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Sentinels Deckbuilding, Game Seven: Flippin' Heck!

51 posts · 2269 views · started 2014-04-25 13:00 UTC
BL
BlueHairedMeerkat
2014-04-25 13:00 UTC
#1

Standard rules apply, and no infinite combos [PHANTA]... I have a good feeling about this one. (Environment will be... let's say Megalopolis.)

GR
grysqrl
2014-04-25 13:47 UTC
#2

Are we calling the other one? Randomizer says I will use: Omni-X, Fixer, AZ, and Bunker

PH
phantaskippy
2014-04-25 14:44 UTC
#3

Alright, Spiff's randomizer gives me:  Sentinels, Setback and DW Expat, will grab a fourth when others have theirs.

 

I have a feeling this is going to get me killed.

PH
phantaskippy
2014-04-25 17:53 UTC
#4

I was tempted to claim the Randomizer gave me AZ, Scholar and Mr. Fixer.

RO
Ronway
2014-04-25 21:54 UTC
#5

Flippin' Heck... My guess is Skinwalker GloomWeaver, with Ambuscade, notably the Personal Cloaking Device and Vanishes...

OA
Oaktree
2014-04-26 02:19 UTC
#6

Randomizer says Tempest, Ra, Visionary.  And I'll take a 4th from the leftovers.

Hopefully will get a better deck and make better decisions.

(Though I did like some of the options the Fixer - Fanatic combo had.  Fanatic's 1&1 combined with tools and styles was flexible.  And adding Chrono Ranger cards worked with the same 'death by plinking' idea.)

Edit: Picked Parse as the 4th since I have some ideas for a support hero deck.

 

 

OA
Oaktree
2014-04-26 02:23 UTC
#7

Grysqrl:           Omnitron-X; Mr Fixer; Absolute Zero; Bunker
Phantaskippy:      Setback; Sentinels; Expatriette; Chrono Ranger - ready
Oaktree:           Ra (Horus); Tempest; Visionary; Parse - ready

Unclaimed:
Argent Adept; Fanatic; Haka; KNYFE; Legacy; Naturalist; Nightmist; Scholar; Tachyon; Unity; Wraith

PH
phantaskippy
2014-04-26 03:48 UTC
#8

So how would I deal with Sentinels cards that say "If ____ is active" if I don't use the Sentinels?

OA
Oaktree
2014-04-26 03:59 UTC
#9

I think the convention so far is that it is converted to be self-referential to the character card you're playing.

PH
phantaskippy
2014-04-26 05:13 UTC
#10

I will take Chrono-Ranger to round out my team.

And just to clarify, I mean cards like Dark Delusions and Fling into darkness, or say having all 4 signature cards out at once, would they all count if I had Dark Watch Expat's card?

BL
BlueHairedMeerkat
2014-04-26 10:53 UTC
#11

Yuppers!

PH
phantaskippy
2014-04-26 13:50 UTC
#12

Wow.  Consider yourselves all crushed.  SETBACK IS READY!

PH
phantaskippy
2014-04-26 14:18 UTC
#13

Really ready, so ready that I had to post twice.

GR
grysqrl
2014-04-26 17:50 UTC
#14

My deck is ready. Using Omni-X's character card.

BL
BlueHairedMeerkat
2014-04-26 19:45 UTC
#15

Well then le's rock!

Round One

Gloomweaver - Skinwalker - 50

In Play:

Trash:

------------------------------------------------------------------

ST:

Play: Vast Following to no effect, Jackdaws, Ravens, Sedative Flechettes - 5 damage each.

ET: Gloomweaver deals 3 damage to Ra [21].

------------------------------------------------------------------

Gloomweaver - 50

In Play: Clattering of Jackdaws, Unkindness of Ravens

Trash: Vast Following, Sedative Flechettes

Effects: ST: Birds.

ET: Gloomweaver deals the non-villain target with the second-lowest HP 2 melee damage.

The first time a non-villain target is destroyed each turn, play the top card of the villain deck.

When Gloomy would be destroyed, flip!

Increase damage dealt by villain targets by 1.

Hero HP: Omnitron-X - 20, Setback - 25, Ra - 21

GR
grysqrl
2014-04-26 19:56 UTC
#16

Omnitron-X

HP: 20
Hand: Cold Snap, Turret Mode, Elemental Exochassis, Technological Advancement
Play:
Trash:
Effects:

----------------------------------------------

Start: 
Play: Technological Advancement - find Ablative Coating and put it into play; draw Omni-Cannon
Power: Timeshift myself - reveal Electro-Deployment Unit and put it into play
Draw: Pipe Wrench
End:

----------------------------------------------

HP: 20
Hand: Cold Snap, Omni-Cannon, Turret Mode, Elemental Exochassis, Pipe Wrench
Play: Ablative Coating, Electro-Deployment Unit
Trash: Technological Advancement
Effects: Reduce Melee, Projectile, and Toxic damage dealt to Omnitron-X by 2

OA
Oaktree
2014-04-26 20:02 UTC
#17

Ra initial hand is:

Reveal the Flaws, Twist the Ether, Otherworldly Resilience, Ball Lightning

PH
phantaskippy
2014-04-27 03:56 UTC
#18

SETBACK

HP:  25

Unlucky Pool:

In Play:

Hand:  Displaced Armory, Reckless Rush, RPG Launcher, Team Communication

Trash:

-------------------------

Start of Turn:

Play a Card:  Team Communication, draw Cause and Effect, Dark Delusions, Hairtrigger reflexes, RPG Launcher, then play Dark Delusions.  Birds die, 2 infernal, 3 psychic to Gloomy [45].

Use a Power:  Risk:  +1 unlucky token, Team Communication into play:  Draw Dark Delusions, Blackout, Hairtrigger reflexes, Unique Capabilities.  Play Unique Capabilities, put Hippocratic Oath into play, draw Displaced Armory, play Reckless Rush, Omnitron-X [22] and Setback[27] regain 2 hp, +2 tokens to my unlucky pool.

Draw a Card:  Blackout

End of Turn:  1hp to Omnitron-X [23], Setback [28], Ra [22]

-------------------------

HP:  26

Unlucky Pool:  3

In Play:  Hippocratic Oath

In Hand:  Blackout(2), Cause and Effect, Dark Delusions, Displaced Armory(2), Hairtrigger Reflexes(2), Reckless Rush, RPG Launcher(2)

Trash:  Dark Delusions, Reckless Rush, Team Communication(2), Unique Capabilities.

BL
BlueHairedMeerkat
2014-04-27 09:58 UTC
#19

How are you dealing damage when you have Hippocratic Oath in play?

PH
phantaskippy
2014-04-27 11:49 UTC
#20

I'm sorry, I thought it said may.  I guess it doesn't come up much with their normal deck.  I'll edit.

BL
BlueHairedMeerkat
2014-04-27 13:28 UTC
#21

Err. I totally didn't just post the environment turn before Ra went...

OA
Oaktree
2014-04-27 17:24 UTC
#22

Ra-Horus
 
HP: 22

Hand: Reveal the Flaws, Twist the Ether, Otherworldly Resilience, Ball Lightning

In Play: (none)

Trash: (none)

Additional n/a

---------------------------------------------------------------------------------------------------------
Start of Turn:

Play: Twist the Ether on Gloomweaver

Power: Sunrise - draw Into the Straosphere, Recompile, Flame Spike;
                 discard Into the Stratosphere, Reveal the Flaws
        
Draw: Cleansing Downpour

End of Turn:
---------------------------------------------------------------------------------------------------------
HP: 22
Hand: Reveal the Flaws, Otherworldly Resilience, Ball Lightning, Recompile, Flame Spike, Cleansing Downpour
In Play: Twist the Ether (on Gloomweaver)
Trash: Into the Stratosphere, Reveal the Flaws
Additional Effects:
  - Whenever Gloomweaver would deal damage the damage type changes to a type of Ra's choice and is either reduced by 1 or increased by 1, Ra's choice.

Comment: Figured that a universal damage reduction on Gloomy might help for a bit while things ramp up and would be better for the group than playing Otherworldly Resilience.

GR
grysqrl
2014-04-27 17:35 UTC
#23

Sounds good. I think modifying his damage will be particularly good after he flips and starts hitting everything.

BL
BlueHairedMeerkat
2014-04-27 17:45 UTC
#24

Megalopolis

In Play:

Trash:

---------------------------------------------------------------------

ST:

Play: Hostage Situation

ET:

---------------------------------------------------------------------

In Play:

Trash:

Effects: ST: Each player may discard a card to destroy Hostage Situation.

Hero cards cannot be played.

BL
BlueHairedMeerkat
2014-04-27 17:54 UTC
#25

Round Two

Gloomweaver - Skinwalker - 45

In Play: 

Trash: Vast Following, Sedative Flechettes, Clattering of Jackdaws, Unkindness of Ravens

------------------------------------------------------------------

ST:

Play: Quick Stim-Patch [48], Jackdaws, Vultures, Run and Gun (2+1-1 damage to Setback [26]), Jackdaws, Vultures, Rooks, Ravens, Ravens, Rooks, Sedative Flechettes - 4+1-1 melee/projectile/toxic damage to all, and destroy all ongoings.

ET: Gloomweaver deals 2+1 damage to Omnitron-X [19].

------------------------------------------------------------------

Gloomweaver - 48

In Play: Clattering of Jackdaws x2, Kettle of Vultures x2, Building of Rooks x2, Unkindness of Ravens x2

Trash: Quick Stim-Patch, Run and Gun, Sedative Flechettes

Effects: ST: Birds.

ET: Gloomweaver deals the non-villain target with the second-lowest HP 2 melee damage.

The first time a non-villain target is destroyed each turn, play the top card of the villain deck.

When Gloomy would be destroyed, flip!

Increase damage dealt by villain targets by 1.

Hero HP: Omnitron-X - 21, Setback - 22, Ra - 18

GR
grysqrl
2014-04-27 18:10 UTC
#26

Omnitron-X

HP: 19
Hand: Cold Snap, Omni-Cannon, Turret Mode, Elemental Exochassis, Pipe Wrench
Play: Ablative Coating, Electro-Deployment Unit
Trash: Technological Advancement
Effects: Reduce Melee, Projectile, and Toxic damage dealt to Omnitron-X by 2

----------------------------------------------

Start: EDU - draw Defensive Blast
Play: Hostage Punch
Power: Timeshift myself - reveal Grease Monkey Fist and put it into play
Draw: Alternating Tiger Claw
End:

----------------------------------------------

HP: 19
Hand: Cold Snap, Omni-Cannon, Turret Mode, Elemental Exochassis, Pipe Wrench, Defensive Blast, Alternating Tiger Claw
Play: Ablative Coating, Electro-Deployment Unit, Grease Monkey Fist
Trash: Technological Advancement
Effects:

  • Reduce Melee, Projectile, and Toxic damage dealt to Omnitron-X by 2
  • Increase damage dealt by Omnitron-X by 1 and change it to the type of his choice
OA
Oaktree
2014-04-27 18:13 UTC
#27

Does Gloomweaver get another card play when Sedative Flechettes nukes Twist the Ether?

 

GR
grysqrl
2014-04-27 18:54 UTC
#28

Twist the Ether isn't a target.

OA
Oaktree
2014-04-27 20:25 UTC
#29

Sigh.  I'm just having a bad day/week reading and comprehending text.

:slightly_frowning_face:

PH
phantaskippy
2014-04-27 20:30 UTC
#30

Setback

skip

skip

Draw durasteel Chains and silver lining

 

OA
Oaktree
2014-04-28 02:34 UTC
#31

Ra-Horus
 
HP: 18

Hand: Reveal the Flaws, Otherworldly Resilience, Ball Lightning, Recompile, Flame Spike, Cleansing Downpour

In Play: (none)

Trash: Twist the Ether, Into the Stratosphere, Reveal the Flaws

Additional: n/a

---------------------------------------------------------------------------------------------------------
Start of Turn:

Play: (denied)

Power: Sunrise - draw Syntactic Analysis, Twist the Ether, Recompile
               - discard Otherworldly Resilience, Flame Spike
        
Draw: Critical Multiplier

End of Turn:
---------------------------------------------------------------------------------------------------------
HP: 18
Hand: Ball Lightning, Recompile (x2), Cleansing Downpour, Twist the Ether, Syntactic Analysis, Critical Multiplier
In Play: (none)
Trash: Twist the Ether, Into the Stratosphere, Reveal the Flaws, Otherworldly Resilience, Flame Spike
Additional Effects:

---
will discard a Recompile for Hostage Situation

GR
grysqrl
2014-04-28 03:25 UTC
#32

Omni-X will discard Alternating Tiger Claw for Hostage Situation.

PH
phantaskippy
2014-04-28 03:32 UTC
#33

I'll discard a hairtrigger reflexes for hostage

BL
BlueHairedMeerkat
2014-04-28 05:50 UTC
#34

Megalopolis

In Play: Hostage Situation

Trash:

---------------------------------------------------------------------

ST: Each player discards to get rid of Hostage Situation.

Play: Rooftop Combat

ET:

---------------------------------------------------------------------

In Play: Rooftop Combat

Trash:

Effects: Increase all damage dealt by 1. Environment cards cannot be played.

When hero targets deal Gloomweaver 10 or more damage in a single round, destroy this card.

BL
BlueHairedMeerkat
2014-04-28 06:09 UTC
#35

Round Three

Gloomweaver - Skinwalker - 48

In Play: Clattering of Jackdaws x2, Kettle of Vultures x2, Building of Rooks x2, Unkindness of Ravens x2

Trash: Quick Stim-Patch, Run and Gun, Sedative Flechettes

------------------------------------------------------------------

ST: Jackdaws deal each hero target 1+2 projectile damage; Vultures deal 2+2 projectile damage to Ra [11]; Jackdaws deal each hero target 1+2 projectile damage; Vultures deal 2+2 projectile damage to Ra [4]; Rooks deal 2+2-2 projectile damage to Omnitron-X [17]; Ravens deal 1+2 projectile damage to Omnitron-X [16] and Setback [13]; Ravens deal 1+2 projectile damage to Omnitron-X [15] and Setback [10]; Rooks deal 2+2-2 projectile damage to Omnitron-X [13].

Play: Crows, Rooks, Vast Following (no effect), Ravens, Jackdaws, Vultures, Quick Stim-Patch [50], Run and Gun (2+2-2 projectile damage to Omnitron-X [11]), Crows, Vast Following (no effect), Vast Following (no effect), Run and Gun (2+2-2 projectile damage to Omnitron-X [9]), Personal Cloaking Device - flip! [100]

ET: Gloomweaver deals 1+1 damage to itself [98], PCD [7], and eats the birds.

Gloomweaver plays Crows, Quick Stim-Patch [100], Vast Following (no effect), Sedative Flechettes; each hero takes 4+1 projectile damage (Ra dies) and destroys their ongoings.

------------------------------------------------------------------

Gloomweaver - 98

In Play: Personal Cloaking Device - 7, Murder of Crows

Trash: Quick Stim-Patch, Vast Following, Sedative Flechettes

Effects: ST: Birds.

ST: Gloomweaver deals each target 3 infernal damage.

ET: Gloomweaver deals each non-hero target 1 infernal damage.

ET: Play the top card of the villain deck.

Whenever a target is destroyed, Gloomweaver regains 2HP.

Hero HP: Omnitron-X - 9, Setback - 10, Ra - X

GR
grysqrl
2014-04-28 12:07 UTC
#36

I'm assuming that Setback can take out the birds?

Omnitron-X

HP: 9
Hand: Cold Snap, Omni-Cannon, Turret Mode, Elemental Exochassis, Pipe Wrench, Defensive Blast
Play: Ablative Coating
Trash: Technological Advancement, Alternating Tiger Claw, Grease Monkey Fist, Electro-Deployment Unit
Effects: Reduce Melee, Projectile, and Toxic damage dealt to Omnitron-X by 2

----------------------------------------------

Start:
Play: Pipe Wrench
Power: Timeshift myself - reveal Dual Crowbars and put it into play, returning Pipe Wrench to hand
Draw: Dual Crowobars
End:

----------------------------------------------

HP: 9
Hand: Cold Snap, Omni-Cannon, Turret Mode, Elemental Exochassis, Pipe Wrench, Defensive Blast, Dual Crowbars
Play: Ablative Coating, Dual Crowbars
Trash: Technological Advancement, Alternating Tiger Claw, Grease Monkey Fist, Electro-Deployment Unit
Effects:

  • Reduce Melee, Projectile, and Toxic damage dealt to Omnitron-X by 2
  • Whenever Omnitron-X deals damage, he may deal the same amount of damage to 1 other target as well
  • Increase damage dealt by Omnitron-X by 1

 

If I survive, I'm planning to use Defensive Blast next round.

PH
phantaskippy
2014-04-28 13:14 UTC
#37

SETBACK

HP:  5

Unlucky Pool:  3

In Play:

Hand:  Blackout(2), Cause and Effect, Dark Delusions, Displaced Armory(2), Durasteel Chains, Hairtrigger Reflexes(2), Reckless Rush, RPG Launcher(2), Silver Lining.

Trash:  Dark Delusions, Hippocratic Oath, Reckless Rush, Team Communication(2), Unique Capabilities.

-------------------------

Start of Turn:

Play a Card:  Displaced Armory, put Jim's Hat into play.  2 projectile to crows [x] Gloomy to [100]

Play a Card:  Durasteel Chains

Use a Power:  Risk:  +1 unlucky token, Silver Lining into play.

Draw a Card:  Eye on the prize

End of Turn:  

-------------------------

HP:  5

Unlucky Pool:  4

In Play:  Jim's Hat, Durasteel Chains, Silver Lining

In Hand:  Blackout(2), Cause and Effect, Dark Delusions, Displaced Armory, Eye on the Prize, Hairtrigger Reflexes(2), Reckless Rush, RPG Launcher(2).

Trash:  Dark Delusions, Reckless Rush, Team Communication(2), Unique Capabilities.

OA
Oaktree
2014-04-29 02:19 UTC
#38

Is Ra out, or at 4?  Villain turn is saying both.

If Ra is incap, options are:

- One player may draw a card

- Destroy an ongoing card

- Move a villain card from the villain trash to the top of the villain deck.

BL
BlueHairedMeerkat
2014-04-29 07:31 UTC
#39

Ra is out, villain turn is silly.

DP
dpt
2014-04-29 12:33 UTC
#40

Hmm, I see you're not playing with the latest version of the cards, as the most recent printing doesn't have birds chaining without The Matriarch.

GR
grysqrl
2014-04-29 13:25 UTC
#41

Good point! I'll take 20 HP and my EDU back, please.

BL
BlueHairedMeerkat
2014-04-29 16:00 UTC
#42

But all the birdies! :D

Actually, to be fair, the birds can get a bit ridiculous, and can (as they have in this case) be used to just cycle the same few cards over and over. I shall start using the recent Matriarch rules after this game, so this is the last bird storm we'll have for a while...

OA
Oaktree
2014-04-30 00:29 UTC
#43

Who wants the card draw from Ra's incap?  I don't see the other options seeming that attractive at this point.

GR
grysqrl
2014-04-30 01:18 UTC
#44

I'm happy to take it if phantaskippy doesn't want it.

PH
phantaskippy
2014-04-30 04:17 UTC
#45

Wow, talk about greedy, I only have 11 cards over here, Go ahead, hog all the cards for yourself.

Stinking Robots.

GR
grysqrl
2014-04-30 04:24 UTC
#46

Jack Handle! Not the damage-dealing power I was looking for!

BL
BlueHairedMeerkat
2014-04-30 07:32 UTC
#47

Megalopolis

In Play: Rooftop Combat

Trash: Hostage Situation

---------------------------------------------------------------------

ST: 

Play: 

ET:

---------------------------------------------------------------------

In Play: Rooftop Combat

Trash: Hostage Situation

Effects: Increase all damage dealt by 1. Environment cards cannot be played.

When hero targets deal Gloomweaver 10 or more damage in a single round, destroy this card.

BL
BlueHairedMeerkat
2014-04-30 07:43 UTC
#48

Round Four

Gloomweaver - The Rotting God- 100

In Play: Personal Cloaking Device - 7

Trash: Quick Stim-Patch, Vast Following, Sedative Flechettes, Murder of Crows

------------------------------------------------------------------

ST: Gloomweaver deals 3+1 damage to himself [96], PCD [3], Omnitron-X [2], Setback [2].

Play: Vast Following (no effect), Ravens, Rooks, Jackdaws, Ravens, Vast Following (no effect), Jackdaws, Vultures, Ravens, Rooks, Vultures, Vultures, Rooks, Jackdaws, Crows, Crows, Quick Stim-Patch [98], Sedative Flechettes - 3+1 projectile damage to all heroes.

And that's game, I think.

PH
phantaskippy
2014-04-30 09:57 UTC
#49

If Flechettes destroys ongoing before dealing damage it is, if the damage is first Setback discards 4 unlucky tokens and is restored to 4hp.

I can't remember how it is ordered.

BL
BlueHairedMeerkat
2014-04-30 12:32 UTC
#50

Damage is first, so Setback resets to 4HP. Missed that. However, then Gloomy gets an end-of-turn play, which will sooner or later play another Flechettes, so it's still over.

GR
grysqrl
2014-04-30 12:41 UTC
#51

That was pretty brutal.