SC
scifantasy
2017-07-25 13:11 UTC
#1
Miss Information, Plague Rat, and Greazer against the Termi-Nation crew (Bunker, Unity, and AZ) in the Temple of Zhu Long.
This one is absolutely wrecking me. Unity gets very few golems, that first turn A World Improved slows tempo, and there's not enough fire damage for AZ (and too much other damage) that Violent Shivers seems a losing proposition. I'm also disfocused on the crew, though. I can't decide who to target first. Probably the rat.
ME
Melkhor
2017-07-25 13:27 UTC
#2
Very comfortable Mint for me on this one with all heroes standing (Unity with 1 HP, though) as the dust cleared after Zhu Long's monstrous rampage. At the speed this one moves, there's really no need to bother trying to set up either Unity or AZ as it'll all be over long before they're ready anyway. Plague Rat is such a bad team player it's practically hilarious, and in a 3-player game you should never bother to hit Greazer at all if you have any other choices as he'll go on his merry way once Unity is down anyways.
Also, using the free card play from Zhu Long's rituals to put down a Stealth Bot just before the True Form starts wrecking shit is a very fun little trick ;)
SC
scifantasy
2017-07-25 13:29 UTC
#3
Update: Finally got it. Jiggered stuff a bit so the Thermobaric Mine landed on AZ, giving me a reliable source of Shivering fire damage that would let me tank heal and also deal out some pain. Bunker got a few hits in, but mostly he just hovered for a while tanking the one-points with Heavy Plating until The True Form incapped him. Unity got a couple of shots in with Platform Bots, but it's possible her biggest contribution was incapping so Greazer could leave.
Environment was really helpful--Mysterious Ceremonies let AZ get his suite out, and throw down some extra One-Shots of damage; the various targets hit the villains as much as the heroes. Granted, the fact taht half the damage or more is Toxic meant the rat was the last to fall, but fall he did. Fine, and I'm satisfied.
QU
QuirkyDM
2017-07-25 13:35 UTC
#4
I never faced any of these villains before in their team villain mode. Despite seeing A World Improved, I still used Bunkers first turn to set up and launch a Grenade Launcher to no effect, which slowed down Unity.
I started beating on Miss Information following my normal strategy of focused fire on the on the weaker targets. After Plague Rat's next turn beating on Absolute Zero, I realized that was not going to work. First, the other villains would get brought down easily enough by Plague Rat, and second, if left unchecked, Plague Rat was going to demolish the heroes.
I switched gears to attack Plague Rat. Realizing that Unity wasn't going to stumble across golems on her own, I used the two Mysterious Ceremonies to cycle through her deck. With Absolute Zero and Unity sitting in single digits, two Master of Temples and an Apprentice Poisoner were drawn. Unity used the first Mysterious Ceremony to draw 3 cards- no help. She used the second one to play Inspired Repair, with which she drew and played Stealth Bot in the nick of time. Stealth Bot was the MVP from that point on as the environment wrecked the villains while keeping the heroes safe. It often kept the end of turn damage from Plague Rat in check as well. Greazer took double damage as his Pompadour was often destroyed by the environment with no backlash to the heroes.
Absolute Zero had been useless for the most point as Violent Shivers was too risky to play. He managed to get both his modules out, but not much else. Finally, on the last turn, he used Violent Shivers and then used the two Mysterious Ceremonies during the environment turn to play two boosted HoarFires which took out the villains in a massive blaze of glory.
Mint (Bunker 9, Unity 1, Absolute Zero 1)
MI
MindWanderer
2017-07-25 21:27 UTC
#5
Mint, but without much margin--Unity went down pretty quickly, AZ a round later, although Bunker was still pretty comfortable. Plague Rat trashed Miss Information for me, then I managed to get the environment to beat on him, with two Flak Cannon shots a round for good measure.
SC
schadkehnfreude
2017-07-25 22:39 UTC
#6
Minted this one - it helps when I decide try crazy things like stop making thoughtless mistakes and reading what cards do!
The Contract went on Unity early on so she went down in a few rounds - which was fine because that took care of Greazer.
Bunker just shot up Miss Info until she dropped and used Heavy Plating to stay alive.
Absolute Zero double-skipped to get rid of A World Improved. He doesn't do much early on, but 2x Mysterious Ceremonies was pretty clutch- that got his Thermal Shockwave + 2 module engine up and running and once Unity was dead, using her incap to give Zero a Violent Shivers made him a self-sustaining death machine that took down Plague Rat and company in short order.
AL
Arcanist_Lupus
2017-07-26 04:56 UTC
#7
#BringDebbieBack
Mint, but a close one. Saved Plague Rat for last, and killed him with a Mysterious Powered Shock Wave. Unity was at 2, AZ was at 3, and Bunker was dead.
BI
Bigbywolfe
2017-07-26 07:24 UTC
#8
Mint with Bunker at 1HP while Unity and AZ were dead.
WA
waedens
2017-07-26 15:11 UTC
#9
Near mint. Got close the first game, but made some stupid mistakes. Second game I went a different route and had AZ reach for his null point unit (notmally I go for the transducer) and set him.up to heal. By yhe end of the game I was using AZ’s power to its fullest and won easily. I guess I need to adjust my playstyle for that variant permanently.
SE
seesome
2017-07-26 18:19 UTC
#10
Mint.
Amusingly, this one was /much/ easier than the practice games I had tried out first - each of which gave me bad draws and slow starts.
Paying almost no attention to Greazer is the way to go. At the end, with Greazer being the last villain standing, AZ out, and Unity and Bunker at very low HP, I had to make the choice between taking a quick win by knocking out Unity myself to get a cheap victory, or risking another villain/enviornment turn. I played the heroes and let Greazer have his chance, which didn't kill me and then I had Unity deal the KO herself.
MC
McBehrer
2017-07-26 20:35 UTC
#11
Near Mint
Bunker down, Unity at 9, AZ at a lot.
Searching for Null Point first really did it for me. It never gave me one the first game. I also focused down Greazer, taking out PR and MI the next round.
BO
bolnerap
2017-07-26 21:48 UTC
#12
Easy Mint for me, but it went pretty differently than I'm seeing described here. All villains ended up dying during the same round. The key stretch was when Unity said "screw the counter damage from Greazer's stupid hair" and played Powered Shockwave and Hasty Augment (on Bunker's Grenade Launcher) off-turn to spread out a pile of damage to the villain team. I was attempting to focus fire Plague Rat? But it didn't work out that way, as Greazer ended up hitting himself twice (once boosted by Judge Mental, thanks MI!), and Miss Information went down almost by accident to splash damage and Bunker's nemesis bonus.
Absolute Zero didn't deal or heal a point of damage the entire match. He just sat there doing nothing and finished at the highest HP. Turns out I could have afforded to play a Frost-Bound Drain that would have hurried things along, but it didn't matter.
I got a little help from Plague Rat by carefully choosing the order during one of his AOE attacks such that all the other villains took 3 and we each only took 1. Plague Rat REALLY speeds up Villains games.
Final HP: Bunker 3, Unity 1, AZ 13.
NE
Nepycros
2017-07-27 15:58 UTC
#13
Close Mint. Unity got down to 2 HP, but I revived AZ and had him soak up some hits before Unity finally finished her set-up and swung in with 10 damage to a 10 HP Plague Rat. Phew.
CA
carnilius
2017-07-27 17:10 UTC
#14
Pretty straightforward Mint. Using the ceremonies to put out Bee Bot to kill The True Form when Master of the Temple brought it out was pretty handy (though I was a bit confused that The True Form kept dealing damage via Master of the Temple even after Bee Bot destroyed it -- possible bug?) .
Made a couple mistatkes -- should have let Plague Rat damage the heroes, THEN kill his handler, then hit the villains, but instead we all got hit by the extra +2 damage.
Was poised to take out Plague Rat but a Ninja snuck in and killed him before I had the chance.
BL
Blackfang108
2017-07-27 17:14 UTC
#15
Near Mint was a lot easier.
Drawing with Unity until you get Stealth Bot, and then playing stealth bot ASAP was what did it.
2 Environemnt turns followed by one epic Powered Shock Wave (7 damage to what was left, which... wasn't much).
The impeccable Pompadour was at -20 at the end of everything.
The poor, poor hair...
RP
Reverend_Pete
2017-07-27 17:44 UTC
#16
Mint.
I had no regard for hero HP in this one....didn't try to protect them at all. Plague Rat ran wild without handlers, the True Form wreaked havoc--Bunker even took out Unity with a Grenade Launcher so that Greazer would go away. Bunker then used Unity's incap power to take out Plague Rat with a Flak Cannon for the win.
Bunker at 9HP, Unity and Absolute Zero incapped.