My god. I think I’m done with this game for a while.
Grand Warlord Voss in the randomly chosen Tomb of Anubis vs. more or less randomly chosen Price of Freedom Wraith, Eternal Haka, Bunker, and Nightmist. Voss’s setup cards are one Gene-Bound Frosthound, two Gene-Bound Psi-Weavers, and one Gene-Bound Shock Infantry; his first draw is TCF Conqueror. First round, every hero has taken at least 9 HP.
Wraith plays Throwing Knives and plinks away. Haka plays Ground Pound, thank god. Bunker plays Grenade Launcher and plinks away, finishing off a Psi-Weaver. Nightmist has nothing good in her hand, so she plays Heedless Lash and puts Mist Form into play, which she just does to have something to sacrifice to the warship. Luck of luck, one of the two cards she draws is her Amulet of the Elder Gods.
Shamise comes out of the environment. “Okay,” I think, “I can deal with this.”
Playing two cards because of his warship, Voss plays a Gene-Bound Guard and Field Lieutenant Tamar. All villain targets save for the warship have DR 2; Wraith and Bunker cannot hurt them. I begin to cry very softly to myself, but carrying on is really my only choice, so Wraith plays a Utility Belt to inflict two whole points of damage to Shamise. Haka plays Taiaha and knocks Shamise for three, then the Gene-Bound Guard for one. Bunker plays his Gatling Gun and inflicts one whole point of damage to the warship and two to Shamise, finishing him off. Wraith takes the Rod of Anubis for the sake of having something to hit with. Nightmist plays her Amulet, then damages herself with Investigation for the sake of bouncing it back as one point of damage to the Guard.
Judgement of Anubis comes out, hurting the whole team but luckily finishing off that damned guard so one point of the two points of damage can leak through to the minions. There’s no stopping the hail of damage coming out, though, and Wraith loses her Utility Belt. Everyone is down to about 11 HP.
Wraith has zero effective damage potential, so she plays Infrared Eyepiece to at least bury one more Gene-bound Guard. The minions have to go, so the party grits their teeth and take it as Haka plays Rampage, wiping out the minions and taking a lot of punishment from Anubis for it. His Taiaha finishes off the lieutenant and takes a chunk out of Anubis, though a bit late. Bunker focuses fire on the warship, finally killing it, and getting out some Heavy Plating a bit late to be useful. Nightmist plays another Heedless Lash and bounces the damage at Anubis, and putting a useless Scouring Mists into her hand.
A Swarm of Scarabs come out and I curse every known deity, then make a few up to curse them too. Voss flips and gets a Forced Deployment because of course he does. Wraith tosses out another Utility Belt and starts chucking knives and zapping Voss for an overwhelming three HP. Haka puts out Ta Moko and finishes off Anubis, then wallops Voss, who is not amused. Bunker shoots the alien warlord twice, plays Auxiliary Power Source because what else is he doing with these cards, and passes to Nightmist, who plays Planar Banishment to get rid of the Swinging Blades and the Forced Deployment. A few tons of minions come out, none of whom Nightmist is capable of damaging any longer, so she draws her card and hopes for the best.
Mdjai comes out to ping all the heroes, which annoys me.
When Voss’s turn comes, the damage Nightmist inflicted to herself with her early spells is enough that the rush of minions wipe her out. The rest of the group is anywhere between four and one HP. It seems like game over, but I am stubborn, and I have an ace up my sleeve: Wraith’s Smoke Bombs. Almost any damage anyone would inflict should be reduced to nothing by them. She has nothing useful to do now, so she halfheartedly zaps Mdjai with the Rod of Anubis and peeks at Voss’s deck. Haka plays Punish the Weak and can now inflict three points of damage to a minion, which he uses to wipe out the Gene-Bound Guard first and that Gene-Bound Shock Infantry Next. Bunker shoots as many people as he can. Nightmist’s ghost uses some mojo to heal Wraith up to 2 HP in case something happens.
It carries on like that for four more rounds, with damage being diverted to armored targets and reduced down to nothing so the whole group is at no higher than 4 HP at any time. Wraith gets out a Stun Gun eventually but can’t penetrate Voss’s armor for two rounds until she finally gets a Micro-Targeting Computer and can stun him to the point that he can no longer damage anyone very much and Nightmist’s ghost keeps healing as best she can. In the final round, Voss pulls out another Forced Deployment and, with 24 HP left, that’s pretty much game over. It is not physically possible to deal that much damage with the cards I have, so all I can do is play and hope for the best.
Wraith plays a second Infrared Eyepiece because there’s nothing else to do. This brings her up to eight pieces of equipment in play. She hits Voss for 6 HP with a Throwing Knife and a Stun Gun, and draws an Inventory Barrage.
One of Nightmist’s incapacitated powers is to allow a player to play a card. If Wraith plays that, she’ll inflict up to 16 points of damage. Haka only needs to hit for 2 to finish the game.
So, with Wraith at 1 HP, Haka at 4, and Bunker at 2, the heroes manage to kick the alien out of the Tomb of Anubis.
I should feel exhilarated, and maybe I will tomorrow, but for right now? Yeah, enough is enough.