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Tight-knit communities event and Drowning question.

8 posts · 583 views · started 2017-08-28 18:36 UTC
PH
phantaskippy
2017-08-28 18:36 UTC
#1

Tight-knit communities event:  "for the rest of the turn, towns and cities have +1 health."

Does that health count when exchanging invaders for energy?

I assumed it did, but wanted to check.

AL
Arcanist_Lupus
2017-08-28 18:50 UTC
#2

Nope. I don’t have the board with me to get the exact text, but I believe it specifically says to ignore health modifiers.

DP
dpt
2017-08-28 19:57 UTC
#3

Added a FAQ.

PH
phantaskippy
2017-08-28 20:52 UTC
#4

Oh man, I looked everywhere I could think of before asking here.  Forgot the freaking effect text.  

CA
carnilius
2017-08-28 21:20 UTC
#5

Somewhat related -- if a building is damaged before being drowned, I'm assuming that this is treated similarly like a modifier to their health and is ignored -- is that correct?

GR
grysqrl
2017-08-28 21:23 UTC
#6

This was a little counterintuitive for me, initially. Damage doesn't change a thing's health. If a city takes one damage, it still has three health. Rather than reduce health as a thing gets hurt, and destroying it when its health is reduced to zero, you count the damage up and destroy a thing when the damage meets or exceeds its health.

DP
dpt
2017-08-28 21:38 UTC
#7

Right, the rulebook carefully avoids referring to 'HP' anywhere. If a Town takes 1 Damage and then gets its Health lowered by 1, it is immediately destroyed.

AL
Arcanist_Lupus
2017-08-28 22:13 UTC
#8

It works basically like MtG does.

(Which in turn means that the Dahan are all bears, which makes me happy. )