Here it is! The best one!
Here it is! The best one!
I tried three separate games / ideas and none worked. Will get into more detail as I try again, though I will say it's not just "have AZ be the last man standing" or "win with at least one copy of each Ongoing in play", in case folks were going that route.
My initial attempt was unsuccessful: I played at least 1 of each of AZ’s Ongoing cards, including both Impales and 2 Sub-Zero Atmospheres at once. I finished him off by using Fueled Freeze to destroy Impale, Cold Snap, and Sub-Zero Atmosphere. I also played and used the powers on all of the other Ongoing cards.
I feel like I’m on the right track, but just not quite getting it right.
Maybe you can’t play Modules? I don’t know why you wouldn’t, since FF5 AZ isn’t missing equipment like Termi-Nation is.
Maybe you shouldn’t destroy them; maybe you have to have at least one of each at the end of the game?
Maybe you need as many of them in play at once as possible. Difficult, given AZ has normal card play speed, and only a bit above average card draw, and no search for anything but modules.
Got it: https://pastebin.com/caahsFgB
My guess was that it would involve dealing self a bunch of fire damage and having at least one of each ongoing in play, so I did that. I also dealt Progeny a bunch of cold while Scion of Frost was around (just because Frost was easiest to deal with and some ongoings forced villain damage :p).
How much fire damage did you do? I did a reasonable amount (13 in one turn once) but didn’t get it.
Also, did you have them all out at the end of the game? (Because I didn’t do that either)
No idea how much fire damage I did, but I'll dive into my log and find out (though I think that 13 was also the most that I did in a single turn). I did have one of each ongoing out at the end, but was too impatient to get all possible copies of the non-limited ones.
Excellent. I love unlocks like these, I can give it my best shot and not have to worry about it for more than a couple hours. Don't forget to claim your hall of fame spot!
Analysis: a0 fire - Pastebin.com
A0 was dealt a total of 42 fire damage across 11 different turns (2+2 from Progeny, the rest from self). The most in one turn was 13, the least in one turn was 1.
How do I do that? ![]()
Post your screencap to Handelabra's Facebook page or to Twitter and tag them.
Shot-in-the-dark guess:
Complete the pre-requisite games. Beat Progeny in Megalopolis with the base Freedom Five. At the end of the game, Absolute Zero must have one of each ongoing in play and cannot be incapacitated. Absolute Zero must have been dealt Fire damage on at least 10 separate turns.
Alternatively it may be 10 damage at once, since if the ongoings need to be around until the end then it would explain McBehrer's failed try.
Or it’s at least 25 or so total, dealt by himself.
Important: did you get it when you won? Or when AZ dealt himself the last instance of damage?
If it was even you won, who got the final blow? I’m really close to the end of my game, and I need to know.
I got it when I won, and A0 did the final damage (it was the reaction cold damage from self-fire from Frost Bound Drain)
Got it also. Had one of each ongoing in play at the end, AZ dealt the final blow. Also dealt 10+ fire damage to himself in at least 1 turn. Unlock log is here: https://pastebin.com/pJhuFp03 Good luck everyone!
Got it. Had one of each ongoing and equipment out. Did a LOT of self fire damage, but kept at full. Won with the reaction damage from Cryo Chamber, so even though I used every power, it didn’t leave play.
This seems like a pretty straightforward one. We just need to figure out what the specifics are.
I just got it. I don't think duplicates are a thing. You can probably get it only having one of each out. The highest damage I dealt myself was 14. Progeny went down to AZ's start of turn damage from his ongoings. Here's the log.
Got it, too, on my first try, but my log is incomplete–I actually would have gotten the hall of fame spot if I’d been able to finish my game right away. I played all ongoings and equipment but didn’t use the power on Glacial Structure. My biggest hit was 27 fire->30 cold to Progeny for the win, but I’m sure -that- isn’t necessary.
You don't need to use all the powers to get the card. In my run, the only power other than the base power that I used was "thermal shockwave."
Got it. Put all 5 ongoings in play, both modules and the cryo chamber.
Most fire damage Zero ever dealt himself was 11.
Didn't count the number of turns or amount of fire damage or healing yet.
Used powers on Glacial Structure and Thermal Shockwave.
Only One-shot I used was Onboard Module Installation.
Here's the log.
edit: Zero took fire damage 10 times for a total of 42 damage. Zero received 53 points of healing in the game.
theory
Prereq games, vanilla F5 in Megalopolis v. Progeny
win the game. All 5 of Zero's ongoings must be in play. The Cryo Chamber must have entered play. Zero must take 10 fire damage in a single turn. Zero must heal 20 health over the course of the game.
No unlock in my mobile attempt.
Not sure what I did differently than those who unlocked, so either I forgot something or we’re missing an element.
First go so hopefully did this right :-)
Was going for a semi-deliberate failure so the most fire damage I did to myself in one turn was 4, did 28 fire damage total over 14 turns but noticed reading the log that Progeny only did 1 so the total fire damage was 29, all ongoings were out along with the modules, cyro chamber and focused apatures.
Unlocked on mobile
i had at least one version of all his equipment and ongoings in play.
dealt fire damage as often as I coul each turn.
No one incapped
last damage was 28 cold damage to Progeny
mused glacier structure once, then brought it back in play.
Another failure.
Unlocked: https://pastebin.com/iMRGHfYK
I had every piece of equipment and every ongoing in play at the end of the game.
AZ only ever used his base and thermal shockwave powers.
Here’s a fail log.
Each ongoing had been used, but glacial structure and cold snap weren’t in play at the end of the game, so that might be part of it.
Successful unlock.
All the ongoings, all the equipment, and Absolute Zero deals himself a bunch of fire damage.
I doubt this will help, since it looks like the other successful logs, but here it is.
I can show that cryo chamber is unnecessary, but other than that, mine looks pretty much like everyone else's:
https://pastebin.com/ht166Npq
For the record, I did not get focused apertures in play in my unlock, so that card is unnecessary as well.
So, I'm at:
Prereq games. Base Freedom 5 characters vs. Progeny in Megalopolis.
Win the game.
All 6 of Absolute Zero's ongoing cards must be in play at the end of the game.
Absolute Zero may not be incapacitated. kind of given if his cards have to be in play.
Modules? My log and payprplan's log show that the Cryo Chamber and Focused Apertures are unnecessary
Fire Damage? 10 times? At least 10 damage in one go?
Healing? 20 points? 10 or more in one go?
I'm inclined to think that the massive one-shot damage and healing aren't necessary this time around because they were features of the Termi-Nation unlock.
Part of the story also involved Progeny "blocking" AZ's cold damage by assuming his Scion of Frost form, so it's possibly Progeny has to take cold damage either while Scion of Frost is in play or when it is not in play. I know I triggered a whole lot of Scion of Frost healing via AZ's attacks.
Third time was the charm.
I've been through all logs. Here's what I suspect based on the following:
1. As long as people have 6 of their ongoings in play at the end of the game, they get the unlock
What this tells me: It tells me that any other conditions that are required are going to happen naturally by playing Absolute-Zero as we normally play him. Much like the Wraith additional unlock condition of 20 cards. That was just gonna happen.
With that in mind I took a look at the damage Absolute Zero did throughout the game. The minimum amount of Fire damage Absolute Zero dealt I could find was 31. The minimum amount of Cold damage absolute zero did was 46. I haven't checked healing yet because that's a beast in and of itself.
So here are the conditions I'm guessing:
1. Have all 6 of Absolute Zero's Ongoings in play at the end of the game
2. Absolute Zero must deal at least 30 Fire Damage
3. Absolute Zero must deal at least 45 Cold Damage
4. Absoulte Zero must heal at least ?
So, some things to test:
1. Does it have to be 6 unique ongoings, or just 6 ongoings
2. Does it have to be 30 fire damage or can it be less
3. Does it have to be 45 cold damage or can it be less
4. How much does AZ need to heal, or does he need to heal at all
I just had a fail were I had one of each of his ongoings out at the end of the game so there’s definitely more to be it than just that.
It was quite a dragged out game so I think total amount of damage/healing isn’t part of it, as I must have done a reasonable amount. This suggests a high single instance of one/both damage type and/or healing the most likely I’d guess.
If you’ve got a copy of the log it might help. I believe I say a success log or 2 without a large burst of damage in a single round. I consider large as 10 or more.
Welp, I got the unlock. It took me AGES to locate his Apertures, so it's a bit extended and probably too much noise to help figure anything out. I did end it with a giant blast of cold from Thermal Shockwave's fire effect, but on the flip-side of that I'm not sure I've had ANY progeny fights so far that didn't involve Zero tanking for the majority of the game and blasting large damage once I'm ready to end it.
So turns out that when you save and continue a game you only get a partial log, argh. I guess I can still share it anyway if anyone thinks it'd be of any help, but it lost about half the game.
But I basically put out every bit of equipment and ongoings that AZ owns and did a lot of cold damage and took a bunch of fire damage and healed a lot. I think the most cold damage I ever dealt to someone other than AZ at once was 16 (14 unmodified), and the most he ever took at once was 14.
(I tried going for unlocking everyone at once, but missed Bunker's unlock for some reason. Probably didn't keep close enough track of how many mode cards I discarded.)
An analysis on Steam (http://steamcommunity.com/app/337150/discussions/0/1499000547469135135/#c1499000547473095405) noted an unlock (https://pastebin.com/9a0g9LjX) in which Glacial Structure had been played and then destroyed (twice, for what it's worth), and so notably wasn't in play at the end. So, we're probably back to "played at each ongoing at least once" in addition to some conditions on fire and cold.
Unlocked on phone, but pretty sure it doesn't tell anything new.
- Ended the game with having played all Ongoings at least once, and all of them in play (but does not look like it's required, given the above post)
- Ended through a Thermal Shockwave dealing 11 fire damage to AZ, which lead into 15 cold damage to Progeny. Those were the largest instances of damage I did at one time.
- With these unlocks, I've been tending towards AZ being the tank for Smoke Bomb damage, so he heals himself a lot. So, can't say if healing was required.
- Used the powers on Thermal Shockwave a few times, Glacial Structure (once), and otherwise used his innate. Never used Coolant Blast or Cryo Chamber's powers.
- Impale came out early, so AZ was constantly doing damage to Progeny every round, but he always had Scion of Frost to heal it. Cold Snap was one of the last Ongoings I played.
One test we could do in parallel is have 6 players each play a game where you deal a bunch of damage to Progeny/heal a bunch, but only play 5/6 Ongoings (each person not playing a specific one) to see if we can rule out if all of them are required or if only certain ones are.
If I recall correctly, weren't we worried that AZ might be hard to unlock?
I haven’t had a chance to look at the log yet, but how many ongoing cards in total did he have in play. If six than that answers my question 1 from my post above. Meaning they don’t have to be unique.
or it's like he said, and 6 uniqe ongoings need to be played, but not necessarily in play at the end. Frankly that seems like the much more likely scenario to me.
There was some discussion early on about absolute zero dealing the final blow. Was that ruled out as a condition?
Edit: I just looked through all the logs on this forum. There's not a single one (failed or successful) where anyone other than Abby does the final damage, so that might be worth testing. I haven't seen that included in any guesses though, so:
Complete the prerequisites, then defeat progeny with the base freedom five in megalopolis. Absolute zero must play 6 unique ongoing cards and deal the final blow.
I had Bunker Kill Progeny with a 31 point Omni-Cannon hit in my unlock. (Prgeny was in single digits. Maxim 37 FTW!)
I have now had time to go through the log and what i found was that at the end of the game 6 ongoings were still in play:
Thermal Shockwave
Sub-Zero Atmosphere x2
Coolant Blast
Cold Snap
Impale
So I'm still on the Absolute Zero needs to have 6 Ongoings in play at the end of the game because every unlock so far has 6 active ongoings from AZ at the end of the game. And now believe they do not need to be unique.
So the requirements so far are:
Do the pre-reqs
Vanilla Freedom V beat Progeny in Megaloplis.
AZ must have 6 Ongoings in play at the end of the game. (they do not need to be unique)
AZ must do at least 30 Fire Damage (maybe less)
AZ must do at least 45 Cold Damage (maybe less)
I'm dropping the healing requirement because healing has already been done for an unlock and I honestly can't be bothered to try and count all the healing AZ does in a game. Spoilers: its a crap-ton.
Are you counting cold self-damage that is negated by his module, or only cold damage that has a net damage?
Fire damage which is converted to cold damage doesn’t have a “deals” entry when Null-Point Calibration converts it.
I’m only counting “deals” entries.
Failed Unlock.
Got no Impale.
I don't think i did enough fire damage to myself.
Just tried a game where I played all 6 ongoings, but made sure to destroy most of them, so I was only left with Thermal Shockwave and Impale (which killed Progeny) in play at the end. I also had at least one instance each of fire and cold damage greater than 10. No unlock. Seems like our ongoings do indeed need to be in play at the end of the game.
Had All Ongoings out.
Dealt fire damage as much as I could.
No Unlock.
UNLOOCKED!
Had All Ongoings out.
Dealt fire damage as much as I could.
I'm working on mine (Progeny is a monster, but I think I'm getting better at him), but I think UXM has been the MVP for all the log-searchers who help us so much.
Ok, just unlocked. Limited cold & fire damage by AZ starting at ~15 with no unlock. Then ~20 with no unlock. Then ~25 with no unlock. Then finally ~30. Unlock. Have I mentioned I hate fighting Progeny.
Así que,
If anyone can prove this wrong go for it. I’m beginning to feel like Brewster here. And if anyone doesn’t get the reference you are to damn young. And for those who did, we are to Damn old.
UXM's failed unlock 3 had only 23 Fire Damage, so that theory could certainly explain it. Now to test the successful one...
Edit: Yeah it had plenty, nearly 100 of each type!
Sorry if I have not had the time to go into detail in my logs. They were pretty long games, and I was getting a little frustrated. Hehe
Wraith's eyepiece and Legacy's Lead from the Front+Next Evolution combo can lock Progeny down pretty easily, which I've abused in nearly every game. Plus Legacy can use his ring and his healing power.
They helped A TON. Once I ahd all of Bunker's and Legacy's ongoing and equipment fodder, and Absolute Zero had enough spare equipment, it was pretty easy. It's just a slog
Yeah add smoke bombs and AZ healing and you can get into a groove where you are letting the game go on as long as you want.
The trick with Prog is to remember two of his one shots search for a specific card type and discard any other card searched first. A lot of times it best to pick one of those vs a scion form or one shot you see because you can likely eventually cause him to discard his destroy everything card.
No unlock: this log may be useful.
1. Do pre-reqs
2. Vanilla Freedom V must defeat Progeny in Megalopolis.
3. Absolute Zero must have at least 6 ongoing cards in play at the end of the game.
4. Absolute Zero must do at least 30 Fire Damage.
5. Absolute Zero must do at least 30 Cold Damage.
Hmm...I was sure this was it, but no response from MigrantP. So what are we missing? I was focused on damage and ongoings, what else is there? I'm still not sold on healing though.
Check the failed logs. How many used the ongoing powers? Has glacial structure been used?
How many remained? Was he ever NOT at full hp?
Unlock log:
I just got the unlock with AZ at only 7 hp. I haven't actually looked through any logs on this one, but considering his new power is about dealing himself fire damage and putting ongoings in play, could it be that our cold damage condition is unnecessary and it's just the fire damage and ongoings that are conditions?
Just a thought, did we check yet if AZ can do the unlock without dealing the fire damage to himself? If the damage requirement was "30 fire damage to himself" or something, we'd hardly ever notice...
Considering that without any Twist the Ether shenanigans available, the only way AZ has to deal fire damage to someone other than himself is Hoarfire, that's gonna be a pain to test.
In my unlock if I did any fire damage to Progeny(it's been a while, but I'm quite sure I didn't), it was minimal.
I know in my unlock I did not use any one-shot that gave fire damage to anyone but Zero, so if Fire damage is required, it either doesn't care who's hit or it cares about damage dealt to Zero.
Every unlock I went through including my own had a minimum of 30 Fire and cold damage as well as 6+ ongoing in play by absolute zero at the end of the game…
So if it’s not just damage and ongoings, maybe it does include healing. Although if I remember right there’s already been an AZ unlock which involved healing. It doesn’t mean they won’t repeat a condition though.
Gonna make one small tweak. It’s possible I misread a log:
I thought I saw someone state there was an unlock without all 6 ongoings out at the end of the game - but that there were 6 of them out?
I don't have an unlock on my iOS device or Steam - what would people like tested at this point?
Maybe you could check with at least 30 of each fire and ice and see if it just needs to have had all 6 of his ongoing at at any given time in the gamr.
Ooof, if I get time. Things just got busy for me again over the last few days. Sorry :(
So, uh, are people still working on this or what?
I just finished a game on my phone this time and got the unlock without playing all 6 unique ongoings. I just had 2 impales, 2 glacial structures, 1 thermal shockwave and 2 Sub-Zero Atmospheres and got the unlock. So I know for a fact, the unlock just involves playing 6+ ongoings and they do not have to be unique.
I also know it involves at least 30+ each of fire and cold damage because my first unlock did not happen until I had Absolute Zero do ~30 each of fire and cold and every unlock so far has had at least 30 of each.
However, the one question, in my mind, is does AZ have to have 6 ongoings in play at the end of the game or just have played 6 ongoings.
Ok, I just unlocked. I tried multiple of the just deal as much fire as you can, and have ongoings out and that didn't work.
After looking through a few logs, it appears that Thermal Shockwave was played at least 2 times on each unlock I found. I don't know if this is because it lets you get double digit damage, or if the actual power needs to be used 2 times for unlock, but after playing a game where I used it instead of ignoring it, I got my unlock. I don't have a log, but am not sure I had 6 ongoing's out either. I had 2 Sub-Zero Atmospheres, cold snap, Thermal shockwave, and Glacial Structure in play (although it is possible I had a 2nd Glacial) I know I did not play any other ongoings during the game.
I hope this information helps!
Do we know that the cold damage is necessary? Considering his power on the new variant, maybe it's just:
The Freedom Five must win a fight against Progeny. Absolute Zero must play at least 6 ongoings, and deal at least 30 total fire damage to himself.
Failed log for Absolute Zero (didn't do the fire damage so not really surprised, was never in good position to get his fire module out) as well as Legacy. I already have the other three unlocked.
Another fail log (this time with a decent amount of fire damage): https://pastebin.com/9jLMpaWg
I'm about 99% positive that cold damage is required. I don't know why I hadn't noticed this before, but AZs health is 29 which is 1 less than the 30 I arrived at with my testing. So my new conditions are, just in case they are being pedantic on this one, slightly tweaked and really the same thing:
1. Do the pre-reqs.
2. Defeat Progeny in Megaloplis using the base Freedom Five team.
3. Absolute Zero must have played least 6 Ongoings.
4. Absolute Zero must do more fire damage than his max hit points of 29.
5. Absolute Zero must do more cold damage than his max hit points of 29.
Don't you just love when you've been playing several games trying different things only to realize you've been picking the wrong enviornment this entire time? Life's grand...
I tried to test this out, but then a chain of weird effects happened and I wound up doing something like 60 cold and 40 fire by the end. But I did get the unlock!
Maybe it's something like, "Absolute Zero must do fire damage to himself on each of his turns?"
I'm pretty sure I had at least one turn where I didn't on my unlock, but I can't honestly be sure.
Definitely not. It took me a few turns to get to his Isothermic Transducer out, and I was only doing cold damage to him for about six turns at the start of the game.
Or maybe it’s how much fire damage he takes period not how much he deals. I was so focused on the damage he dealt I may have missed this.
I need to go back to the logs but gonna put out one more adjustment:
Back to the logs to check. I so hate those logs.
Failure log.
Of note, I had six ongoings in play throughout the game, however two of them were the Glacial draw, and were used and destroyed.
Impale never showed up. Sub-Zero wasn't played (because it seems like an atrocious idea against Progeny).
Abz dealt himself 80 fire damage, healed 79hp, and dealt 106 frost damage out to Progeny, 113 total frost damage with the Monorails figured in.
Here's the log.
Also failed to unlock Legacy, but he never got lead from the front, just got pings from smoke bombs.
Sub-Zero actually works pretty well against Progeny, potentially. It means that the Scion pre-plays, which detonates Hour of Reckoning or Time of Tumult without them getting to actually /do things/.
AZ Fail, but Legacy unlock. Didn't get up to the 30 fire damage, sadly only 20.
https://pastebin.com/hcBthgyw
Successful unlock of both AZ and Legacy.
Managed to get Wraith and Legacy during my AZ attempt... Fail to win? Does anyone know if you need the 6 ongoings in play at the point of unlock? of can you have played and lost them? Next attempt.......
I had a failed attempt with only 5 in play, but at least 3 more played - I’m pretty sure I’d done enough damage, but I only realised after finishing that my iPad had lost internet connection so not sure if that was the only reason I didn’t get the unlock…
You don't need internet connection at the time of completion to unlock. I unlocked on the train, and my tablet has no non-WiFi internet capability,
Good to know! It was a long one, so I’m glad it wasn’t a complete waste!
In which case, I imagine you do need 6 in play at the end of the game…
I didn't track the damage numbers, but got the unlock. It's been so long that I can't remember where to find the logs. My 2 cents are on the 29+ damages wording, but we'll know soon enough.
Ok so with a slight adjustment:
It also might be:
1. Do the pre-reqs
2. Vanilla Freedom Five beat Progeny in Megalopolis
3. Absolute Zero must have 6 ongoings in play at the end of the game.
4. Absolute Zero must DEAL more Fire Damage than his max hit points of 29.
5. Absolute Zero must deal more Cold Damage than his max hit points of 29.
Because self damage is still dealt damage...
So, over on the Steam forums, there's a spreadsheet created by Bart_KF which has a bunch of game logs put into it, and one of them succeeded in unlocking FV Absolute Zero with only 4 ongoings in play at the end. Just wanted to point that out, although I don't have any condition suggestions myself.
Seems like this one is going to be a 30 day unlock.
Ok, so let’s change 3 to AZ must have played at least 6 ongoing cards during the game.
Speaking of which, that should that be today? Sorry, just can’t bring myself to fight Progeny with FF5 again…
Got it!
Had 6x ongoing in play (including 2x coolant blast, 2x Impale, 1x cold snap, and 1x thermal shockwave)
I played a glacial structure early in the game and used it to draw 3 cards. Subzero atmosphere got destroyed earlier in the game as well. So each ongoing was played during the game. I used thermal shockwave at least twice.
Both modules, focused aperture, and cryo chamber were all in play.
I made sure to do 30+ fire damage. I ended up having to target heroes and destroy my own legacy buffs so progeny wouldn’t die from the impales. Also, hit progeny with chip shots to allow him to heal from the ice scions and stay alive so I could dig for the sixth ongoing card.
Maybe there's a clause in there that lets healing done by absorbing Cold damage count?
Edit:
Just unlocked him. Interesting log. If my math is right, in this game, Absolute Zero dealt 29 fire damage, and took 31 fire damage. That suggests that the unlock condition is either taking 30+ fire damage, or that the threshold value isn't 30. As such, I'm currently thinking:
Fail.
Played 7 ongoings through the game but didn't have them at the end.
I did as much damage with AZ as you can imagine.
I played every Equipment, though, again, not at the end
Ok, one more attempt and I am officially done trying to figure this out:
Or
1. Do the pre-reqs 2. Vanilla Freedom Five beat Progeny in Megalopolis 3. Absolute Zero must have at least 6 ongoings in play at the end of the game. 4. Absolute Zero must take more Fire Damage than his max hit points of 29. 5. Absolute Zero must heal for more than his max hit points of 29.I still have my unlock, so I could try experiments if it's helpful.
Maybe the missing condition is something that doesn’t come up often in this fight like AZ must deal absolutely zero damage…to teammates.
That's not it
I don't think anyone has mentioned this yet so a question. Have just been rereading through a load of the success and failure logs. and one common theme in the unlock logs was that once a scion of frost turned it people left it alone unless they had two out, then they destroyed one of them.
Would a condition like
Scion of Frost must be in play when progeny is reduced to 0 hp
make sense also makes sense from the story perspective because AZ smacked him with cold before bunker used a high temp explosive? If anyone has an unlock log where that isn't the case that would be great because I play on my mobile don't think I have access to them.
Or possibly, must do X cold damage to Progeny when Scion of Frost is not in play?
There is at least one unlock log where Scion of frost is the first out and it never goes away so it can’t be that one.
Does he have to have max HP at the end?
I just did a game following all the guess we ever had used.
In my game he had 14 HP at the end.
According to the logs on here nope. Most of them end with him punching himself for lots of fire to then punch silver slime for even more. I played 4 games yesterday trying to get the unlock... I still ain't getting it. Being on mobile makes finding out how much damage AZ is doing is tedious when you forget to write it down.
I can't help shake that scion of flame/frost may be important...
Also because I am filthy quitter how do we get handelabra to give us clues?
Success!!!
I had every unique ongoing out at the end. At the start of AZ's turn, he lowered progeny to 1 HP, then zero dealt himself 15 fire to deal progeny 18 cold. I'm a moble boi so no log.
Edit: Removing everything because I was supid and used wrong team. *facepalms*
If Tempest was on your team, that's the reason for your fail right there. All of the other FF unlocks have required using the vanilla Freedom Five, so presumably this one does too. Tempest only became part of the Freedom Six in the Iron Legacy timeline.
Got the Unlock
https://pastebin.com/CXJf3nAS
Standard setup (original 5, he was in last place on the rooster, against Progeny in Mega)
Had All of his Ongoings in play (and only 1 of each - no multiple impales, no multiples of anything). Used the powers on each one of them. Had all of his equipment in play. Used CryoChambers power once.
Zero got the final hit.
Crapton of fire damage dealt to Absolute zero. The vast majority was of him hitting himself with fire to immediately hit himself with cold and heal. He was at full on the last turn, but Thermal shockwave did the final bit of fire damage (7) that AbZero pushed to Progeny for the kill. (I stopped counting in the log when I hit 34 fire damage, the vast majority of that had been used to then hit himself again with cold and heal. Also however, a vast amount of cold damage was done.)
Lowest HP he was ever at was 4, I believe.
I also made sure to use (and take damage from) every one of his one shots.
Good luck
(edit: oh, in case it matteres, he had a Scion of Frost out at the end, and had one out at every point after one arrived. The final 2 scions were Flame and Frost, fyi)\
edit 2 - has any checked the success logs for Flips on Progeny? The best way I know of to handle him with this team is get Lead from the Front and Next Evolution(Radiant) after he flips, negating pretty much all his damage. For my game he flipped back to front at least once, and then back to the back side.
edit 3 - This is also the only game Ive done (having got the other unlocks) where I /didnt/ kill progeny with a huge burst from Tachyon Lightning/Omni Cannon/ Iventory Barrage combos. Could Scion of Frost healing a certain amount be a requirement?
When i got all of the F5, i used a flame and frost at the start of the game then i got to two frosts. If someone is a good log checker go and do that with the frost theory. We might have to use frost to unlock Ryan. Wait…
How about this slight modification?
1. Do the pre-requisite battles.
2. Freedom Five(non-variant) defeat Progeny in Megalopolis
3. Absolute Zero must have played at least 6 ongoings.
4. Absolute Zero must deal himself at least 29 Fire Damage(number derived from his maximum hit points).
5. Absolute Zero must regain at least 29 hit points through Null-Point Calibration Unit(number derived from his maximum hit points).
I unlocked today, but don't know how to access log. But I did not use any power other than base power, and used only one damaging one-shot(Hoarfire Frost) during last turn.
Scion of Frost was out most of the game, and for a while two were out.
Looking over the spreadsheet from Steam, minimum fire damage dealt to self in a successful unlock is 29, it does not look like cold damage dealt is a factor, but Null-Point Calibration healing looks important.
Scion of Frost has also entered play at least once in every successful unlock, as has Scion of Flame.
However, the unlock conditions on the other Freedom Five members do not require any specifics from Progeny, aside from him being defeated, so I have my doubts on these being requirements.
Has anyone looked into incapacitated characters as a prerequisite? Maybe none of the characters can be incap'd. Maybe AZ can't be. Maybe no other characters besides AZ. It seems whenever anyone wins, all the heroes are alive and kicking, so this could be a requirement we're missing.
IIRC we were told they were designed to be unlocked all in one game so Tachyon has to be incapacitated sadly. Just played a game over lunch and rather than losing I punched him for 57 damage from Tach n Bunker... I think I know why I unlock on that one.
Tachyon is not required to be incapped for AZ's unlock, but there is no requirement against it either, I would think. Tachyon was not incapped in my unlock last night.
So before I put any more speculation forth, I'm going to wait a little longer for a possible response on my previous guess.
Yeah I worded my response wrong. I would assume that they are allowed to be incapacitated however Tachyon is the only one it is 'Safe' to let go down if you get what I mean?
None of the others have required they be up after they meet their requirements, but I don't know if any successful unlocks have had them incapped either.
He meant that in order to unlock Tachyon, you have to incap her. Because it was designed that you could unlock all 5 at once (i got 4) having no one incapped is not a requirement for Zero to be unlocked (because tachyons unlock requriements)
There can still be a requirement like "Absolute Zero must not be incapacitated at the end of the game." And maybe Bunker has to be on that list, too. That would still allow the Tachyon unlock. Has anyone unlocked with Absolute Zero knocked out?
Okay. Went through that Google Sheets of logs, some things I noticed:
Things we can eliminate
There is at least 1 unlock with Tachyon and Bunker incaped (i believe that is what n/a means on that sheet.
Several logs without AZ doing the last hit.
Progeny Flipped and didnt flip in unlocks, as well as ended on both his front and his back
There are 3 games that report no Scion of Frost being played.
There is one game where Null-Point wasn't even played (- However it did ENTER play, probably through someone's shenangins)
There are games without all one shots having been played (so playing all of them is not a requirement)
There are games where Ongoing powers are not used.
There are games where Thermodynamics does not initiate cold or does not initiate fire.
The Lowest Cold Damage done to self was 29.
The lowest cold damage done to villain targets was 41
The minimum Biggest Cold hit was 5. (Could doing at least one hit of 5 or more damage be required?)
The lowest amount of Fire damage dealt was 29
the lowest amount of Fire Damage dealt to self was 29
There is not a single instance of an unlock where Thermodnamics actually does cold damage to Zero. Of course there is not a single failed unlock with him doing cold damage to himself with THermo dynamics, but...
You know. There are unlocks where it seems like everything is met, but there isnt a cold damage hit of 5 or greater.
Here is my thought.
1. Do the pre-requisite battles.
2. Freedom Five(non-variant) defeat Progeny in Megalopolis
3. Absolute Zero must have played at least 6 ongoings.
4. Absolute Zero must deal at least 29 fire damage
5. Absolute Zero must heal at least 29 HP
6. Absolute Zero must deal at least one attack of 5 or more cold damage.
Have we confirmed yes/no that the ongoings must still be in play at the end? I had all 6 played at some point, but also some destroyed and not replayed.
Are there unlocks where Thermodynamics is used at all? Could it be that you cannot use his base power? (Just throwing ideas out here, have no basis for that thought)
Edit: I used Thermodynamics in my successful log above.
Just did a fight where I did all of those (had at least three instances both of 13 fire dmg and 13 cold healing), so we're missing something from this list but I like the idea as a jumping off point. Sorry no log, this was a mobile game. Anyone have questions while it's still fresh in my mind?
Edit: Ignore this. I had done the prerequisite games on my tablet, not my phone. I feel a little dumb.
Got both AZ and Legacy in one game once I played on tablet again. Here is the successful log.
You can definitely use his base power, my unlocked used his base power for every power or every one but one.
As for dealing cold damage, if it turns to healing it doesn’t get dealt.
MigrantP, can we get a hint or SOMETHING?
I gave a hint last week on the discord.
Could you repeat it in here for those of us not on the Discord?
"MigrantP - 02/15/2018 - Your spreadsheet doesn't track the part of the condition that has not been guessed."
Well then, we have a bit more guessing to do…
Well… What hasn’t been tracked?
How many cards did AZ discard for Blight?
Where in the lineup was he?
How many times did he take damage in place of others? (Via smoke bombs)
I know he has a substantial interaction with Tachyon, is there something there that we aren’t tracking? Is it how often/how much does he take damage in place of Tachyon? How much more/less health he ends with compared to Tachyon?
Edit: here’s the link to that image. Don’t know if it’ll help.
https://greaterthangames.com/421234220
At this point, I don’t think there are many bad ideas to consider.
THe spreadsheet checks lineup (its on the top).
Does not track blight discards, but... I can't see that being Lore specific.
Don't think its an interaction with another character, because none of the others have had one like that (for the F5) besides all being on the team.
Could be Card Draw? How many cards he has drawn?
Number of times he dips below a certain HP? (I could totally see him having to go down to below 10 hp and back up to full - he did that in my game, I am pretty certain)
Turns Sub Zero Atmosphere was active?
First, may I inquire as to the location of the spreadsheet?
Spitballing: given the variant’s emphasis on ongoings, and Impale being the only one that can be placed, is that ever tracked? Maybe you have to have both on Prog? Maybe they can both be on a Monorail?
He deals himself 2 damage. Maybe you have to deal more than 1 to AZ a number of times?
On a long shot: maybe he has to go under 10hp more times than his teammates?
Different question: there’s a Discord?!
Yup. Search "SOTM Realm of Discord server" and the first thing that pops up is the Reddit thread announcing it.
Um. The spreedsheet was linked somewhere in this thread, but now I can't find it. Sorry :/
The official unlock condition for Freedom Five Absolute Zero has been discovered by the community!
First, play the Prerequisite Games. Then, the Freedom Five (non-variant team members) must defeat Progeny in Megalopolis. During that game, Absolute Zero must be dealt over 29 fire damage and must deal over 29 cold damage. Absolute Zero must have at least 6 Ongoing cards in play at one time.
The Prerequisite Games are:
First, the Prime Wardens (all variant members) must be defeated by Progeny anywhere other than Rook City or Megalopolis. Then, Dark Watch (all variant members) must by defeated by Progeny in Rook City. Then, the Freedom Five (non-variant members) must be defeated by Progeny in Rook City.
Someone did it. They finally did it. Now to just do it myself.
Woohoo all current variant unlock conditions discovered.
holy crap o.o
Time to actually get him! :D
It looks like the main distinction we were missing was that 6 Ongoings needed to be in play at the same time, not just having played 6 throughout the game.
Yup! I'm a bit surprised nobody reported unlocking him while incapacitated, which is totally possible.
I finally got around to doing this.
I put myself in a bit of a bind when I did too much damage to Progeny with Lightning Assaults, and Absolute Zero had yet to meet his required offensive damage. For a while he was at 2 HP and everyone was leaving him alone. Eventually I coaxed a couple of Scions of Frost on to him and pinged him so he’d heal. From then on I was careful to keep him above 8-9 HP. Particularly once I had to play things like Impale and Cold Snap to meet the ongoing count.
Like with the Termi-Nation variant unlock, Thermal Shockwave really is the key card. It’s the one way that AZ can ensure he takes a lot of fire damage. Progeny only occasionally does fire damage, just when the Scion of Fire comes out or he plays Elemental Outburst. Otherwise it’s mostly energy and radiant. Once I managed to get and use Thermal Shockwave a couple of times I easily reached the 29/29 requirement.
It took me a moment or two to realize the ongoings don’t have to be unique. Sure, multiple copies of Coolant Blast aren’t useful, but they do count toward the 6 out at one time.
It was interesting to see that, despite how brutal Progeny can be, it’s possible to get him thoroughly under control. Sure, several heroes were hovering at 8 HP for a while, but once Legacy had Next Evolution / Lead From the Front out, he could counter the primary damage (energy front side, radiant back), and smoke bombs like Absolute Zero tank any other damage that snuck in. It helped that 3 of my 5 heroes were tied for lowest HP and stayed tied. When I did manage to heal back above 10, it was with Motivational Charge that maintained that balance.