Oof. Not significantly better this time, because although I knew vaguely what was coming, I kept screwing up the details, leaving crew alive to be killed by rats or exploding vats which wouldn’t actually happen until much later. I stopped logging cards about the time two five-crew Plunders were played in one turn; amazingly that wasn’t completely the end, as Legacy managed to survive for a couple more rounds, and might have lasted longer if I had undone him punching himself because I forgot the redirect on Cappy’s flipside.
Amusingly the captain’s HP total is left at about the same as in my previous attempt. I have to say, this seems to be one of the better Ultimate modes, since it really changes how she plays. In regular games Cappy will often not have too many Crew, but the challenge mode ensures they never stop coming, which in turn accelerates the rest of her deck; it’s very different from other advanced modes that just pile on more damage or add armor to the villain or something.
† I have no idea how I got my phone to type this character. I was mashing Asterisk a bunch, and to the left is a button which switches to a whole other keyboard of special symbols, but there isn’t a cross or dagger symbol on that one, nor on the normal one. Not even the Wraith can solve this mystery, I fear…
EDIT: And somehow, my third attempt fared the worst of all, even with extensive future knowledge. I kept the Crew numbers down much more effectively than ever before, but the double Plunder turn still devastated me, and right as I was starting to stabilize, the vats blew up. So I had less time to pound on Cappy, after her crew was wiped out, than I had in previous attempts where only Legacy was left alive!
EDIT 2: Whew ! Managed to Fine this one at last. Doing Heroic Interception and Take Down on round 1 rather than round 2 turned out to be the key; it let me use Fueled Freeze with double Violent Shivers and suffer no boosted damage as a result, allowing me to wipe out all the crew before Plunder could happen. Then I focused fire on Cappy, trusting the Environment to kill crew instead of doing it myself; by the time she flipped and unflipped, with Legacy having made the team immune to villain damage for so long, and with the ability to build up cards in hand, I was eventually able to win the damage race before she could rebound again. I did lose AZ by being stupid about Violent Shivers when the Vats were dealing 6 damage a round; that and several other mistakes made this a less than stellar victory, but I’ll take it.