A classic stand off, Ultimate Baron Blade (he discards every turn and the countdown doesn't stop) vs Legacy, Bunker, Wraith and Tachyon in the Ruins of Atlantis. Good luck heroes.
A classic stand off, Ultimate Baron Blade (he discards every turn and the countdown doesn't stop) vs Legacy, Bunker, Wraith and Tachyon in the Ruins of Atlantis. Good luck heroes.
Anyone have any hints on this one? There doesn't seem to be any way to get enough damage output to take him out in time, nor any way to avoid that Price of Victory that vastly accelerates the moon, nor any way to make him play a bunch of cards in one round to make him reshuffle his discards into his deck.
Two tries, two horrendous failures. D: And so quickly! Both times, I flip him just as he gets to 15 cards, so the environment takes a turn and then he wins. I'm not seeing too much more that can be done differently, either.
Mint with everyone near 20 hp, though the danger here is of course the discarded cards, not hp loss.
I don't really have any advice beyond "Do damage" really. First round I beat down the MDP, with Bunker playing his grenade to keep the environment from playing. After that, I tried to get both Wraith and Tachyon ready for big damage turns while wailing away as much as possible on Blade. Legacy just played damage cards and Galvanized. Bunker did what he could with a Flak cannon. Wraith did drop a MDP to the bottom of the deck which helped. I flipped him the turn he had 16 cards in discard (after he discarded 3 at the end of his turn), and Wraith did Razor/Stun bolts for 5+3 and tachyon did 2x Lightspeed for 11 each to drop him.
Of course, if he plays the Blade Battalions, don't kill them as they just add to his trash.
~A-Kat
Very hard one, but I got it with a near mint.
My spoiler free hint is to play adhesive foam grenade turn one. Other than that it's your classic Barron fight where you ignore your own HP in favor of dealing as much damage as possible. There may be an RNG component when baron flips which can change the outcome of the battle though. I was able to beat him on turn 4 and made him flip on turn 3. If you adhesive foam grenade and use all of your "party draw card" abilities you will end up with wraith getting a free sun bolt from the enviroment on turn 2 which allows her to have her utility belt, razor ordinance, microtargeting computer, and stun bolt out on turn 3 so she outputs 10 damage a turn thanks to galvanize. In the end tachyon got 12 burst cards in the trash + two hypersonic assaults in hand.
Looks like the trick here (other than Adhesive on turn 1) is that Tachyon should always use her Quick Insights and discard with Rapid Recon even when you normally wouldn't do that, and should be Pushing the Limits for almost the entire fight. You can't get the cards you need unless you dig really deep into Tachyon's deck, which requires everything you have. If you use a Vortex on the MDP in round 1 instead of Quick Insight, you won't be set up in round 3 to get Wraith's stun bolts and get positioned for a multi-Barrage turn, and then you're screwed.
Whew! That did it. :) Forget about defense, just deal as much damage as possible and dig through Tachyon's deck for two Lightspeed Barrages. (I had three on the final turn.) Don't kill the Blade Battalions -- you can let Tachyon Hypersonic them, but it's not like you'll die to damage in this one -- and you should be able to take him out on the final round after he flips!
Near mint, 18/17/16/10, key for me was not killing the battlions, and having Tachyon discard as many bursts as possible, to set up the lightspeed barrages. At the end, her last card play, a barrage, left him at 1 HP, causing me to rue both letting Pushing the Limits go, and the recent discarding of a Sucker Punch, but then, The Kraken happened, FTW!
Fun!