I do not take a card back from the trash.
The Naturalist
HP: 28
Hand: Cornered Beast, Indomitable Force (x2), Feral Fury
In play:
[hr]
Play a card: Cornered Beast
Use a power: Transform. Search my trash for The Deadly Crocodile and put it into play.
Draw a card: The Nimble Gazelle
[hr]
HP: 28
Hand: Indomitable Force (x2), Feral Fury, The Nimble Gazelle
In play: Cornered Beast, The Deadly Crocodile
Trash: Crafty Assault, Threatening Stomp
Additional effects: Damage dealt +1.
Take Impromptu Invention from trash to top of deck
Trash everything except 1 Stun Bolt
Wraith
HP: 24
Hand: Grappling Hook, Infared Eyepiecex2 Mega Computer
In play: Stun Bolt
Trash: Impromptu Invention, Stun Bolt, Utility Belt, Razor Ordinance
------------------------------------------------------------------------------------------------------------------------
Start of Turn:
Play a card: Grappling Hook, destroying Living Force Field and Drawing Impromptu Invention
Use a power: Stun Bolt BB (37)
Draw a card: Inventory Barrage
End of Turn:
---------------------------------------------------------------------------------------------------------------------------
HP: 25
Hand: Infared Eyepiece x2 Mega Computer, Inventory Barrage, Impromptu Invention
In play: Stun Bolt
Trash: Impromptu Invention, Stun Bolt, Utility Belt, Razor Ordinance, Grappling Hook
Additional effects: Reduce damage dealt by Blade by 1 until the start of my next turn
Nightmist
HP: 22
Hand: Mistbound [4]; Master of Magic [3]; Call Forth [1]; Astral Premonition [4]
In play: Amulet of the Elder Gods [3]
Trash: Tome of Elder Magic [3]; Mist Form [3]; Elder Ring (x2) [1, 2]
------------------------------------------------
Start of Turn:
Play a card: Mistbound--I discard Call Forth and Master of Magic. Mad Bomber Blade cannot play cards until the start of my next turn.
Use a power: Investigation-- I take 2 infernal damage [20] and draw Mistbound [1] and Oblivion [3]
Draw a card: Mists of Time [4]
End of Turn:
-------------------------------------------------
HP: 22
Hand: Mistbound [1]; Astral Premonition [4]; Oblivion [3]; Mists of Time [4]
In play: Amulet of the Elder Gods [3]
Trash: Tome of Elder Magic [3]; Mist Form [3]; Mistbound [4]; Master of Magic [3]; Call Forth [1]
Additional effects: The first time Nightmist is dealt damage each turn, Nightmist may discard 2 cards to redirect that damage to a target of her choice. Mad Bomber Blade cannot play cards until the start of my next turn.
Should Bunker have taken some damage from Living Force Field?
Living Force Field reduces damage by 1, Backlash Field deals 3 damage to the attacker.
Thanks, you exactly pinpointed my confusion.
ENVIRONMENT - Mobile Defense Platform
In Play: (none)
Start: (none)
Play: Battalion Brute (4)
End:
Battalion Brute deals Naturalist 1 melee and 1 lightning damage [26]
===
Effects:
At the end of the environment turn, Battalion Brute deals the hero target with the highest HP 1 melee and 1 lightning damage. (Battalion Brute)
BARON BLADE - Voices Inside My Head - ROUND 4
Baron Blade (37) [Maniacal Death Ray Wielder]
Start of Turn:
- Baron Blade fires the death ray at Naturalist and inflicts (2 - 1) energy damage
Play: (sound of fog horn in the mist)
End of Turn:
(sound of fog horn in the mist)
Cards in Baron Blade's Trash: 2
========================
Effects:
- Whenever a villain target enters play, destroy it. (Maniacal Death Ray Wielder)
(Start of Turn)
- Baron Blade deals the hero target with the highest HP X energy damage, where X = the number of cards in the villain trash (Baron Blade)
(End of Turn)
- Play the top card of the villain deck. (adv Baron Blade)
==========
Baron Blade (37) [Maniacal Death Ray Wielder]
Trash: 2
Elemental Redistributor, Living Force Field
==========
Argent Adept - 24
GI Bunker - 26
Naturalist - 25
Wraith - 25
Nightmist - 20
===========
Battalion Brute - 4
I’ll take the damage
The Argent Adept
HP: 24
Hand: Inventive Preparation, Silver Shadow, Instrumental Conjuration, Arcane Cadence
In play: Alacritous Subdominant
Trash: Drake's Pipes, Inspiring Supertonic, Inventive Preparation, Vernal Sonata
=============================
Start of Turn:
Play: Inventive Preparation
Power:
1.Vocalize on Alacritous Subdominant to play Silver Shadow:
a. SIlver Shadow activates Inventive Preparation's Accompany: One [other] player may play one card now.
b. Play Instrumental Conjuration from hand:
I. Search deck for Telamon's Lyra and put it into play. Shuffle deck, then draw Akpunku's Drum.
Draw: Silver Shadow
End of Turn:
=============================
HP: 24
Hand: Silver Shadow, Akpunku's Drum, Arcane Cadence
In play: Alacritous Subdominant, Inventive Preparation, Telamon's Lyra
Trash: Drake's Pipes, Inspiring Supertonic, Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration
Additional effects: One player other than Argent Adept may play one card now.
I have one really useful card, and other only moderately useful cards. So somebody else should take the card play. Maybe Wraith with Impromptu Invention?
EDIT: taking the extra play.
GI Bunker
HP: 26
Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Upgrade Mode, Heavy Plating x2
In play: Flak Cannon, Omni-Cannon, Gatling Gun
Trash: Auxiliary Power Source
=============================
Start: Upgrade Mode, Heavy Plating and Maintenance Unit get put below the Omni-Cannon.
Gatling Gun hits Baron Blade for 2 [35].
Play: Decommissioned Hardware puts Auxiliary Power Source into play.
Power: Auxiliary Power Source; draw Adhesive Foam Grenade, Upgrade Mode, Decommissioned Hardware.
Draw: Recharge Mode
End of turn: Discard Upgrade Mode for Gatling Gun
=============================
HP: 26
Hand: External Combustion, Heavy Plating, Gatling Gun, Adhesive Foam Grenade, Decommissioned Hardware, Recharge Mode
In play: Flak Cannon, Omni-Cannon [Maintenance Unit, Upgrade Mode, Heavy Plating]
Trash: Auxiliary Power Source, Upgrade Mode, Decommissioned Hardware
Additional effects:
Give it to Bunker so he can Gattling, Impromptu gives me two cards anyway and I don't have another obvious play in my hand
Once Bunker updates his turn, I'll be playing Feral Fury for net 6 damage and then biting for another 3 damage. I'll update this with the full turn when appropriate.
Bunker has updated his turn.
The Naturalist
HP: 25
Hand: Indomitable Force (x2), Feral Fury, The Nimble Gazelle
In play: Cornered Beast, The Deadly Crocodile
[hr]
Play a card: Feral Fury. Deal 3 melee and 3 toxic damage to Baron Blade (29).
Use a power: The Deadly Crocodile. Deal 3 melee damage to Baron Blade (26).
Draw a card: Feral Fury
[hr]
HP: 25
Hand: Indomitable Force (x2), The Nimble Gazelle, Feral Fury
In play: Cornered Beast, The Deadly Crocodile
Trash: Crafty Assault, Threatening Stomp, Feral Fury
Additional effects: Damage dealt +1.
Wraith
HP: 24
Hand: Infared Eyepiece x2 Mega Computer, Inventory Barrage, Impromptu Invention
In play: Stun Bolt
Trash: Impromptu Invention, Stun Bolt, Utility Belt, Razor Ordinance, Grappling Hook
------------------------------------------------------------------------------------------------------------------------
Start of Turn:
Play a card: Impromptu Invention. Draw Combat Stance. Search Deck for Micro Targeting Computer and put it into play. Play Mega Computer
Use a power: Stun Bolt BB for 3 projectile damage (23)
Draw a card:Utility Belt
End of Turn:
---------------------------------------------------------------------------------------------------------------------------
HP: 24
Hand: Infared Eyepiece x2 Inventory Barrage,Combat Stance, Utility Belt
In play: Stun Bolt, Mega Computer,, Micro Targeting Computer
Trash: Impromptu Inventionx, Stun Bolt, Utility Belt, Razor Ordinance, Grappling Hook
Additional effects: Reduce damage dealt by Blade by 1 until the start of my next turn. Reduce damage dealt by Environment cards by 1. Increase projectile damage dealt by The Wraith by 2
Nightmist
HP: 20
Hand: Mistbound [1]; Astral Premonition [4]; Oblivion [3]; Mists of Time [4]
In play: Amulet of the Elder Gods [3]
Trash: Tome of Elder Magic [3]; Mist Form [3]; Elder Ring (x2) [1, 2]; Mistbound [4]; Call Forth [1]; Master of Magic [3]
------------------------------------------------
Start of Turn:
Play a card: Mistbound--I discard Mists of Time and Oblivioin Mad Bomber Blade cannot play cards until the start of my next turn.
Use a power: Investigation--Nightmist takes 2 damage [18] and draws Starshield Necklace [3] and Mists of Time [3].
Draw a card: Astral Premonition [2]
End of Turn:
-------------------------------------------------
HP: 18
Hand: Astral Premonition (x2) [4, 2]; Starshield Necklace [3]; Mists of Time [3]
In play: Amulet of the Elder Gods [3]
Trash: Tome of Elder Magic [3]; Mist Form [3]; Mistbound (x2) [1,4]; Master of Magic [3]; Call Forth [1]; Elder Ring (x2) [1,2]; Mists of Time [4]
Additional effects: The first time Nightmist is dealt damage each turn, Nightmist may discard 2 cards to redirect that damage to a target of her choice. Mad Bomber Blade cannot play cards until the start of my next turn.
ENVIRONMENT - Mobile Defense Platform
In Play: Battalion Brute (4)
Start: (none)
Play: Shield Generator (6)
End:
Battalion Brute deals GI Bunker 0 melee and 0 lightning damage [no effect]
===
Effects:
At the end of the environment turn, Battalion Brute deals the hero target with the highest HP 1 melee and 1 lightning damage. (Battalion Brute)
Reduce damage dealt to Environment targets by 1 (Shield Generator)
BARON BLADE - Behind My Camel, lies Episode #35! - ROUND 5
Baron Blade (23) [Maniacal Death Ray Wielder]
Start of Turn:
- Baron Blade fires the death ray at GI Bunker and inflicts (2 - 1) energy damage [25]
Play: (sound of fog horn in the mist)
End of Turn:
(sound of fog horn in the mist)
Cards in Baron Blade's Trash: 2
========================
Effects:
- Whenever a villain target enters play, destroy it. (Maniacal Death Ray Wielder)
(Start of Turn)
- Baron Blade deals the hero target with the highest HP X energy damage, where X = the number of cards in the villain trash (Baron Blade)
(End of Turn)
- Play the top card of the villain deck. (adv Baron Blade)
==========
Baron Blade (23) [Maniacal Death Ray Wielding Target]
Trash: 2
Elemental Redistributor, Living Force Field
==========
Argent Adept - 24
GI Bunker - 25
Naturalist - 25
Wraith - 25
Nightmist - 18
===========
Battalion Brute - 4 (DR -1)
Shield Generator - 6 (DR -1)
Comment: Let the final beatdown commence. Nice work by Nightmist locking Baron Blade down for two turns.
Baron was better off as a bomber since Mistbound didn't nullify what the advanced rules let him do.
I almost feel sorry for the poor Baron. Almost.
We can take him out this turn, right? I can do 9 damage myself.
I can do 17, so yes.
The Argent Adept
HP: 24
Hand: Silver Shadow, Akpunku's Drum, Arcane Cadence
In play: Alacritous Subdominant, Inventive Preparation, Telamon's Lyra
Trash: Drake's Pipes, Inspiring Supertonic, Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration
=============================
[Not that we need it at this point, but a double Cadence made AA's tableau too pretty to not play the turn out. This one was a doozy - check my work if you don't mind.]
Start of Turn:
Play Phase:
Play Arcane Cadence:
~ Instrumental Conjuration to hand
~ Syncopated Onslaught to top of deck
~ Rhapsody of Vigor to bottom of deck
~ Cedistic Dissonant to trash
~ Play Arcane Cadence:
~ Syncopated Onslaught to hand
~ Arcane Cadence to top of deck
~ Rhapsody of Vigor to bottom of deck
~ Vernal Sonata to trash
~ Play Musaragni's Harp
Power Phase:
Activate Musaragni's Harp:
1) Alacritous Subdominant Perform (P) to play Instrumental Conjuration:
1.1) Search deck and play Xu's Bell, shuffle deck, draw Polyphoric Flare.
2) Alacritous Subdominant Accompany (A) to activate Telamon's Lyra:
2.1) Alacritous Subdominant (P) to play Silver Shadow:
2.1.1) Alacritous Subdominant (A) to activate Vocalize:
2.1.1.1) Alacritous Subdominant (P) to play Syncopated Onslaught
2.1.2) Play Polyphoric Flare, take 2 energy damage [22] to activate Xu's Bell:
2.1.2.1) Syncopated Onslaught (P) >> 2 heroes get +1 damage dealt until the start of my next turn
2.1.2.2) Inventive Preparation (A) >> 1 player may play one card now
2.2) Inventive Preparation (A) >> 1 player may play one card now [destroy Alacritous Subdominant]
In graphical form (I kept confusing myself - don't judge!):

Draw: Rhapsody of Vigor
End of Turn:
=============================
HP: 22
Hand: Akpunku's Drum, Rhapsody of Vigor
In play: Alacritous Subdominant, Inventive Preparation, Telamon's Lyra, Xu's Bell, Masaragni's Harp, Syncopated Onslaught
Trash: Drake's Pipes, Inspiring Supertonic, Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration, Arcane Cadence, Cedistic Dissonant, Arcane Cadence, Vernal Sonata, Instrumental Conjuration, Polyphoric Flare, Silver Shadow, Alacritous Subdominant
Additional effects, in order of application:
Looks good to me! It took me a minute to figure out why you were doing things in that order, but it makes sense.
I'd like one of the damage boosts for Naturalist (upping the total damage output to 12). Unfortunately I still only have one card I want to play.
Yeah, I had to fiddle with things so he would have time to both put Onslaught on the table and ring the Bell before Subdominant blew itself up.
Go ahead and take the boost and the play. He's finished on Bunker's turn anyway:
I'll go prep Episode #35. The Randomizer came up with what I think is another interesting mix.
All right, I will go ahead and unleash my Feral Fury on Baron Blade for 8 damage, taking him down to 15 health.
GI Bunker
HP: 25
Hand: External Combustion, Heavy Plating, Adhesive Foam Grenade, Decommissioned Hardware, Recharge Mode
In play: Flak Cannon, Omni-Cannon [Maintenance Unit, Upgrade Mode, Heavy Plating], Gatling Gun
Trash: Auxiliary Power Source, Upgrade Mode, Decommissioned Hardware
=============================
Start: Heavy Plating, Adhesive Foam Grenade and Decommissioned Hardware get put below the Omni-Cannon.
Gatling Gun hits Baron Blade for 3 [12].
Play: External Combustion: 2 damage to Bunker [23], 3 to Battalion Brute [1] and Shield Generator [3] and 4 to Blade [8]
Power: Omnicannon; destroy twelve cards under Omnicannon to deal 13 damage to the Baron [-5]
Kaboom! Way to smite some Baron, Bunker!
That was definitely a short one. Thanks for running it, Oaktree!
Bunker's computer fails to do maths, it must be all that low-ball bidding the government uses!
He only had 6 cards under Omnicannon so the damage is right but a typo on how any cards he destroyed under Omnicannon
While I am well aware of that, the targeting computer is not.
Dammit, I've been meaning to fix that damn computer...
Thanks, Oaktree - that was fun. :)