Does anyone else use the Sentinels Randomizer for iOS (or Android, if it exists on that platform). If so, do you know where the program gets its stats to compute difficulty levels? I ask because I've been trying to pull up some random games at the "normal" difficulty level -- the program estimates that these games should be won about 70%-75% of the time. However, look at some of the doozies it's brought up:
-- Haka, Bunker: EOW, and Fanatic against Advanced Ambuscade in Omnitron IV. Randomizer gives this a 75% chance of victory; I played it about 10X, and only managed to win once. Among the heroes, no deck control, little damage reduction, little/no ongoing or environment destruction, against one of the nastiest environments out there. Bunker: EOW's power is virtually useless, because of the relatively few Ongoings in either deck. Advanced Ambuscade starts with a -1 DR; and by the time he pulls out a Reactive Plating (which he did by Round 3 in every single game I played), that's a -2. Plus, the environment loves to (a) not damage Ambuscade's "devices," and (b) pull all of his devices and equipment out of the trash as soon as you destroy them. There's nothing more disheartening than finally destroying a 10 HP Reactive Plating with -2 DR...only to have the environment pull it right back out of the trash, fully healed.
--Chrono Ranger, Wraith and Unity against Advanced Progeny in the Block. Randomizer gives this a 76% chance of victory; after four quick defeats, I gave it up. Three heroes that all take time to build up, with no damage reduction, against a villain that specializes in dealing out lots of damage right from the get go. Plus, Progeny is about one of the worst foes for Unity to face -- the fact that just about every round he deals damage to all hero targets mean that her golems don't stick around long enough to do any damage. Advanced Progeny makes the scions indestructable; in one of my losses, he had two of the "Progeny heals 2 HP the first time he's damaged" scions, one of the "the heroes discard a card the first time Progeny is damaged," and one of the "+2 to Progeny damage" scions, and the "Progeny damage is irreducible" ongoing, all out by Round 2. Unity couldn't get a golem out without Progeny simply killing it in a round or two; none of the heroes could crank out the 4+ damage every turn needed to make a dent, and no amount of Stun Bolts could stop the irreducible damage.
--Unity, GI: Bunker and Nightmist against Advanced Akashbuta in The Final Wasteland. Randomizer gives this a 74% chance of victory. By what calculation is this an easy victory? Akashbuta gets to play a new card *every time* an environment target is played, and the Final Wasteland is just about *all* targets, plus she gets a -1 DR to her and all of her limbs. With this massive card draw, in every game, by the end of her second turn, AdvAka had out at least six limbs; usually multiple Brambles (preventing my heroes from doing any damage), and one of the limbs that hits the hero with the highest HP, plus at least one of the "damage all hero targets for 3 HP," i.e. the "kill all of Unity's golems the second they emerge" card, or one or more of the Carapaces, turning her -1 DR in to -2 DR or -3 DR. In one particularly nasty scenario that repeated itself over and over, a Bramble would hit the hero with the lowest HP, preventing him/her from doing damage, then a limb would hit, making a different hero have the lowest HP, then the next Bramble would hit *THAT* hero, preventing him/her from doing any damage.