Standard Chairman in Megalopolis vs Chrono-Ranger, Extremist Sky-scraper, Dark Watch Mr Fixer and X-Treme Tempest.
All Lewd dophin's fault.
Standard Chairman in Megalopolis vs Chrono-Ranger, Extremist Sky-scraper, Dark Watch Mr Fixer and X-Treme Tempest.
All Lewd dophin's fault.
This feels like a setup that you can't win on the first play, but I'm curious to see if anyone Mints it.
No, seriously, it is a mess.
(Tried to spoiler-block the below, and discovered for the first time that this isn't a thing on this forum?)
After the first time, I knew I didn't need to blow anything up, and I could keep my cards to do fun things. I also knew that using Tempest to block Underbosses was better than killing them, at least until Prison Break got out. It still took me a couple extra tries to win - the first time, my Chrono-Ranger got hosed by bad card plays and I was still trying to use Mr. Fixer's redirect instead of his Irreducible. And then Fixer died and things got much easier, because Tempest could spam his ability and block three Underbosses per turn from creating people, and then use Cleansing Downpour a whole bunch to heal up the team with CR and Sky-Scraper killed everyone.
The only method I know for making spoiler text is making the text white.
Near Mint with everyone around 10
First game got trounced due to playing the game as I would normally without any prior knowledge, ie getting rid of the papparazzi and hostage situation by discarding, then trying to AoE away the rooty-tooty-point-and-shooty guys to mitigate damage, then just getting Prison Break'ed to break me. It hurtses us!
Second game, (Spoilers) I used what I knew to handle everything better. I let Rooftop Combat remove the two blockers for me, then just tried to delay for a round until A. Sky-Sky had some good damaging cards in hand, including Techtonic Chokeslam and B. Mr. Fixer had Grease Gun and C. There were fodder ongoings/equipments for thieves to destroy and D. First Prison Break had already been played, and the Informant was out and E. The villain deck was almost empty. Once I did that, I played Grease Gun, let the Informants pull out the next Prison Break and shuffle the deck, then broke loose with Sky-Sky, dealing AoE damage with Techtonic and then her power to destroy Rooftop Combat and the Grease Gun stopping the retribution damage from the Operative. Once the board was pretty much cleared and all the Underbosses were in the trash, I started cleaning up the operative then the Chairman.
Ultimate Target + Nerotoxin also was very helpful in mitigating retaliation damage. Tempest usually just healed and played thief fodder, but started doing some good damage to the Chairman at the end.
~Komori
Guys be careful, something happened to me that I killed the boss before the operative and then killed the operative and then I was killed by a swarm of underbosses , it sucks that I happened that way but I couldnt win even though there were no more enemies
here is the solution that worked for me to mint on pc
1-Chairman
Plays 2 environment(blocks from doing anything)
1-Operative
The fence enters with a thief
skips everyones turn
2-environment
do not discard, the chairman will destroy all environments
2-Chairman
Rooftop is active
The contract enters with hired guns and hits for a lot
life
Chrono 24
Skyscraper 24
Mr Fixer 25
Tempest 20
2-Chrono
Armory for jims hat damage to fence
No executions on the fence
Power to hired gun
2-Skyscraper
Tectonic chockeslam to fence
killing everything but the contract
hit fixer
hit chrono
and then everyone
Skip Power a ver
2- Mr Fixer
Play Harmony
Skips power
2- Tempest
Vicious Cyclone to operative
Power to contract
3-Environment
skipped
3-Chairman
Prison break(nothing happens)
3-Operative
Plays the Deputy and Crooked Cop
life
Chrono 17
Skyscraper 17
Mr Fixer 17
Tempest 17
3-Chrono
Sudden Contract to kill on sight to crooked cops
Damage to Crooked cops
Eye on the price to hit contract
Terrible tech strike to the contract killing him and crooked cop
hit Chrono
Power kill crooked cops
hit sky
3- Skyscraper
play monolith
power
3- Fixer
Play alternating tiger claws
Power hitting the deputy and destroying the cyclone
3-Tempest
Play Electrical storm
Power deputy
4-Environment
Plummet monorail
4-Chairman
Healing him and operative by 5
4-Operative
The muscle enters with enforcer
hitting chrono discard dead or alive
life
Chrono 14
Skyscraper 14
Mr Fixer 17
Tempest 17
4-Chrono
Play Rangers Mark for Kill on sight to Deputy
Hit the Deputy
Terrible tech strike
2 to deputy killing him
hit tempest
1 to muscle
Power to muscle
4-Skyscraper
Play colossal left hook on muscle
discarding explosive
play proportionist
power to muscle killing him
hit tempest
4- Fixer
bloody knuckles
Power enforcers destroy knuckles0
4- Tempest
kills enforcers
Play cleansing downpour
Power heal everyone
5-Environment
Traffic Pileup(no drawing)
5-Chairman flips
unidivided atention
Hits Tempest
Hits sky
5-Operative
Broker enters with informant(I hate her)
life
Chrono 16
Skyscraper 13
Mr Fixer 16
Tempest 13
5-Chrono
skip play
Power hits operativer
5-Skyscraper
skip play
power on informant(killing her)
5-Fixer
Play Dual Crowbars
Power on broker and then operative
Destroy elelectrical storm
5-Tempest
PLay Resilience(armor +1)
Use healing power
6-Environment
Cramped Quarters(Increases melee damage)
6-Chairman
Heals for 5 both
6-Operative
Enters fence with thief
thief destroys proportionist
life
Chrono 16
Skyscraper 15
Mr Fixer 16
Tempest 15
6-Chrono
ultimate target on chairman
eye on the prize damage to thief(killing)
play sudden contract by any means to operative
damage fencer
power on fencer
6-Sky
Play catch a ride on fixer hits chairman and then operative
chairman hits back and chronno hits fencer(killing him)
damage to tempest
power on operative
6-Fixer
overdrive
Power on chairman then operative
chairman hits back power on operative
destroy armor
power on chairman and then operative
destroy healing power
6-Tempest
aquatic draw 3
power on operative (killing her)
7-Environment
Impending Casualty
Chrono discards danny boy
7-Chairman
prison break(ohh crap)
we survive
destroy harmony
7-Chrono
hunter and hunted hits tempest and then hits informant
neuro and power on chairmant
7-Sky
Play monolith and power she can tank it out and deals power on chairman
7-fixer
savage yard
overdrive!!!
power hits fencer and then chairman
destroy jims hat
power on fencer and chairman
7-Tempest
play lightning slash on chairman
gg
Did this last night and got a mint. All I can say is don't give up. It seemed hopeless many times throughout the fight, especially when Prison Break gets played, but you can still manage it. I played this as a standard Chairman game- beat down the bosses and thugs as they come out and hit the Operative when I could.
- Chrono-Ranger used Sudden Contract to grab the bounty that lets him use a power whenever the target does damage, and it was played on the Operative. That way, as the Operative did retaliation damage, Chrono-Ranger could get extra attacks in. Even with his base power, those small attacks let him do enough damage to help clear out lots of thugs. He's very good for helping to knock down Crooked Cops so Sky-Scraper could finish them off. This is one of the few times it's worth it to use No Executions on thugs. It will avoid the Operative counterattack and put those thugs where the bosses can't get them. Plus a single thug is generally less painful than any other card the Chairman will pull up.
- Sky Scraper rampages across Megalopolis. Skyscraper stayed in her large form for nearly the whole game. Besides keeping the environment in check, it let her do damage to everyone on the field and there were a lot of targets to damage. Even when her damage was indiscriminate and hitting the other heroes, it was worth it. And Thorathian Monolith is great no matter what.
- Mr. Fixer does the beatdown. Lots of Bloody Knuckles off the start, so it's easy to do some good damage and not destroy anyone else's cards. This big damage lets you take out the bosses early on. Later on, Dual Crowbars will let you take the Operative and the Chairman from full to nothing in a few turns- save up your Overdrives for those turns.
- Tempest the tank. With Elemental Subwave Inducer and Otherworldly Resilience, Tempest can soak up the Operatives retaliation damage. Later on, Cleansing Downpour helped keep everyone alive, but I didn't play or use it until everyone was at death's door.
At one point, the Operative was at 23 and then a Prison Break saw the Fence and his thieves heal her back up to full. But after a few painful turns of clearing the board again with Chrono-Ranger at 3 and Mr. Fixer and Sky Scraper at 1, I managed to claw back and win. I never saw the second Prison Break and I was waiting for it to end me, but I managed to finish it off with 3 or 4 cards left in the villain deck.
Mint
But with just Sky left standing and on 1 HP. Chairman had 5 HP left on the villain turn and played Jailbreak. Thanks to Cortex Hyper Stimulator he dealt himself damage and retaliated against himself for the hero win before his full army of Underbosses and Thugs could take out Sky's last HP.
kamesenin is a lifesaver! Though I get the feeling that's not the only way you can win it. :) I do like not destroying the environment cards by discarding, I never would have thought of that myself.
That is awesome! Points for the most stylish win this challenge!
Near Mint at 10, 7, 7, 9. The key was taking out the Thieves first, so I could keep my stuff in play, and using No Executions to keep the Fence from coming back through Prison Beak. The Ultimate Target and Dual Crowbars helped Chrono-Ranger and Mr. Fixer take out the Operative pretty quickly, and beyond that it was a matter of AOE damage from Tempest and Skyscraper, with Tempest providing healing once the ground troops were thinned out.
Well, that was an interesting and buggy one shot. I minted it with all heroes at full HP after a very long battle. I defeated the Chairman first, but then when the operative went down it didn’t register that the game was over. I didn’t want to lose my mint so I played all the way through the deck with neither the Opperative nor the Chairman in play (which gave tempest plenty of time to heal my team back up) until the Chairman got reshuffled in and then put back into play and then got enough underbosses in the trash to flip. It took a long time, but after all that by the time he flipped CR almost took him all the way down to 3 HP on his turn alone and with Grease Gun out he couldn’t even hit back. https://pastebin.com/0XSST35h
No, I understand that. That wasn't the problem. The problem was that once I defeated both the Chairman and the Operative, I didn't win. The Chairman was in the trash and the opperative was down, but rather than win, the game kept going. I made it so I could suffle the deck and replay the chairman and when I defeated him a second time I won, but there was a good chunk of the game where the opperative was down, the chairman was in the trash, and I was playing still anyway.
Blah, Good. Lost my mint, and then didn't come back until last night, and won on my second try with a good amount of rewinding.