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Episode 26: La Capitan

99 posts · 3989 views · started 2014-04-06 16:03 UTC
DP
dpt
2014-04-06 16:03 UTC
#1

I've been feeling an itch for another PbF game. Wacky gimics like the deckbuilding game can be fun, but I'd like to run an ordinary game. So here's the lineup (from Spiff's randomizer):

Villain: La Capitan

Heroes:

  • Legacy (Humble-Knight)
  • Haka (Oaktree)
  • Sentinels (cmschex)
  • Chrono-Ranger (PlatinumWarlock)
  • The Scholar (BlueHairedMeerkat)

Environment: The Final Wasteland

Who's in?

HK
Humble-Knight
2014-04-06 16:33 UTC
#2

I’m in. I’ll take legacy. Starting hand tonight when I can grab my cards

OA
Oaktree
2014-04-06 16:39 UTC
#3

I'll take Haka.  Played him yesterday in a marathon 3-hero vs Cosmitron game.  Every hero deck reshuffled once and villain deck twice.

CM
cmschex
2014-04-06 17:44 UTC
#4

Los Sentinels, please

 

Opening Hand: Unique Capabilities, Restorative Burst, Fling Into Darkness, Dark Delusions

BL
BlueHairedMeerkat
2014-04-06 18:25 UTC
#5

Scholar, please :D

PL
PlatinumWarlock
2014-04-06 18:38 UTC
#6

Chrono-Ranger left for me, then?  Sure!

DP
dpt
2014-04-06 19:31 UTC
#7

Full house, pretty quickly! I'll put up the opening setup soon-ish.

DP
dpt
2014-04-06 20:19 UTC
#8

Turn 1

La Capitán

HP: 75

In play: La Paradoja Magnifica: 15

[hr]
Start of villain turn: No hero ongoing or equipment to destroy. Villain trash and deck is shuffled.

Play a card: Temporal Thief. Take top card of each hero deck: Inspiring Presence, Savage Mana, Fling into Darkness, The Masadah, and Know When to Hold Fast.
La Capitan deals each hero target 1 psychic damage (Legacy 31, Haka 33, Idealist 10, Medico 12, Mainstay 13, Writhe 13, Chrono-Ranger 27, Scholar 28).

End of villain turn: La Capitan deals 4 projectile damage to Haka (29).
La Paradoja Magnifica: play “Walk the Plank!”. La Capitan deals 3 psychic damage to Legacy (28). Legacy cannot use powers until start of the villain turn.

[hr]

HP: 75

In play: La Paradoja Magnifica: 15

Under La Capitán: Inspiring Presence, Savage Mana, Fling into Darkness, The Masadah, Know When to Hold Fast

Trash: Temporal Thief, “Walk the Plank!”

HP Status:
Legacy 28
Haka 29
Sentinels: Idealist 10, Medico 12, Mainstay 13, Writhe 13
Chrono-Ranger 27
Scholar 28

Additional effects: Everyone puts a card under La Capitan. Legacy cannot use powers.

OA
Oaktree
2014-04-06 20:25 UTC
#9

Initial Haka draw:

Elbow Smash, Vitality Surge, Haka of Restoration, Taiaha

From Haka's deck to under LC: Savage Mana

CM
cmschex
2014-04-06 20:53 UTC
#10

Fling Into Darkness revealed from top of deck, put under LC

HK
Humble-Knight
2014-04-07 01:22 UTC
#11

Starting Hand : Inspiring Presence, Next Evolution, Surge of Strength, Lead from the front

Inspiring Presence went under La Capitan

CM
cmschex
2014-04-07 12:35 UTC
#12

Humble Knight, you're up first

HK
Humble-Knight
2014-04-07 13:04 UTC
#13

OK

Play inspiring presence

Power N/A

Draw Backfist strike

 

Everyone regains 1hp, all hero damage is +1

PL
PlatinumWarlock
2014-04-07 18:00 UTC
#14

Chrono-Ranger's initial draw:  The Ultimate Target, Kill on Sight, Hunter and Hunted, Eye on the Prize

Temporal Thief steals: The Masadah

OA
Oaktree
2014-04-07 20:32 UTC
#15

Haka - HP: 30

Play: Elbow Smash the boat for 4 [11]

Power: Crush the boat for 3 [8]

Draw: Haka of Restoration

==

Figure that smashing the boat was more valuable than a few points on LC that she will heal up shortly.  And if we're lucky we might take the boat down before the flip, and it'll stay in the trash for a while.

Do we have a preference about a strategy regarding LC herself, and which side of her card we prefer to deal with?

CM
cmschex
2014-04-07 22:16 UTC
#16

The Sentinels

 

HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 11

Hand: Unique Capabilities, Fling Into Darkness, Dark Delusions, Restorative Burst

In Play: n/a

Trash: Fling Into Darkness (under La Capitan)

Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)

 

-----------------------------------------------------------------------------------------------------------------------------

 

Start of Turn:

Play: Unique Capabilities, play Caliginous Form.  Draw Dark Delusions, play Flng Into Darkness dealing 4 Melee damage to La Boat (4) and destroying it

Power:  Block: All my heroes have -1 damage taken until my next turn

Draw: Unique Capabilities

End of Turn:

 

-----------------------------------------------------------------------------------------------------------------------------

 

HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 11

Hand: Unique Capabilities, Dark Delusionsx2, Restorative Burst

In Play: Caliginous Form

Trash: Fling Into Darkness (under La Capitan), Fling Into Darkness, Unique Capabilities

Additional Effects:  +1 damage dealth (Legacy: Inspiring Presence), -1 damage taken (Mainstay), first time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP

 

 

PL
PlatinumWarlock
2014-04-08 06:01 UTC
#17

Chrono-Ranger

 

HP: 28

Hand: The Ultimate Target, Kill on Sight, Hunter and Hunted; Eyes on the Prize

In Play: n/a

Trash: The Masadah (under La Capitan)

Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)

 

-----------------------------------------------------------------------------------------------------------------------------

 

Start of Turn:

Play: Eye on the Prize.  La Capitan takes 2 projectile damage [73], I draw Neuro-Toxin Dart Thrower.  I play The Ultimate Target (on La Capitan) 

Power:  Quick Shot.  La Capitan takes 3 projectile damage [70]

Draw: Displaced Armory

End of Turn:

 

-----------------------------------------------------------------------------------------------------------------------------

 

HP: 28

Hand: Kill on Sight; Hunter and Hunted; Neuro-Toxin Dart Thrower; Displaced Armory

In Play: The Ultimate Target (La Capitan)

Trash: The Masadah (under La Capitan); Eye on the Prize

Additional Effects:  +1 damage dealt (Legacy: Inspiring Presence), Chrono-Ranger deals +1 damage to La Capitan.  The first time each turn that La Capitan deals damage, Chrono-Ranger may use a power (currently Quick Shot, for 3 projectile damage)

BL
BlueHairedMeerkat
2014-04-08 08:12 UTC
#18

Know When To Hold Fast goes under La Capitan

The Scholar

HP: 29

Hand: Proverbs and Axioms, Keep Moving, Alchemical Redirection, Transmutative Recovery

In Play:

Trash: [Know When To Hold Fast]

Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)

-----------------------------------------------------------------------------------------------------------------------------

Start of Turn:

Play: 

Power:  

Draw: Mortal Form to Energy, Solid to Liquid

End of Turn:

-----------------------------------------------------------------------------------------------------------------------------

HP: 29

Hand: Proverbs and Axioms, Keep Moving, Alchemical Redirection, Transmutative Recovery, Solid to Liquid, Mortal Form to Energy

In Play:

Trash: [Know When To Hold Fast]

Additional Effects: All hero damage +1 (Legacy: Inspiring Presence)

DP
dpt
2014-04-08 12:34 UTC
#19

Is there a reason everyone is listing Legacy's +1 damage under 'Additional Effects'? Exactly which effects should we list there?

On the BGG play-by-forum games, they been listing all effects together in turn summaries. I find that very hard to read, myself.

DP
dpt
2014-04-08 12:38 UTC
#20

The Final Wasteland
Start of environment turn:

Play a card: Amphibious Chupacabra

End of environment turn: Amphibious Chupacabra deals The Idealist 4-1 melee damage (8) and then 1-1 toxic damage (still 8).

[hr]

In play: Amphibious Chupacabra: 6

Trash:

[hr]
EDIT: Took Block into account

DP
dpt
2014-04-08 12:49 UTC
#21

Turn 2
Curses! You sank my boat! I will get my revenge!

La Capitán

HP: 70

In play:

[hr]
Start of villain turn: La Capitán flips and regains 5 HP (75).

Play a card: Final Breath

End of villain turn: Final Breath deals 3+1-1 toxic damage to The Idealist (5)

[hr]
HP: 75

In play: Final Breath 11

Under La Capitán: Inspiring Presence, Savage Mana, Fling into Darkness, The Masadah, Know When to Hold Fast

Trash: Temporal Thief, “Walk the Plank!”, La Paradoja Magnifica

Additional effects: Whenever La Capitán would be dealt damage, move a card from under this card to the appropriate trash. If you do, prevent that damage. The first time La Capitán would be dealt damage each round, redirect that damage to the non-villain target with the highest HP.

[hr]
HP Status: Legacy 29, Haka 30, Sentinels: Idealist 5, Medico 13, Mainstay 14, Writhe 14, Chrono-Ranger 28, Scholar 29

[hr]
EDIT: Took Block into account

CM
cmschex
2014-04-08 14:25 UTC
#22

Idealist is being Blocked, she should be at 5 due to -1 damage taken

BL
BlueHairedMeerkat
2014-04-08 15:38 UTC
#23

I copy-pasted CR's turn and thought 'that bit applies to me!' and so didn't delete it. No great reason, really.

HK
Humble-Knight
2014-04-08 16:00 UTC
#24

Legacy 

HP: 29 

Hand: Lead from the Front, Surge of Strength, Next Evolution, Back-Fist Strike 

In Play: Inspiring Presence 

Trash: 

Underneath LA: Inspiring Presence

Additional EffectsAll hero damage +1 (Inspiring Presence)

----------------------------------------------------------------------------------------------------------------------------- 

Start of Turn: 

Play: Lead from the Front 

Power: Galvanize 

 Draw: Heroic Interception 

End of Turn: 

----------------------------------------------------------------------------------------------------------------------------- 

HP: 29 

Hand: Surge of Strength, Next Evolution, Back-Fist Strike, Heroic Interception 

In Play: Inspiring Presence, Lead from the Front 

Trash: 

Underneath LA: Inspiring Presence 

Additional Effects: All hero damage +2 (Inspiring Presence, Galvanize)

 

Standing orders: I will take any damage that block will not negate that is done to the Idealist

HK
Humble-Knight
2014-04-08 16:07 UTC
#25

I think we each list our own effects and the villain may list them at the end too. I get listing the +1 for all of them but it would get long

CM
cmschex
2014-04-08 17:13 UTC
#26

Yeah, that was my fault for listing it on my turn.  Only your own hero effects should be fine.  Thanks for the assist Legs!

DP
dpt
2014-04-08 17:45 UTC
#27

Thanks! Fixed.

OA
Oaktree
2014-04-08 22:11 UTC
#28

Haka

HP: 30

Hand: Vitality Surge, Haka of Restoration (x2), Taiaha

In Play: n/a

Trash: Elbow Smash, Savage Mana (under La Capitan)

Additional n/a
-----------------------------------------------------------------------------------------------------------------------------

Start of Turn:

Play: Taiaha

Power:  Taiaha; 3+2 damage to Final Breath [5]; 3+2 (prevented) to La Capitan
        (card underneath her to appropriate trash; Fling Into Darkness unless someone wants something in particular shifted)

Draw: Enduring Intercession

End of Turn:

-----------------------------------------------------------------------------------------------------------------------------
HP: 30

Hand: Vitality Surge, Haka of Restoration (x2), Enduring Intercession

In Play: Taiaha

Trash: Savage Mana (under La Capitan), Elbow Smash

Additional Effects:  Savaage Mana underneath LC

CM
cmschex
2014-04-08 22:30 UTC
#29

The cards coming back happen before the redirection

CM
cmschex
2014-04-08 23:12 UTC
#30

The Sentinels

 

HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 5

Hand: Unique Capabilities, Dark Delusionsx2, Restorative Burst

In Play: Caliginous Form

Trash: Fling Into Darkness (under La Capitan), Fling Into Darkness, Unique Capabilities

Additional Effects:  , -1 damage taken (Mainstay), first time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP

 

-----------------------------------------------------------------------------------------------------------------------------

 

Start of Turn:

Play: Unique Capabilities, play Aura of Vision.  Draw and play Sentinel Tactics, 

Power:  Telekenitic Jab Final Breath for 2+2 (1).  Block, all Sentinels have -1 damage taken

Draw: Horrifying Dichotomy

End of Turn:

 

-----------------------------------------------------------------------------------------------------------------------------

 

HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 5

Hand: Horrifying Dichotomy, Dark Delusionsx2, Restorative Burst

In Play: Caliginous Form, Aura of Vision, Sentinel Tactics

Trash: Fling Into Darknessx2, Unique Capabilitiesx2

Additional Effects:  , -1 damage taken (Mainstay), first time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP, start of turn if Idealist is active 1 player may draw a card

 

DP
dpt
2014-04-08 23:58 UTC
#31

You're forgetting Aura of Vision here.

OA
Oaktree
2014-04-08 23:59 UTC
#32

Thank you.  :slight_smile:

Do we want to leave Final Breath for the environment beasts to chew on, or try to take him and them both out?

 

CM
cmschex
2014-04-09 00:03 UTC
#33

I'd say let Chupy eat Final Breath and focus on getting La Capitan down to one card so we can pound her next turn

PL
PlatinumWarlock
2014-04-09 04:50 UTC
#34

La Capitan should be down an additional card, as I got to hit her for free when she damaged The Idealist.  I'm nominating that one to be The Masadah, for ease of play.

Chrono-Ranger

HP: 28

Hand: , Kill on Sight, Hunter and Hunted; NeuroToxin Dart Thrower

In Play: The Ultimate Target (La Capitan)

Trash: The Masadah; Eye on the Prize

Additional Effects: 

-----------------------------------------------------------------------------------------------------------------------------

Start of Turn:

Play:  Displaced Armory:  I pull Jim's hat and deal net 3 damage to Final Breath [2]. 

Jim's Hat play:  NeuroToxin Dart Thrower

Power:  NeuroToxin Dart Thrower:  La Capitan loses a card (pick what you like) and her damage is reduced by -1 till the start of my next turn.

Draw:  Temporal Grenade

End of Turn:

-----------------------------------------------------------------------------------------------------------------------------

HP: 28

Hand: Kill on Sight; Hunter and Hunted; Temporal Grenade

In Play: The Ultimate Target (La Capitan); Jim's Hat; NeuroToxin Dart Thrower

Trash: The Masadah; Eye on the Prize; Displaced Armory

Additional Effects:   Chrono-Ranger deals +1 damage to La Capitan.  The first time each turn that La Capitan deals damage, Chrono-Ranger may use a power (currently NeuroToxin Dart Thrower, for 3 projectile damage and -1 damage dealt)

BL
BlueHairedMeerkat
2014-04-09 09:29 UTC
#35

The Scholar draws two; I'll post a full write-up (and the actual cards drawn) later.

CM
cmschex
2014-04-09 10:28 UTC
#36

FYI, Final Breath was at 1 HP before CR's turn.  I propose you use the armory damage on LC and let the Chupycabra kill Final Breath

DP
dpt
2014-04-09 11:09 UTC
#37

She never damaged The Idealist, it was Final Breath who hit her. La Capitan didn't do any damage on her turn.

PL
PlatinumWarlock
2014-04-09 13:51 UTC
#38

Gotcha.  In that case, consider the Displaced Armory damage against her, which would cause her to lose the same net amount of cards.

HK
Humble-Knight
2014-04-09 17:14 UTC
#39

So how many cards are left?

 

CM
cmschex
2014-04-09 17:45 UTC
#40

She has 3 cards under her

DP
dpt
2014-04-09 18:10 UTC
#41

Yes, La Capitan still has Inspiring Presence, Savage Mana, and Know When to Hold Fast under her.

HK
Humble-Knight
2014-04-09 21:23 UTC
#42

Dpt, it's the environment turn. The Scholar hasn't posted his cards, but that shouldn't affect The Final Wasteland

PL
PlatinumWarlock
2014-04-09 22:08 UTC
#43

If I'm counting right, she should only have 2 cards left under her:

She lost one from the Taiaha, one from Displaced Armory, and one from NeuroToxin Dart thrower.

DP
dpt
2014-04-10 01:21 UTC
#44

Sorry for the delay, I didn’t have my cards with me. I randomly chose to discard Inspiring Presence from under La Capitan.

The Final Wasteland

In play: Amphibious Chupacabra 6

[hr]
Start of environment turn:

Play a card: [i]Ancient Library

End of environment turn: Amphibious Chupacabra finishes off Final Breath

[hr]

In play: Amphibious Chupacabra 6, Ancient Library

Trash:

Additional effects: (Ancient Library) At the start of a hero’s turn, that hero’s player may draw 2 cards. If they do, play the top card of the environment deck.

DP
dpt
2014-04-10 01:26 UTC
#45
[b][size=24]Turn 3[/size][/b]
 
[u][size=20]La Capitán[/size][/u]
 
[b]HP:[/b] 75
 
[b]In play:[/b]
 
[hr]
[b]Start of villain turn:[/b] La Capitán is already at full health.
 
[b]Play a card:[/b] [i]Maria Helena's Revenge[/i]
 
[b]End of villain turn:[/b] La Capitán does not flip.
 
[hr]
[b]HP:[/b] 75
 
[b]In play:[/b] Maria Helena's Revenge
 
[b]Under La Capitán:[/b] Savage Mana, Know When to Hold Fast
 
[b]Trash:[/b] Temporal Thief, "Walk the Plank!", La Paradoja Magnifica, Final Breath
 
[b]Additional effects:[/b] Whenever a villain target is destroyed, La Capitán deals each hero target H-1 psychic damage.
 
[hr]
[b]HP Status:[/b] Legacy 29; Haka 30; Sentinels: Idealist 5, Medico 13, Mainstay 14, Writhe 14; Chrono-Ranger 28; Scholar 29
 
DP
dpt
2014-04-10 01:26 UTC
#46

I have to say, Maria Helena is being a bit of a push-over this game.

CM
cmschex
2014-04-10 01:31 UTC
#47

This turn, we shall crush her

HK
Humble-Knight
2014-04-10 14:30 UTC
#48

Legacy
HP: 29
Hand: Surge of Strength, Next Evolution, Back-Fist Strike, Heroic Interception
In Play:Inspiring Presence, Lead from the Front
Trash:
Underneath LA:
Additional Effects: All hero damage +2 (Inspiring Presence, Galvanize)
-----------------------------------------------------------------------------------------------------------------------------
Start of Turn: Galvanize expires
Play: Heroic Interception
Power: Galvanize
Draw: Fortitude
End of Turn:
-----------------------------------------------------------------------------------------------------------------------------
HP: 25
Hand: Surge of Strength, Next Evolution, Back-Fist Strike, Fortitude
In Play: Inspiring Presence, Lead from the Front, Heroic Interception
Trash:
Underneath LA:
Additional Effects: All hero damage +2 (Inspiring Presence, Galvanize), All hero targets except Legacy are Immune to Damage
Standing orders: I am not intercepting The Idealist’s damage until Heroic Interception is destroyed

HK
Humble-Knight
2014-04-10 14:45 UTC
#49

Scholar, if you play proverbs and axioms this turn, you still draw 2 but the rest of us can also draw and everyone but me can use a power for free

DP
dpt
2014-04-10 15:32 UTC
#50

Do you mean last turn (Turn 2)? I think it's too late to go back and do that.

HK
Humble-Knight
2014-04-10 15:54 UTC
#51

Nope, this round. If he still wants to draw 2 this round this allows him to and we get to beat on La Capitan while she is vulnerable

OA
Oaktree
2014-04-10 16:37 UTC
#52

Do we want to consider doing Ancient Library draws this turn?  Haka can put out Enduring Intercession and redirect environment damage targetted at heroes to himself - which would combo nicely with Heroic Interception.  That gets us more cards and possibly puts out monsters that chomp on La Capitan, and possibly any crew she pulls the next turn.

Also, Enduring Intercession will be a useful soak ongoing for next turn when LC flips.

HK
Humble-Knight
2014-04-10 16:54 UTC
#53

If we do that I would request the draw from Aura of vision because I will be the only one who doesn’t benefit.

A couple other thoughts I had, Chrono ranger might want to put kill on sight on one of the environment targets, the sentinels might want to extract and a death worm would be awesome

CM
cmschex
2014-04-10 17:05 UTC
#54

Yeah, I was planning on Extracting and MDing Idealist this turn this turn.  Legacy can have Aura of Vision.  You are thinking to extract the environment?

OA
Oaktree
2014-04-10 17:14 UTC
#55

Haka
 
HP: 30

Hand: Vitality Surge, Haka of Restoration (x2), Enduring Intercession
In Play: Taiaha
Trash: Elbow Smash, Savage Mana (under La Capitan)
Additional n/a
-----------------------------------------------------------------------------------------------------------------------------
Start of Turn: Draw 2 cards; Ground Pound, Rampage; Environment plays Horrid Skunk Ape (Ancient Library)

Play:   Enduring Intercession

Power:  Taiaha; 3+2 damage to Cupacabra [1]; 3+2 (prevented) to La Capitan  (Savage Mana to trash)
      
Draw: Punish the Weak

End of Turn:
-----------------------------------------------------------------------------------------------------------------------------
HP: 30

Hand: Vitality Surge, Haka of Restoration (x2), Ground Pound, Rampage, Punish the Weak
In Play: Taiaha, Enduring Intercession
Trash: Savage Mana, Elbow Smash
Additional Effects:  Redirect any damage that would be dealt to a hero by an environment target to Haka. (Enduring Intercession)

Comment: Going with Ancient Library draw and playing Enduring Intercession combo since Heroic Interception is in play.  A risk to put a bunch of environment cards in play, but they shouldn't hurt us this turn and might help hurt La Capitan.  Might need to be dealt with next turn however, and also if they take out crew cards we get hit by retribution until LC's ongoing gets removed.

I also think the draw was worth it since Ground Pound and Rampage were acquired.

DP
dpt
2014-04-10 17:19 UTC
#56

Environment play on Haka's turn is Horrid Skunk Ape: At the end of the environment turn, this card deals each target other than itself 1 melee damage.

HK
Humble-Knight
2014-04-10 17:24 UTC
#57

Nope the villain so we can avoid nasty cards. Also you should get 4 powers this round. 2 on your turn (dark delusions probably won’t deal damage but it will allow everyone including you to wail on her). So you would use one of the other powers other than jab on your turn and one on the scholars. Unless we aren’t playing advanced in which case you only get 3 powers

HK
Humble-Knight
2014-04-10 17:33 UTC
#58

Because the sentinels said I could take the draw from aura I drew next evolution. If he decides to rescind that I will shuffle it back into my deck

CM
cmschex
2014-04-10 20:01 UTC
#59

The Sentinels

 

HP: Mainstay 14, Writhe 14, Dr Medico 13, The Idealist 5

Hand: Horrifying Dichotomy, Dark Delusionsx2, Restorative Burst

In Play: Caliginous Form, Aura of Vision, Sentinel Tactics

Trash: Fling Into Darknessx2, Unique Capabilitiesx2

Additional Effects:  , -1 damage taken (Mainstay), first time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP, start of turn if Idealist is active 1 player may draw a card

 

-----------------------------------------------------------------------------------------------------------------------------

 

Start of Turn: Legacy draws Next Evolution (Aura), Sentinels draw Team Comunication and Coordinated Assault (Library), play top card of Environment deck (Abomidable Snowman)

Play: Team Communication, draw Positive Energy, Good Hero Bad Hero, Coordinated Assault, Second Chance. Play Horrifying Dichotomy dealing 3+3 damage La Capitan (final card). then 3+3 damage to La Capitan, redirected to Haka (immune). 

Power:  Telekenitic Jab La Capitan for 2+2+1 damage (70), Extract to look at bottom card of villain deck, Raiding Party, discard Raiding Party

Draw: Human Shield

End of Turn:

 

-----------------------------------------------------------------------------------------------------------------------------

 

HP: Mainstay 13, Writhe 13, Dr Medico 12, The Idealist 4

Hand: Horrifying Dichotomy, Dark Delusionsx, Restorative Burst, Human Shield, Coordinated Assaultx2, Good Hero Bad Hero, Positive Energy, Second Chance

In Play: Caliginous Form, Aura of Vision, Sentinel Tactics

Trash: Fling Into Darknessx2, Unique Capabilitiesx2, Dark Delusions, Team Communication

Additional Effects:   First time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP, start of turn if Idealist is active 1 player may draw a card

DP
dpt
2014-04-10 20:40 UTC
#60

Environment play on The Sentinels' turn is Abominable Snowman (immune to cold, at start of environment turn deal non-environment target with second lowest HP 2 cold damage and 2 melee damage).

Extract reveals Raiding Party.

EDIT: I believe with Dark Delusions, Writhe only hits villain targets, no?

CM
cmschex
2014-04-10 20:41 UTC
#61

Let's trash the Raiding Party, editing turn to include damage to Snowman

DP
dpt
2014-04-10 20:44 UTC
#62

Not sure you saw this earlier, as we were posting at the same time: According to the text spoilers, Dark Delusions only hits villain targets, not environment targets.

CM
cmschex
2014-04-10 21:51 UTC
#63

Ach, I missed that.  In that case, I will save it and use Horrifying Dichotomy instead

PL
PlatinumWarlock
2014-04-11 04:54 UTC
#64

I am forgoing the Ancient Library draw.  Next round, I can start throwing down Hunter and Hunted, so she can destroy that at the start of her turn, while I reap the sweet sweet damage bonus.

Chrono-Ranger

HP: 28

Hand: , Kill on Sight, Hunter and Hunted; Temporal Grenade

In Play: The Ultimate Target (La Capitan); Jim's Hat; NeuroToxin Dart Thrower

Trash: The Masadah; Eye on the Prize; Displaced Armory

Additional Effects: 

-----------------------------------------------------------------------------------------------------------------------------

Start of Turn:

Play:  Kill on Sight on the Amphibious Chupacabra

Jim's Hat play:  Temporal Grenade

Power:  NeuroToxin Dart Thrower:  Amphibious Chupacabra [x].  I draw 3 cards (Temporal Grenade; Hunter and Hunted; Compounded Bow)

Draw:  Terrible Tech Strike

End of Turn:

-----------------------------------------------------------------------------------------------------------------------------

HP: 28

Hand:  Hunter and Hunted (x2); Temporal Grenade; Compounded Bow; Terrible Tech Strike

In Play: The Ultimate Target (La Capitan); Jim's Hat; NeuroToxin Dart Thrower; Temporal Grenade

Trash: The Masadah; Eye on the Prize; Displaced Armory; Kill on Sight

Additional Effects:   Chrono-Ranger deals +1 damage to La Capitan.  The first time each turn that La Capitan deals damage, Chrono-Ranger may use a power (currently NeuroToxin Dart Thrower, for 3 projectile damage and -1 damage dealt)

BL
BlueHairedMeerkat
2014-04-11 08:28 UTC
#65

Last turn's draws: Flesh to Iron and "Get Out Of The Way!"

The Scholar

HP: 29

Hand: Proverbs and Axioms, Keep Moving, Alchemical Redirection, Transmutative Recovery, Solid to Liquid, Mortal Form to Energy, Flesh to Iron, "Get Out Of The Way!"

In Play:

Trash: Know When To Hold Fast

Additional Effects: 

-----------------------------------------------------------------------------------------------------------------------------

Start of Turn: Draw Truth Seeker, Transmutative Recovery, play the top card of the environment deck.

Play: Proverbs and Axioms; each player draws (Scholar draws Keep Moving), each hero may regain 2HP or use a power.

Power:  

Draw: Grace Under Fire

End of Turn:

-----------------------------------------------------------------------------------------------------------------------------

HP: 29

Hand: Keep Moving x2, Alchemical Redirection, Transmutative Recovery x2, Solid to Liquid, Mortal Form to EnergyFlesh to Iron, "Get Out Of The Way!", Truth Seeker, Grace Under Fire

In Play:

Trash: Know When To Hold Fast, Proverbs and Axioms

Additional Effects: 

DP
dpt
2014-04-11 10:29 UTC
#66

Mongolian Death Worm comes out on The Scholar's turn. I'm going to wait to see if anyone uses powers before doing the environment and villain turns.

CM
cmschex
2014-04-11 11:25 UTC
#67

Draw Horrifying Dichotomy.  Telekenitc Jab La Capitan (65).  Extract La Capitan's deck again

PL
PlatinumWarlock
2014-04-11 13:48 UTC
#68

Chrono-Ranger draws Ranger's Mark and uses NeuroToxin Dart Thrower on La Capitan (61).  Her damage is reduced by 1 until the start of my next turn.

HK
Humble-Knight
2014-04-11 14:12 UTC
#69

Legacy draws Lead from the Front and takes the health [27]. I considered galvanizing but it was 4 damage to me and only 3 to her. Also I can lose lead from the Front to destruction in a turn or 2 because I have another. I just want Fortitude down first

DP
dpt
2014-04-11 14:51 UTC
#70

Extract reveals Siege-Breaker. Top of deck or discard?

DP
dpt
2014-04-11 14:56 UTC
#71

Oh man, I've been forgetting about the Nemesis bonus between La Capitan and the Sentinels! It's too late to go back and fix earlier turns, but I'll be taking this into account now.

CM
cmschex
2014-04-11 15:17 UTC
#72

Top deck for our bespectacled friend, since he won't hurt us this round and there are certainly worse cards that could come out.  Any thoughts on what we want to lose this turn?  I was thinking Enduring Intercession since it will not be destroyed until after Enviro turn.  Also, Temporal Grenade on Maria Helena's Revenge this turn might be nice

 

Also, I'll edit Sentinels HP for Nemesis, they are just down 1 each from the first turn

DP
dpt
2014-04-11 16:20 UTC
#73

Oh, I guess that wasn't so bad with the nemeses.

There's no card destruction from La Capitan this turn: she destroys equipment or ongoing at the start of turn from her advanced effect, but flips at the end of the turn. (And you just guaranteed that she won't play a card that causes destruction.)

PL
PlatinumWarlock
2014-04-11 18:40 UTC
#74

Got it.  Consider it done. 

HK
Humble-Knight
2014-04-11 18:41 UTC
#75

So we’re just waiting on Haka to make his move for P&A then we get the environment

OA
Oaktree
2014-04-11 20:48 UTC
#76

Haka draws Haka of Battle.

Haka goes with Taiaha and hits La Capitan [56] and the Snowman for 5 each.

I think the environment draws worked in our favor since I think the Skunk Ape and Mongolian Deathworm will damage La Capitan during the environment phase.  Might need to trim some of them out during the next turn though before they start chewing on Sentinels or Haka.

Also, if there if we are going to want Haka to Rampage at some point we'd want to skip Galvanize that turn and/or have Heroic Interception back in effect in order to minimize the damage to heroes.  Something to keep in mind if more crew pile out in a turn or two.

 

HK
Humble-Knight
2014-04-11 21:25 UTC
#77

That’s what I was thinking. Just let me know ahead of time and I won’t Galvanize.

Also we don’t have to worry about the worm because it goes away at the start of the environment turn. That leaves the snow man and the skunk ape. The ape should not be too bad and I think we have enough damage to take care of the snow man

OA
Oaktree
2014-04-11 21:39 UTC
#78

Shieldbreaker is coming out, so he'll draw fire in addition to heaping more damage on LC.  Skunk Ape is 5 HP, and I hit the Snowman already, so it should be at 3 or less.  Have to see what else the environment brings out and what the total target count is at the end of the villain turn.

Might be a useful time for Haka to play Ground Pound and everyone can go full offensive on hitting LC and crew this turn.  Let LC destroy Heroic Interception this turn after she flips, and Enduring Intercession next turn. 

HK
Humble-Knight
2014-04-11 21:48 UTC
#79

She doesn’t destroy any thing this turn, because she flips at the end of her turn. Even if she did we would destroy enduring intercession first because we would be hit if we destroy HI in the start of turn. Next round works for killing EI though.

CR said he is using his grenade this turn so we have at least 3 damage from him to 2 secondary targets.

Ground pound sounds great though.

CM
cmschex
2014-04-11 22:10 UTC
#80

The Sentinels will be doing a lot of damage.  A whole lot

CM
cmschex
2014-04-11 22:10 UTC
#81

The Sentinels will be doing a lot of damage.  A whole lot

OA
Oaktree
2014-04-11 22:27 UTC
#82

OK. Group can expect Ground Pound from Haka and plan accordingly.

Players can arguably do library draws as well since more monsters won't hit us this turn.  However, that pretty much guarantees need for Rampaging Haka the turn after.

DP
dpt
2014-04-12 03:24 UTC
#83

The Final Wasteland

In play: Ancient Library
Horrid Skunk Ape 5
Abominable Snowman 4
Mongolian Death Worm 8

[hr]
Start of environment turn: The Abominable Snowman attempts to deal damage to Medico, but fails.
The Mongolian Death Worm deals 3 melee and 3 toxic damage to La Capitan (50) and Haka (prevented). The Death Worm is shuffled into the environment deck.

Play a card: Rat Beast

End of environment turn: The Horrid Skunk Ape deals 1 melee damage to La Capitan (49), Legacy (redirected to Haka, immune), and all the other heroes (immune).
The Rat Beast attempts to deal 4 melee damage to Haka (immune).

[hr]

In play: Ancient Library
Horrid Skunk Ape 5
Abominable Snowman 4
Rat Beast 7

Trash: Amphibious Chupacabra

DP
dpt
2014-04-12 03:29 UTC
#84

Turn 4

La Capitán

HP: 49

In play: Maria Helena’s Revenge

[hr]
Start of villain turn: No healing.

Play a card: Siege-Breaker

End of villain turn: La Capitán flips.
La Capitán attempts to deal Haka 4 projectile damage (immune).

[hr]
HP: 49

In play: Maria Helena’s Revenge
Siege-Breaker 10

Under La Capitán:

Trash: Temporal Thief, “Walk the Plank!”, La Paradoja Magnifica, Final Breath, Raiding Party

Additional effects: Reduce damage dealt to Siege-Breaker by 1.
(Maria Helena’s Revenge) Whenever a villain target is destroyed, La Capitán deals each hero target 4 psychic damage.

[hr]
HP Status: Legacy 27; Haka 30; Sentinels: Idealist 5, Medico 13, Mainstay 14, Writhe 14; Chrono-Ranger 28; Scholar 29
La Capitán 49; Siege-Breaker 10
Horrid Skunk Ape 5; Abominable Snowman 4; Rat Beast 7

HK
Humble-Knight
2014-04-12 04:36 UTC
#85

Legacy 
HP: 26
Hand:  Surge of Strength, Next Evolution, Back-Fist Strike, Fortitude, Next Evolution, Lead from the Front
In Play:Inspiring Presence, Lead from the Front, Heroic Interception
Trash: Inspiring Presence
Underneath LA: 
Additional Effects: All hero damage +2 (Inspiring Presence, Galvanize), All hero targets except Legacy are Immune to Damage
----------------------------------------------------------------------------------------------------------------------------- 
Start of Turn:  Galvanize expires, Heroic Interception is destroyed
Play:  Fortitude
Power: Galvanize
 Draw:  Danger Sense
End of Turn: 
----------------------------------------------------------------------------------------------------------------------------- 
HP: 26
Hand: Surge of Strength, Next Evolution, Back-Fist Strike,  Next Evolution, Lead from the Front, Danger Sense
In Play: Inspiring Presence, Lead from the Front, Fortitude
Trash: Inspiring Presence, Heroic Interception
Underneath LA:  
Additional Effects: All hero damage +2 (Inspiring Presence, Galvanize), Legacy has DR 1
 Standing orders: I will intercept any 1 damage hits to Heros by villain targets and any attacks on the Idealist by villain targets

 

OA
Oaktree
2014-04-12 13:31 UTC
#86

Skunk Ape did not hit Legacy - would have targetted Haka due to Enduring Intercession.

Legacy and Haka did a good job last round watching each other's back!

OA
Oaktree
2014-04-12 13:40 UTC
#87

Haka

HP: 30
Hand: Vitality Surge, Haka of Restoration (x2), Ground Pound, Rampage, Punish the Weak, Haka of Battle
In Play: Taiaha, Enduring Intercession
Trash: Elbow Smash, Savage Mana
Additional n/a

-----------------------------------------------------------------------------------------------------------------------------
Start of Turn: Draw 2 cards; Mere, Ta Moko; Environment plays ?? (Ancient Library)
 

Play:   Ground Pound (discard Punish the Weak and Haka of Restoration)
PowerTaiaha; 3+2 damage to La Capitan [44]; Siege Breaker [6] (3+2-1)    
Draw: Punish the Weak

End of Turn:
-----------------------------------------------------------------------------------------------------------------------------
HP: 30
Hand: Vitality Surge, Haka of Restoration, Rampage, Punish the Weak, Haka of Battle, Ta Moko, Mere
In Play: Taiaha, Enduring Intercession, Ground Pound
Trash: Savage Mana, Elbow Smash, Punish the Weak, Haka of Restoration

Additional Effects: 

a.  Redirect any damage that would be dealt to a hero by an environment target to Haka.  (Enduring Intercession)
b.  Non-hero cards cannot deal damage (Ground Pound)

OA
Oaktree
2014-04-12 13:41 UTC
#88

Also, does CR get a power use from LC attempting to deal damage, even if she failed to inflict damage due to target being immune?

CM
cmschex
2014-04-12 14:35 UTC
#89

I believe HP have to be reduced for damage to have been dealt

CM
cmschex
2014-04-12 14:49 UTC
#90

The Sentinels

 

HP: Mainstay 13, Writhe 13, Dr Medico 12, The Idealist 4

Hand: Horrifying Dichotomy, Dark Delusionsx, Restorative Burst, Human Shield, Coordinated Assaultx2, Good Hero Bad Hero, Positive Energy, Second Chance

In Play: Caliginous Form, Aura of Vision, Sentinel Tactics

Trash: Fling Into Darknessx2, Unique Capabilitiesx2, Dark Delusions, Team Communication

Additional Effects:   First time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP, start of turn if Idealist is active 1 player may draw a card

 

-----------------------------------------------------------------------------------------------------------------------------

 

Start of Turn: Chrono Ranger can draw a card, Sentinels draw Team Comunication and Horrifying Dichomtomy (Library), play top card of Environment deck ?

Play: Team Communication, draw Hippocratic Oath, Telekinetic Wallop, Positive Energy, Unique Capabilities.  Play Unique Capabilities, find Durasteel Chains and put it into play.  Draw Good Hero Bad Hero.  Play Horrifying Dichotomy. Dr Medico deals 6 energy damage to La Capitan (38) Writhe deals 6 infernal damage to La Capitan (32).  Writhe extracts La Capitan's deck

Power:  Telekenitic Jab La Capitan for 5 damage (27)

Draw: Restorative Burst

End of Turn:

 

-----------------------------------------------------------------------------------------------------------------------------

 

HP: Mainstay 13, Writhe 13, Dr Medico 12, The Idealist 4

Hand:  Dark Delusionsx2, Restorative Burstx2, Human Shield, Coordinated Assaultx2, Good Hero Bad Herox2, Positive Energyx2, Second Chance, Hippocratic Oath, Telekinetic Wallop

In Play: Caliginous Form, Aura of Vision, Sentinel Tactics, Durasteel Chains

Trash: Fling Into Darknessx2, Unique Capabilitiesx3, Horrifying Dichotomyx2, Team Communicationx2

Additional Effects:   First time each turn Writhe would be dealt damage reduce by 2 and redirect to villain with highest HP, start of turn if Idealist is active 1 player may draw a card, Mainstay has +1 damage dealt and -1damage taken

DP
dpt
2014-04-12 14:56 UTC
#91

Thanks, fixed.

 

Environment plays another Abominable Snowman on Haka's turn and Amphibious Chupacabra on The Sentinels' turn. Extract reveals A Motley Crew; top of deck or discard?

CM
cmschex
2014-04-12 15:00 UTC
#92

It doesn't matter either way, trash it

PL
PlatinumWarlock
2014-04-12 19:58 UTC
#93

Given the fact that we have another turn without incoming damage, I'm going to hold off on the Temporal Grenade for a turn.  I can't imagine I'm going to get another turn after this one...

My draw from Aura of Vision nets me Sudden Contract

Chrono-Ranger

HP: 28

Hand: Hunter and Hunted (x2); Temporal Grenade; Compounded Bow; Terrible Tech Strike; Ranger's Mark; Sudden Contract

In Play: The Ultimate Target (La Capitan); Jim's Hat; NeuroToxin Dart Thrower; Temporal Grenade

Trash: The Masadah; Eye on the Prize; Displaced Armory

Additional Effects: 

-----------------------------------------------------------------------------------------------------------------------------

Start of Turn:

Play:  Sudden Contract: I pull By Any Means on La Capitan.  La Capitan takes net 5 projectile damage (22)

Jim's Hat play:  Terrible Tech Strike:  La Capitan takes net 6 damage, then net 5 damage (11)

Power:  NeuroToxin Dart Thrower:  La Capitan takes net 5 damage (6).

Draw:  Displaced Armory

End of Turn:

-----------------------------------------------------------------------------------------------------------------------------

HP: 28

Hand:  Hunter and Hunted (x2); Temporal Grenade; Compounded Bow;  Ranger's Mark; Displaced Armory

In Play: The Ultimate Target (La Capitan); Jim's Hat; NeuroToxin Dart Thrower; Temporal Grenade; By Any Means (La Capitan)

Trash: The Masadah; Eye on the Prize; Displaced Armory; Kill on Sight; Sudden Contract; Terrible Tech Strike

Additional Effects:   Chrono-Ranger deals +1 damage to La Capitan.  The first time each turn that La Capitan deals damage, Chrono-Ranger may use a power (currently NeuroToxin Dart Thrower, for 3 projectile damage and -1 damage dealt).  All damage dealt to La Capitan is at +1 (By Any Means)

BL
BlueHairedMeerkat
2014-04-12 22:01 UTC
#94

The Scholar

HP: 29

Hand: Keep Moving x2, Alchemical Redirection, Transmutative Recovery x2, Solid to Liquid, Mortal Form to Energy, Flesh to Iron, "Get Out Of The Way!", Truth Seeker, Grace Under Fire

In Play:

Trash: Know When To Hold Fast, Proverbs and Axioms

Additional Effects: 

-----------------------------------------------------------------------------------------------------------------------------

Start of Turn: Draw Solid to Liquid, Grace Under Fire, play the top card of the environment deck.

Play: Grace Under Fire on the Captain, for the win.

CM
cmschex
2014-04-12 22:20 UTC
#95

That was a lovely bloodbath

HK
Humble-Knight
2014-04-12 22:27 UTC
#96

Beautiful. Just beautiful

DP
dpt
2014-04-13 02:31 UTC
#97

La Capitan mopes off into a corner.

OA
Oaktree
2014-04-13 03:13 UTC
#98

An example of La Capitan being less dangerous when she never gets a heavy early crew presence.  And then she got simply overwhelmed once she flipped back.

HK
Humble-Knight
2014-04-13 16:34 UTC
#99

Last night on G+ we beat her down despite her having all her crew out at one point, and we were only half set up at that point