RP
Reverend_Pete
2017-12-12 03:16 UTC
#1
Miss Information attempts to teach the basics to the low-level grunts on the Mobile Defense Platform, but is met with XTREEEME prejudice—all of the variant X-TREME Prime Wardens.
Mint.
Usual Miss Information shenanigans—SO MANY Diversionary Tactics. At one point, I thought it was going to be a breeze, but only Fanatic and Haka survived, and both in low single digits.
UX
UXM266
2017-12-12 03:33 UTC
#2
I’m not a fan of Miss Information with 5 heroes. Not my cup of tea.
congrats on the mint
MC
McBehrer
2017-12-12 06:33 UTC
#3
Mint, with Fanatic and Haka at 1, and the others between 4 and 7.
I HATE Miss Information. Easily one of my least favorite villains, alongside Infinitor and Spite.
NA
Natediggadoggity
2017-12-12 06:46 UTC
#4
I agree. The cover text was clever, and I’ll play her with 3 heroes, but I took one look at a 5 hero game with her and just said “Nope!”
PH
Phantom92
2017-12-12 10:01 UTC
#5
Longtime lurker, first time poster.
Mint, by the skin of my teeth.
Miss Information did what she does, annoy me to no end. I lost count after the fourth diversionary tactics. The Prime Wardens whittle her down to 27. By now Fanatic is the only one standing, clinging to her last three HP, and two cards. Fortunately, one was wrathful retribution. Skip play, skip power, thank you captain cosmic for the damage and the play.
Pretty sure I misplayed most of the fight. I need more practice with the Xtreme Prime Wardens.
Ugh. I think I’ll go back to playing Progeny…
FE
FearLord
2017-12-12 13:52 UTC
#7
Mint. Finished her off with a bunch of damage from Fanatic - Wrathful Retribution hitting for a bunch and getting to use Divine Sacrifice (I think - the power that deals her up to 5 Radiant Damage to herself and the same damage to an enemy) twice thanks to an incapacitated power let her do another 10 after using her redirect power on the previous turn.
TA
TakeWalker
2017-12-12 14:00 UTC
#8
Once I remembered "don't set up on Miss Info's front side", it became easier, if not exactly fun. Ended with everyone up, thanks to a big Wrathful Retribution/Sacrosanct Martyr combo from Fanatic to finish Miss Info off. I mean, the worst thing was not taking out Insider Info; Captain Cosmic and Tempest just could not hit her... for the whole round she was flipped.
Okay, but did anyone else see Miss Info as the one-shot villain and get really excited because she wasn't Progeny? D: That's the last time I feel that way about her, lemme tell ya.
BL
Blackfang108
2017-12-12 15:21 UTC
#9
Same, TakeWalker.
I also made emabrassing noises when I noticed it wasn't another Randomized Start.
SA
starkenburg_alexander
2017-12-12 15:40 UTC
#10
Near-Mint
First game was only a loss because I derped and didn't choose CC when she played Missing Resources to probably pull a construct. Instead I lost all of my one-shots, including a ball lightning I was saving to blow up What Doesn't Kill You x2 and Wrathful Retribution. After that I was unable to survive the plink damage AND the retribution damage.
Second game I played the same way execpt I chose CC and didnt lose any cards. Yay me.
Basic strategy was "Get Savage Mana and Mere out and keep them out at all costs. Plink away at any target Diversions until Haka can eat them, especially using Temest's XPW base to keep them from doing any damage while out. Tank until she flips, then Ball Lightning her Clues and Wrathful Retribution her face". Worked pretty well when I didnt throw away 3/4ths of my cards. AA and Haka high teens, Tempest and CC sub 10, Fanatic at 1.
Oddly, I found for most of the game that I was using AA's power to actually deal damage to villains as I didnt have any power/plays that I particularly needed.
FR
FrivYeti
2017-12-12 18:52 UTC
#11
Not a random start, but Miss Info turns random surprisingly quickly thanks to Diversionary Tactics.
My game went very well, though. Thunderstruck kept the Lost Cat out to prevent Miss Info from multi-playing, and I was able to keep her Diversion count at just the one by wiping the rest. I also took advantage of the Misplaced Memo to drop the Mechanic to 1 and leave him immortal, to protect other Environment targets, and then have Fanatic redirect all the damage Miss Info wanted her to do to herself back to Miss Info. With Haka protecting the Adept and also reducing damage and healing, my team was pretty beefy.
Captain Cosmic still got iced midway through, but he was kind of more useful dead than alive. Thanks to his deliberately terrible opening hand, his powers weren't useful and he couldn't keep Constructs out to save his life (literally, in fact).
BL
Blackfang108
2017-12-12 19:28 UTC
#12
I did the same with Misplaced Memo, except kept the mechanic at 2.
Minted pretty solidly. Only XPWF and XPWCC in single digits. XPWT was over 20, IIRC.
QU
QuirkyDM
2017-12-13 14:32 UTC
#13
Fairly easy mint. Sacrosanct Martyr lets Fanatic deal a lot of damage while not hurting herself thanks to her base power. Rebel Yell let Fanatic do that on the first turn even. With a little help from everyone else, none of the diversions lasted more than a turn except one turn and Ground Pound was out. I set up a lot of ongoings and even with M.I.'s card destruction, I had cards to spare. There was enough healing that everyone was in the teens, but manageable. Energy Bracers on Haka let him soak up damage for whomever needed it the most with no real damage done. The environment card that makes destroyed targets return to the bottom of their deck kept the diversions out of play after that. At the end, I purposely diverted damage to Fanatic for a Wrathful Retirbution, but Miss Information was already at 20 by then and there was no real problem at that point.
I definitely made lots of mistakes. Fanatic takes a whole turn of not using her base power to switch targets. Haka protecting Fanatic sometimes got in the way of Sacrosanct Martyr or Rebel Yell and I didn't want to rewind to keep the mint. Tempest's power got used once maybe? All the targets died too fast. But he was good for Ball Lightning to get rid of ongoings as soon as Miss Information flipped.
DA
Dandolo
2017-12-13 18:23 UTC
#14
Mint.
Personally I don’t mind Miss Information. Captain Cosmic took on hand discarding duty while I stalled for time waiting for a 4th Ongoing. Once she flipped AA and Tempest took out her Ongoings while Fanatic sacrificed herself for a 26 point Wrathful Retribution.
MI
MindWanderer
2017-12-13 20:06 UTC
#15
Comfortable Mint. Managed to keep it down to just one neutered Diversion thanks to Tempest, then quickly wiped out all the Clues with Sarabande and Ball Lightning. CC went down to 3 HP because I held out too long to play Wrathful Retribution and had to discard all my one-shots, but Haka did massive damage by eating the whole environment and a bunch of Constructs with Rampage + Savage Mana and spitting them back out at Miss Information.
DM
dmiitrie
2017-12-14 05:29 UTC
#16
Fairly easy mint. Thank god most of the XPW powers deal at least a little damage so I could afford to wait for MI to flip before getting setup. And I’m so happy that I finally got to use Tempest’s power! He was the star of most of the fight, until Fanatic was low enough on HP to finish it with Wrathful Retribution.
AL
Arcanist_Lupus
2017-12-16 05:21 UTC
#17
Near Mint. It would have been Mint if I had noticed that Fanatic's incap absolutely crushes Miss Information's self damage, but alas I noticed that too late.
The second time around I managed to avoid discarding all of my hoarded One-shots, so that was nice too.
BO
bolnerap
2017-12-16 07:13 UTC
#18
Pretty comfortable Mint here - I tried to keep one Diversion around for a bit early on and juggle it with Tempest's power, but then I ended up with Localized Hurricane out and somehow got them all dead? So Tempest took more damage than he should have. And the order of operations I took meant that Captain Cosmic being the Missing Resources target cost me all my Limited cards (thanks, Cosmic Crest). But still, I dropped Wrathful Retribution for 20, I used Ground Pound, and we pinged her to death while Ground Pound prevented all her counter damage.
AA at 21, Fanatic at 4, CC at 4, Haka at 19, and Tempest at 3.
AW
Arthur_Wynne
2017-12-18 16:27 UTC
#19
New poster here!
Near Mint, but on the first try. I've never played with any of these variants before, and I have very little experience with AA in general, so there was no way I was getting through all of these power phases without a rewind or two to get all my ducks in a row. XPW Fanatic's power is pretty good it turns out, especially against a villain with so much self-damage!
I actually like Miss Information's deck a lot better than it seems most people do - I don't find it frustrating, but more of an interesting puzzle. But there's no denying that when H=5, it's pretty hard! At least for a Sentinels neophyte like me. So I'm feeling pretty good about my result. (Fanatic at 5 HP, everyone else KO when I finished her with a 23-point Wrathful Retribution - all of the others were wiped in the turn before, and if I had played correctly I probably could have kept everyone alive, but I saw that it would be very hard and that I would get her with Wrathful Retribution unless she got some kind of really silly draw, so I didn't bother trying to go for a better result. Justice was served in the end, and that's what counts, right? ;)
BL
Blackfang108
2017-12-18 19:05 UTC
#20
Not bad.
Yeah, I tend to view her as you do, when there's 3 or 4 people.
With 5, it tends to be both difficult and a slog.