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Weekly One Shot #56 Unnartural Selection

25 posts · 813 views · started 2017-01-10 18:18 UTC
PW
pwatson1974
2017-01-10 18:18 UTC
#1

Advanced Deadline vs Naturalist, Expatriette, Rogue Agent K.N.Y.F.E. and Prime Wardens Argent Adept in the Mobile Defence Platform.

Mint but with a dead Naturalist and everyone else below 5hp. Forgot about the advanced text and got hurt. Don't forget to kill the environment as much as possible.

P2
Powerhound_2000
2017-01-10 18:27 UTC
#2

Yeah, I forgot it was advanced too and unless you stay in Rhino Form I'm not sure the Naturalist can survive this game.  

PW
pwatson1974
2017-01-10 18:51 UTC
#3

Crocodile for the win. Dont' last all that long but letting KNYFE use a power when she's fully set up really whittles down Deadline's health.

DA
Dandolo
2017-01-10 18:53 UTC
#4

Naturalist survived for me… he ended the game at 2 HP. I got mint but everyone was is single digits.

My strategy was to hit Deadline as hard as I could ignoring how much damage I was taking in the process… it worked but more caution may have been wise.

ME
Melkhor
2017-01-10 19:08 UTC
#5

Mint here, with the Naturalist left as the last man standing, heroically tanking and grinding Deadline down the last 25 HP or so he had left after KNYFE had unleashed everything she had on him. Gazelle form, and Environmental Allies was the big win for me.

RO
robb8888
2017-01-10 19:31 UTC
#6

 

Environmental Allies – interesting.  I've not played the actual one-shot yet, but I've played 5-6 practice matches on this setup, and pretty much abandoned Environmental Allies, because the few environment targets that actually do damage (as opposed to the Level and Structure cards) don't do much damage, and having Naturalist in Rhino Form to tank and avoid the +1 damage from his Nemesis seemed more useful.    

 

In my practice matches, Naturalist tended to get incapped.  He would spend most of the game in Rhino Form, and I usually ended up in Indomitable Force right before it looked like Deadline was going to flip.  Naturalist would take the 3-5HP AOE damage for everybody, then spend the rest of the game using his incap abilities to give AA multiple plays.  AA usually had a good number of instruments/songs out by then, so giving AA one out-of-turn power usage usually resulted in the whole team getting a number of extra card plays/power usages.  

 

One thing I discovered was that with this group of heroes and Advanced Deadline, getting rid of his Deadline's Catastrophes usually doesn't help – the 3 AOE damage per Catastrophe destroyed is a killer.  

RP
Reverend_Pete
2017-01-10 19:47 UTC
#7

Mint.

 

Same result for me, except I never used Gazelle or Environmental Allies. Naturalist only one left with 2HP at the end, taking the last 35HP or so from Deadline because of Croc form coupled with Expatriette and KNYFE's incap abilities to give extra power uses (pumped up with Predator's Eye), and the protection from PW AA's incap ability to redirect damage from Naturalist to Deadline.

 

Don't think I've played Deadline on Advanced before–I was taken by surprise by the heroes dealing themselves lots of extra damage the first time Deadline flipped.  Probably should have read the card before I started! :blush:

ME
Melkhor
2017-01-10 20:19 UTC
#8

While it's true that damage from environment targets isn't a huge risk on the platform, note that Environmental allies also offers an excellent degree of protection against Deadline's Calculated Orogenesis, as long as it flips a target (and there's a lot of those in the deck!), and as you mentioned yourself, with the pain it brings to take out Advanced Deadline's catastrophes, you're going to see a lot of those :wink:

SC
schadkehnfreude
2017-01-10 20:23 UTC
#9

I minted with the whole squad alive but it got hairy.  I actually went Gazelle for most the game - gaining 3 hp and turning off the environment was huge.  KNYFE did most of the heavy lifting and got the killshot one turn before things would've really gotten pear-shaped.

Also, although it certainly hurts eating 3 hp everytime you wax a catastrophe on Deadline's front side, it's still worth it to do so in spots.  They're gonna get destroyed anyways and burn your face when he flips so I went with strategic destruction of them to a) forestall his flipping, which advances the game loss condition  b) avoid the catastrophe's harmful affects like the tempo-loss from healing or losing your toys

RO
robb8888
2017-01-10 20:59 UTC
#10

Mint, but it was down to the wire.  Naturalist at 8 HP, Expatriette at 1, AA/KNYFE incapped.  Naturalist fittingly finished off his nemesis with a last-turn switch to Crocodile Form, after tanking in Rhino all game.

 

I blew several of KNYFE's power usages trying to pull damaging one-shots from the bottom of her deck, only to get duplicate limiteds that couldn't be played.  If I had it to do over again, I'd've just had her keep playing cards from AA's deck; he ended up being much more limited than in the practice games I played.

 

 On another note, there was no real MVP on this team; everyone's cards worked really well with each other's. Naturalist tanked damage, then used some timely Predator's Eyes in conjunction with Expat's Unload and KNYFE's Energy Burn to do great damage.  KNYFE fed some early cards to AA (and I probably should have had her feed him more), which he then parlayed into extra plays/draws/damage reduction for everyone else.  

 

MC
McBehrer
2017-01-10 22:43 UTC
#11

Mint here, everyone left standing. Naturalist started as Rhino, but then switched to Crocodile shortly, and stayed there.

KNYFE was the star damage dealer, but Argent Adept was pretty helpful too.

RO
robb8888
2017-01-10 23:00 UTC
#12

 

Anyone manage to get much of a contribution out of Expatriette?   She starts the game with those tantalizing two Unloads, but I've replayed the scenario a couple of times, and the most I ever got in play was the Assault Rifle, Pride, and a Submachine Gun.  It made for an 8HP Unload hit (+1 damage to each gun for Predator's Eye), but that pales in comparison to what she can really do when she has a bunch of guns/ammo.  One time I managed to get the Tac Shotgun in her hand, but she died before she could play it.

 

P2
Powerhound_2000
2017-01-10 23:12 UTC
#13

She was a consistent damage dealer for me.  And helped reduce some damage for a round.  

RO
robb8888
2017-01-10 23:23 UTC
#14

 

Yeah.  I pulled out the Assault Rifle on her very first turn, and spent pretty much the entire game using it to do 1-3 2HP hits (sometimes more if I got lucky and grabbed an ammo or played Predator's Eye), but those two Unloads made me hope for more…

TA
TakeWalker
2017-01-11 00:12 UTC
#15

Mint, with a total of 3 HP across two heroes. Mostly just ignored anything that wasn't Deadline if I didn't have a second target to attack, the exception being Auto-Caster Armor. Once Naturalist and KNYFE went down, Argent Adept became the star of the show, dishing out tons of damage out of turn for a nice, unflashy win.

BO
bolnerap
2017-01-11 04:12 UTC
#16
Mint, with all heroes standing. This one wasn't as bad for me as I'd heard about on the GTG forums. Naturalist had 6, Expat 11, KNYFE 7, and PWAA 9 HP, and that was with me making a mistake in round 2 that cost everyone an additional 2 HP. Oh well, it worked out OK.
 
It's hard to recommend specific things past the first couple of rounds since multiple cards of Deadline's cause deck shuffles, but in general, here's what happened...
 
Naturalist: As soon as I saw Calculated Orogenesis, I countered with Environmental Allies / Gazelle to at least save us from that damage. After Deadline flipped, I swapped to Croc and went full-out for damage. Predator's Eye came up on my last draw, and it helped us *easily* burst Deadline down from ~30 HP in the last round.
 
Expat: Never met a card she didn't like in this game. Liquid Nit Rounds actually didn't end up doing any good, but three guns (Pride/Prejudice/Assault Rifle) and two copies of Unload gave her consistent damage throughout the fight. Unload in the last round did a little bonus damage thanks to Predator's Eye. Two Flak Jackets didn't keep her alive, exactly, but they didn't hurt!
 
KNYFE: In the first couple rounds, I used her power, once on Naturalist, once on Argent Adept (after I'd previously stacked the bottom of his deck using Arcane Cadence; spoilers, I stacked it with another Arcane Cadence). I also tried using her power on Expat, but that didn't help. Maybe after the reshuffle it would have? But after that point, I was using Primed Punch every round to do 4 (or 6 if Predator's Eye was out) to Deadline. I blew up Primed Punch in the last round for extra damage.
 
PW Argent Adept: PW Argent Adept is best Argent Adept, if you ask me. He is my go-to character when I want shenanigans, and he gave me plenty of shenanigans. I started out by making sure I had Sarabande of Destruction out, thinking I would need to blow up Environment cards to keep myself alive... but after my dual Arcane Cadences, I realized he would be more valuable passing stuff around. So, off I went with the Lyra + Inspiring Supertonic + Inventive Preparation. Passing Expat the powers helped get Deadline's extra targets (and some environment targets) dead, or passing Naturalist the powers had him chomping Deadline for 4 damage a shot. Card plays typically went to Naturalist, though I also gave a couple to Expat, who finished the game with 0 cards in hand.
 
I also had an early Vernal Sonata that let me replay both Threatening Stomp and Energy Burn, both of which were super helpful.
 
My mistake was with Argent Adept - I blew up the wrong environment card in round 2. I'm not familiar with the MDP, and didn't remember that one of its cards would be playing more environment cards. Oh well, that extra damage from Deadline (and ourselves) wasn't fatal.
 
Environment: Total non-factor outside of Deadline using it to deal damage.
 
Deadline: I never destroyed any of his ongoings, prefering to just smack him around. I focus-fired the Auto-Armor Caster when it came out, but I ignored the Glaive, just letting Expat ping it down with the Assault Rifle while everyone else focused on Deadline. He flipped twice, destroying 5 environment cards the first time, and another 3 the second time.
MC
McBehrer
2017-01-11 15:10 UTC
#17

ExPat blew up an ongoing? And did some consistent damage… But yeah, she was really the weak link in this game.

P2
Powerhound_2000
2017-01-11 15:18 UTC
#18

Didn't realize being a regular contributor made you a weak link.   She was solid in this as she normally is.   As long as I get a starting hand with any Gun I'm fine from there.  

BL
Blackfang108
2017-01-11 15:37 UTC
#19

Yeah, she was solid, but not stellar.

MA
Matchstickman
2017-01-11 18:15 UTC
#20

If everyone is stellar, no one is stellar.

TS
The_Burning_Stickman
2017-01-11 19:10 UTC
#21

Yeah, not everyone is going to be able to go all out every game. Sometimes someone gets stuck as just being solid, reliable damage.

It could've been worse -- all her damaging cards could've ended up on the bottom of the deck.

BL
Blackfang108
2017-01-11 19:27 UTC
#22

 

Yeah, she didn't make out NEARLY as bad as Setback did in For the Watch.

 

I also got a Shotgun out late, and still had one of her Unloads.

TA
TakeWalker
2017-01-12 00:55 UTC
#23

I realized too late that I had been neglecting Expat and could have done even more with her. Given that she had two guns early on, plus a couple of Unloads, she could have been wrecking house with a +1 from Syncopated Onslaught. Naturalist didn't do as many hits per round, surprisingly.

DE
deddragon
2017-01-12 16:40 UTC
#24

Minted, everyone up but in single digits.

I had Naturalist stay in Croc form the entire game. He and Knyfe were doing the heavy hitting. I didn’t get Predator’s Eye, but thanks to 2 Vernal Sonatas they got to play their damaging One Shots three times each.

Expatriette shot. I didn’t get any ammo, but she shot a lot anyway. The Unloads only netted 2 damage each, but since I got Deadline at -1hp and likely wouldn’t have survived another villain turn It was perfect.

I had Argent Adept destroying environment cards on Deadline’s front side to lessen the damage when he flipped. He also gave extra card plays/draws and was critical to retrieving Energy Burn and Threatening Stomp from the trash.

FA
fabikw
2017-01-13 05:07 UTC
#25

Mint.

Only AA left with 1 HP. The others went when deadline still had 7 HP and it was not easy to deal damage just with AA. However, I managed to pull the 1 sonic damage song, as well as some +1 damage (between incapped abilities and his song). Between that and multiple power uses, I managed to win.

I just focused all my attack power on Deadline, with croc Naturalist making use of the nemesis +1 as well as KNYFE dealing most of the damage.