Bunker
HP: 7
Hand: Grenade Launcher (x2), Recharge Mode, Ammo Drop, Adhesive Foam Grenade, Maintenance Unit, Turret Mode (x2), Decommissioned Hardware
In play: Upgrade Mode, Gatling Gun, Omni-Cannon
[hr]
Start of hero turn: Bunker deals 2+1(Syncopated Onslaught)+1(Nemesis)-1(Throne Room) projectile damage to Fright Train (16).
Bunker puts Decommissioned Hardware, Recharge Mode, and Grenade Launcher underneath Omni-Cannon.
Play cards: Grenade Launcher.
Turret Mode. Upgrade Mode is destroyed.
Use powers: Grenade Launcher. Deal 2+1+1+1-1 projectile damage to Fright Train (12) and 2+1+1-1 projectile damage to Baron Blade (X).
Omni-Cannon. Deal 6+1+1+1-1 projectile damage to Fright Train (4).
Draw a card: Nope.
End of hero turn: Discard Maintenance Unit to keep Gatling Gun in play.
[hr]
HP: 7
Hand: Ammo Drop, Adhesive Foam Grenade, Turret Mode
In play: Turret Mode, Gatling Gun, Omni-Cannon, Grenade Launcher
Trash: Maintenance Unit, Heavy Plating (x2), Gatling Gun, External Combustion, Auxiliary Power Source (x2), Grenade Launcher (x2), Upgrade Mode (x3), Decommissioned Hardware, Recharge Mode
Additional effects: Heavy Plating: Reduce damage dealt to Bunker by 1
Upgrade Mode: Bunker may play an additional card during his play phase, and may not use powers.
Gatling Gun: At the start of your turn, Bunker deals 1 target 2 projectile damage. At the end of your turn, discard 1 card or destroy this card.
Omni-Cannon: At the start of your turn, you may put up to 3 cards from your hand beneath this card.