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Weekly One Shot 80: Some Like It Hot

24 posts · 882 views · started 2017-06-27 12:16 UTC
PW
pwatson1974
2017-06-27 12:16 UTC
#1

Citizens Hmmer and Anvil, Sergeant Steel and Ambuscade vs Ra, Absolute Zero and Legacy in Magmaria.

 

All the burning!!!

ME
Melkhor
2017-06-27 12:31 UTC
#2

Near Mint for me here. I made some key errors and misplays during my first attempt that led to me being swarmed and utterly destroyed by Sergeant Steel and Ambuscade with no recovery possible.

Second game went much, much better, however, with everyone still standing at the end, Ra and Legacy in their low teens and Absolute Zero hovering down around 5 or 6 HP.

Took down Sergeant Steel first, followed by Anvil, Hammer and finally Ambuscade so I didn't have to deal with the remaining members of the Slaughterhouse Six.

DA
Dandolo
2017-06-27 13:02 UTC
#3

Mint.

Had Ra focus on making everyone Fire immune. Had a great 8 damage Scorched Earth toward the end.
Absolute Zero was a great damage dealer despite never playing a module thanks to damage boosts from Ra and Legacy.

P2
Powerhound_2000
2017-06-27 13:05 UTC
#4

Sub Zero Atmosphere can alter how this game plays greatly.  I'd recommend playing it the first AZ turn and getting rid of the Field Inventor ASAP when he shows up as the villains get to some nastier cards quickly otherwise.  

ME
Melkhor
2017-06-27 13:33 UTC
#5

Also, having Sergeant Steel shoot you for 9+ damage kinda sucks... hard!

RP
Reverend_Pete
2017-06-27 13:39 UTC
#6

Mint.

 

Flesh of the Sun God, Coolant Blast, and two serious, mega-Scorched Earths did the trick.

 

Ra only survivor at 4HP.  Needed to discard the crystal that AZ picked up to direct the Behemoth's Melee damage to the Tunneler, otherwise it would have been a loss. The Behemoth took out both AZ and Legacy after the redirect. Ra had enough flame-juice to take out Ambuscade for the win after that.

 

I used Subzero atmosphere...but only for one round. It makes Ambuscade automatically play extra cards. Didn't like that, so AZ used it to power up his own Fueled Freeze.

P2
Powerhound_2000
2017-06-27 13:44 UTC
#7

He would play extra cards anyways just at the end of turn instead.   I found it more helpful overall to keep that out.  

UX
UXM266
2017-06-27 13:49 UTC
#8

How do you deal with Glamour?

DA
Dandolo
2017-06-27 13:50 UTC
#9

Subzero was great for me as well!

Fun fact, this villain team has pretty good equipment destruction but no Ongoing destruction so Subzero is a safe play.

DA
Dandolo
2017-06-27 13:53 UTC
#10

Imbued Fire and Flesh of the Sun God make it so any damage she redirects won’t do anything.

Then just ignore her.

UX
UXM266
2017-06-27 13:56 UTC
#11

OMG. I'm an idiot. Thanks!

SC
scifantasy
2017-06-27 14:44 UTC
#12

Mint, Ra and Scorched Earth the MVPlays.

MC
McBehrer
2017-06-27 15:17 UTC
#13

Easy, but fun, Mint, but it was deceptively stressful at first.

Getting rid of Glamour is always a struggle.

Of course, if I had realized that if you take out Ambuscade last, then you don’t need to worry about his minions, I wouldn’t have even bothered with her. But still. (Also this is probably a bug?)

I had taken out Duke Nukem first, followed shortly thereafter by Arm and Hammer. Then when the Dodongo came out, he dealt the killing blow to Ambuscade. I expected this to call out Re-Volt and Desert Eagle, but we just won instead. As previously​established, my Feedback button doesn’t work, so this was the best place to put it.

MC
McBehrer
2017-06-27 15:18 UTC
#14

(I mean, I GUESS it’s possible that Donnie discarded them, but he only did his ability once, and the odds of them both being on top right then were pretty low)

P2
Powerhound_2000
2017-06-27 15:36 UTC
#15

Not a bug.  Once all villain character cards are incapped it is a win for the heroes.  

BL
Blackfang108
2017-06-27 15:41 UTC
#16

Note that, unlike Omnitron, SS Ambuscade has no wording stating that the game cannot be won until his field is empty.  (I didn't realize that until after I beat him during this, too.)

MC
McBehrer
2017-06-27 15:48 UTC
#17

I feel like they isn’t the intent, though.

Technically correct, maybe, but on his incapacitated side it clearly says…

I guess that just means leave him until last, which can be dangerous, because he’s really tough.

SC
scifantasy
2017-06-27 16:31 UTC
#18

For the record, my method of dealing with Glamour is mostly to ignore her; I only had a few AoE attacks--mostly Ra, and I had Flesh of the Sun God first turn and he was top-HP so it all got nullified--and with no Equipment out, Ray Manta doesn't destroy it and one or two of Hammer & Anvil's attacks get nullified too. Ambuscade tended to be the last to die (I've rerun this about four times now, won every time) anyway.

RA
rasellman
2017-06-27 21:39 UTC
#19

I had a different take on dealing with Glamour. 

I used her to bounce cold damage off the nemesis to heal Absolute Zero multiple times per turn with Thermal Shockwave. 

Between Flesh of the Sun God from Ra, Legacy boosting damage, and the ability to bounce the cold damage off the nemeses I was able to heal AZ up over 10 per turn with no downside since the fire damage from Thermal Shockwave was cancelled. 

I did have to play the Null Point each turn sometimes via Modular Realignment, but AZ took the other damage leaving Ra to clean up via Scorched Earth.

Resulted in Mint with no one disabled.

TA
TakeWalker
2017-06-27 22:38 UTC
#20

This one was a lot of fun. :D Once I realized Ra was the highest HP with Flesh of the Sun God, I was dishing out 8-points Scorched Earths like no one's business, and just completely ignoring both Citizen Hammer and Glamour. (Hey, that rhymes...) Never saw a Module, but Coolant Blast was a nice consolation prize. Didn't lose anyone, never used the power on Flesh.

YO
Yoshi348
2017-06-28 02:35 UTC
#21

Easy Mint. AZ put Subzero out early cause he didn't really have many useful cards, though any equipment he might have drawn would have gotten blown up three times over anyway, and Flesh of the Sun God made Thermal Shockwave useful without it. I dealt with Steel mainly by having Legacy use the old Evolution/Lead From the Front combo on projectile damage, so he wasn't able to accomplish much. One thing I'm surprised nobody else mentioned is that you eventually end up with an empty enviornment trash and and an Excavation in Ra's hand, which I used to create a new deck with Fiery Crystallizations to bathe enemies in fire to a hasty demise. It was almost as brutal as the old Volcanic Eruption trick.

CA
carnilius
2017-06-28 17:48 UTC
#22

Easy Mint.  I was worried, as both of my practice games Steel brought out Arsonator, making his whole team immune to Fire.  That, and a previous play of Imbued Fire, meant that he was invincible (didn't want to use my power to get rid of it, as that would mean not using Flesh of the Sun God).  Thankfully, Arsonator never showed up in the One-Shot, so it was comparatively a cakewalk.

BO
bolnerap
2017-06-28 19:45 UTC
#23

Similar story to many folks. I mostly sat around twiddling my thumbs and reducing/preventing damage where I could while picking off Steel's minions, until the environment ran out of cards. Then I set up fire AOE damage from the environment with Excavation, played Imbued Fire, activated Flesh of the Sun God, and watched as the environment's AOE 6 fire damage, followed up by Ra's AOE 10 fire damage on a boosted Scorched Earth, leveled the entire field.

MI
MindWanderer
2017-07-01 00:04 UTC
#24

Easy Mint, basically the same way as Bolnerap.  First game I've ever played that included Legacy in which he was basically irrelevant; this was Ra and Magmaria all the way.  Flesh of the Sun God kept the heroes alive while double Fiery Crystalizations wiped the villain team (which Ra set up with Excavation).  Scorched Earth helped, as did Seismic Defender.  I ignored the nemeses; Ray Manta wanted to eat all the equipment, but Fiery Crystalization let Ra and AZ make great use of their equipment without playing it.