All CategoriesGamesSotM: The Video Game › Bug: Galvanize turned off mid-turn?

Bug: Galvanize turned off mid-turn?

14 posts · 340 views · started 2017-03-11 19:57 UTC
MC
McBehrer
2017-03-11 19:57 UTC
#1

I’m currently playing a game, and had a bug appear. My team is TLT, Legacy, Omnitron-U, KNYFE, Chrono-Ranger, (in that order) against Ultimate Baron Blade, in Zhu Long’s Temple.

Legacy’s turn: play ring. Use Galvanize. Use Motivational Charge.

O-U’s turn: (EDU) play Reset into GCB; Deals Baron Blade (1, +1 for Galvanize, +1 for Inspiring Presence, -1 for Advanced Baron Blade. He’s on his flip side, at 16.) For a total of 2.

Play Disruptive Flechettes for 2+1+1-1=3

Power: Volatile Wiring to play Singularity. First I blow to EDU. It triggers 2 Fire damage to Baron Blade. +1 for Inspiring Presence, -1 for Advanced mode. No mention of Galvanize, at all.

So… Where did it go? I definitely remembered​ to do it, because I got the bonus for it several times during the same turn, even. I didn’t accidentally destroy Inspiring Presence with the Flechettes, because that was the one that was still in effect. Galvanize, in particular, was conspicuously absent.

I can’t submit bug reports, so here you go.

MC
McBehrer
2017-03-11 20:05 UTC
#2

Update: I kept playing it, and the bug persisted as I blew up Ablative Coating and Gaussian Coil Blaster.

Oddly enough, though, Galvanize kicked back in when I did the normal damage from Singularity. So it appears that it only neglected to Galvanize my Volatile Wiring damage.

MA
Matchstickman
2017-03-11 20:07 UTC
#3

Did it stay lost or was it just missing on Volatile Wiring?

Also you can submit your reports direct to Handelabra here http://handelabra.com/contact/

MC
McBehrer
2017-03-11 20:09 UTC
#4

It was just missing. It showed Inspiring Presence, but not Galvanize. And then it was back when I was doing the normal damage from Singularity.

MC
McBehrer
2017-03-11 20:14 UTC
#5

I totally won, btw. He didn’t stand a chance.

It didn’t save my screen cap for some reason, though…

MA
Matchstickman
2017-03-11 20:18 UTC
#6

This bug has now been submitted (by Powerhound_2000)

MC
McBehrer
2017-03-11 20:32 UTC
#7

Done.

MC
McBehrer
2017-03-11 20:33 UTC
#8

Oh, I did it too. I just copy-pasted all my texts here into one message.

I’m on Android, for the record. In case that matters to anyone.

P2
Powerhound_2000
2017-03-11 20:34 UTC
#9

It was submitted yesterday by me after a person on Steam reported it on the forum there.  It is specific to just damage dealt by Volatile Wiring.  

MC
McBehrer
2017-03-11 22:03 UTC
#10

Another bug: Apprentice Poisoner still deals damage after being killed by a Hypersonic Assault. This damage also penetrates Block, Durasteel Chains, and Chokepoint’s forcefield, without any damage buffs.

P2
Powerhound_2000
2017-03-11 22:28 UTC
#11

I've tried this and can't reproduce so far.  

MC
McBehrer
2017-03-11 22:32 UTC
#12

It did take the pictures, actually. They just got time-stamped for 1969, for some reason, so I didn’t see them where I expected them to be. Weird.

AL
Arcanist_Lupus
2017-03-12 01:16 UTC
#13

Volatile Wiring just had a long standing bug related to Hasty Augmentation fixed. So the fact that it has new bugs related to damage boosters doesn’t surprise me overmuch.

MC
McBehrer
2017-03-18 23:41 UTC
#14

They emailed me, saying that they are aware of the problem and working to fix it!