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Weekly One-shot #37: Nightmare Walking

19 posts · 862 views · started 2016-08-30 00:56 UTC
P2
Powerhound_2000
2016-08-30 00:56 UTC
#1

Sky-Scraper, Super Scientific Tachyon, Dark Visionary, and Rook City Wraith take on Skinwalker Gloomweaver at Realm of Discord.  Gloomweaver rose from the ashes of Agent of Gloom Spite to make up for Spite's failure.  

Good luck!

UX
UXM266
2016-08-30 02:07 UTC
#2

Skinwalker has always been a toss up. I like his matchup! 

With enough stun bolts, towering monoliths, and supersonics, he can be less of a threat

AL
Arcanist_Lupus
2016-08-30 04:47 UTC
#3

Mint.

 

Smack down, drag out fight.  Twist the Ether on a supersized Proportionist Sky-Scraper is amazing, but takes far too bloody long when Imbued Vitality is in play.  Ended it with an Inventory Barrage for 22.

NE
Nepycros
2016-08-30 05:51 UTC
#4

Same as Lupus, it was dragged out much longer than I anticipated. I had to spend so much time dealing with his trinkets and cultists that by the time he was flipped, all Heroes were under 10 HP. I lasted a few rounds with him by reducing/negating his damage, but eventually he overpowered Skyscraper and Wraith. By the end of the game, I had to use Wraith's Inventory Barrage on all but 2 equipment to sink him down JUST BARELY ENOUGH that a Portal Fiend saw him as the target, and mind-blasted him enough that his own AOE damage destroyed himself.

 

Turns out that once he's flipped, the most important thing to do is to get Visionary in her Cocoon. At the very least, even if Tachyon went down, Visionary would remain. After that, it would be a question of how long until Skinwalker eventually destroyed himself with persistent damage effects. After all, he can only play so many targets to heal up.

KR
Kratos13
2016-08-30 11:05 UTC
#5

Mint!  Everyone in their teens.  I must confess, I'm not a huge fan of Tachyon's wild and crazy Experiments.  Slow, painstaking Research Grants was my methodology - and I got rewarded with Lightning Reflexes and three Lightning Speed Barrages which I unleashed after Gloomweaver flipped for 51 damage!

Two Throat Jabs, Two Hypersonic assaults gave us four "free" rounds.  I finished with Inventory Barrage as well. 

UX
UXM266
2016-08-30 14:28 UTC
#6

So. 

FINE. Why? My firts game i screwed up and got towering monolith and brian burn. when Sky went fdown everyone did.

Second run through? I accidentally rewind (muscle memory) but I followed Kratos Strategy and used her Research Grant, then used Visionary's power on herself to get Twist the Ether. 

Only Sky was under 10. 

ME
Melkhor
2016-08-30 14:57 UTC
#7

Comfortable Mint here with everyone in their low 20's when Gloomwalker fell to a 20-point Inventory Barrage.  A constant salvo of double stun-bolts kept Gloomy pretty much under control for the entire game, and thanks to the Dark Visionary's control, the environment barely became a factor.

A personal favourite moment of the game came when Scy Scraper chained one Undetectable Relinking into a second, that was a hilarious amount of card plays in one turn :)

BL
Blackfang108
2016-08-30 16:20 UTC
#8

Comfortable Mint for me

The main driver for my victory was: I gambled on using SST's power on Wraith on the first turn that paid off BIG.  I'll put what I found at the bottom of this post.

Judicious usage of Hypersonic Assault, Throat Jab and Monolith all helped, too.  I finished with everyone near 10, with Wraith doing 19 or so damage on an Inventoy Barrage. 

 

 

 

 

 

 

The bottom of Wraith's deck begins with a Trust Fund and an Impromptu Invention.  Starting her turn with a Razor Ordinace (from Impromptu Invention) and a Combat Stance (From the free play from impromptu invention) really helped.  That Combat Stance went off so many times.

SE
seesome
2016-08-30 16:24 UTC
#9

Mint, but a close one.

Tachyon had 3hp and was the last hero standing and just managed to knock out Gloomy with a 22pt Lightspeed Barrage.  

Gloomy was really that much of a problem, it was the freaking Cursed Acolyte that kept popping up (sometimes when the env was boosting damage).

TR
Trajector
2016-08-30 17:32 UTC
#10

I really, really wish the video game had some smart options to handle categories. For this example, maybe letting the player choose once for all hero targets and once for all villain targets, unless there are particular immunities or damage type interactions present. That’s what we’d do on the table top, after all. (“Oh, the villain is dealing each hero 1 damage but we have Twist the Ether on him. He does nothing.”)

P2
Powerhound_2000
2016-08-30 17:39 UTC
#11

That's brought up a lot but there isn't a simple method to do it otherwise it would already be in the video game implementation.  

RP
Reverend_Pete
2016-08-30 19:31 UTC
#12

Mint.

 

Finished with all heroes in single digits.  Same story as others, mostly.  Throat Jabs, Hypersonic Assaults, and Thorathian Monoliths were pretty key. I used an Infrared Eyepice, coupled with Dark Visionary's various ways to manipulate decks so that neither Gloomweaver's cards nor the environment was too pesky. Lots of pins and zombies and Aggressively Modulated  Explosive Bubbles.

 

At the end, a Lightspeed Barrage left Gloomweaver with 1HP -- so that Dark Visionary was able to lock in the win via Demoralization.

 

I guess Gloomweaver ate so much that he felt he had to give up!

EM
emcg575797
2016-08-30 19:44 UTC
#13

Mint.

It was going so well, Dark Visionary was controlling Gloomy while everyone else was chipping away at him. Time Flies appears and suddenly the Acolytes and Zombies have ambushed the heroes. Sky-Scraper sacrificed herself to give The Wraith enough time to Inventory Barrage for the victory. Tachyon, Visionary and The Wraith finished with 1, 5, and 10HP respectively.

DO
Donner
2016-08-31 14:51 UTC
#14

I played this three times.  Each time was mint, but 2 out of three ended with Dark Visionary the last one standing with Telekinetic Cocoon in play.

BO
bolnerap
2016-09-01 01:34 UTC
#15

Interesting.  I played it twice (won both times) and never even saw Telekinetic Cocoon.  I was afraid that's how it would end - some of my Skinwalker Gloomweaver games are just Nightmist or Visionary tanking while he kills himself - but there was so much big damage available that this time, it wasn't necessary.

MC
McBehrer
2016-09-02 19:31 UTC
#16

Easy Mint. I've gotten Mint on 3 out of the 4 one-shots that have happened since I got the game (as soon as it was available on Mobile) and started paying attention to them. The only one I've gotten Near Mint on was Harbinger of Melancholy, because I revealed the drugs from left to right the first time. The second time, I went 1-3-5, and then he flipped, so I never saw his +1 damage drug or the mill/toxic damage one. He was much easier then.

 

The other 3 -- Freedom Isn't Free, Ghost of Christmas Past, and Nightmare Walking -- went down like chumps. By now I've completed almost all of them, including Desperate Measures, Picnic Interrupted, This Way Madness Lies, Target Rich Environment, and Elementalist. If the game were out in time, I would have gotten Mint or Near Mint on most of them. (Including Desperate Measures; that one was surprisingly not as hard as I would have thought.)

The only ones I haven't completed yet are Advanced Wrath of the Thorathian, Rescue Under the Sea, Frontier Justice, When It Rains, True Heroes of Destiny, and Ridiculous Challenge Time.  Any advice on those?

BO
bolnerap
2016-09-03 02:21 UTC
#17

Oh cool, some of those go back quite a ways.  I'd love to help with these, it's been months since I've tried several of them.

Ridiculous Challenge Time's thread is still alive on Steam, you might want to check those forums for thoughts.  In general, The Contract is the worst, Hairtrigger Reflexes and Driving Mantis can be your best friends, and don't feel bad if you have a lot of trouble with it.  Not a whole lot of people were able to complete that one.  A couple people did manage to mint it, but most who finished were like me and took 20+ tries to get it done.  On the Sentinels Live stream, I think they said the win rate on that game was under 1%.

When It Rains starts rough, but it gets easier if you leave the Gene-Bound Firesworn alive and try to keep Absolute Zero at the highest HP.  Eventually, Voss's deck slows down, Adhesive Foam Grenade becomes your best friend, you get Cleansing Downpour out, and you get time to set up to nuke Voss.  If you can keep everyone alive after they get down into single-digits, it's easily possible to build up powerful attacks to one-round KO Voss and have everyone back up into the 20s.  

I remember that I abused the crap out of the environment in "Rescue" Under the Sea, to the point where I think the Krakens did as much damage to villains as I did, but I'd have to play it again to remember how I did it.  I'll be back with more thoughts on these later, or you can drop me a message if you like.

MC
McBehrer
2016-09-03 20:12 UTC
#18

I played Rescue once, and I did abuse the krakens, but then they destroyed Fanatic in one turn because we couldn't get rid of them in time. I also lost When It Rains before I could even get Cleansing Downpour. Having the Dreadnought AND Targeting Innocents out, first turn, really sucks.

TS
The_Burning_Stickman
2016-09-05 17:53 UTC
#19

Fairly easy, if long, Mint that had everyone go through their entire decks, except Visionary. A first-round Experiment on Wraith got her set up real fast, and between her deck control and Visionary's, the game goes pretty smoothly.