All CategoriesGamesSotM: The Video Game › Another possible Guise bug, Inspiring Supertonic accompany

Another possible Guise bug, Inspiring Supertonic accompany

4 posts · 209 views · started 2016-06-13 15:07 UTC
DJ
djwewasson
2016-06-13 15:07 UTC
#1

So, was playing Guise and used Lemme See That on Argent’s Harp, used the power and activated Inspiring Supertonic’s accompany text which healed Guise.

Now I believe that this should of healed Argent as Lemme See That only changes the card borrowed and Inspiring Supertonic says heal Argent Adept 2hp.

P2
Powerhound_2000
2016-06-13 15:17 UTC
#2

Per Christopher it is supposed to work that way as we got told in alpha testing in the video game.  If Guise activates any text from Argent Adept's Perform or Accompany it affects Guise.   I don't know that I agree with the ruling but that is what Handelabra was told to implement per Christopher.  

TA
TakeWalker
2016-06-14 00:28 UTC
#3

Ah, so that also means Guise wouldn't get a card play by accompanying Inventive Preparation.

P2
Powerhound_2000
2016-06-14 00:51 UTC
#4

He should not if he activates it.