Well, this was a pleasant change after the last few weeks' one-shots. Pretty straight-forward. Here are a few random throughts.
“Freedom Tower” is just the *wrong* place for Kismet to show up for a fight. She plays “Inconceivable Obstruction” to try to hide behind environment targets? Sorry, Kismet, there are no targets there. The environment plays “Training Simulator”? Sorry Kismet, you have no targets in your deck to play.
Given the name, I had some ideas how this game would play out (“everyone, aid Unity!”). I thought she would build a bot army to take down Kismet, and she got some out, but not as many as I expected.
Benchmark got the Talisman on the first round, and (maybe incorrectly) I feared Kismet flipping, so he kept it pristine the entire game, which means Benchmark got pummeled by Kismet on her every turn. Maybe that’s the wrong approach, but it worked for me.
Wraith and Benchmark (via the Talisman) really did a number on Kismet’s deck order, allowing only the merely irritating cards out (avoiding the horrible ones). I used FF Wraith’s innate power more than I usually do, to mostly give extra card draws to Unity.
Benchmark got insanely set up. I think he had 7 hardware cards in play at the end of the game and not that many software cards. However, this setup gave him three powers on his turn, and he used it to hit Kismet twice with “Shunt Energy” (he already had “Reinforced Chassis” in play to mitigate the pummeling from Kismet, so he suffered no damage from using “Shunt Energy”) and either used his innate power or the Talisman as needed.
Bunker’s innate power was really useful getting Unity and Benchmark set up. His last turn he also did a lot of damage to Kismet that I was not expecting (he got a free “Turret Mode” from using his innate power, and an extra power from “Aux Power Source”, so also fired a buffed “Omni-Canon” and “Grenade Launcher”).
Unity was getting set up. I got out “Swift Bot” and “Stealth Bot” early, and *really* wanted to keep “Stealth Bot” out to absorb all the 1 point attacks the heroes were taking, but it bravely sacrificed its life to save its two “Raptor Bots” mates, which was key. On her last turn, Unity had 3 “Raptor Bots” in play, each doing 6 points of damage. Not bad.
I felt like the heroes spent the bulk of the game getting set up, but doing minimal damage to Kismet with all her healing, and I didn’t think I was done setting up when suddenly in one round the heroes took Kismet from almost full health to almost dead. The next round was just a few small hits to finish Kismet off.
I made several mistakes in this game (meaning to give Benchmark a card play from Wraith but gave it to Bunker instead, or not really thinking through the ordering of cards I was arranging in Kismet’s deck, or waiting a round too long to play Wraith’s “Throat Jab”), but still, an easy win.
5/5. Would fight again.