MC
McBehrer
2017-04-25 01:48 UTC
#1
Parse, Termi-Nation Absolute Zero, Termi-Nation Unity, and Termi-Nation Bunker vs. Deadline in Freedom Tower.
I have to say, this was one of the easiest Mints I’ve gotten in a while. I used Flash Forge to pull a Pylon and 2 Raptor Bots, then used Reconfigure to bring out Champion Bot. Then Mission Control brought out the third Raptor, so when I played the rest on my next turn I dealt 18 damage. It all just kind of went downhill from there.
AL
Arcanist_Lupus
2017-04-25 03:15 UTC
#2
Took the easy way out and blew up all the Catastrophes. Lost AZ after dealing Deadline 22 damage in one turn, but it was pretty easy after that. His auto-armor came out on his last turn, which could have sucked, but 3 Platform Bots and Mr. Chomps made merry work of him. Mint.
DE
deddragon
2017-04-25 03:21 UTC
#3
Also an easy Mint.
Parse and Bees to take out the Catastrophes, Raptors and Absolute Zero to crush Deadline, and Bunker in Turret Mode to tack on his share.
The only mistake I made was forgetting that even if she has no Bots to destroy, the second clause of Unity’s power still works. I played without Champion Bot…
NE
Nepycros
2017-04-25 04:06 UTC
#4
Flash Forge opening to put a useful Bot in the trash and playing it with the power for free is pretty neat. I went with the standard "Flash Forge to dump the opening hand and replace it with Construction Pylon/Stealth Bot/Swfit Bot" for an overpowered turn 2.
CA
carnilius
2017-04-25 08:10 UTC
#5
Wow, that was easy. AbsoluteZero with Impale and his base power, boosted every turn by Parse SegFaulting a catastrophe and critically multiplying. Flash Forge the way everyone above did got some nice bots out to help a little. Bunker.... was there?
BO
bolnerap
2017-04-25 10:49 UTC
#6
Won on Unity's third turn after AZ did 26 damage to Deadline. Final HP: 19 / 1 / 21 / 20. This game shows off TNAZ's glass cannon potential nicely.
SC
scifantasy
2017-04-25 11:59 UTC
#7
Near Mint, because I rewound to undo accidentally incapping AZ with an overpowered Thermal Shockwave. I’m not ashamed.
Other than that, exactly as the commentariat is saying: Segfault shut down catastrophes, boosted Impale dealt reliable damage, and Bunker kept chipping away once he was configured for Turret/Gatling/Flak/Grenade/Ammo Drop.
RP
Reverend_Pete
2017-04-25 13:53 UTC
#8
Mint.
Deadline: Termni-Nated.
Most fun/ironic part was when Absolute Zero blew up his Cryo Chamber when Frost's Cryo Chamber was also in play. "I just destroyed this chamber, what is it still doing here?"
Oddly enough, it was Frost's Cryo Chamber that dealt the final damage to Deadline on the next environment turn!
BL
Blackfang108
2017-04-25 14:33 UTC
#9
Mint.
I Flashforged to put a platform bot in play, playing Champion and the second Platform on the next turn. Didn't think of grabbing the raptor bots.
The shield came into play a couple of turns before he went down, but it only delayed the inevatible. Everyone was up, though TNAZ wasdown around 5.
J8
jesse_garcia_87
2017-04-25 17:10 UTC
#10
this ended up being a nasty fight.
AZ was down and out, but gave Deadline a bit of frostbite before sucuumbing to the heat of the battle. Unity was down to 1 HP, parse at 3, Bunker was the healthiest at 6.
i made a good handful of mistakes, upto and including forgetting that if something causes a AoE damage to be destroyed part-way through, the effect ends immedietely.
Minted it, though it was a tough battle. Cryo-Bot dealt the final damage, Deadline apparently making the mistake of attacking it thinking Absolute Zero didn't go down(or at least that's how it's playing out in my head, thus making it MORE hilarious!)
JE
Jeysie
2017-04-25 18:54 UTC
#11
I just barely minted with AZ down and everyone in double digits just because I was stupid and overlooked that it was Challenge Deadline, therefore wasting too much damage on devices that weren't going to break. :P
When I restarted for kicks and played as knowing it was Challenge, I won much more handily.
AL
allstar64
2017-04-25 20:38 UTC
#12
Easy win. Parse and Bee Bots Kept the Catasophies in check while Other bots and Bunker dealt a bulk of the damage. I stalled using Violent Shivers til the game was basically over as was trying to find AZ's mods before but in retrospect I probably should have used it as AZ didn't end up taking much direct damage. Lastly a Buffer Overflow prevented the Armor coming into play making everything really really basic.
MC
McBehrer
2017-04-25 23:35 UTC
#13
I find it interesting to see what people went for with the Flash Forge. I went for Double Raptors, because damage race, but what did you guys do?
TA
TakeWalker
2017-04-26 00:27 UTC
#14
I did the Platform Bot on the first turn. The Pylon let me get the second Platform and Champion out, and then I don't think I had too many more, maybe a Bee Bot here or there.
ME
Melkhor
2017-04-26 02:10 UTC
#15
I used it to grab what I always grab when I get one in my opening hand, regardless of who I'm facing, namely Swift Bot, Stealth Bot and a Pylon. Works like a charm every time :)
BO
bolnerap
2017-04-26 02:31 UTC
#16
I searched Pylon/Raptor/Raptor here, and put Platform out with her base power after discarding everything. I love Swift Bot, but Deadline matches can be over so quickly that I figured she wasn't necessary.
MA
Manix312
2017-04-26 13:24 UTC
#17
comfy mint. almost T3 kill, but deadline lived on 1hp.
went for pylon/swift/raptor off the starting flash forge, ended up with another pylon + raptor and platform off the extra cards. a targeting arrow later...
T1 bot was platform, which i slightly regretted
i also never played seg fault, updated intel/buffer overflow were more important to me
otherwise, i just aggressively traded off AZ health to make deadline, well, dead. he offed himself on T4 villain turn by a flip into volatile parts and isothermic transducer. i had many options
MI
MindWanderer
2017-04-26 18:44 UTC
#18
Trivial Mint. Buffer Overflow is nice to deal with those indestructible devices, and there's plenty of control to get rid of unwanted Catastrophes and Entry Points. One of the few villains against whom T-N AZ's power is an extremely safe bet, even though his modules came out very late, and indeed he ended up doing the lion's share of the damage. Bunker... yeah, he just continues to be unimpressive.
P2
Powerhound_2000
2017-04-26 19:12 UTC
#19
I could say that about all the heroes in this weekly one-shot. It was steady game for all of them and I don't feel any particular hero really stood out in this game for me.
MC
McBehrer
2017-04-28 05:12 UTC
#20
Except Unity. She was definitely the MVP this game.
MI
MindWanderer
2017-04-28 20:06 UTC
#21
I didn't have that experience at all. Parse was the queen of control, keeping indestructible Devices from entering play and blowing up Catastrophes that would have taken out ongoings and equipment. AZ did colossal amounts of damage. Unity did lots of damage and also a fair amount of control. Bunker... shot his grenade launcher a couple of times and tanked a little bit of damage,