It’s a core-game slugfest! Tempest, Visionary, and Absolute Zero take on Baron Blade in Megalopolis in a random start. Piece of cake. I just want to know how this was “inadvertently designed”...
It’s a core-game slugfest! Tempest, Visionary, and Absolute Zero take on Baron Blade in Megalopolis in a random start. Piece of cake. I just want to know how this was “inadvertently designed”...
Embarrassing Near Mint... First one just had a really bad draw and the game got away from me. Second one I ended up with 2 twist the ethers in hand straight away which meant I could pile on the damage super quickly.
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> >I just want to know how this was “inadvertently designed”
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This was designed based off a Reddit and Realm of Discord post about how poorly this setup went for a newer player introducing the game to others.
That was simple and fun. :) Finished him off with an 8-point Thermal Shockwave that would have been higher if not for Shielding Winds. XD
Uh-oh. What happened during the intro game? This one was fairly easy; Visionary had a Twist the Ether to start, so Absolute Zero became a monster once he got Thermal Shockwave and his modules out. I was getting 8, 10 point heals by converting the fire damage to cold (double-dipping Thermal Shockwave was a treat too).
Mint with low HP because I went ham.
Visionary got Rooftop Combat out first turn to keep the environment from being an issue until I burned through the MDP. She drew a Twist the Ether soon after and put it on AZ for Fire/Cold Shenanigans. Didn't take long to flip BB, and from there I could have started stalling and had much higher HP, but why?
Ate a Devious Destruction for 7 to keep AZ modules and TtE out, and just kept wailing on him with bouncing Fire/Cold damage off AZ for dayz.
Fun little one-shot, and I feel sorry for the intro game that went bad.
~Komori
I ended up eating a DD for about 9 after Shielding Winds, just because it wasn't going to kill me, and I realized Blade wasn't getting another turn.
Mint 0/2/0. Yeah, things didn't go very well. Two Devious Disruptions and just a lot of damage going around. Ended with Visionary tucking herself in a Cocoon (Baron was already flipped and about half health) while a Monorail fell on everything and like 30 civilians died every turn, but AZ incap just kept charging the laser until I could break out with a fatal damage card boosted to +6, with another AZ incap to finish him off.
I’ve played this a few times, and did something I’d never thought of before: Twist the Ether on the monorail. Look, Baron Blade just got hit by the infernal train again, while the refrigerator car healed AZ. Worked fine until Blade’s HP got too low, and the train hit itself...
Baron Blade is usually a punching bag, but as a friend of mine likes to say, even a blind squirrel occasionally finds a nut. In this case, a sub-optimal team in an obnoxious environment might do it...
Yeah, first-turn traffic jam with bad starting hands means it could take 10 turns just to get another card (more if powers can’t be used for a turn or two…). There are many reasons I dislike Megalopolis…
I remember this interview with the designer of Guillotine (One Thing to Avoid in Game Design). He said that the most important lesson in game design is “don’t stop players from playing the game.” In SOTM, players get to do three things on their turn: play, power, draw. Megalopolis can stop all of them. Just imagine this setup with Citizen Dawn instead, and starting with a bunch of things that make you discard. Turn 1 traffic jam, lose all your cards, then have paparazzi come out…
Yeah, I had a game against Dawn where she started with Blood, Sweat, and Tears, so everyone had to discard two cards right away. Then the first card she played was Blinding Blast, making us discard the rest of our hands.
I just started that game over, tbh.
We won a game with that opening on an early Sentinels Live.
Episode 16, for the curious. https://m.youtube.com/watch?v=SybwNOo8nCQ&list=PLGPBmjNUB43g4ViRVaNDYCMnZ0trkbNoL&index=3&t=0s
Also, we ended up with a one-shot with that start as well (Desperate Measures)... definitely one that required a second play for me.