Since the Parse variant is apparently available as of Villains going live – or will be once the whole Apple thing gets resolved – I figured I’d start the topic so we could discuss our efforts in trying to unlock her.
So… Here we are! Discuss!
Since the Parse variant is apparently available as of Villains going live – or will be once the whole Apple thing gets resolved – I figured I’d start the topic so we could discuss our efforts in trying to unlock her.
So… Here we are! Discuss!
Since she enters the Fugue State as a result of seeing OblivAeon coming, that doesn't seem to be related to her unlock condition. Might simply have to replicate a part of her backstory that happened before. Parse and the Freedom Five vs. Miss Information is the most obvious, but she's fought a wide range of random baddies, including Progeny. Another possibility is that it's just about one of her own mechanics--she's all about information, which is represented as cards in the game, so it might involve drawing or discarding lots of cards, hoarding them in your hand, or possibly even replicating a "fugue state" by playing with an empty hand for a certain amount of time.
I was thinking something along the lines of "Win against Progeny with Parse the only incapacitated hero", maybe he has to kill her, maybe have a certain set of her cards in play?
First, defeat Spite with Wraith and Parse on the team. Parse must deal the killing blow.
Then defeat Ms Information in the Pike industrial complex. Parse must deal the killing blow
Then face Progeny with a team including Parse. Parse must deal ten points of irreducable damage. Parse must be the only incapacitated hero at the end of the match.
I can only imagine thiss is far too much :P
How do we know when it is open season to start hunting? I assume that they are locked until iOS problems get fixed. Will Variant banners appear? Just curious.
They've made a habit in the past of making announcements in-app and on Twitter, etc. when variant hunts go live.
As an iOS player with a couple of hall of fame spots, I really appreciate that they hold it off until it works for everyone. One of these days, it may not even be iOS that's borked!
There was one update which wasn't borked for iOS but others. Typically though it's been iOS.
The hunt is on!
So far, it is not:
Defeat Cosmic Omnitron with Parse as the only incapacitated hero.
Tried replicating the 3 megacomputer in Megalopolis message from the ARG with Parse in the party.
No unlock.
More things I have tried, with no unlock.
Defeat Progeny, with Parse in the lead position.
Defeat Progeny, with Parse as the only incapacitated hero.
Defeat Progeny, with Parse in the party (no incaps), then defeat Cosmic Omnitron, with Parse incapacitated.
Next up: Lose to Progeny (parse not in party), with win against progeny (parse in party).
I tried 3 mega compiters iand 3 critical multipliers out n the freedom tower vs ambuscade and no unlock.
I don’t think it will.be progeny related as she waa absent the early days vs Abkivaeon, but just guessing at thos point.
More things that have not worked:
1. Lose to Progeny, with Parse in the lead position and no member of the F5 on the team. Then, win against progeny with the F5.
I'm starting to wonder if this one is more based around playing specific cards multiple times. I'm going to put together a team that will let me play quick calculation/recompile a boatload of times.
It's NOT defeat Miss Information with Freedom Five (any variant) in Pike Industries (read up on VotM Miss Information's bio), then defeat VotM Miss Information with Parse in the lead. (That second game had Legacy in it though).
We know from the Letters Page that the Skinwalker Gloomweaver fight was the last major event to happen before the OblivAeon event proper began (like the very next issue published after its conclusion was the start of the OblivAeon stuff). Skinwalker Gloomweaver's first appearance was Tome of the Bizarre #34, which is the issue quoted on Parse's card "Updated Intel" (it's also the issue on a few of the Sentinels' cards where the art has them fighting Gloomy).
My thoughts (which I haven't tested yet) involve her, possibly with other characters present in those cards, so Nightmist, Argent Adept, and the Sentinels vs Skinwalker Gloomweaver (or possibly preceded by Agent of Gloom Spite - maybe even the challenge mode combination fight).
She was unlocked (not by me) vs progeny not sure which environment, but teammates were legacy, tachyon, wraith, and Scholar. It seemed to happen on tachyons turn. Not sure of all the details, but hope to hear more soon.
The Steam community is starting to see unlocks: https://steamcommunity.com/app/337150/discussions/0/1368380934242742789/
It looks like the likely conditions include:
And I just got it on the same process. I had 16 of Parse's 18 Ongoings in play (the two that weren't being the other two copies of Reveal the Flaws), so it may be that you don't need all of them to actively be in play, but it's clear that Progeny, Parse at 1 HP, and Parse's Ongoings are the keys.
Given that Reveal the Flaws features Progeny, it's probably one of the necessary ongoings.
Someone on Steam is claiming to have gotten the unlock without Reveal, and with only one copy of each of the others in play. They added "Recompile must be played," which I can't disprove (I played it).
I tried having one of everything except Exploit Vulnerability out, and it didn't work. Never saw Recompile. Had no duplicates of any ongoings out. (Environment damage finished off Progeny with Parse at 1 HP.)
Oh geez, Parse at 1hp? That’s TERRIBLE.
Not impossible. But obnoxious.
Ok, did it. TLT, Parse, Hunted Naturalist, Sky-Scraper, Argent Adept in Magmaria.
There was some trouble at the end with making sure I didn’t accidentally kill Progeny before having Parse at 1hp, but I barely managed it. He got down to 1 at the same time she did.
I did exact same thing, and (I think) I had all her ongoings out. I still got no unlock.
Did you play Recompile? That’s important. I also played Quick Calculation and Syntactic Analysis, but no other one-shots.
I think so? Ill try again.
Unlocked it upon victory.
I'll TRY and remember what else I did. I did beat Miss Information with Freedom Five, and VotM with Parse before.
Steam is also narrowing this down to "Defeat Progeny with Parse at 1 HP, some number of Ongoings either in play or having been in play, and Recompile must have been played."
The million dollar question is which Ongoings, and do they need to be in play or just formerly in play.
The community has discovered the official unlock condition for Fugue State Parse:
Defeat Progeny with regular Parse on the team. At the end of the game, Parse must have at least 10 ongoing cards in play, and must be at exactly 1 HP.
woohoo!
Dang, that was fast
Darn it I just figured it out, but I was too slow. Well, back to Kismet…
Ok then. Very well.
So Recompile was just a red herring.
On to Kismet, attempt number one plus two plus two plus one.
Even if you're right that's one plus two plus one plus one, not one plus one plus two plus one.
Wishing I could express my love of the last two comments more than just this remark.

::blush::
Just a strategy note: Dark Visionary’s “Twist the Ether” + Court of Blood’s “Unhallowed Halls” make this fight kind of a cakewalk. Just stay on top of manipulating Progeny’s deck, and you can win this at your leisure.
It's almost unfair how much Court of Blood can shut down Progeny. Even without TTE, Unhallowed Halls makes Scion of Frost pointless and keeps him from dealing his end-of-turn damage on his flipside. You can render him all but helpless that way!
Does anyone have a good strategy to achieve the unlock? I've tried several times so far, but something always pops up and screws up the end or I get obliterated before I can get Progeny down to 1.
I'll keep in mind Dark Visionary and Unhallowed Halls, but is there anything else you folks would suggest?
Any help is appreciated.
I used Argent Adept, F6 Tachyon, Dark Visionary, Parse and Grangpa Legacy in Freedom Tower.
I was going for the Twist the Ether - Next Evolution - Lead From the Front setup, but I never got Next Evolution.
Between Visionary and Parse I had so much deck control that I was using it on Freedom Tower as well.
I was able to keep the Cryochamber out of play and nothing in the environment does damage itself.
Lead From the Front would keep Parse from getting damaged when I didn't want her to.
Then once everything was set up, I had the heroes (mainly Tachyon beat up on Parse before striking the finishing blow on Progeny)
Hope that helps some.
I used Legacy, Parse, Dark Visionary, AA, and Team Leader Tachyon if I recall correctly. They have deck control coming out their ears, and enough ongoing destruction to completely nullify Progeny’s ongoings, while Legacy can tank all the damage. I fought is Magmaria, which does more damage than I realized, but was still manageable. Used Progeny’s ongoings to get rid of his Scion cards, and then prevented new Scions from ever coming out.
If you want to completely nullify the environment, grab Court of Blood and the Naturalist, and sit tight in gazelle form.
My team was Prime Wardens Argent Adept, Parse, Dark Visionary, Hunted Naturalist, and Greatest Legacy. The Adept was there for ongoing destruction, card plays, card draws, and power usages; Parse was there because I needed her, but also to make sure via “Extrasensory Awareness” Progeny didn’t play any card I didn’t want him to; Dark Visionary was there to manipulate whichever deck had the effect I most needed next; Naturalist was there to provide immunity to vampires via “Environmental Allies;” Legacy was there to divert damage when necessary (though that never ended up happening) and to give the Adept more powers.
I got lucky with my starting hands. The Adept started with a copy of “Sarabande of Destruction” and “Instrumental Conjuration” to be able to make use of it; Parse started out “Extrasensory Perception.” This allowed me to make sure Progeny played useless ongoing cards more than anything, and never played a card that destroyed any of my heroes’ cards. Dark Visionary was the one whose turns took the most thought, choosing between manipulating the Court of Blood or doing whatever I could to get first “Environmental Allies” out, then “Twist the Ether” (the Court of Blood mostly wasn’t worth manipulating because you know “Unhallowed Halls” will come out pretty soon). The Hunted Naturalist was probably the MVP, because repeated use of “Indomitable Force” kept Progeny from flipping.
All in all, the most important cards to get in play are “Twist the Ether,” “Unhallowed Halls,” “Environmental Allies,” and “Extrasensory Awareness,” in that order. They will guarantee neither the villain nor the environment can do damage to anyone, leaving you time to get Parse’s cards into play and to beat her up carefully, as to knock her down to that final HP.
I did Adamant Sentinels, Team Leader Tachyon, Chrono Ranger, Wraith and Parse. T.K. Thump, Neuro Toxin Dart Thrower and Stun Bolt means Progeny does no damage, especially with Smoke Bombs and you can keep him flipped safely. Parse controls the deck so you don't lose your stuff. Temporal Grenade can handle the Hour of Reckoning. Team Leader Tachyon gives everyone the right cards and extra for Scion of Blight.
I played in Freedom Tower. Cryro Chamber did more damage to the heroes than Progeny.
Along with Dark Vis, for deck control and TTE, and Ra, for Flesh of the Sun God, I brought PW Argent Adept to help Parse set up faster. The first time through, I found I was easily killing Progeny (Chrono-Ranger and KNYFE will tear him apart), and not getting nearly enough ongoings out, especially after a wipe!
Thanks for all the strategies, guys! After reading all of them, I decided to use of JimB's plan since it has the best lock-down effects on Projeny(with Enviromental Allies and Unhallowed Halls, and with Twist the Ether on Ol' Crome Dome, Projeny couldn't do squat). And here's proof of my victory with you guy's help! Thanks again!

Late to the suggestions, but I wanted to chime in with a different route that I took.
My team was Parse, Grandpa Legacy, TLT, Wraith, & Scholar and my focus was on getting extra draws and arming my heroes with all of the damage nullifying one-shots/ongoings. Once I got it going, one of my heroes was usually able to prevent all of Progeny's damage pretty much every turn (with Legacy and Scholar tanking on the other turns)
Got her. I used Kratos strategy. Took me twice, because I had Caliginous Form in play and Progeny offed himself a round too early.
I used legacy, f6 tach, parse, scholar and hunted naturalist. In magmaria. Tach and scholar went back and forth with shutting off damage (hypersonic and offensive trans.) and naturalist kept the magmaria from doing damage in gazelle. Some of the mag crystals were backups to keep parse alive when I went to get her down to 1hp, and motivational charge kept everyone above 10hp to keep him from flipping. (not that scholar and nat had much trouble)
Once he was below 20 hp, and I had the ongoing, I went into action. Scholar hadn’t been keeping forms out because nat had more than enough damage to keep him down, so on the last turn I got parse to 1 and blew up progeny with 26 cards to his big hit (including several mag crystals)
Took a long time because I didn’t have any extra plays for parse, but that was ok
Oh. And of course, extrasensory awareness is beast mode on controlling villain decks.
Very slow/drawn out build up - but strategy a friend an I came up with.
Dark Visionary, Haka (now thinking I should have used PW Haka if I had had him unlocked), Parse (in that order) on Wagner.
Beat a bit up on Progeny, and let him beat someone down until he flips - just don't let Parse fall below 3 hp.
Use Visionary's power as well as Prophetic Vision to get Meteor Storm into play.
After that - use Visionary, Precognition and Parse's Extrasensory Perception (if you have it out) to lock down Progeny (Top priority is to keep Beginning of the End from coming out, secondary would be to keep Scion of Storm from coming out so that Progeny doesn't get to play an unknown card that could pull out Beginning of the End). All of this is just to keep Meteor Storm in play as you set up.
Then it's all about grinding until you are set up.
1. Get the 10 ongoings out for Parse (hopefully including multiple Critical Multipliers)
2. Get Haka a couple of Dominions out to keep his hand size up.
3. Power up Parse's next damage with Critical Multipliers (discarding cards to destroy other Wagner environments as they come up, using Snap Decision, etc). If using PW Haka, can also use Haka of Battle on Parse. The goal is to get Parse's next damage to the point that you can one-shot Progeny.
When you are ready -
Dark Visionary skips her turn to destroy Meteor.
Haka uses a Haka of Battle on himself if necessary so that he can attack Parse for exactly the right amount of damage to put her at 1 hp. This is why you need her at a minimum of 3 - since Mere (or base Haka's built-in) can do a minimum of 2 damage.
Parse then kills Progeny.
Unlock.