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Episode 34 - Bombs Away In Old Bombay!

91 posts · 2909 views · started 2014-07-21 23:06 UTC
OA
Oaktree
2014-07-21 23:06 UTC
#1

And the Randomizer sez:

Bomber Blade (adv) in a Mobile Defense Platform!

Heroes:

Argent Adept (Rabk)

GI Bunker (BlueHairedMeerkat)

The Naturalist (dpt)

Wraith (cmschex)

Nightmist (Platinumwarlock)

====

Looks like a fun mix.

DP
dpt
2014-07-21 23:10 UTC
#2

Advanced Bomber Blade, that might be tough.

I'll take The Naturalist.

P2
Powerhound_2000
2014-07-22 02:54 UTC
#3

Would like to but I'm out of town for a while and only have an Expat deck

PL
PlatinumWarlock
2014-07-22 04:28 UTC
#4

I'll take some Nightmist, if that's okay!

Opening Hand:  Tome of Elder Magic (3); Mistbound (4); Mistbound (1); Mist Form (3)

(This is going to be a rough match for Blade, with two Mistbounds sitting in my opening flop...)

CM
cmschex
2014-07-22 04:37 UTC
#5

I never get to play Wraith anymore so I'll take her

BL
BlueHairedMeerkat
2014-07-22 09:56 UTC
#6

I'll grab GI Bunker, if I may.

RA
Rabk
2014-07-22 12:18 UTC
#7

I'll give AA a shot.

Fair warning: I've never played by forum before, so you may need to guide me here or there if I goof something up.

GR
grysqrl
2014-07-22 12:59 UTC
#8

Just make sure you have the special PBF dice and you'll be fine.

PY
Pydro
2014-07-22 13:01 UTC
#9

The first step is admitting you have a problem.

RA
Rabk
2014-07-22 13:07 UTC
#10

Hello, my name is Rabk, and I'm a musician.

RA
Rabk
2014-07-22 13:12 UTC
#11

Is there a preferred game-tracking spreadsheet/card randomizer, or do you usually just play using physical deck(s) like in a live game?

CM
cmschex
2014-07-22 15:25 UTC
#12

I can't speak for others, but I just use the physical deck

 

DP
dpt
2014-07-22 18:57 UTC
#13

I've done both, either using a physical deck (arranging the facing to keep track of hand vs discard, etc), or keeping a text file that I randomize.

Naturalist's initial hand: Crafty Assault, Cornered Beast, Indomitable Force (x2). I'll probably start by tanking with Rhinocerous/Indomitable Force.

RA
Rabk
2014-07-22 20:44 UTC
#14

Adept's opening hand: Arcanae Cadence, Inventive Preparation(x2), Vernal Sonata

Almost certainly going to start with a Cadence, especially if Nightmist's playing Mistbound and won't be helped by showing her the top of her deck with Inventive Prep.

OA
Oaktree
2014-07-22 23:04 UTC
#15

BARON BLADE - Don't Stand So Close to Me! - ROUND 1

Baron Blade (30) [Mad Bomber]
Start of Turn:
- Baron Blade fires squibs at everyone doing 0 fire damage (while laughing maniacally)

Play:
Flesh-Repair Nanites - no effect

End of Turn:
Slash and Burn, Living Force Field, and Backlash Field moved under Baron Blade's card

Cards Under Baron Blade: 3
========================
Effects:
- Whenever a villain target enters play, put it under Baron Blade's card and play the top card of the villain deck (Baron Blade)
- Cards under Baron Blade's card are indestructible and are not considered in play.
- When Baron Blade would be destroyed, flip Baron Blade's card instead.

(Start of Turn)
- Baron Blade deals each non-villain target X fire damage where X = the number of cards under Baron Blade's card (Baron Blade)

(End of Turn)
- Move the top 3 cards of the villain deck to under Baron Blade's card (adv Baron Blade)

==========
Baron Blade (30) [Mad Bomber]

Trash:
Flesh Repair Nanites
Under:
Slash and Burn, Living Force Field, and Backlash Field
==========
Argent Adept  - 25
GI Bunker     - 27
Naturalist    - 29
Wraith        - 26
Nightmist     - 27

===========
(no environment cards in play)
 

Comment: Wow.  That was sort of weak.

The Argent Adept is up.

RA
Rabk
2014-07-23 00:28 UTC
#16

The Argent Adept

HP: 25

Hand: Arcane Cadence, Inventive Preparation, Inventive Preparation, Vernal Sonata

In play:

=============================

Start:

Play: Arcane Cadence:

  • Silver Shadow to hand
  • Instrumental Conjuration to top of deck
  • Polyphoric Flare to bottom of deck
  • Drake's Pipes to trash
  • Inspiring Supertonic enters play

Power: Vocalize on Inspiring Supertonic: One hero may use a power now. Nightmist would probably make the best use of it if she picked up a few cards for discard fuel.

Draw: Instrumental Conjuration

End of turn:

=============================

HP: 25

Hand: Inventive Preparation, Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration

In play: Inspiring Supertonic

Trash: Arcane Cadence, Drake's Pipes

Additional effects: One hero may use a power during my power phase; NIghtmist has first rights of refusal.

DP
dpt
2014-07-23 04:05 UTC
#17

If Nightmist doesn't want it, I could do some damage by shifting into Crocodile form before my turn.

PL
PlatinumWarlock
2014-07-23 04:42 UTC
#18

I'm okay with some The Naturalist taking the power.  I should be fine, discard-wise.

DP
dpt
2014-07-23 04:50 UTC
#19

OK, then I'll search my deck for The Deadly Crocodile and put it into play, unless someone else has a better move. I'll be able to do 6 damage on my turn.

RA
Rabk
2014-07-23 06:07 UTC
#20

Just be careful with those teeth around my instruments; they're kinda rare.

BL
BlueHairedMeerkat
2014-07-23 09:48 UTC
#21

GI Bunker

HP: 27

Hand: Auxiliary Power Source, Maintenance Unit, External Combustion, Decommissioned Hardware

In play:

=============================

Start:

Play: Auxiliary Power Source

Power: Auxiliary Power Source; draw Flak Cannon, Heavy Plating, Gatling Gun.

Draw: Omni-Cannon

End of turn:

=============================

HP: 27

Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Flak Cannon, Heavy Plating, Gatling Gun, Omni-Cannon

In play:

Trash: Auxiliary Power Source

Additional effects: 

RA
Rabk
2014-07-23 14:01 UTC
#22

I think your Power Source must have had a short in the wiring, Bunker - it looks like it accidentally shocked you for a couple points of lightning damage. :bulb: :open_mouth:  Shouldn’t you still have 27hp at end of turn?

DP
dpt
2014-07-23 15:27 UTC
#23

The Naturalist

HP: 29

Hand: Cornered Beast, Crafty Assault, Indomitable Force (x2)

In play: The Deadly Crocodile

[hr]
Play a card: Crafty Assault. Deal 3 melee damage to Baron Blade (27).

Use a power: The Crafty Crocodile. Deal 3 melee damage to Baron Blade (24).

Draw a card: Threatening Stomp.

[hr]
HP: 29

Hand: Cornered Beast, Indomitable Force (x2), Threatening Stomp

In play: The Deadly Crocodile

Trash: Crafty Assault

Additional effects: Damage dealt +1.

CM
cmschex
2014-07-24 16:21 UTC
#24

Wraith

HP: 26

Hand: Stun Bolt, Impromptu Invention, Grappling Hook, Infared Eyepeice

In play: n/a

Trash: 


Start of Turn:

Play a card: Impromptu Invetion. Draw Impromptu Invention, search deck for Utility Belt and put into play.  Play Impromptu Invention. Draw Razor Ordinance. Search deck for Stun Bolt and put into play.  Play Stun Bolt

Use a power: Stun Bolt twice to Baron Blade (22)

Draw a card: Mga Computer

End of Turn:


HP: 26

 

Hand: Grappling Hook, Infared Eyepiece, Razor Ordinance, Mega Computer

In play: Stun Bolt x2, Utility Belt

Trash: Impromptu Invention x2

Additional effects: Reduce damage dealt by Blad by 2 until the start of my next turn

PL
PlatinumWarlock
2014-07-24 22:35 UTC
#25

Nightmist

HP: 27

Hand: Tome of Elder Magic [3]; Mistbound [4]; Mistbound [1]; Mist Form [3]

In play: n/a

Trash: 

------------------------------------------------

Start of Turn:

Play a card: Mistbound [1]-- I discard Tome of Elder Magic and Mist Form.  Mad Bomber Blade cannot play cards until the start of Nightmist's next turn.  

Use a power: Investigation-- I take 2 infernal damage [25] and draw Amulet of the Elder Gods [3] and Elder Ring [1]

Draw a card: Master of Magic [3]

End of Turn:

-------------------------------------------------

HP: 25

Hand: Mistbound [4]; Amulet of the Elder Gods [3]; Elder Ring [1]; Master of Magic [3]

In play: n/a

Trash: Tome of Elder Magic [3]; Mist Form [3]; Mistbound [1]

Additional effects: Mad Bomber Blade cannot play cards until the start of Nightmist's next turn!

OA
Oaktree
2014-07-24 22:48 UTC
#26

ENVIRONMENT - Mobile Defense Platform

Start: (none)

Play: Battalion Mechanic (2)

End: 

Each structure card regains 1 HP (no effect)

===

Effects:

At the end of the environment turn, each structure regains 1 HP (Battalion Mech)

OA
Oaktree
2014-07-24 22:54 UTC
#27

BARON BLADE - Driven to (Crocodile) Tears - ROUND 2

Baron Blade (22) [Mad Bomber]
Start of Turn:
- Baron Blade erratically tosses firey explosives at everyone doing 1 fire damage
  Argent Adept [24], GI Bunker [26], Naturalist [28], Wraith [25], Nightmist [24], Batt Mech [1]

Play:
(Blocked by Fog Bank courtesy of Nightmist)

End of Turn:
 Elemental Redistributor, Hasten Doom, and Backlash Field moved under Baron Blade's card

Cards Under Baron Blade: 6
========================
Effects:
- Whenever a villain target enters play, put it under Baron Blade's card and play the top card of the villain deck (Baron Blade)
- Cards under Baron Blade's card are indestructible and are not considered in play.
- When Baron Blade would be destroyed, flip Baron Blade's card instead.

(Start of Turn)
- Baron Blade deals each non-villain target X fire damage where X = the number of cards under Baron Blade's card (Baron Blade)

(End of Turn)
- Move the top 3 cards of the villain deck to under Baron Blade's card (adv Baron Blade)

==========
Baron Blade (22) [Mad Bomber]

Trash:
Flesh Repair Nanites
Under:
Slash and Burn, Living Force Field, Elemental Redistributor, Hasten Doom, Backlash Field (x2)
==========
Argent Adept  - 24
GI Bunker     - 26
Naturalist    - 28
Wraith        - 25
Nightmist     - 24


===========
Battalion Mechanic - 1

DP
dpt
2014-07-24 23:16 UTC
#28

Can we flip him this turn? I can contribute 8 damage.

CM
cmschex
2014-07-24 23:52 UTC
#29

I can do 4

PL
PlatinumWarlock
2014-07-25 00:10 UTC
#30

It's looking like Bunker could toss in another 3 from Flak Cannon, and we could get another 3-4 from Argent Adept if he lets someone use a Power.

Herein lies the rub:  If I throw down Amulet of the Elder Gods, we could potentially flip Blade this round, as he could target me first and I could redirect the damage to Blade.  However, that means he doesn't get Mistbound this round.  

Thoughts?

DP
dpt
2014-07-25 02:45 UTC
#31

We could use an Infrared Eyepiece, perhaps. Would he keep dealing the damage after he flips?

RA
Rabk
2014-07-25 04:07 UTC
#32

On his reverse he deals X at start of turn, where X= the number of cards in his trash. He shuffles his trash when he flips, so if we roll him now his only damage this round will be from his card play. Do note that he'll wipe six of our ongoings and equipment as soon as he flips, however, so don't put out anything you can't part with this round.

Mr. Drake can give someone a power use, but I don't have much else to offer in terms of damage.

 

RA
Rabk
2014-07-25 05:02 UTC
#33

The Argent Adept

HP: 24

Hand: Inventive Preparation, Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration

In play: Inspiring Supertonic

Trash: Arcane Cadence, Drake's Pipes

=============================

Start:

Play: Inventive Preparation (destruction fodder)

Power: Vocalize on Inspiring Supertonic: One hero may use a power now. 

Draw: Alacritous Subdominant

End of turn:

=============================

HP: 24

Hand: Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration, Alacritous Subdominant

In play: Inspiring Supertonic, Inventive Preparation

Trash: Arcane Cadence, Drake's Pipes

Additional effects: One hero may use a power during my power phase.

 

[If you're confused right now, yes, I did heavily edit this heavily after posting it. It's a bad habit of mine. -_- ]

DP
dpt
2014-07-25 05:45 UTC
#34

I can do 3 damage with the power use, which might be the best we can do. Not sure destruction fodder is worth it; are we going to lose everything anyway?

RA
Rabk
2014-07-25 06:16 UTC
#35

It depends on what else gets laid down; we now have six on the table so anything beyond this means one more saved. I was mainly offering it up to help keep Wraith rolling beyond the flip.

 

[Again, edited after I realized I had swapped the timing of BB's start & end of turn effects.]

DP
dpt
2014-07-25 13:18 UTC
#36

I think we're good:

  • AA gives Naturalist a power use for 3HP, Baron at 19
  • Bunker does, perhaps, a Grenade Launcher for another 3HP, Baron at 16
  • Naturalist does a Threatening Stomp for 5 and bites for 3, Baron at 8
  • Wraith uses Razor Ordinance and a Stun Bolt, Baron at 4
  • Nightmist plays Amulet of the Elder Gods, then gets hit first at the start of BB's turn and redirects the damage to Baron, flipping him
DP
dpt
2014-07-25 15:58 UTC
#37

OK, if no one else has a better plan, The Naturalist will use The Deadly Crocodile to bite Baron Blade for 2+1 melee damage (19).

BL
BlueHairedMeerkat
2014-07-25 22:11 UTC
#38

GI Bunker

HP: 26

Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Flak Cannon, Heavy Plating, Gatling Gun, Omni-Cannon

In play:

Trash: Auxiliary Power Source

=============================

Start:

Play: Flak Cannon

Power: Flak Cannon; 3 projectile damage to Baron Blade [16].

Draw: Upgrade Mode

End of turn:

=============================

HP: 26

Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Upgrade Mode, Heavy Plating, Gatling Gun, Omni-Cannon

In play: Flak Cannon

Trash: Auxiliary Power Source

Additional effects: 

DP
dpt
2014-07-25 22:53 UTC
#39

The Naturalist

HP: 28

Hand: Cornered Beast, Indomitable Force (x2), Threatening Stomp

In play: The Deadly Crocodile

[hr]
Play a card: Threatening Stomp. Deal 4+1 melee damage to Baron Blade (11).

Use a power: The Deadly Crocodile. Deal 2+1 melee damage to Baron Blade (8).

Draw a card: Feral Fury.

[hr]
HP: 28

Hand: Cornered Beast, Indomitable Force (x2), Feral Fury

In play: The Deadly Crocodile

Trash: Crafty Assault, Threatening Stomp

Additional effects: Damage dealt +1.

CM
cmschex
2014-07-26 00:10 UTC
#40

Wraith

HP: 25

Hand: Grappling Hook, Infared Eyepiece, Razor Ordinance, Mega Computer

In play: Stun Bolt x2, Utility Belt

Trash: Impromptu Invention x2

------------------------------------------------------------------------------------------------------------------------

Start of Turn:

Play a card: Razor Ordinance

Use a power: Stun Bolt and Razor Ordinance to Blade's face (4)

Draw a card: Infared Eyepiece

End of Turn:

 

HP: 25

Hand: Grappling Hook, Infared Eyepiecex2 Mega Computer

In play: Stun Bolt x2, Utility Belt, Razor Ordinance

Trash: Impromptu Invention x2

Additional effects: Reduce damage dealt by Blad by 1 until the start of my next turn

PL
PlatinumWarlock
2014-07-26 04:51 UTC
#41

Okay, standing orders are, on the Villain Turn, Blade targets me first and I redirect to hit him, flipping him.  I'd prefer to keep my Amulet in play, if at all possible, but if not, it's no big deal.

Nightmist

HP: 24

Hand:  Mistbound [4]; Amulet of the Elder Gods [3]; Elder Ring [1]; Master of Magic [3]

In play: n/a

Trash: Mistbound [1]; Tome of Elder Magic [3]; Mist Form [3]

------------------------------------------------

Start of Turn:

Play a card: Amulet of the Elder Gods [3].

Use a power: Investigation-- I take 2 infernal damage [25] and draw Call Forth [1] and Elder Ring [2]

Draw a card: Astral Premonition [4]

End of Turn:

-------------------------------------------------

HP: 22

Hand: Mistbound [4]; [3]; Elder Ring (x2) [1, 2]; Master of Magic [3]; Call Forth [1]; Astral Premonition [4]

In play: Amulet of the Elder Gods [3]

Trash: Tome of Elder Magic [3]; Mist Form [3]; Mistbound [1]

Additional effects: The first time Nightmist is dealt damage each turn, Nightmist may discard 2 cards to redirect that damage to a target of her choice.

OA
Oaktree
2014-07-26 12:37 UTC
#42

ENVIRONMENT - Mobile Defense Platform

In Play: Battalion Mechanic (1)

Start: (none)

Play: Battalion Gunner (3)

End: 

Each structure card regains 1 HP (no effect)

Battalion Gunner deals each hero 1 energy damage.

Argent Adept [23], GI Bunker [25], Naturalist [27], Wraith [24], Nightmist [21]

===

Effects:

At the end of the environment turn, each structure regains 1 HP (Battalion Mech)

At the end of the environment turn, Battalion Gunner deals each hero 1 energy damage. (Battalion Gunner)

OA
Oaktree
2014-07-26 12:39 UTC
#43

Assuming Amulet will be used to deflect initial fire attack on heroes in order to flip Baron Blade.  However, do the heroes wish the environment targets to be incinerated first?

OA
Oaktree
2014-07-26 12:56 UTC
#44

BARON BLADE - When the World Is Running Down, You Make the Best Death Ray of What's Still Around - ROUND 3

Baron Blade (4) [Mad Bomber]
Start of Turn:
- Baron Blade starts triggering fire bombs that cause 5 fire damage;
Battalion Mechanic [x]
Battalion Gunner [x]
Baron Blade goes googly eyes when Nightmist deflects a bomb back at him [x].  :open_mouth:
Baron Blade flips… to Maniacal Death Ray Wielder.

- 6 Hero Ongoing/Equipment cards are destroyed.
- Cards under Baron Blade and villain trash are shuffled into the villain deck.

Baron Blade watches the display on the Death Ray saying "Charging…" while glaring at the Naturalist for 0 damage

Play: Living Force Field

End of Turn:
Elemental Redistributor is played and immediately destroyed

Cards Under Baron Blade: 6
Cards in Baron Blade's Trash: 1
========================
Effects:
- Whenever a villain target enters play, put it under Baron Blade's card and play the top card of the villain deck (Baron Blade)
- Cards under Baron Blade's card are indestructible and are not considered in play.
- When Baron Blade would be destroyed, flip Baron Blade's card instead. (Mad Bomber side)
- Whenever a villain target enters play, destroy it. (Maniacal Death Ray Wielder)
- Reduce damage to Baron Blade by 1 (Living Force Field)

(Start of Turn)
- Baron Blade deals each non-villain target X fire damage where X = the number of cards under Baron Blade's card (Baron Blade)
- Baron Blade deals the hero target with the highest HP X energy damage, where X = the number of cards in the villain trash (Baron Blade)

(End of Turn)
- Move the top 3 cards of the villain deck to under Baron Blade's card (adv Baron Blade)
- Play the top card of the villain deck. (adv Baron Blade)

==========
Baron Blade (40) (DR -1) [Maniacal Death Ray Wielder]

LIving Force Field (ongoing)

Trash: 1
Elemental Redistributor

==========
Argent Adept  - 23
GI Bunker     - 25
Naturalist    - 27
Wraith        - 24
Nightmist     - 21

===========
Battalion Mechanic - x
Battalion Gunner - x
 

OA
Oaktree
2014-07-26 13:18 UTC
#45

Hero TO DO List:

1. Destroy 6 ongoing/equipment.  That should leave 3 if I counted correctly.

 [Inspiring Supertonic, Inventive Preparation, Utility Belt, Stun Bolt, Stun Bolt/Razor Ordnance, Deadly Crocodile]

2. Nightmist discards two cards for activating the Amulet (Elder Ring x2) [completed]

3. Decision on whether zero, one, or both environment targets get bombed before the Baron does. (Both) [completed]

CM
cmschex
2014-07-26 16:29 UTC
#46

I'd like to keep either a Stun Bolt or Razro Ordinance, if possible.  I can take out the Backlash Field on my turn if it doesn't get taken care of earlier

RA
Rabk
2014-07-26 16:55 UTC
#47

Both of my ongoings can go to the trash.

I move that we kill at least the battalion gunner; I’ve no opinion on the poor little repairman.

BL
BlueHairedMeerkat
2014-07-26 20:21 UTC
#48

It would be nice to keep my Flak Cannon (though if I don't I could use Panzer-Buster to render Living Force Field moot).

PL
PlatinumWarlock
2014-07-26 23:01 UTC
#49

As stated earlier, I'd like to keep my amulet.

I'm all for both environment targets dying.

To fuel the discard earlier, Nightmist discards both copies of Elder Ring.

DP
dpt
2014-07-27 02:53 UTC
#50

I'll destroy The Deadly Crocodile.

BL
BlueHairedMeerkat
2014-07-27 09:29 UTC
#51

So AA's two ongoings, Crocodile, and three of Wraith's four makes six! :D

OA
Oaktree
2014-07-28 03:04 UTC
#52

They were.  The mixed display was due to him flipping mid-turn.  The next round's villain information will be much cleaner since it will just be Maniacal Death Ray information.

Blade is currently 1 card in Trash.  That's what drives death ray damage to high HP hero at start of villain turn.

PL
PlatinumWarlock
2014-07-28 03:06 UTC
#53

Nightmist [22] puts the trashed copy of Mistbound back on top of her deck.  

BL
BlueHairedMeerkat
2014-07-28 09:27 UTC
#54

I decline to top-of-deck a card.

GI Bunker

HP: 25

Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Upgrade Mode, Heavy Plating, Gatling Gun, Omni-Cannon

In play: Flak Cannon

Trash: Auxiliary Power Source

=============================

Start:

Play: Omni-Cannon

Power: Flak Cannon; net 2 projectile damage to Baron Blade [38].

Draw: Heavy Plating

End of turn:

=============================

HP: 25

Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Upgrade Mode, Heavy Plating x2, Gatling Gun

In play: Flak Cannon, Omni-Cannon

Trash: Auxiliary Power Source

Additional effects: 

RA
Rabk
2014-07-28 12:37 UTC
#55

The Argent Adept

Dang, all that pretty stuff!Through the power of song I demand that it be saved.

HP: 23

Hand: Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration, Alacritous Subdominant

In play: ---

Trash: Arcane Cadence, Drake's Pipes, Inspiring Supertonic, Inventive Preparation

=============================

Start of Turn:

Play: Alacritous Subdominant

Power: Vocalize on Alacritous Subdominant, playing Vernal Sonata from hand. 

  • Each hero regains 1 HP, and then may take 1 card from their trash and put it on top of their deck. Adept puts an Arcane Cadence on top of this deck

Draw: Arcane Cadence

End of Turn:

=============================

HP: 24

Hand: Inventive Preparation, Silver Shadow, Instrumental Conjuration, Arcane Cadence

In play: Alacritous Subdominant

Trash: Drake's Pipes, Inspiring Supertonic, Inventive Preparation, Vernal Sonata

Additional effects: Each hero regains 1 HP, and then may take 1 card from their trash and put it on top of their deck.

There. That feels much better.

 

Also, Baron Blade shouldn't have any cards underneath him. They should all have been shuffled into his deck when he flipped.

DP
dpt
2014-07-28 17:11 UTC
#56

I do not take a card back from the trash.

The Naturalist

HP: 28

Hand: Cornered Beast, Indomitable Force (x2), Feral Fury

In play:

[hr]
Play a card: Cornered Beast

Use a power: Transform. Search my trash for The Deadly Crocodile and put it into play.

Draw a card: The Nimble Gazelle

[hr]
HP: 28

Hand: Indomitable Force (x2), Feral Fury, The Nimble Gazelle

In play: Cornered Beast, The Deadly Crocodile

Trash: Crafty Assault, Threatening Stomp

Additional effects: Damage dealt +1.

CM
cmschex
2014-07-28 17:31 UTC
#57

Take Impromptu Invention from trash to top of deck

Trash everything except 1 Stun Bolt

Wraith

HP: 24

Hand: Grappling Hook, Infared Eyepiecex2 Mega Computer

In play: Stun Bolt 

Trash: Impromptu Invention, Stun Bolt, Utility Belt, Razor Ordinance

------------------------------------------------------------------------------------------------------------------------

Start of Turn:

Play a card: Grappling Hook, destroying Living Force Field and Drawing Impromptu Invention

Use a power: Stun Bolt BB (37)

Draw a card: Inventory Barrage

End of Turn:

---------------------------------------------------------------------------------------------------------------------------

HP: 25

Hand:  Infared Eyepiece x2 Mega Computer, Inventory Barrage, Impromptu Invention

In play: Stun Bolt 

Trash: Impromptu Invention, Stun Bolt, Utility Belt, Razor Ordinance, Grappling Hook

Additional effects: Reduce damage dealt by Blade by 1 until the start of my next turn

PL
PlatinumWarlock
2014-07-28 18:40 UTC
#58

Nightmist

HP: 22

Hand:  Mistbound [4]; Master of Magic [3]; Call Forth [1]; Astral Premonition [4]

In play: Amulet of the Elder Gods [3]

Trash: Tome of Elder Magic [3]; Mist Form [3]; Elder Ring (x2) [1, 2]

------------------------------------------------

Start of Turn:

Play a card: Mistbound--I discard Call Forth and Master of Magic.  Mad Bomber Blade cannot play cards until the start of my next turn.

Use a power: Investigation-- I take 2 infernal damage [20] and draw Mistbound [1] and Oblivion [3]

Draw a card: Mists of Time [4]

End of Turn:

-------------------------------------------------

HP: 22

Hand: Mistbound [1]; Astral Premonition [4]; Oblivion [3]; Mists of Time [4]

In play: Amulet of the Elder Gods [3]

Trash: Tome of Elder Magic [3]; Mist Form [3]; Mistbound [4]; Master of Magic [3]; Call Forth [1]

Additional effects: The first time Nightmist is dealt damage each turn, Nightmist may discard 2 cards to redirect that damage to a target of her choice.  Mad Bomber Blade cannot play cards until the start of my next turn.

DP
dpt
2014-07-28 19:20 UTC
#59

Should Bunker have taken some damage from Living Force Field?

PY
Pydro
2014-07-28 19:41 UTC
#60

Living Force Field reduces damage by 1, Backlash Field deals 3 damage to the attacker.

DP
dpt
2014-07-28 19:57 UTC
#61

Thanks, you exactly pinpointed my confusion.

OA
Oaktree
2014-07-28 23:30 UTC
#62

ENVIRONMENT - Mobile Defense Platform

In Play: (none)

Start: (none)

Play: Battalion Brute (4)

End: 

Battalion Brute deals Naturalist 1 melee and 1 lightning damage [26]

===

Effects:

At the end of the environment turn, Battalion Brute deals the hero target with the highest HP 1 melee and 1 lightning damage. (Battalion Brute)

OA
Oaktree
2014-07-28 23:34 UTC
#63

BARON BLADE - Voices Inside My Head - ROUND 4

Baron Blade (37) [Maniacal Death Ray Wielder]

Start of Turn:
- Baron Blade fires the death ray at Naturalist and inflicts (2 - 1) energy damage

Play: (sound of fog horn in the mist)

End of Turn:
 (sound of fog horn in the mist)

Cards in Baron Blade's Trash: 2
========================
Effects:
- Whenever a villain target enters play, destroy it. (Maniacal Death Ray Wielder)

(Start of Turn)
- Baron Blade deals the hero target with the highest HP X energy damage, where X = the number of cards in the villain trash (Baron Blade)

(End of Turn)
- Play the top card of the villain deck. (adv Baron Blade)

==========
Baron Blade (37) [Maniacal Death Ray Wielder]

Trash: 2
Elemental Redistributor, Living Force Field

==========
Argent Adept  - 24
GI Bunker     - 26
Naturalist    - 25
Wraith        - 25
Nightmist     - 20


===========
Battalion Brute - 4

DP
dpt
2014-07-29 03:15 UTC
#64

I’ll take the damage

RA
Rabk
2014-07-29 04:46 UTC
#65

The Argent Adept

HP: 24

Hand: Inventive Preparation, Silver Shadow, Instrumental Conjuration, Arcane Cadence

In play: Alacritous Subdominant

Trash: Drake's Pipes, Inspiring Supertonic, Inventive Preparation, Vernal Sonata

=============================

Start of Turn:

Play: Inventive Preparation

Power: 
      1.Vocalize on Alacritous Subdominant to play Silver Shadow:
            a. SIlver Shadow activates Inventive Preparation's Accompany: One [other] player may play one card now.
            b. Play Instrumental Conjuration from hand:
                  I. Search deck for Telamon's Lyra and put it into play. Shuffle deck, then draw Akpunku's Drum.

Draw: Silver Shadow

End of Turn:

=============================

HP: 24

Hand: Silver Shadow, Akpunku's Drum, Arcane Cadence

In play: Alacritous Subdominant, Inventive Preparation, Telamon's Lyra

Trash: Drake's Pipes, Inspiring Supertonic, Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration

Additional effects: One player other than Argent Adept may play one card now.

DP
dpt
2014-07-29 15:12 UTC
#66

I have one really useful card, and other only moderately useful cards. So somebody else should take the card play. Maybe Wraith with Impromptu Invention?

BL
BlueHairedMeerkat
2014-07-29 16:20 UTC
#67

EDIT: taking the extra play.

GI Bunker

HP: 26

Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Upgrade Mode, Heavy Plating x2

In play: Flak Cannon, Omni-Cannon, Gatling Gun

Trash: Auxiliary Power Source

=============================

Start: Upgrade Mode, Heavy Plating and Maintenance Unit get put below the Omni-Cannon.

Gatling Gun hits Baron Blade for 2 [35].

Play: Decommissioned Hardware puts Auxiliary Power Source into play.

Power: Auxiliary Power Source; draw Adhesive Foam Grenade, Upgrade Mode, Decommissioned Hardware.

Draw: Recharge Mode

End of turn: Discard Upgrade Mode for Gatling Gun

=============================

HP: 26

Hand: External Combustion, Heavy Plating, Gatling Gun, Adhesive Foam Grenade, Decommissioned Hardware, Recharge Mode

In play: Flak Cannon, Omni-Cannon [Maintenance Unit, Upgrade Mode, Heavy Plating]

Trash: Auxiliary Power SourceUpgrade Mode, Decommissioned Hardware

Additional effects: 

CM
cmschex
2014-07-29 16:28 UTC
#68

Give it to Bunker so he can Gattling, Impromptu gives me two cards anyway and I don't have another obvious play in my hand

DP
dpt
2014-07-29 16:49 UTC
#69

Once Bunker updates his turn, I'll be playing Feral Fury for net 6 damage and then biting for another 3 damage. I'll update this with the full turn when appropriate.

BL
BlueHairedMeerkat
2014-07-29 19:09 UTC
#70

Bunker has updated his turn.

DP
dpt
2014-07-29 20:56 UTC
#71

The Naturalist

HP: 25

Hand: Indomitable Force (x2), Feral Fury, The Nimble Gazelle

In play: Cornered Beast, The Deadly Crocodile

[hr]
Play a card: Feral Fury. Deal 3 melee and 3 toxic damage to Baron Blade (29).

Use a power: The Deadly Crocodile. Deal 3 melee damage to Baron Blade (26).

Draw a card: Feral Fury

[hr]
HP: 25

Hand: Indomitable Force (x2), The Nimble Gazelle, Feral Fury

In play: Cornered Beast, The Deadly Crocodile

Trash: Crafty Assault, Threatening Stomp, Feral Fury

Additional effects: Damage dealt +1.

CM
cmschex
2014-07-30 01:22 UTC
#72

Wraith

HP: 24

Hand:  Infared Eyepiece x2 Mega Computer, Inventory Barrage, Impromptu Invention

In play: Stun Bolt 

Trash: Impromptu Invention, Stun Bolt, Utility Belt, Razor Ordinance, Grappling Hook

------------------------------------------------------------------------------------------------------------------------

Start of Turn:

Play a card: Impromptu Invention. Draw Combat Stance. Search Deck for Micro Targeting Computer and put it into play.  Play Mega Computer

Use a power: Stun Bolt BB for 3 projectile damage (23)

Draw a card:Utility Belt

End of Turn:

---------------------------------------------------------------------------------------------------------------------------

HP: 24

Hand:  Infared Eyepiece x2  Inventory Barrage,Combat Stance, Utility Belt

In play: Stun Bolt, Mega Computer,, Micro Targeting Computer

Trash: Impromptu Inventionx, Stun Bolt, Utility Belt, Razor Ordinance, Grappling Hook

Additional effects: Reduce damage dealt by Blade by 1 until the start of my next turn. Reduce damage dealt by Environment cards by 1. Increase projectile damage dealt by The Wraith by 2

PL
PlatinumWarlock
2014-07-30 04:49 UTC
#73

Nightmist

HP: 20

Hand:  Mistbound [1];  Astral Premonition [4]; Oblivion [3]; Mists of Time [4]

In play: Amulet of the Elder Gods [3]

Trash: Tome of Elder Magic [3]; Mist Form [3]; Elder Ring (x2) [1, 2]; Mistbound [4]; Call Forth [1]; Master of Magic [3]

------------------------------------------------

Start of Turn:

Play a card: Mistbound--I discard Mists of Time and Oblivioin  Mad Bomber Blade cannot play cards until the start of my next turn.

Use a power: Investigation--Nightmist takes 2 damage [18] and draws Starshield Necklace [3] and Mists of Time [3].

Draw a card: Astral Premonition [2]

End of Turn:

-------------------------------------------------

HP: 18

Hand: Astral Premonition (x2) [4, 2]; Starshield Necklace [3]; Mists of Time [3]

In play: Amulet of the Elder Gods [3]

Trash: Tome of Elder Magic [3]; Mist Form [3]; Mistbound (x2) [1,4]; Master of Magic [3]; Call Forth [1]; Elder Ring (x2) [1,2]; Mists of Time [4]

Additional effects: The first time Nightmist is dealt damage each turn, Nightmist may discard 2 cards to redirect that damage to a target of her choice.  Mad Bomber Blade cannot play cards until the start of my next turn.

OA
Oaktree
2014-07-30 16:40 UTC
#74

ENVIRONMENT - Mobile Defense Platform

In Play: Battalion Brute (4)

Start: (none)

Play: Shield Generator (6)

End: 

Battalion Brute deals GI Bunker 0 melee and 0 lightning damage [no effect]

===

Effects:

At the end of the environment turn, Battalion Brute deals the hero target with the highest HP 1 melee and 1 lightning damage. (Battalion Brute)

Reduce damage dealt to Environment targets by 1 (Shield Generator)

OA
Oaktree
2014-07-30 16:45 UTC
#75

BARON BLADE - Behind My Camel, lies Episode #35! - ROUND 5

Baron Blade (23) [Maniacal Death Ray Wielder]

Start of Turn:
- Baron Blade fires the death ray at GI Bunker and inflicts (2 - 1) energy damage [25]

Play: (sound of fog horn in the mist)

End of Turn:
 (sound of fog horn in the mist)

Cards in Baron Blade's Trash: 2
========================
Effects:
- Whenever a villain target enters play, destroy it. (Maniacal Death Ray Wielder)

(Start of Turn)
- Baron Blade deals the hero target with the highest HP X energy damage, where X = the number of cards in the villain trash (Baron Blade)

(End of Turn)
- Play the top card of the villain deck. (adv Baron Blade)

==========
Baron Blade (23) [Maniacal Death Ray Wielding Target]

Trash: 2
Elemental Redistributor, Living Force Field


==========
Argent Adept  - 24
GI Bunker     - 25
Naturalist    - 25
Wraith        - 25
Nightmist     - 18


===========
Battalion Brute - 4 (DR -1)
Shield Generator - 6 (DR -1)

Comment: Let the final beatdown commence.  Nice work by Nightmist locking Baron Blade down for two turns.

P2
Powerhound_2000
2014-07-30 17:47 UTC
#76

Baron was better off as a bomber since Mistbound didn't nullify what the advanced rules let him do.  

DP
dpt
2014-07-30 18:51 UTC
#77

I almost feel sorry for the poor Baron. Almost.

We can take him out this turn, right? I can do 9 damage myself.

BL
BlueHairedMeerkat
2014-07-30 19:56 UTC
#78

I can do 17, so yes.

RA
Rabk
2014-07-30 20:55 UTC
#79

The Argent Adept

HP: 24

Hand: Silver Shadow, Akpunku's Drum, Arcane Cadence

In play: Alacritous Subdominant, Inventive Preparation, Telamon's Lyra

Trash: Drake's Pipes, Inspiring Supertonic, Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration

=============================

[Not that we need it at this point, but a double Cadence made AA's tableau too pretty to not play the turn out. This one was a doozy - check my work if you don't mind.]

Start of Turn:

Play Phase:
       Play Arcane Cadence:
            ~ Instrumental Conjuration to hand
            ~ Syncopated Onslaught to top of deck
            ~ Rhapsody of Vigor to bottom of deck
            ~ Cedistic Dissonant to trash
            ~ Play Arcane Cadence:
                    ~ Syncopated Onslaught to hand
                    ~ Arcane Cadence to top of deck
                    ~ Rhapsody of Vigor to bottom of deck
                    ~ Vernal Sonata to trash
                    ~ Play Musaragni's Harp

Power Phase: 

      Activate Musaragni's Harp:
          1) Alacritous Subdominant Perform (P) to play Instrumental Conjuration:
              1.1) Search deck and play Xu's Bell, shuffle deck, draw Polyphoric Flare.
          2) Alacritous Subdominant Accompany (A) to activate Telamon's Lyra:
              2.1) Alacritous Subdominant (P) to play Silver Shadow:
                    2.1.1) Alacritous Subdominant (A) to activate Vocalize:
                             
2.1.1.1) Alacritous Subdominant (P) to play Syncopated Onslaught
                    2.1.2) Play Polyphoric Flare, take 2 energy damage [22] to activate Xu's Bell:
                             2.1.2.1) Syncopated Onslaught (P) >> 2 heroes get +1 damage dealt until the start of my next turn
                             2.1.2.2) Inventive Preparation (A) >> 1 player may play one card now
               2.2) Inventive Preparation (A) >> 1 player may play one card now [destroy Alacritous Subdominant]

In graphical form (I kept confusing myself - don't judge!):
![](upload://4z5G2IZt5wOwviENunvdlKHFy6w.png)

 

Draw: Rhapsody of Vigor

End of Turn:

=============================

HP: 22

Hand:  Akpunku's Drum, Rhapsody of Vigor

In play: Alacritous Subdominant, Inventive Preparation, Telamon's Lyra, Xu's Bell, Masaragni's Harp, Syncopated Onslaught

Trash: Drake's Pipes, Inspiring Supertonic, Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration, Arcane Cadence, Cedistic Dissonant, Arcane Cadence, Vernal Sonata, Instrumental Conjuration, Polyphoric Flare, Silver Shadow, Alacritous Subdominant

Additional effects, in order of application:

  1. Two targets get +1 to damage dealt until the Baron explodes
  2. One player other than Argent Adept may play one card now.
  3. One player other than Argent Adept may play one card now.
DP
dpt
2014-07-30 21:04 UTC
#80

Looks good to me! It took me a minute to figure out why you were doing things in that order, but it makes sense.

I'd like one of the damage boosts for Naturalist (upping the total damage output to 12). Unfortunately I still only have one card I want to play.

RA
Rabk
2014-07-30 21:17 UTC
#81

Yeah, I had to fiddle with things so he would have time to both put Onslaught on the table and ring the Bell before Subdominant blew itself up.

RA
Rabk
2014-07-30 21:49 UTC
#82

Go ahead and take the boost and the play. He's finished on Bunker's turn anyway:

  1. +1 damage to Naturalist and Bunker
  2. Feral Fury for 4+4 [15]
  3. (something sparkly)
  4. Start of Bunker's turn - load Omni and Gatling for 3 [12]
  5. Gatling now has 6 cards (and +1 damage)
  6. ...aaaaaaand we're done
OA
Oaktree
2014-07-30 21:50 UTC
#83

I'll go prep Episode #35.  The Randomizer came up with what I think is another interesting mix.

DP
dpt
2014-07-30 23:04 UTC
#84

All right, I will go ahead and unleash my Feral Fury on Baron Blade for 8 damage, taking him down to 15 health.

BL
BlueHairedMeerkat
2014-07-31 09:13 UTC
#85

GI Bunker

HP: 25

Hand: External Combustion, Heavy Plating, Adhesive Foam Grenade, Decommissioned Hardware, Recharge Mode

In play: Flak Cannon, Omni-Cannon [Maintenance Unit, Upgrade Mode, Heavy Plating], Gatling Gun

Trash: Auxiliary Power Source, Upgrade Mode, Decommissioned Hardware

=============================

Start: Heavy Plating, Adhesive Foam Grenade and Decommissioned Hardware get put below the Omni-Cannon.

Gatling Gun hits Baron Blade for 3 [12].

Play: External Combustion: 2 damage to Bunker [23], 3 to Battalion Brute [1] and Shield Generator [3] and 4 to Blade [8]

Power: Omnicannon; destroy twelve cards under Omnicannon to deal 13 damage to the Baron [-5]

PL
PlatinumWarlock
2014-07-31 13:39 UTC
#86

Kaboom!  Way to smite some Baron, Bunker!

That was definitely a short one.  Thanks for running it, Oaktree!

MA
Matchstickman
2014-07-31 13:56 UTC
#87

Bunker's computer fails to do maths, it must be all that low-ball bidding the government uses!

P2
Powerhound_2000
2014-07-31 14:00 UTC
#88

He only had 6 cards under Omnicannon so the damage is right but a typo on how any cards he destroyed under Omnicannon

MA
Matchstickman
2014-07-31 14:07 UTC
#89

While I am well aware of that, the targeting computer is not.

BL
BlueHairedMeerkat
2014-07-31 14:38 UTC
#90

Dammit, I've been meaning to fix that damn computer...

RA
Rabk
2014-08-01 01:37 UTC
#91

Thanks, Oaktree - that was fun. :)