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Variant Unlock: Eternal Haka

120 posts · 7854 views · started 2015-11-20 11:51 UTC
PY
Pydro
2015-11-20 11:51 UTC
#1

Please only discuss unlocking Eternal Haka in this thread.

 

Official Unlock Instructions

RO
Ronway
2015-11-20 13:17 UTC
#2

I think Eternal Haka will be unlocked by having Haka bake mini pies.

P2
Powerhound_2000
2015-11-20 14:03 UTC
#3

I think the Eternal Haka will be unlocked by reading The Wasteland, by T.S. Eliot while playing the game.  

ME
Mezike
2015-11-20 14:59 UTC
#4

There is no unlock procedure, you simply have to wait a very, very, very long time. A very long time. Very, very long.

PW
pwatson1974
2015-11-20 16:46 UTC
#5

Probably something in the Finala Wasteland, but not sure what.

JA
jajd2c
2015-11-20 16:54 UTC
#6

Maybe try fighting Plague Rat in the Final Wasteland and have Haka be the last hero standing?

UX
UXM266
2015-11-20 17:01 UTC
#7

Maybe it's not dealing damage in the final wasteland? he did become more of a pacifist if i'm not mistaken

MI
MigrantP
2015-11-20 17:40 UTC
#8

Now I want mini pies.

RP
Reverend_Pete
2015-11-20 18:01 UTC
#9

How about Haka has all targets of the Final Wasteland under Savage Mana?

 

KI
kitmehsu
2015-11-20 18:17 UTC
#10

I would imagine it would be tied to his library card in the final wasteland

SE
seesome
2015-11-20 20:28 UTC
#11

Or it could be something involving Silver Gulch and becoming Lost in Time, thus allowing other heroes to meet Eternal Haka.

UX
UXM266
2015-11-20 21:06 UTC
#12

It's not the following

Legacy/Tempest/Haka

Gloomweaver

Final Wasteland: COn's bunker and Library out

Haka has 2 Dominions and Ta Moko Out.

Haka dealt 0 damage whole game

Tempest got killing blow. 

 

KI
kitmehsu
2015-11-20 21:38 UTC
#13

its not having the unforgiving wasteland killing off 2 allies from the game and killing the villain, all while the library is in play

Haka/Dark Visionary/Rook City Wraith vs Ambuscade in the final wasteland

Also, fun fact discovered while testing this, if you get removed due to wasteland, any effects that expire on the start of your turn, like stun bolt, don't expire as it never reaches your turn anymore.

TS
The_Burning_Stickman
2015-11-20 21:47 UTC
#14

So in theory you could completely cripple a villain like Spite by having Wraith Throat Jab them, then get devoured by monsters?

KI
kitmehsu
2015-11-20 22:42 UTC
#15

that's how it's working, of course it's a question of if it is intentional

Also another test, same team as last time, I had all of the wasteland out, plus enduring incession, and all three domininons, then killed all targets with a single rampage with savage mana, then finished ambuscade with said savage mana and everyone with their entire decks in play or in hand.  Lets just say tripple mega computer helped, and their needs to be an auto-skip function cause some many prompts that did nothing was tedious. 

NI
NinjaMonkey
2015-11-20 22:42 UTC
#16

Has anyone tried:

Haka last man standing

Library out

Winning with a Haka of Battle?

 

MI
MigrantP
2015-11-20 22:45 UTC
#17

Interesting, we'll have to ask Christopher about that.

MT
Medic-Tank
2015-11-21 14:15 UTC
#18

it is consistent with the ruling that you can skip the discards to keep elemental forms in play if you skip your turn for a self destruct sequence that was played before them.

P2
Powerhound_2000
2015-11-21 15:48 UTC
#19

I would disagree.   Depending on order of things you could still lose cards that get destroyed at the start of your turn even if you do eventually if you choose to skip your turn.   In this case Throat Jab or similar effects would be in play before the character's removal so it begs the question to me whether a hero who has been removed still has a turn even if they have nothing in play.  

MI
mightyschoop
2015-11-21 20:51 UTC
#20

Eternal Haka's long life is tied to his regenerative abilities. What about healing some ridiculous amount of health with Haka of Restoration?

KI
kitmehsu
2015-11-21 21:24 UTC
#21

I healed 10hp from a restoration haka in my second attempt, also I used all three hakas in the same game

BU
BurnEverythingGaming
2015-11-21 21:49 UTC
#22

26 damage to Advanced Ambuscade in the Final Wasteland doesn't do it.

NA
Natediggadoggity
2015-11-21 22:09 UTC
#23

Since Haka is so knowledgeable, I wonder if it has anything to do with giving him lots of card draw in one turn. Maybe load him up with enlightenment, fleet of foot, bolster allies, mere, and another card draw on his turn.

BU
BurnEverythingGaming
2015-11-21 22:27 UTC
#24

 

I drew 6 cards in 1 turn (another players turn who destroyed 2 environment cards) and didn't unlock.

PW
pwatson1974
2015-11-22 08:37 UTC
#25

Unlocked. Don't know how as it was the third or fourrth time with similar conditions. Ambuscade in Final Wasteland with Expat and Bunker. Haka last one standing, man that environment is brutal. Had taiaha, mere, dominion and Savage Mana. out. Library and Unforgiveing Wasteland were also out, but we'd destroyed Con's Bunker. Played each Haka at least once but usually only for 3-4 effect, so huge draw may not be the key. Never had a colossal hand. Had ground pound out at one point. Unlocked at the end so it's a victory condition of some sort.

RF
riff.freelance
2015-11-22 11:00 UTC
#26

Had the other heroes been kicked from game by the enviro? That's what I was trying to test last night.

 

BU
BurnEverythingGaming
2015-11-22 20:23 UTC
#27

 

Advanced Ambuscade or Normal?  I have been playing against Advanced Ambuscade and haven't unlocked yet.

PW
pwatson1974
2015-11-22 20:46 UTC
#28

Normal.

KI
kitmehsu
2015-11-22 22:30 UTC
#29

were your teammates incaped or removed due to wasteland?

KI
Killswitch
2015-11-23 04:01 UTC
#30

Unlocked with the team of Haka, Grandpa Legacy, Argent, Tachyon and Sleuth Wraith vs Ambuscade in the Final Wasteland. Haka played all three "Haka" cards that game, and had Savage Mana, Ta Moko, Mere, and Taiaha in play. Con's Bunker, Library and Unforgiving Wasteland in play.

The heroes do not have to be removed due to wasteland.

PU
Pulseglazer
2015-11-23 04:19 UTC
#31

 

Was Haka only one alive when you won?

NA
Natediggadoggity
2015-11-23 05:12 UTC
#32

I failed to unlock with Haka, Unity, and Ra againt Ambuscade in the Final Wasteland.

Taiaha, Ta Moko, and 3 Dominions were in play, never got Savage Mana or Punish the Weak out. I played all three "Haka" cards multiple times that game, and had Unity incap herself and Ra before Haka dealt the final blow to Ambuscade with a huge Haka of Battle. the Library and Unforgiving Wasteland were out, along with several environment targets, but no Con's bunker.

I wonder if all environment targets have to be gone too, so Haka is truly alone? or if I need Savage Mana or Mere in play.

It could also be a case where a specific card can't be out, like Dominion.

JA
jajd2c
2015-11-23 05:48 UTC
#33

Successful unlock.

Haka, America's Greatest Legacy, Dark Visionary, and Argent Adept vs. Ambuscade in the Final Wasteland.

I had ALL Haka's equipment and ongoings in play, used each Haka multiple times, had Con's Bunker, Unforgiving Wasteland, and Ancient Library in play, along with one of the cryptids. (I don't recall which one.) All of the other environment targets were under Savage Mana along with several of Ambuscade's devices. I finished Ambuscade with a 16-card shot from Savage Mana, buffed by a 26-card Haka of Battle. With the 3 Dominions, that shot made me draw all the cards from my deck except for those I had in play.

RF
riff.freelance
2015-11-23 14:19 UTC
#34

Failed unlock:

Ambuscade vs Scholar, Vis, AA, RC Wraith, and Haka in Wasteland

Savage mana in play, but unused. 2 hakas used (no battle), all other heroes removed by wasteland, and victory during enviroment turn. 

All 3 wasteland unique cards were in play.

Either I need to play all hakas or it has to do with massive card draw, but I've done the 3 dominion draw entire deck before.

KI
Killswitch
2015-11-23 14:26 UTC
#35

Yes.

Also, I'm pretty sure (for those wondering) dispatching the environment targets doesn't matter. There were some left in the deck when I unlocked him.

FO
Foote
2015-11-23 14:37 UTC
#36

That is hillarious

RF
riff.freelance
2015-11-23 15:16 UTC
#37

Got the unlock. same team and setup.

All hakas used. Drew entire deck the last turn (unsure if it matters, but a nice side note.) 60 point attack (haka of battle, savage mana) All other heroes incapped (not removed, for testing purposes.) 

Theory:

Haka vs ambuscade in wasteland. Haka wins as last hero standing. All 3 hakas used in game.

KI
Killswitch
2015-11-23 16:35 UTC
#38

Now we need to test if it matters to have any necessary environment cards or Haka's ongoings/equipments.

RP
Reverend_Pete
2015-11-23 20:21 UTC
#39

I did this without an unlock. AZ and Fanatic with Haka.

It seems to me that the other unlocks have the Ancient Library in play at the end of the game (or at least it was out at some point). I did not have the Library come out in my game (it was the last card in the wasteland deck, and the environment did Ambuscade in before it got played).

I'm wondering if the Library is a necessary part.  I bet it is.

RP
Reverend_Pete
2015-11-23 21:25 UTC
#40

I just did the exact same thing, but with the library in play at the end and this time it unlocked.

 

So theory : Haka vs. Ambuscade in FInal Wasteland. Haka wins as last hero standing.  All 3 hakas used in game, and Ancient Library must be in play at the end.

 

OR Maybe the villain doesn't matter.  Theory B) Haka in Final Wasteland. Haka wins as last hero standing. All 3 Hakas used in game, and Ancient Library must be in play at the end.

JO
jorgenp
2015-11-24 01:26 UTC
#41

Villain does seem to matter.  I tried your technique with Baron Blade and it didn't work.  I tried again with Ambuscade and it did.  The only other perceivable difference between my tests was that the successful one had an extra hero, using Rook City Wraith (to help accelerate the Environment deck).  Number of heroes isn't important, given your input.

In terms of cards in play, the first test had Taiaha, Savage Mana and I think Tā Moko in play.  The successful test only had Taiaha and Tā Moko.  I don't think those cards are important to the unlock.

 

So it does seem to be Haka defeats Ambuscade in Final Wasteland with Ancient Library in play and all other heroes incapacitated or removed from play and having played all three Hakas as you suggest.

 

If it's not that, perhaps you need a certain quota of defeated heroes instead of all others? 

KR
Krayden006
2015-11-24 01:40 UTC
#42

Haka, fixer, scholar vs ambuscade in final wasteland.  Library in play at the end.  All 3 hakas used.  Haka last man standing.  No unlock.

JO
jorgenp
2015-11-24 02:03 UTC
#43

Can you remember what other cards Haka may have had in play?

RP
Reverend_Pete
2015-11-24 03:45 UTC
#44

Well, shoot.  Something else is involved then...

JO
jorgenp
2015-11-24 04:14 UTC
#45

What else could it be?  If it was a card Haka had in play, it could only be Taiaha or Tā Moko, though.  I'm fairly sure I limited my plays in my successful attempt to those and didn't play Savage Mana.  In fact, I guess I still have the log of that game, I can go check it out...

I know I never played Rampage, Enduring Intercession nor Punish the Weak, as I was actively avoiding those cards.  I did throw in an Elbow Smash or two, and I think I used Ground Pound as well (to keep Ambuscade safe from the Environment while I waited to draw Haka of Battle).

Oh wait, I think I had Dominion in play too now that I think about it more...  time to check...

 

 

WA
WalkingTarget
2015-11-24 04:15 UTC
#46

Unlock!

Haka, AZ, and Fanatic vs Ambuscade in Final Wasteland.

All three hakas played, Haka last man standing (barely, used Taiaha to knock out AZ then Ambuscade on last turn). Library, a New Jersey Devil, and Unforgiving Wasteland in play at end (had Con's Bunker out for most of the game until I got the Library in play, though). No Villain cards in play.

Haka cards in play at game's end: Taiaha, Mere, Ta Moko, and Savage Mana. I had also played an Elbow Smash, a Rampage, and a Vitality Surge at some point. Haka ended with 9 HP remaining and 13 cards under Savage Mana, but I don't remember exactly which cards (a combination of Devices and Environment targets).

Had not cleared out any decks with either Savage Mana or with Unforgiving Wasteland (although several cards had been removed that way). Both other heroes incidentally taken out by friendly fire (Haka knocked out Fanatic with a Rampage and AZ with Taiaha).

This didn't wind up testing any specific conditions unknown in prior unlocks (I intentionally even chose a specific team to mimic prior successes), but I tried to remember what had been played by Haka throughout. Hope that helps the general sleuthing.

Edit - after the Rampage, I may have wound up with at least one of each Environment target under Savage Mana - I don't remember if I had a New Jersey Devil under there or not. Pretty sure about all the others.

JO
jorgenp
2015-11-24 04:42 UTC
#47

It's not Savage Mana.  Here's all the cards Haka played in my successful run (confiurmed by viewing the log file):

  • Haka of Shielding
  • Taiaha
  • Tā Moko
  • Haka of Restoration
  • Dominion
  • Ground Pound
  • Haka of Restoration
  • Haka of Battle
  • Elbow Smash

So I never even played Savage Mana that time.  I did have Tā Moko and Dominion in play, so perhaps one of those, or perhaps Ground Pound.

Then again, it might even be something simple like "play 4 cards with Haka in the title" rather than "play all 3 cards with Haka in the title"...

Did anyone get the unlock while only using exactly three Haka cards?

 

Edit:  For those that want to check their own log files, it has to be either your most recent or second-most recent game, I believe.  In Windows, the files for these runs can be found at:

C:\Users\<username>\AppData\LocalLow\Handelabra Games Inc_\Sentinels\log.txt

C:\Users\<username>\AppData\LocalLow\Handelabra Games Inc_\Sentinels\log-copy.txt

KI
Killswitch
2015-11-24 07:19 UTC
#48

It’s gotta be Unforgiving Wasteland.

JO
jorgenp
2015-11-24 08:23 UTC
#49

Nope.  From my log:

The Wraith uses the power on Rook City Wraith.
Revealed card: Unforgiving Wasteland
Rook City Wraith moved Unforgiving Wasteland from The Final Wasteland's revealed cards to the environment trash.
 
ME
Mezike
2015-11-24 08:38 UTC
#50

From a thematic point of view, it would make sense for Haka to be the last man standing with access to the Library. Beyond that, an additional thought I had is if you have to discard Haka cards during the game, which is part of the innate power of Eternal Haka.

JO
jorgenp
2015-11-24 08:55 UTC
#51

I never discarded a Haka card.

WA
WalkingTarget
2015-11-24 13:28 UTC
#52

I played exactly 3 "Haka of X" cards (one of each type). I did discard a single Haka of Shielding to boost my play of Haka of Battle.

I never had to destroy any of Haka's Ongoing/Equipment cards I got in play. Cards we had in common between our two games (checked my logs - thanks for the heads-up on that):

  • Haka of Shielding
  • Taiaha
  • Tā Moko
  • Haka of Restoration
  • Haka of Battle
  • Elbow Smash
Maybe Haka last man against Ambuscade in FW, all three hakas played, Tā Moko in play (thematically to represent his resilience?), Library in play?
KR
Krayden006
2015-11-24 13:34 UTC
#53

Got the unlock this morning.  Haka, Fixer, D. Visionary vs Ambuscade in Final Wasteland.  Library, Unforgiving Wasteland and Abominable Snowman in play.  I think the only thing UW took out of the game was a decoy projection.  Whittled Ambuscade down then Fixer incapped Visionary and himself.  Haka had Taiaha, Mere, Dominion, TaMoko and Savage Mana w/2 cards under it in play.  Had used 1 each of the hakas before hand.  Final Round, used a Haka of Battle for a 20 point Savage Mana.  I think he only made use of the library once since it came out.

RF
riff.freelance
2015-11-24 13:42 UTC
#54

What about Dominion? I had 3 out when I got the unlock. Did everyone have a copy out? Might make sense thematically.

KI
Killswitch
2015-11-24 14:13 UTC
#55

Might be a long shot, but was Con's bunker played at any point in the game for any of your unlocks? I kept that, the Library and Unforgiving Wasteland in play the whole time.

RP
Reverend_Pete
2015-11-24 14:32 UTC
#56

In my unlock I did not see Con's Bunker or Unforgiving Wasteland. Haka was the only one who used the Library, not sure if that's relevant.

 

On the Steam forums, people are unlocking Haka agaisnt a variety of villains, not just Ambuscade. But all in the Wasteland, naturally.

WA
WalkingTarget
2015-11-24 15:31 UTC
#57

Unlocked without playing any Dominions.

KR
Krayden006
2015-11-24 16:02 UTC
#58

Con's Bunker showed up early on, but I got rid of it first chance.

HE
HeroComplex
2015-11-24 21:30 UTC
#59

Unlocked against Ambuscade in Final Wasteland.  Used a big savage mana burst to take him down after Legacy had been incapped and Tachyon had been removed from game by the environment.  Had in play Te Moko, Mere, Savage Mana, Dominion, Taiaha, and Punish the Weak.  Had Snowman, Unforgiving WasteIand, Ancient Library, and Con's Bunker all out.  Made it a point to have Haka draw from Ancient Library several times, including on the winning turn, just in case that was an aspect of the assumed Ancient Library requirement.  Made sure to take out the last non-environment target (a tank) before taking out Ambuscade, also.  I did use each Haka once, and Restoration twice, discard all manner of cards---thanks to SST Tachyon, I did cycle through Haka's deck, which also struck me as the kind of small requirement that fits Handelabra's pattern, would match the flavor of Eternal Haka, but be easy to overlook having fulfilled (or not).

UX
UXM266
2015-11-24 21:36 UTC
#60

When i unlcoked him, Haka had nearly full health. COuld that be a factor?

HE
HeroComplex
2015-11-24 21:40 UTC
#61

Mine had only 7 health at the end, so it seems unlikely to be relevant

KI
Killswitch
2015-11-24 22:10 UTC
#62

Mine was beat up pretty badly, so I doubt it. IIRC he had less than 10 health.

JO
jorgenp
2015-11-24 23:36 UTC
#63

Con's Bunker did show up in my game, was used, but was destroyed by the end.

Ancient Library was used once by Haka only.  Perhaps that is indeed important...

 

If the rule we're missing isn't that "Haka must have drawn cards via the Ancient Library", my only guesses are that it involves Taiaha and/or Tā Moko.  Neither seems that thematic, though.

 

So I guess the new guess is:

Haka defeats Ambuscade in the Final Wasteland.  Other heroes must be incapacitated or removed from play.  Haka must have played all three cards with "Haka" in the title (or possibly played at least three) and he must have utilised the Ancient Library to draw cards.

BU
BurnEverythingGaming
2015-11-25 00:33 UTC
#64

Just unlocked him. Ambuscade in Final Wasteland. Other heroes incapacitated. Played all three "haka" cards. Utilised the Ancient Library to draw 2 cards.

NA
Natediggadoggity
2015-11-25 10:28 UTC
#65

My other thought is number of cards drawn with the library, or how much of Haka's deck you've gone though.

My first game with the above conditions didn't result in an unlock, (all other heroes incapped, library in play, haka wins as last person standing, all 3 hakas used) but my 2nd game did, and it took much longer and I drew a lot more off the ancient library. There were even a few other villain targets in play at the end of the 2nd game, but the last hit on ambuscade got it. I also had savage mana in play and had played enduring intercession, which I hadn't done my first game.

PW
pwatson1974
2015-11-25 10:53 UTC
#66

I didn't use the library, it was just there. I was getting beasten up badly enough as it was.

Incidentally, I saw Handelabra tweet some people have won the award for unlocking both Haka and the Scholar, so the information is out there somewhere.

JO
jorgenp
2015-11-25 11:19 UTC
#67

Isn't the award given to the first confirmed unlock?  I don't recall there being anything for figuring out the actual condition beyond kudos.

I only used the Library once in my successful run, but given we have one successful unlock without using the Library, I guess that's not one of the conditions...

 

Could the thing we're missing really have to do with Taiaha and/or Tā Moko?

 

I hope it's not something easily misconstrued, like "Haka draws at least X cards outside of his Draw Phase" or something.

PW
pwatson1974
2015-11-25 11:57 UTC
#68

Or its one of Handelabra's fiendish "do this in an unrelated game, say, lose to Plague Rat to usher in monster world, then do the conditions" unlocks, see GlomWeaver, so we're getting lost.

P2
Powerhound_2000
2015-11-25 12:26 UTC
#69

The Hall of Fame is just for the first confirmed unlocks.    Their screen shots of the unlock may provide clues but likely they aren't fully sure what they did.  

DO
Donner
2015-11-25 14:59 UTC
#70

I unlocked Eternal Haka last night.  Played two games vs. Ambuscade in Final Wasteland.

First game (failed unluck) I didn't use Mere, I used each Haka once, but I didn't use the library, and I had Savage Mana in play.

Second game, I used Mere and the Library and successfully unlocked him.  I used Savage Mana as the final shot.

I didn't use Ground Pound, Prey on the Weak, or Enduring Intercession.

In both games, I incapped all other heroes (usually self or Haka-inflicted).

In the second game I raced to get Savage Mana out to eat the cloak, but the Final Wasteland pulled Unforgiving Wasteland out first and destroyed it permanently for me.  How nice of it.

MI
MigrantP
2015-11-25 19:38 UTC
#71

Hey now, Christopher writes the unlock conditions, so don't blame us :wink:

JO
jorgenp
2015-11-25 19:51 UTC
#72

So now that you've visited the thread, MigrantP, any hints on how close we are to solving this one?

I guess I'll throw one more out there:

Haka is the only active hero and Ambuscade is defeated in the Final Wasteland with Tā Moko in play after having played 3 (perhaps different) cards with Haka in the title while Ancient Library is in play.

KI
Killswitch
2015-11-25 20:11 UTC
#73

I wish I could re-lock him so I can try new possibilities. At this point we're unlocking him on accident almost, not knowing the precise conditions.

MI
MigrantP
2015-11-25 20:11 UTC
#74

I've been watching the thread the whole time. When I see the community come to the correct answer I'll let you know =)

KI
Killswitch
2015-11-25 20:12 UTC
#75

Maybe one condition is to have a victory in the Final Wasteland previously. A lot of people are unlocking him on the second go.

Theory: Beat a villain in the final wasteland. Then have Haka the sole survivor in the rematch?

UX
UXM266
2015-11-25 20:29 UTC
#76

What if it's we beat MigrantP for the answer! Bats, dual crowbars, raptor bots!

 

But I got it with Haka at high health, Ambuscade in FInal Wasteland, Haka last survivor, all Hakas used, and killed Ambsuacde with Savage Mana for 80 points (used Haka of Battle)

PW
pwatson1974
2015-11-25 20:38 UTC
#77

Doesn't need to be at high health. I unlocked him below 10.

 

So far the following things seem to be necessary, but not sufficient: Haka sole survivor. Final Wasteland as environment. Play all three Haka cards in the game.

There's obviously another trigger condition, but I think those ones are the only fully common conditions we've had for all unlocks so far. I may have misremembered.

UX
UXM266
2015-11-25 20:44 UTC
#78

Could they be that the libray and the "unforigven wasteland" in play? Besides for that, my only thing is the order of hakas played?

 

KI
Killswitch
2015-11-25 22:30 UTC
#79

I think I played Restoration, Battle and Shielding in that order, but I can't remember. Doesn't seem relevant; that's a very secret specific order.

JO
jorgenp
2015-11-26 00:24 UTC
#80

Ancient Library is the only common card for those of us that unlocked it.

 

OK, I'm going to try something...

 

Defeat Ambuscade in Final Wasteland with Ancient Library in play.  Haka must be on the team and no heroes except Haka have over 9 HP.  Three cards with "Haka" in the title must have been played by Haka.

EV
everlastingtilt
2015-11-26 02:39 UTC
#81

Unlocked.  Should've written it down or something, because it was yesterday and I fogot all the specifics. 

I'd like to throw in my support of Haka being the last man standing, using all 3 haka of whatever cards, and final wasteland.  Someone said there were unlocks without using the Library?  Can anybody actually confirm that or at least link to references?  I haven't seen any references of specific villians other than Ambuscade, but I haven't looked at the other forums yet.  I was thinking Ambuscade and having Haka use the Library would both be required, but now I'm torn.  I had him do it precicely once, but it stayed out until the end. 

MC
MCPooge
2015-11-26 03:12 UTC
#82

I just beat Ambuscade in the Final Wasteland, used all three Hakas, had the Library and Unforgiving Wasteland in play, and Haka was the last one standing, at 21HP.

I didn't get the unlock.

RP
Reverend_Pete
2015-11-26 03:16 UTC
#83

Here's a new theory since lots of people are unlocking on their second try.

 

Haka defeats a villain as the only hero standing in the Final Wasteland. Twice.

RP
Reverend_Pete
2015-11-26 03:17 UTC
#84

MCPooge, try it again and see if it works.

 

That would test my above theory.

RA
Raithnor
2015-11-26 03:18 UTC
#85

Could it be a one turn card draw thing?

Use the Library: Get two cards

Play a Haka: Get two cards, discard X

Use Mere: Get a Card

Dominion(s): Get card(s) per enviroment card destroyed.

Have Haka to be the last man standing in Wasteland with Library?

MC
MCPooge
2015-11-26 05:23 UTC
#86

Well, good news Reverend Pete. The second time it worked!

Same team, Haka was last standing at 14HP, used all three Hakas, Library was in play. Beat Ambuscade with a huge Savage Mana.

JO
jorgenp
2015-11-26 05:45 UTC
#87

Well, if the theory that the Scholar's unlock is correct that it is linked to discarding cards rather than the cards that get discarded...  then perhaps I was right when I mused that Haka's unlock has to do with cards drawn outside his draw phase (or perhaps cards drawn in general).

 

So is it:  Haka defeats Ambuscade in Final Wasteland as the only active hero after drawing a total of at least 10 cards outside his Draw Phase?

OC
OCMike123
2015-11-27 20:31 UTC
#88

 

Same with me.  Used team of Haka, Fixer, and Legacy.  Used all 3 Hakas, Library and Bunker came out, Haka last man standing, and finished off Ambuscade with huge Savage Mana in both games.  Got the unlock on the second game.  Did not use Dominion on the second game.  Hope this helps.

JO
JohnADreams1979
2015-11-28 12:18 UTC
#89

Hi guys

 

He unlocked for me in my second attempt too. Ambuscade in Eternal Wasteland. My team was Haka, Wraith and Visionary. Haka was last man standing and both Eternal Wasteland and Library was in play. I used all tree hakas during the game and finished him with a Savage Mana.

 

My first game wwhere he didnt unlock was more or less the same, except my team was Haka, The Scholar and Dark Visionary and i didnt use Haka of Shielding in that game.

 

Thanks for the help unlocking him everyone, and please excuse my bad grammar. English isnt my first language.

JI
Jimeni
2015-11-28 23:55 UTC
#90

After unlocking Haka on two devices ( mine and my wife's), I have a theory:

After his fellow heroes have been incapacitated in the Final Wasteland, Haka uses the Ancient Library to draw two cards, then goes on to defeat the villain. Each "Haka of" card must have been played at least once.

 

It's possible both of his weapons need to be in play too. I think that was the case for both of these successes.

 

NOTES: I unlocked Haka playing against both Ambuscade and Omnitron, so villain doesn't seem to matter. I think others have said they unlocked him without playing each "Haka of" but I was unsuccessful each time I tried without all Haka cards (though, obviously, there could have been other factors at play).

JO
jorgenp
2015-11-29 02:38 UTC
#91

OK, so we finally have confirmation that the villain doesn't matter.  Interesting.  I also had tested this, but I'm guessing I missed something when I attempted against Baron Blade, and I never saved the log for that one.  It is probably something else.

 

I never played Mere in my successful attempt, so if weapons are important, only Taiaha counts.

 

Expatriette was still active the only time I used the Library, so the heroes don't need to be incapacitated first.

 

Perhaps it is something as simple as Haka defeats a Villain in Final Wasteland as the only active hero after drawing cards via the Ancient Library and having drawn cards for all three Haka abilities.

OR

Haka defeats a Villain in the Final Wasteland as the only active hero after drawing X (probably 10) or more cards outside of his Draw Phase with the Ancient Library in play.

AU
aumerle
2015-11-29 04:11 UTC
#92

Based on previous reports, I suspect it might have to do with how the villain is taken out.

 

I just had a fail unlock game in which Haka was last man standing, I'd played every Haka card (with 4 to 5 discards on the Haka of X type cards), had all the ongoings in play at the end, had the library in play as well, but Ambuscade was killed by a jersey devil.  Maybe Haka has to get the killing blow?

Btw my team was Haka, Legacy, AA, Tachyon and Wraith.  Several others had Grampa Legacy so at first I thought that might be it, but I also see a team with just H, AZ and Fanatic so I guess not.  

Also I used the library twice, once right away and again near the end, although one of the other heroes might have still been up.

AU
aumerle
2015-11-29 06:40 UTC
#93

Played again and got the unlock.

 

Haka, Legacy, Tempest.

Had all Haka's ongoings in play, all 3 of the unique final wasteland cards in play.  Got the final blow with Haka using Taiaha this time.

The only other real difference I can see from my last game above was that I used the library a lot more this time, both before and after the other heroes were incapped.  Can't really narrow down which of his other cards are necessary as I pretty much played them all, but as mentioned in the previous post I did that in my fail game as well so there's something else required beyond just playing some combo of his cards and I suspect it's getting the final blow with Haka, maybe specifically with Taiaha - or it could be using the library X amount of times (but I used it twice on my failed attempt...).

 

Edit - After rereading other thoughts, in my fail game I drew at least 12+ cards outside of draw phases and didn't get the unlock (2 each from the 3 Haka cards, 2 library uses, plus 1-2 plays of the vitality card that gives a draw and at least one, maybe 2-3 uses of Mere).  It's still possible card draws are a factor because when I got the unlock I did all of that plus 8 or so uses of the library but the requirement would have to be more like 20 draws instead of 10.  I still think it's not just winning with Haka as the last man standing but he actually needs to get the final blow which would be easy for some not to be getting in Final Wasteland since there's so much random damage.  Also if I understand correctly, at least one person only used the library once so that would eliminate the idea that you have to use it a bunch of times.

SA
Sailboat
2015-12-02 03:05 UTC
#94

Okay, permit me to hurl a monkeywrench into this thread. I just unlocked Eternal Haka without the library ever having been in play.

Haka, regular Tachyon, and Nightmist vs Ambuscade in Final Wasteland. I made sure to use all three haka-type cards during the game, and made sure the other heroes went down first (a chupacabra took out Tachy and Nightmist investigated herself to death. Unforgiving Wasteland came into play early, but was Banished by Nightmist before having any effect. Neither Library nor Con’s Bunker were ever in play.

Haka drew 47 cards overall.

I think the requirements are either much simpler than have been speculated in this thread, or depend on things accomplished innother games.

JO
jorgenp
2015-12-02 05:09 UTC
#95

Well, that's an interesting wrench indeed.

What was your status on Taiaha and Tā Moko?  Those seem to be the only cards of Haka that could be considered necessary any more, but neither seems thematic.

SA
Sailboat
2015-12-02 11:31 UTC
#96

Had Ta Moko in play early and all the way to the end. Did indeed finish by playing and using Taiaha.

RP
Reverend_Pete
2015-12-02 14:24 UTC
#97

 

What if it is as simple as "defeat two villains in the FInal Wasteland with Haka on your team?"

PA
padcurtin
2015-12-02 18:11 UTC
#98

Unlocked  against Baron Blade 

All Three Hamas played and library in play 

Team Haka Ra Fanatic 

Haka Sole Survivor

I had beat Ambuscade before with Haka Sole  survivor with same team but without library so my best guess is either  library important or Haka needs to be Sole Survivor against two villans

 

 

 

 

 

 

 

 

 

MO
morph147
2015-12-02 18:57 UTC
#99

mmm this is something easily testable. Will try it later. Will also try it without trying the condition of Haka being the last one standing because curious if that is a condition or not.

SA
Sailboat
2015-12-03 00:38 UTC
#100

Here's the complete game log of my unlock:

 

GameController puts Custom Hand-Cannon into play.
GameController puts Sonic Mine into play.
Ambuscade shuffles their Deck.
Went to Ambuscade's Start phase.
Went from Ambuscade's Start phase to PlayCard phase.
GameController plays Armed and Dangerous.
Revealed matching card: Automated Turret
Armed and Dangerous puts Automated Turret into play.
Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
Ambuscade shuffles their Deck.
Armed and Dangerous plays Rigged to Detonate.
Rigged to Detonate was moved from the top of the villain deck to the bottom of the villain deck.
Ambuscade shuffles their Deck.
GameController moved Armed and Dangerous to the villain trash.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Ambuscade deals Haka 3 Projectile damage.
Haka is now at 31 HP.
(Custom Hand-Cannon) Ambuscade initiates 2 Projectile damage to NightMist.
Ambuscade deals NightMist 2 Projectile damage.
NightMist is now at 25 HP.
(Automated Turret) Automated Turret initiates 2 Projectile damage to Haka.
Automated Turret deals Haka 2 Projectile damage.
Haka is now at 29 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
GameController plays Vitality Surge.
Vitality Surge caused Haka to regain 2 HP. HP is now 31.
Haka draws Haka of Battle.
GameController moved Vitality Surge to Haka's trash.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Haka.
(Haka's Crush) Haka initiates 2 Melee damage to Custom Hand-Cannon.
Haka deals Custom Hand-Cannon 2 Melee damage.
Custom Hand-Cannon is now at 3 HP.
Went from Haka's UsePower phase to DrawCard phase.
Haka draws Tā Moko.
Went from Haka's DrawCard phase to End phase.
Went from Haka's End phase to Tachyon's Start phase.
Went from Tachyon's Start phase to PlayCard phase.
GameController plays Synaptic Interruption.
Went from Tachyon's PlayCard phase to UsePower phase.
Tachyon uses the power on Tachyon.
Revealed card: Lightning Reflexes
Tachyon discards Lightning Reflexes.
Tachyon moved Lightning Reflexes from Tachyon's revealed cards to Tachyon's trash.
Went from Tachyon's UsePower phase to DrawCard phase.
Tachyon draws Synaptic Interruption.
Went from Tachyon's DrawCard phase to End phase.
Went from Tachyon's End phase to NightMist's Start phase.
Went from NightMist's Start phase to PlayCard phase.
GameController plays Oblivion.
Revealed card: Elder Ring [3]
Revealed card: Call Forth [4]
(Oblivion) NightMist initiates 3 Infernal damage to Ambuscade.
NightMist deals Ambuscade 3 Infernal damage.
Ambuscade is now at 47 HP.
(Oblivion) NightMist initiates 3 Infernal damage to Automated Turret.
NightMist deals Automated Turret 3 Infernal damage.
Automated Turret is now at 5 HP.
(Oblivion) NightMist initiates 3 Infernal damage to Custom Hand-Cannon.
NightMist deals Custom Hand-Cannon 3 Infernal damage.
Custom Hand-Cannon is now at 0 HP.
NightMist's Investigation destroys Custom Hand-Cannon!
GameController moved Custom Hand-Cannon to the villain trash.
(Oblivion) NightMist initiates 3 Infernal damage to Sonic Mine.
NightMist deals Sonic Mine 3 Infernal damage.
Sonic Mine is now at -2 HP.
(Sonic Mine) Sonic Mine initiates 2 Sonic damage to Haka.
Sonic Mine deals Haka 2 Sonic damage.
Haka is now at 29 HP.
Applying ongoing effect: Haka cannot deal damage.
(Sonic Mine) Sonic Mine initiates 2 Sonic damage to Tachyon.
Sonic Mine deals Tachyon 2 Sonic damage.
Tachyon is now at 25 HP.
Applying ongoing effect: Tachyon cannot deal damage.
(Sonic Mine) Sonic Mine initiates 2 Sonic damage to NightMist.
Sonic Mine deals NightMist 2 Sonic damage.
NightMist is now at 23 HP.
Applying ongoing effect: NightMist cannot deal damage.
NightMist's Investigation destroys Sonic Mine!
GameController moved Sonic Mine to the villain trash.
Oblivion moved Elder Ring from NightMist's revealed cards to NightMist's trash.
Oblivion moved Call Forth from NightMist's revealed cards to NightMist's trash.
GameController moved Oblivion to NightMist's trash.
Went from NightMist's PlayCard phase to UsePower phase.
***** LOADED UNDO FILE: undo-1-NightMist-PlayCard *****
GameController plays Oblivion.
Revealed card: Elder Ring [3]
Revealed card: Call Forth [4]
(Oblivion) NightMist initiates 4 Infernal damage to Ambuscade.
NightMist deals Ambuscade 4 Infernal damage.
Ambuscade is now at 46 HP.
(Oblivion) NightMist initiates 4 Infernal damage to Automated Turret.
NightMist deals Automated Turret 4 Infernal damage.
Automated Turret is now at 4 HP.
(Oblivion) NightMist initiates 4 Infernal damage to Custom Hand-Cannon.
NightMist deals Custom Hand-Cannon 4 Infernal damage.
Custom Hand-Cannon is now at -1 HP.
NightMist's Investigation destroys Custom Hand-Cannon!
GameController moved Custom Hand-Cannon to the villain trash.
(Oblivion) NightMist initiates 4 Infernal damage to Sonic Mine.
NightMist deals Sonic Mine 4 Infernal damage.
Sonic Mine is now at -3 HP.
***** LOADED UNDO FILE: undo-1-NightMist-PlayCard *****
GameController plays Oblivion.
Revealed card: Elder Ring [3]
Revealed card: Call Forth [4]
(Oblivion) NightMist initiates 4 Infernal damage to Custom Hand-Cannon.
NightMist deals Custom Hand-Cannon 4 Infernal damage.
Custom Hand-Cannon is now at -1 HP.
NightMist's Investigation destroys Custom Hand-Cannon!
GameController moved Custom Hand-Cannon to the villain trash.
(Oblivion) NightMist initiates 4 Infernal damage to Ambuscade.
NightMist deals Ambuscade 4 Infernal damage.
Ambuscade is now at 46 HP.
(Oblivion) NightMist initiates 4 Infernal damage to Automated Turret.
NightMist deals Automated Turret 4 Infernal damage.
Automated Turret is now at 4 HP.
(Oblivion) NightMist initiates 4 Infernal damage to Sonic Mine.
NightMist deals Sonic Mine 4 Infernal damage.
Sonic Mine is now at -3 HP.
(Sonic Mine) Sonic Mine initiates 2 Sonic damage to Haka.
Sonic Mine deals Haka 2 Sonic damage.
Haka is now at 29 HP.
Applying ongoing effect: Haka cannot deal damage.
(Sonic Mine) Sonic Mine initiates 2 Sonic damage to Tachyon.
Sonic Mine deals Tachyon 2 Sonic damage.
Tachyon is now at 25 HP.
Applying ongoing effect: Tachyon cannot deal damage.
(Sonic Mine) Sonic Mine initiates 2 Sonic damage to NightMist.
Sonic Mine deals NightMist 2 Sonic damage.
NightMist is now at 23 HP.
Applying ongoing effect: NightMist cannot deal damage.
NightMist's Investigation destroys Sonic Mine!
GameController moved Sonic Mine to the villain trash.
Oblivion moved Elder Ring from NightMist's revealed cards to NightMist's trash.
Oblivion moved Call Forth from NightMist's revealed cards to NightMist's trash.
GameController moved Oblivion to NightMist's trash.
Went from NightMist's PlayCard phase to UsePower phase.
NightMist uses the power on NightMist.
(NightMist's Investigation) NightMist initiates 2 Infernal damage to NightMist.
Action of NightMist's Investigation was cancelled by Sonic Mine.
NightMist draws Planar Banishment.
NightMist draws Call Forth.
Went from NightMist's UsePower phase to DrawCard phase.
NightMist draws Scouring Mists.
Went from NightMist's DrawCard phase to End phase.
Went from NightMist's End phase to The Final Wasteland's Start phase.
Went from The Final Wasteland's Start phase to PlayCard phase.
GameController plays Rat Beast.
Went from The Final Wasteland's PlayCard phase to End phase.
(Rat Beast) Rat Beast initiates 2 Melee damage to Haka.
Rat Beast deals Haka 2 Melee damage.
Haka is now at 27 HP.
Went from The Final Wasteland's End phase to Ambuscade's Start phase.
Notice: an ongoing effect just expired: Haka cannot deal damage.
Notice: an ongoing effect just expired: Tachyon cannot deal damage.
Notice: an ongoing effect just expired: NightMist cannot deal damage.
Went from Ambuscade's Start phase to PlayCard phase.
GameController plays Quick Stim-Patch.
Quick Stim-Patch caused Ambuscade to regain 3 HP. HP is now 49.
Quick Stim-Patch moves 3 cards to the top of Ambuscade's Deck.
Ambuscade shuffles their Deck.
Quick Stim-Patch plays Reactive Plating.
GameController moved Quick Stim-Patch to the villain trash.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Ambuscade deals Haka 3 Projectile damage.
Haka is now at 24 HP.
(Automated Turret) Automated Turret initiates 2 Projectile damage to Tachyon.
Automated Turret deals Tachyon 2 Projectile damage.
Tachyon is now at 23 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
GameController plays Tā Moko.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Haka.
(Haka's Crush) Haka initiates 2 Melee damage to Automated Turret.
Haka deals Automated Turret 2 Melee damage.
Automated Turret is now at 2 HP.
Went from Haka's UsePower phase to DrawCard phase.
Haka draws Dominion.
Went from Haka's DrawCard phase to End phase.
Went from Haka's End phase to Tachyon's Start phase.
Went from Tachyon's Start phase to PlayCard phase.
GameController plays Research Grant.
Went from Tachyon's PlayCard phase to UsePower phase.
Tachyon uses the power on Research Grant.
Tachyon draws Synaptic Interruption.
Tachyon draws Accelerated Assault.
Tachyon discards Accelerated Assault.
Research Grant moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
Went from Tachyon's UsePower phase to DrawCard phase.
Tachyon draws Sucker Punch.
Went from Tachyon's DrawCard phase to End phase.
Went from Tachyon's End phase to NightMist's Start phase.
Went from NightMist's Start phase to PlayCard phase.
GameController plays Call Forth.
NightMist discards Oblivion.
Call Forth moved Oblivion from NightMist's hand to NightMist's trash.
Revealed card: Enlightenment [1]
Revealed matching card: Elder Ring [2]
Revealed card: Mists of Time [4]
Revealed card: Enlightenment [2]
Revealed card: Mist Form [3]
Revealed card: Mist Form [2]
Revealed card: Planar Banishment [3]
Revealed card: Master of Magic [2]
Revealed card: Astral Premonition [4]
Revealed card: Mistbound [4]
Revealed matching card: Amulet of the Elder Gods [3]
Revealed card: Astral Premonition [2]
Revealed card: Heedless Lash [3]
Revealed matching card: Starshield Necklace [3]
Call Forth moved Elder Ring from NightMist's revealed cards to NightMist's hand.
Call Forth moved Amulet of the Elder Gods from NightMist's revealed cards to NightMist's hand.
Call Forth moved Starshield Necklace from NightMist's revealed cards to NightMist's hand.
Call Forth moves 11 cards to the top of NightMist's Deck.
NightMist shuffles their Deck.
GameController moved Call Forth to NightMist's trash.
Went from NightMist's PlayCard phase to UsePower phase.
NightMist uses the power on NightMist.
(NightMist's Investigation) NightMist initiates 2 Infernal damage to NightMist.
NightMist deals NightMist 2 Infernal damage.
NightMist is now at 21 HP.
NightMist draws Enlightenment.
NightMist draws Mist-Fueled Recovery.
Went from NightMist's UsePower phase to DrawCard phase.
NightMist draws Starshield Necklace.
Went from NightMist's DrawCard phase to End phase.
Went from NightMist's End phase to The Final Wasteland's Start phase.
Went from The Final Wasteland's Start phase to PlayCard phase.
GameController plays Unforgiving Wasteland.
Went from The Final Wasteland's PlayCard phase to End phase.
(Rat Beast) Rat Beast initiates 2 Melee damage to Haka.
Tā Moko reduces the damage dealt to Haka by Rat Beast by 1.
Rat Beast deals Haka 1 Melee damage.
Haka is now at 23 HP.
Went from The Final Wasteland's End phase to Ambuscade's Start phase.
Went from Ambuscade's Start phase to PlayCard phase.
(Rigged to Detonate) Ambuscade initiates 3 Energy damage to Tachyon.
Synaptic Interruption redirects the damage dealt from Tachyon to Automated Turret.
Synaptic Interruption destroys itself!
GameController moved Synaptic Interruption to Tachyon's trash.
Ambuscade deals Automated Turret 3 Energy damage.
Automated Turret is now at -1 HP.
Ambuscade destroys Automated Turret!
GameController moved Automated Turret to the villain trash.
Rigged to Detonate was moved from the villain deck to the villain trash.
GameController plays Sonic Mine.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to Tachyon.
Ambuscade deals Tachyon 2 Projectile damage.
Tachyon is now at 21 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
GameController plays Dominion.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Haka.
(Haka's Crush) Haka initiates 2 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Haka by 1.
Haka deals Reactive Plating 1 Melee damage.
Reactive Plating is now at 9 HP.
Went from Haka's UsePower phase to DrawCard phase.
Haka draws Ground Pound.
Went from Haka's DrawCard phase to End phase.
Went from Haka's End phase to Tachyon's Start phase.
Went from Tachyon's Start phase to PlayCard phase.
GameController plays Synaptic Interruption.
Went from Tachyon's PlayCard phase to UsePower phase.
Tachyon uses the power on Research Grant.
Tachyon draws Supersonic Response.
Tachyon draws Lightning Reflexes.
Tachyon discards Sucker Punch.
Research Grant moved Sucker Punch from Tachyon's hand to Tachyon's trash.
Went from Tachyon's UsePower phase to DrawCard phase.
Tachyon draws Sucker Punch.
Went from Tachyon's DrawCard phase to End phase.
Went from Tachyon's End phase to NightMist's Start phase.
Went from NightMist's Start phase to PlayCard phase.
GameController plays Amulet of the Elder Gods.
Went from NightMist's PlayCard phase to UsePower phase.
NightMist uses the power on NightMist.
(NightMist's Investigation) NightMist initiates 2 Infernal damage to NightMist.
NightMist discards Elder Ring.
Amulet of the Elder Gods moved Elder Ring from NightMist's hand to NightMist's trash.
NightMist discards Oblivion.
Amulet of the Elder Gods moved Oblivion from NightMist's hand to NightMist's trash.
Amulet of the Elder Gods redirects the damage dealt from NightMist to Sonic Mine.
NightMist deals Sonic Mine 2 Infernal damage.
Sonic Mine is now at -1 HP.
(Sonic Mine) Sonic Mine initiates 2 Sonic damage to Haka.
Tā Moko reduces the damage dealt to Haka by Sonic Mine by 1.
Sonic Mine deals Haka 1 Sonic damage.
Haka is now at 22 HP.
Applying ongoing effect: Haka cannot deal damage.
(Sonic Mine) Sonic Mine initiates 2 Sonic damage to Tachyon.
Sonic Mine deals Tachyon 2 Sonic damage.
Tachyon is now at 19 HP.
Applying ongoing effect: Tachyon cannot deal damage.
(Sonic Mine) Sonic Mine initiates 2 Sonic damage to NightMist.
Sonic Mine deals NightMist 2 Sonic damage.
NightMist is now at 19 HP.
Applying ongoing effect: NightMist cannot deal damage.
NightMist's Investigation destroys Sonic Mine!
GameController moved Sonic Mine to the villain trash.
NightMist draws Mists of Time.
NightMist draws Enlightenment.
Went from NightMist's UsePower phase to DrawCard phase.
NightMist draws Enlightenment.
Went from NightMist's DrawCard phase to End phase.
Went from NightMist's End phase to The Final Wasteland's Start phase.
Went from The Final Wasteland's Start phase to PlayCard phase.
GameController plays Horrid Skunk Ape.
Went from The Final Wasteland's PlayCard phase to End phase.
(Rat Beast) Rat Beast initiates 2 Melee damage to Haka.
Tā Moko reduces the damage dealt to Haka by Rat Beast by 1.
Rat Beast deals Haka 1 Melee damage.
Haka is now at 21 HP.
(Horrid Skunk Ape) Horrid Skunk Ape initiates 1 Melee damage to Ambuscade.
Reactive Plating reduces the damage dealt to Ambuscade by Horrid Skunk Ape by 1.
Damage amount was 0, so no damage was dealt.
(Horrid Skunk Ape) Horrid Skunk Ape initiates 1 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Horrid Skunk Ape by 1.
Damage amount was 0, so no damage was dealt.
(Horrid Skunk Ape) Horrid Skunk Ape initiates 1 Melee damage to Haka.
Tā Moko reduces the damage dealt to Haka by Horrid Skunk Ape by 1.
Damage amount was 0, so no damage was dealt.
(Horrid Skunk Ape) Horrid Skunk Ape initiates 1 Melee damage to Tachyon.
Horrid Skunk Ape deals Tachyon 1 Melee damage.
Tachyon is now at 18 HP.
(Horrid Skunk Ape) Horrid Skunk Ape initiates 1 Melee damage to NightMist.
Horrid Skunk Ape deals NightMist 1 Melee damage.
NightMist is now at 18 HP.
(Horrid Skunk Ape) Horrid Skunk Ape initiates 1 Melee damage to Rat Beast.
Horrid Skunk Ape deals Rat Beast 1 Melee damage.
Rat Beast is now at 6 HP.
Went from The Final Wasteland's End phase to Ambuscade's Start phase.
Notice: an ongoing effect just expired: Haka cannot deal damage.
Notice: an ongoing effect just expired: Tachyon cannot deal damage.
Notice: an ongoing effect just expired: NightMist cannot deal damage.
Went from Ambuscade's Start phase to PlayCard phase.
GameController plays Snatch and Grab.
(Snatch and Grab) Ambuscade initiates 1 Melee damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 1 Melee damage.
Haka is now at 20 HP.
(Snatch and Grab) Ambuscade initiates 2 Energy damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 2 Energy damage.
Haka is now at 18 HP.
GameController moved Snatch and Grab to the villain trash.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to NightMist.
NightMist discards Enlightenment.
Amulet of the Elder Gods moved Enlightenment from NightMist's hand to NightMist's trash.
NightMist discards Mist-Fueled Recovery.
Amulet of the Elder Gods moved Mist-Fueled Recovery from NightMist's hand to NightMist's trash.
Amulet of the Elder Gods redirects the damage dealt from NightMist to Ambuscade.
Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
Ambuscade deals Ambuscade 1 Projectile damage.
Ambuscade is now at 48 HP.
Reactive Plating reacts!
(Reactive Plating) Reactive Plating initiates 2 Energy damage to Ambuscade.
Reactive Plating reduces the damage dealt to Ambuscade by Reactive Plating by 1.
Reactive Plating deals Ambuscade 1 Energy damage.
Ambuscade is now at 47 HP.
Reactive Plating reacts!
(Reactive Plating) Reactive Plating initiates 2 Energy damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Reactive Plating by 1.
Reactive Plating deals Reactive Plating 1 Energy damage.
Reactive Plating is now at 8 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
GameController plays Elbow Smash.
(Elbow Smash) Haka initiates 3 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Haka by 1.
Haka deals Reactive Plating 2 Melee damage.
Reactive Plating is now at 6 HP.
GameController moved Elbow Smash to Haka's trash.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Haka.
(Haka's Crush) Haka initiates 2 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Haka by 1.
Haka deals Reactive Plating 1 Melee damage.
Reactive Plating is now at 5 HP.
Went from Haka's UsePower phase to DrawCard phase.
Haka draws Enduring Intercession.
Went from Haka's DrawCard phase to End phase.
Went from Haka's End phase to Tachyon's Start phase.
Went from Tachyon's Start phase to PlayCard phase.
GameController plays Lightning Reflexes.
Lightning Reflexes plays Supersonic Response.
(Supersonic Response) Tachyon initiates 2 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Tachyon by 1.
Tachyon deals Reactive Plating 1 Melee damage.
Reactive Plating is now at 4 HP.
GameController moved Supersonic Response to Tachyon's trash.
Lightning Reflexes plays Sucker Punch.
GameController moved Sucker Punch to Tachyon's trash.
GameController moved Lightning Reflexes to Tachyon's trash.
Went from Tachyon's PlayCard phase to UsePower phase.
Tachyon uses the power on Research Grant.
Tachyon draws Hypersonic Assault.
Tachyon draws Fleet of Foot.
Tachyon discards Quick Insight.
Research Grant moved Quick Insight from Tachyon's hand to Tachyon's trash.
Went from Tachyon's UsePower phase to DrawCard phase.
Tachyon draws Blinding Speed.
Went from Tachyon's DrawCard phase to End phase.
Went from Tachyon's End phase to NightMist's Start phase.
Went from NightMist's Start phase to PlayCard phase.
GameController plays Planar Banishment.
Revealed card: Astral Premonition [2]
(Planar Banishment) NightMist initiates 2 Infernal damage to NightMist.
NightMist discards Scouring Mists.
Amulet of the Elder Gods moved Scouring Mists from NightMist's hand to NightMist's trash.
NightMist discards Starshield Necklace.
Amulet of the Elder Gods moved Starshield Necklace from NightMist's hand to NightMist's trash.
Amulet of the Elder Gods redirects the damage dealt from NightMist to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by NightMist by 1.
NightMist deals Reactive Plating 1 Infernal damage.
Reactive Plating is now at 3 HP.
Planar Banishment will destroy 2 ongoing or equipment cards.
Planar Banishment destroys Unforgiving Wasteland!
Haka draws Punish the Weak.
GameController moved Unforgiving Wasteland to the environment trash.
Planar Banishment destroys Horrid Skunk Ape!
Haka draws Rampage.
GameController moved Horrid Skunk Ape to the environment trash.
Planar Banishment moved Astral Premonition from NightMist's revealed cards to NightMist's trash.
GameController moved Planar Banishment to NightMist's trash.
Went from NightMist's PlayCard phase to UsePower phase.
NightMist uses the power on NightMist.
(NightMist's Investigation) NightMist initiates 2 Infernal damage to NightMist.
NightMist deals NightMist 2 Infernal damage.
NightMist is now at 16 HP.
NightMist draws Mists of Time.
NightMist draws Tome of Elder Magic.
Went from NightMist's UsePower phase to DrawCard phase.
NightMist draws Heedless Lash.
Went from NightMist's DrawCard phase to End phase.
Went from NightMist's End phase to The Final Wasteland's Start phase.
Went from The Final Wasteland's Start phase to PlayCard phase.
GameController plays Amphibious Chupacabra.
Went from The Final Wasteland's PlayCard phase to End phase.
(Rat Beast) Rat Beast initiates 2 Melee damage to Tachyon.
Rat Beast deals Tachyon 2 Melee damage.
Tachyon is now at 16 HP.
(Amphibious Chupacabra) Amphibious Chupacabra initiates 2 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Amphibious Chupacabra by 1.
Amphibious Chupacabra deals Reactive Plating 1 Melee damage.
Reactive Plating is now at 2 HP.
Went from The Final Wasteland's End phase to Ambuscade's Start phase.
Went from Ambuscade's Start phase to PlayCard phase.
GameController plays Custom Hand-Cannon.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 2 Projectile damage.
Haka is now at 16 HP.
(Custom Hand-Cannon) Ambuscade initiates 2 Projectile damage to Tachyon.
Ambuscade deals Tachyon 2 Projectile damage.
Tachyon is now at 14 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
GameController plays Haka of Battle.
Haka draws Haka of Battle.
Haka draws Elbow Smash.
Haka discards Enduring Intercession.
Haka of Battle moved Enduring Intercession from Haka's hand to Haka's trash.
Haka discards Enduring Intercession.
Haka of Battle moved Enduring Intercession from Haka's hand to Haka's trash.
Haka discards Punish the Weak.
Haka of Battle moved Punish the Weak from Haka's hand to Haka's trash.
Haka discards Rampage.
Haka of Battle moved Rampage from Haka's hand to Haka's trash.
Applying ongoing effect: Increase the next damage dealt by Haka by 4.
GameController moved Haka of Battle to Haka's trash.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Haka.
(Haka's Crush) Haka initiates 2 Melee damage to Custom Hand-Cannon.
Haka of Battle increases the damage dealt by Haka by 4.
Haka deals Custom Hand-Cannon 6 Melee damage.
Custom Hand-Cannon is now at -1 HP.
Haka's Crush destroys Custom Hand-Cannon!
GameController moved Custom Hand-Cannon to the villain trash.
Went from Haka's UsePower phase to DrawCard phase.
Haka draws Punish the Weak.
Went from Haka's DrawCard phase to End phase.
Went from Haka's End phase to Tachyon's Start phase.
Went from Tachyon's Start phase to PlayCard phase.
GameController plays Fleet of Foot.
Haka draws Savage Mana.
Tachyon draws Pushing The Limits.
NightMist draws Tome of Elder Magic.
Fleet of Foot plays Blinding Speed.
Blinding Speed destroys Rat Beast!
Haka draws Rampage.
GameController moved Rat Beast to the environment trash.
GameController moved Blinding Speed to Tachyon's trash.
GameController moved Fleet of Foot to Tachyon's trash.
Went from Tachyon's PlayCard phase to UsePower phase.
Tachyon uses the power on Research Grant.
Tachyon draws Blinding Speed.
Tachyon draws Sonic Vortex.
Tachyon discards Pushing The Limits.
Research Grant moved Pushing The Limits from Tachyon's hand to Tachyon's trash.
Went from Tachyon's UsePower phase to DrawCard phase.
Tachyon draws Pushing The Limits.
Went from Tachyon's DrawCard phase to End phase.
Went from Tachyon's End phase to NightMist's Start phase.
Went from NightMist's Start phase to PlayCard phase.
GameController plays Enlightenment.
Revealed card: Master of Magic [3]
(Enlightenment) NightMist initiates 3 Infernal damage to NightMist.
NightMist discards Mists of Time.
Amulet of the Elder Gods moved Mists of Time from NightMist's hand to NightMist's trash.
NightMist discards Tome of Elder Magic.
Amulet of the Elder Gods moved Tome of Elder Magic from NightMist's hand to NightMist's trash.
Amulet of the Elder Gods redirects the damage dealt from NightMist to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by NightMist by 1.
NightMist deals Reactive Plating 2 Infernal damage.
Reactive Plating is now at 0 HP.
NightMist's Investigation destroys Reactive Plating!
GameController moved Reactive Plating to the villain trash.
Haka draws Tā Moko.
Haka draws Savage Mana.
Haka draws Elbow Smash.
Enlightenment moved Master of Magic from NightMist's revealed cards to NightMist's trash.
GameController moved Enlightenment to NightMist's trash.
Went from NightMist's PlayCard phase to UsePower phase.
NightMist uses the power on NightMist.
(NightMist's Investigation) NightMist initiates 2 Infernal damage to NightMist.
NightMist deals NightMist 2 Infernal damage.
NightMist is now at 14 HP.
NightMist draws Mist-Fueled Recovery.
NightMist draws Mistbound.
Went from NightMist's UsePower phase to DrawCard phase.
NightMist draws Mist Form.
Went from NightMist's DrawCard phase to End phase.
Went from NightMist's End phase to The Final Wasteland's Start phase.
Went from The Final Wasteland's Start phase to PlayCard phase.
GameController plays Rat Beast.
Went from The Final Wasteland's PlayCard phase to End phase.
(Amphibious Chupacabra) Amphibious Chupacabra initiates 2 Melee damage to NightMist.
NightMist discards Mist Form.
Amulet of the Elder Gods moved Mist Form from NightMist's hand to NightMist's trash.
NightMist discards Mists of Time.
Amulet of the Elder Gods moved Mists of Time from NightMist's hand to NightMist's trash.
Amulet of the Elder Gods redirects the damage dealt from NightMist to Ambuscade.
Amphibious Chupacabra deals Ambuscade 2 Melee damage.
Ambuscade is now at 45 HP.
(Amphibious Chupacabra) Amphibious Chupacabra initiates 1 Toxic damage to Ambuscade.
Amphibious Chupacabra deals Ambuscade 1 Toxic damage.
Ambuscade is now at 44 HP.
(Rat Beast) Rat Beast initiates 2 Melee damage to Haka.
Tā Moko reduces the damage dealt to Haka by Rat Beast by 1.
Rat Beast deals Haka 1 Melee damage.
Haka is now at 15 HP.
Went from The Final Wasteland's End phase to Ambuscade's Start phase.
Went from Ambuscade's Start phase to PlayCard phase.
GameController plays Run and Gun.
(Run and Gun) Ambuscade initiates 2 Projectile damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 2 Projectile damage.
Haka is now at 13 HP.
Run and Gun moves 7 cards to the top of Ambuscade's Deck.
Ambuscade shuffles their Deck.
Run and Gun plays Reactive Plating.
GameController moved Run and Gun to the villain trash.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to NightMist.
NightMist discards Scouring Mists.
Amulet of the Elder Gods moved Scouring Mists from NightMist's hand to NightMist's trash.
NightMist discards Tome of Elder Magic.
Amulet of the Elder Gods moved Tome of Elder Magic from NightMist's hand to NightMist's trash.
Amulet of the Elder Gods redirects the damage dealt from NightMist to Ambuscade.
Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
Ambuscade deals Ambuscade 1 Projectile damage.
Ambuscade is now at 43 HP.
Reactive Plating reacts!
(Reactive Plating) Reactive Plating initiates 2 Energy damage to Ambuscade.
Reactive Plating reduces the damage dealt to Ambuscade by Reactive Plating by 1.
Reactive Plating deals Ambuscade 1 Energy damage.
Ambuscade is now at 42 HP.
Reactive Plating reacts!
(Reactive Plating) Reactive Plating initiates 2 Energy damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Reactive Plating by 1.
Reactive Plating deals Reactive Plating 1 Energy damage.
Reactive Plating is now at 9 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
GameController plays Vitality Surge.
Vitality Surge caused Haka to regain 2 HP. HP is now 15.
Haka draws Haka of Shielding.
GameController moved Vitality Surge to Haka's trash.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Haka.
(Haka's Crush) Haka initiates 2 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Haka by 1.
Haka deals Reactive Plating 1 Melee damage.
Reactive Plating is now at 8 HP.
Went from Haka's UsePower phase to DrawCard phase.
Haka draws Haka of Restoration.
Went from Haka's DrawCard phase to End phase.
Went from Haka's End phase to Tachyon's Start phase.
Went from Tachyon's Start phase to PlayCard phase.
GameController plays Pushing The Limits.
Pushing The Limits increased the action count of PlayCard by 1.
GameController plays Blinding Speed.
Blinding Speed destroys Rat Beast!
Haka draws Taiaha.
GameController moved Rat Beast to the environment trash.
GameController moved Blinding Speed to Tachyon's trash.
Went from Tachyon's PlayCard phase to UsePower phase.
Tachyon uses the power on Research Grant.
Tachyon draws Accelerated Assault.
Tachyon draws Nimble Strike.
Tachyon discards Nimble Strike.
Research Grant moved Nimble Strike from Tachyon's hand to Tachyon's trash.
Pushing The Limits increased the action count of DrawCard by 1.
Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
Tachyon draws HUD Goggles.
Tachyon draws Fleet of Foot.
Went from Tachyon's DrawCard phase to End phase.
Went from Tachyon's End phase to NightMist's Start phase.
Went from NightMist's Start phase to PlayCard phase.
GameController plays Heedless Lash.
Revealed card: Elder Ring [1]
(Heedless Lash) NightMist initiates 1 Infernal damage to NightMist.
NightMist deals NightMist 1 Infernal damage.
NightMist is now at 13 HP.
(Heedless Lash) NightMist initiates 1 Infernal damage to Amphibious Chupacabra.
NightMist deals Amphibious Chupacabra 1 Infernal damage.
Amphibious Chupacabra is now at 5 HP.
Heedless Lash moved Elder Ring from NightMist's revealed cards to NightMist's hand.
GameController moved Heedless Lash to NightMist's trash.
Went from NightMist's PlayCard phase to UsePower phase.
NightMist uses the power on NightMist.
(NightMist's Investigation) NightMist initiates 2 Infernal damage to NightMist.
NightMist deals NightMist 2 Infernal damage.
NightMist is now at 11 HP.
NightMist draws Astral Premonition.
NightMist draws Mistbound.
Went from NightMist's UsePower phase to DrawCard phase.
NightMist draws Mist Form.
Went from NightMist's DrawCard phase to End phase.
Went from NightMist's End phase to The Final Wasteland's Start phase.
Went from The Final Wasteland's Start phase to PlayCard phase.
GameController plays Con's Bunker.
Went from The Final Wasteland's PlayCard phase to End phase.
(Amphibious Chupacabra) Amphibious Chupacabra initiates 2 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Amphibious Chupacabra by 1.
Amphibious Chupacabra deals Reactive Plating 1 Melee damage.
Reactive Plating is now at 7 HP.
(Amphibious Chupacabra) Amphibious Chupacabra initiates 1 Toxic damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Amphibious Chupacabra by 1.
Damage amount was 0, so no damage was dealt.
Con's Bunker caused Haka to regain 1 HP. HP is now 16.
Con's Bunker caused Tachyon to regain 1 HP. HP is now 15.
Con's Bunker caused NightMist to regain 1 HP. HP is now 12.
Went from The Final Wasteland's End phase to Ambuscade's Start phase.
Went from Ambuscade's Start phase to PlayCard phase.
GameController plays Snatch and Grab.
(Snatch and Grab) Ambuscade initiates 1 Melee damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 1 Melee damage.
Haka is now at 15 HP.
(Snatch and Grab) Ambuscade initiates 2 Energy damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 2 Energy damage.
Haka is now at 13 HP.
GameController moved Snatch and Grab to the villain trash.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to Tachyon.
Ambuscade deals Tachyon 2 Projectile damage.
Tachyon is now at 13 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
GameController plays Haka of Restoration.
Haka draws Dominion.
Haka draws Mere.
Haka discards Elbow Smash.
Haka of Restoration moved Elbow Smash from Haka's hand to Haka's trash.
Haka discards Elbow Smash.
Haka of Restoration moved Elbow Smash from Haka's hand to Haka's trash.
Haka discards Punish the Weak.
Haka of Restoration moved Punish the Weak from Haka's hand to Haka's trash.
Haka discards Rampage.
Haka of Restoration moved Rampage from Haka's hand to Haka's trash.
Haka discards Savage Mana.
Haka of Restoration moved Savage Mana from Haka's hand to Haka's trash.
Haka discards Tā Moko.
Haka of Restoration moved Tā Moko from Haka's hand to Haka's trash.
Haka of Restoration caused Haka to regain 6 HP. HP is now 19.
GameController moved Haka of Restoration to Haka's trash.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Haka.
(Haka's Crush) Haka initiates 2 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Haka by 1.
Haka deals Reactive Plating 1 Melee damage.
Reactive Plating is now at 6 HP.
Went from Haka's UsePower phase to DrawCard phase.
Haka draws Haka of Shielding.
Went from Haka's DrawCard phase to End phase.
Went from Haka's End phase to Tachyon's Start phase.
Pushing The Limits destroys itself!
GameController moved Pushing The Limits to Tachyon's trash.
Went from Tachyon's Start phase to PlayCard phase.
GameController plays Fleet of Foot.
Haka draws Haka of Restoration.
Tachyon draws Accelerated Assault.
NightMist draws Planar Banishment.
Fleet of Foot plays HUD Goggles.
HUD Goggles increased the action count of PlayCard by 1.
GameController moved Fleet of Foot to Tachyon's trash.
GameController plays Blinding Speed.
Blinding Speed destroys Con's Bunker!
Haka draws Punish the Weak.
GameController moved Con's Bunker to the environment trash.
GameController moved Blinding Speed to Tachyon's trash.
Went from Tachyon's PlayCard phase to UsePower phase.
Tachyon uses the power on Research Grant.
Tachyon draws Lightspeed Barrage.
Tachyon draws Lightspeed Barrage.
Tachyon discards Accelerated Assault.
Research Grant moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
Went from Tachyon's UsePower phase to DrawCard phase.
Tachyon draws Lightspeed Barrage.
Went from Tachyon's DrawCard phase to End phase.
Went from Tachyon's End phase to NightMist's Start phase.
Went from NightMist's Start phase to PlayCard phase.
GameController plays Starshield Necklace.
Went from NightMist's PlayCard phase to UsePower phase.
NightMist uses the power on NightMist.
(NightMist's Investigation) NightMist initiates 2 Infernal damage to NightMist.
NightMist deals NightMist 2 Infernal damage.
NightMist is now at 10 HP.
NightMist draws Oblivion.
NightMist draws Amulet of the Elder Gods.
Went from NightMist's UsePower phase to DrawCard phase.
NightMist draws Planar Banishment.
Went from NightMist's DrawCard phase to End phase.
NightMist discards Astral Premonition.
Starshield Necklace moved Astral Premonition from NightMist's hand to NightMist's trash.
Starshield Necklace caused NightMist to regain 4 HP. HP is now 14.
Went from NightMist's End phase to The Final Wasteland's Start phase.
Went from The Final Wasteland's Start phase to PlayCard phase.
GameController plays Abominable Snowman.
Went from The Final Wasteland's PlayCard phase to End phase.
(Amphibious Chupacabra) Amphibious Chupacabra initiates 2 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Amphibious Chupacabra by 1.
Amphibious Chupacabra deals Reactive Plating 1 Melee damage.
Reactive Plating is now at 5 HP.
(Amphibious Chupacabra) Amphibious Chupacabra initiates 1 Toxic damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Amphibious Chupacabra by 1.
Damage amount was 0, so no damage was dealt.
Went from The Final Wasteland's End phase to Ambuscade's Start phase.
Went from Ambuscade's Start phase to PlayCard phase.
GameController plays Snatch and Grab.
(Snatch and Grab) Ambuscade initiates 1 Melee damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 1 Melee damage.
Haka is now at 18 HP.
(Snatch and Grab) Ambuscade initiates 2 Energy damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 2 Energy damage.
Haka is now at 16 HP.
GameController moved Snatch and Grab to the villain trash.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 2 Projectile damage.
Haka is now at 14 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
GameController plays Dominion.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Haka.
(Haka's Crush) Haka initiates 2 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Haka by 1.
Haka deals Reactive Plating 1 Melee damage.
Reactive Plating is now at 4 HP.
Went from Haka's UsePower phase to DrawCard phase.
Haka draws Mere.
Went from Haka's DrawCard phase to End phase.
Went from Haka's End phase to Tachyon's Start phase.
HUD Goggles increased the action count of PlayCard by 1.
Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
***** LOADED CONTINUE FILE *****
GameController plays Hypersonic Assault.
***** LOADED UNDO FILE: undo-8-Tachyon-PlayCard *****
GameController plays Accelerated Assault.
(Accelerated Assault) Tachyon initiates 1 Melee damage to Ambuscade.
Reactive Plating reduces the damage dealt to Ambuscade by Tachyon by 1.
Damage amount was 0, so no damage was dealt.
(Accelerated Assault) Tachyon initiates 1 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Tachyon by 1.
Damage amount was 0, so no damage was dealt.
(Accelerated Assault) Tachyon initiates 1 Melee damage to Abominable Snowman.
Tachyon deals Abominable Snowman 1 Melee damage.
Abominable Snowman is now at 8 HP.
(Accelerated Assault) Tachyon initiates 1 Melee damage to Amphibious Chupacabra.
Tachyon deals Amphibious Chupacabra 1 Melee damage.
Amphibious Chupacabra is now at 4 HP.
GameController moved Accelerated Assault to Tachyon's trash.
GameController plays Lightspeed Barrage.
(Lightspeed Barrage) Tachyon initiates 14 Melee damage to Ambuscade.
Reactive Plating reduces the damage dealt to Ambuscade by Tachyon by 1.
Tachyon deals Ambuscade 13 Melee damage.
Ambuscade is now at 29 HP.
Reactive Plating reacts!
(Reactive Plating) Reactive Plating initiates 2 Energy damage to Tachyon.
Reactive Plating deals Tachyon 2 Energy damage.
Tachyon is now at 11 HP.
GameController moved Lightspeed Barrage to Tachyon's trash.
Went from Tachyon's PlayCard phase to UsePower phase.
Tachyon uses the power on Tachyon.
Revealed card: HUD Goggles
Tachyon discards HUD Goggles.
Tachyon moved HUD Goggles from Tachyon's revealed cards to Tachyon's trash.
Went from Tachyon's UsePower phase to DrawCard phase.
Tachyon draws Quick Insight.
Went from Tachyon's DrawCard phase to End phase.
Went from Tachyon's End phase to NightMist's Start phase.
Went from NightMist's Start phase to PlayCard phase.
GameController plays Enlightenment.
Revealed card: Heedless Lash [1]
(Enlightenment) NightMist initiates 1 Infernal damage to NightMist.
NightMist deals NightMist 1 Infernal damage.
NightMist is now at 13 HP.
Haka draws Taiaha.
Enlightenment moved Heedless Lash from NightMist's revealed cards to NightMist's trash.
GameController moved Enlightenment to NightMist's trash.
Went from NightMist's PlayCard phase to UsePower phase.
NightMist uses the power on NightMist.
(NightMist's Investigation) NightMist initiates 2 Infernal damage to NightMist.
NightMist deals NightMist 2 Infernal damage.
NightMist is now at 11 HP.
NightMist draws Call Forth.
NightMist draws Master of Magic.
Went from NightMist's UsePower phase to DrawCard phase.
NightMist draws Scouring Mists.
Went from NightMist's DrawCard phase to End phase.
NightMist discards Scouring Mists.
Starshield Necklace moved Scouring Mists from NightMist's hand to NightMist's trash.
Starshield Necklace caused NightMist to regain 4 HP. HP is now 15.
Went from NightMist's End phase to The Final Wasteland's Start phase.
(Abominable Snowman) Abominable Snowman initiates 2 Cold damage to Tachyon.
Abominable Snowman deals Tachyon 2 Cold damage.
Tachyon is now at 9 HP.
(Abominable Snowman) Abominable Snowman initiates 2 Melee damage to Tachyon.
Abominable Snowman deals Tachyon 2 Melee damage.
Tachyon is now at 7 HP.
Went from The Final Wasteland's Start phase to PlayCard phase.
GameController plays Abominable Snowman.
Went from The Final Wasteland's PlayCard phase to End phase.
(Amphibious Chupacabra) Amphibious Chupacabra initiates 2 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Amphibious Chupacabra by 1.
Amphibious Chupacabra deals Reactive Plating 1 Melee damage.
Reactive Plating is now at 3 HP.
Went from The Final Wasteland's End phase to Ambuscade's Start phase.
Went from Ambuscade's Start phase to PlayCard phase.
GameController plays Rigged to Detonate.
Rigged to Detonate was moved from the top of the villain deck to the bottom of the villain deck.
Ambuscade shuffles their Deck.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to NightMist.
NightMist discards Elder Ring.
Amulet of the Elder Gods moved Elder Ring from NightMist's hand to NightMist's trash.
NightMist discards Mist Form.
Amulet of the Elder Gods moved Mist Form from NightMist's hand to NightMist's trash.
Amulet of the Elder Gods redirects the damage dealt from NightMist to Ambuscade.
Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
Ambuscade deals Ambuscade 1 Projectile damage.
Ambuscade is now at 28 HP.
Reactive Plating reacts!
(Reactive Plating) Reactive Plating initiates 2 Energy damage to Ambuscade.
Reactive Plating reduces the damage dealt to Ambuscade by Reactive Plating by 1.
Reactive Plating deals Ambuscade 1 Energy damage.
Ambuscade is now at 27 HP.
Reactive Plating reacts!
(Reactive Plating) Reactive Plating initiates 2 Energy damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Reactive Plating by 1.
Reactive Plating deals Reactive Plating 1 Energy damage.
Reactive Plating is now at 2 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
GameController plays Haka of Shielding.
Haka draws Haka of Battle.
Haka draws Vitality Surge.
Haka discards Haka of Shielding.
Haka of Shielding moved Haka of Shielding from Haka's hand to Haka's trash.
Haka discards Taiaha.
Haka of Shielding moved Taiaha from Haka's hand to Haka's trash.
Applying ongoing effect: Reduce the next damage dealt to Haka by 4.
GameController moved Haka of Shielding to Haka's trash.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Haka.
(Haka's Crush) Haka initiates 2 Melee damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Haka by 1.
Haka deals Reactive Plating 1 Melee damage.
Reactive Plating is now at 1 HP.
Went from Haka's UsePower phase to DrawCard phase.
Haka draws Enduring Intercession.
Went from Haka's DrawCard phase to End phase.
Went from Haka's End phase to Tachyon's Start phase.
HUD Goggles increased the action count of PlayCard by 1.
Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
GameController plays Sonic Vortex.
Tachyon may select up to 14 targets.
(Sonic Vortex) Tachyon initiates 3 Sonic damage to Amphibious Chupacabra.
Tachyon deals Amphibious Chupacabra 3 Sonic damage.
Amphibious Chupacabra is now at 1 HP.
(Sonic Vortex) Tachyon initiates 3 Sonic damage to Abominable Snowman.
Tachyon deals Abominable Snowman 3 Sonic damage.
Abominable Snowman is now at 5 HP.
(Sonic Vortex) Tachyon initiates 3 Sonic damage to Abominable Snowman.
Tachyon deals Abominable Snowman 3 Sonic damage.
Abominable Snowman is now at 6 HP.
(Sonic Vortex) Tachyon initiates 3 Sonic damage to Reactive Plating.
Reactive Plating reduces the damage dealt to Reactive Plating by Tachyon by 1.
Tachyon deals Reactive Plating 2 Sonic damage.
Reactive Plating is now at -1 HP.
Tachyon's Rapid Recon destroys Reactive Plating!
GameController moved Reactive Plating to the villain trash.
(Sonic Vortex) Tachyon initiates 3 Sonic damage to Ambuscade.
Tachyon deals Ambuscade 3 Sonic damage.
Ambuscade is now at 24 HP.
GameController moved Sonic Vortex to Tachyon's trash.
GameController plays Lightspeed Barrage.
(Lightspeed Barrage) Tachyon initiates 14 Melee damage to Ambuscade.
Tachyon deals Ambuscade 14 Melee damage.
Ambuscade is now at 10 HP.
GameController moved Lightspeed Barrage to Tachyon's trash.
Went from Tachyon's PlayCard phase to UsePower phase.
Tachyon uses the power on Tachyon.
Revealed card: Sonic Vortex
Tachyon moved Sonic Vortex from Tachyon's revealed cards to Tachyon's deck.
Went from Tachyon's UsePower phase to DrawCard phase.
Tachyon draws Sonic Vortex.
Went from Tachyon's DrawCard phase to End phase.
Went from Tachyon's End phase to NightMist's Start phase.
Went from NightMist's Start phase to PlayCard phase.
GameController plays Planar Banishment.
Revealed card: Heedless Lash [2]
(Planar Banishment) NightMist initiates 2 Infernal damage to NightMist.
NightMist deals NightMist 2 Infernal damage.
NightMist is now at 13 HP.
Planar Banishment will destroy 2 ongoing or equipment cards.
Planar Banishment destroys Abominable Snowman!
Haka draws Ground Pound.
Haka draws Tā Moko.
GameController moved Abominable Snowman to the environment trash.
Planar Banishment destroys Abominable Snowman!
Haka draws Haka of Shielding.
Haka draws Mere.
GameController moved Abominable Snowman to the environment trash.
Planar Banishment moved Heedless Lash from NightMist's revealed cards to NightMist's trash.
GameController moved Planar Banishment to NightMist's trash.
Went from NightMist's PlayCard phase to UsePower phase.
NightMist uses the power on NightMist.
(NightMist's Investigation) NightMist initiates 2 Infernal damage to NightMist.
NightMist deals NightMist 2 Infernal damage.
NightMist is now at 11 HP.
NightMist's Investigation moves 30 cards to the top of NightMist's Deck.
NightMist shuffles their Deck.
NightMist draws Elder Ring.
NightMist draws Scouring Mists.
Went from NightMist's UsePower phase to DrawCard phase.
NightMist draws Enlightenment.
Went from NightMist's DrawCard phase to End phase.
Went from NightMist's End phase to The Final Wasteland's Start phase.
Went from The Final Wasteland's Start phase to PlayCard phase.
GameController plays New Jersey Devil.
Went from The Final Wasteland's PlayCard phase to End phase.
(Amphibious Chupacabra) Amphibious Chupacabra initiates 2 Melee damage to Tachyon.
Amphibious Chupacabra deals Tachyon 2 Melee damage.
Tachyon is now at 5 HP.
(Amphibious Chupacabra) Amphibious Chupacabra initiates 1 Toxic damage to Tachyon.
Amphibious Chupacabra deals Tachyon 1 Toxic damage.
Tachyon is now at 4 HP.
(New Jersey Devil) New Jersey Devil initiates 2 Fire damage to Ambuscade.
New Jersey Devil deals Ambuscade 2 Fire damage.
Ambuscade is now at 8 HP.
(New Jersey Devil) New Jersey Devil initiates 2 Fire damage to Tachyon.
New Jersey Devil deals Tachyon 2 Fire damage.
Tachyon is now at 2 HP.
Went from The Final Wasteland's End phase to Ambuscade's Start phase.
Went from Ambuscade's Start phase to PlayCard phase.
GameController plays Run and Gun.
(Run and Gun) Ambuscade initiates 2 Projectile damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Haka of Shielding reduces the damage dealt to Haka by Ambuscade by 4.
Damage amount was 0, so no damage was dealt.
Run and Gun moves 4 cards to the top of Ambuscade's Deck.
Ambuscade shuffles their Deck.
Run and Gun plays Snatch and Grab.
(Snatch and Grab) Ambuscade initiates 1 Melee damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 1 Melee damage.
Haka is now at 13 HP.
(Snatch and Grab) Ambuscade initiates 2 Energy damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 2 Energy damage.
Haka is now at 11 HP.
GameController moved Snatch and Grab to the villain trash.
GameController moved Run and Gun to the villain trash.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to NightMist.
Ambuscade deals NightMist 2 Projectile damage.
NightMist is now at 9 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
***** LOADED CONTINUE FILE *****
GameController plays Haka of Restoration.
Haka draws Haka of Restoration.
Haka draws Rampage.
Haka discards Haka of Restoration.
Haka of Restoration moved Haka of Restoration from Haka's hand to Haka's trash.
Haka discards Punish the Weak.
Haka of Restoration moved Punish the Weak from Haka's hand to Haka's trash.
Haka of Restoration caused Haka to regain 2 HP. HP is now 13.
GameController moved Haka of Restoration to Haka's trash.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Haka.
(Haka's Crush) Haka initiates 2 Melee damage to Ambuscade.
Ambuscade is a nemesis of Haka. Damage dealt increased by 1.
Haka deals Ambuscade 3 Melee damage.
Ambuscade is now at 5 HP.
Went from Haka's UsePower phase to DrawCard phase.
Haka draws Taiaha.
Went from Haka's DrawCard phase to End phase.
Went from Haka's End phase to Tachyon's Start phase.
HUD Goggles increased the action count of PlayCard by 1.
Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
Went from Tachyon's PlayCard phase to UsePower phase.
Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
Tachyon draws Supersonic Response.
Tachyon draws Hypersonic Assault.
Went from Tachyon's DrawCard phase to End phase.
Went from Tachyon's End phase to NightMist's Start phase.
Went from NightMist's Start phase to PlayCard phase.
GameController plays Enlightenment.
Revealed card: Heedless Lash [2]
(Enlightenment) NightMist initiates 2 Infernal damage to NightMist.
NightMist deals NightMist 2 Infernal damage.
NightMist is now at 7 HP.
Haka draws Dominion.
Enlightenment moves 21 cards to the top of Haka's Deck.
Haka shuffles their Deck.
Haka draws Elbow Smash.
Enlightenment moved Heedless Lash from NightMist's revealed cards to NightMist's trash.
GameController moved Enlightenment to NightMist's trash.
Went from NightMist's PlayCard phase to UsePower phase.
NightMist uses the power on NightMist.
(NightMist's Investigation) NightMist initiates 2 Infernal damage to NightMist.
NightMist deals NightMist 2 Infernal damage.
NightMist is now at 5 HP.
NightMist draws Oblivion.
NightMist draws Tome of Elder Magic.
Went from NightMist's UsePower phase to DrawCard phase.
NightMist draws Elder Ring.
Went from NightMist's DrawCard phase to End phase.
Went from NightMist's End phase to The Final Wasteland's Start phase.
Went from The Final Wasteland's Start phase to PlayCard phase.
GameController plays Rat Beast.
Went from The Final Wasteland's PlayCard phase to End phase.
(Amphibious Chupacabra) Amphibious Chupacabra initiates 2 Melee damage to Tachyon.
Amphibious Chupacabra deals Tachyon 2 Melee damage.
Tachyon is now at 0 HP.
Tachyon is no longer a target.
All of Tachyon's cards are removed from the game.
GameController moves 40 cards to the top of Tachyon's OutOfGame.
Tachyon was flipped to its back side.
(New Jersey Devil) New Jersey Devil initiates 2 Fire damage to Ambuscade.
New Jersey Devil deals Ambuscade 2 Fire damage.
Ambuscade is now at 3 HP.
(New Jersey Devil) New Jersey Devil initiates 2 Fire damage to NightMist.
New Jersey Devil deals NightMist 2 Fire damage.
NightMist is now at 3 HP.
(Rat Beast) Rat Beast initiates 2 Melee damage to NightMist.
Rat Beast deals NightMist 2 Melee damage.
NightMist is now at 1 HP.
Went from The Final Wasteland's End phase to Ambuscade's Start phase.
Went from Ambuscade's Start phase to PlayCard phase.
GameController plays Custom Hand-Cannon.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 2 Projectile damage.
Haka is now at 11 HP.
(Custom Hand-Cannon) Ambuscade initiates 2 Projectile damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 2 Projectile damage.
Haka is now at 9 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
GameController plays Haka of Battle.
Haka draws Punish the Weak.
Haka draws Enduring Intercession.
Haka discards Enduring Intercession.
Haka of Battle moved Enduring Intercession from Haka's hand to Haka's trash.
Haka discards Enduring Intercession.
Haka of Battle moved Enduring Intercession from Haka's hand to Haka's trash.
Haka discards Ground Pound.
Haka of Battle moved Ground Pound from Haka's hand to Haka's trash.
Haka discards Haka of Shielding.
Haka of Battle moved Haka of Shielding from Haka's hand to Haka's trash.
Haka discards Punish the Weak.
Haka of Battle moved Punish the Weak from Haka's hand to Haka's trash.
Applying ongoing effect: Increase the next damage dealt by Haka by 5.
GameController moved Haka of Battle to Haka's trash.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Haka.
(Haka's Crush) Haka initiates 2 Melee damage to Custom Hand-Cannon.
Haka of Battle increases the damage dealt by Haka by 5.
Haka deals Custom Hand-Cannon 7 Melee damage.
Custom Hand-Cannon is now at -2 HP.
Haka's Crush destroys Custom Hand-Cannon!
GameController moved Custom Hand-Cannon to the villain trash.
Went from Haka's UsePower phase to DrawCard phase.
Haka draws Rampage.
Went from Haka's DrawCard phase to End phase.
Went from Haka's End phase to Tachyon's Start phase.
Went from Tachyon's Start phase to UseIncapacitatedAbility phase.
Tachyon uses the incapacitated ability "One player may play a card now."
Tachyon plays Vitality Surge.
Vitality Surge caused Haka to regain 2 HP. HP is now 11.
Haka draws Haka of Restoration.
GameController moved Vitality Surge to Haka's trash.
Went from Tachyon's UseIncapacitatedAbility phase to End phase.
Went from Tachyon's End phase to NightMist's Start phase.
Went from NightMist's Start phase to PlayCard phase.
GameController plays Planar Banishment.
Revealed card: Astral Premonition [2]
(Planar Banishment) NightMist initiates 2 Infernal damage to NightMist.
NightMist discards Elder Ring.
Amulet of the Elder Gods moved Elder Ring from NightMist's hand to NightMist's trash.
NightMist discards Elder Ring.
Amulet of the Elder Gods moved Elder Ring from NightMist's hand to NightMist's trash.
Amulet of the Elder Gods redirects the damage dealt from NightMist to Amphibious Chupacabra.
NightMist deals Amphibious Chupacabra 2 Infernal damage.
Amphibious Chupacabra is now at -1 HP.
NightMist's Investigation destroys Amphibious Chupacabra!
Haka draws Taiaha.
Haka draws Haka of Restoration.
GameController moved Amphibious Chupacabra to the environment trash.
Planar Banishment will destroy 2 ongoing or equipment cards.
Planar Banishment destroys Rat Beast!
Haka draws Elbow Smash.
Haka draws Savage Mana.
GameController moved Rat Beast to the environment trash.
Planar Banishment destroys New Jersey Devil!
Haka draws Punish the Weak.
Haka draws Haka of Shielding.
GameController moved New Jersey Devil to the environment trash.
Planar Banishment moved Astral Premonition from NightMist's revealed cards to NightMist's trash.
GameController moved Planar Banishment to NightMist's trash.
Went from NightMist's PlayCard phase to UsePower phase.
NightMist uses the power on NightMist.
(NightMist's Investigation) NightMist initiates 2 Infernal damage to NightMist.
NightMist deals NightMist 2 Infernal damage.
NightMist is now at -1 HP.
NightMist is no longer a target.
All of NightMist's cards are removed from the game.
GameController moves 40 cards to the top of NightMist's OutOfGame.
GameController sets the action count of UsePower to 0.
NightMist was flipped to its back side.
NightMist is incapacitated and cannot draw cards.
NightMist is incapacitated and cannot draw cards.
Went from NightMist's UsePower phase to End phase.
Went from NightMist's End phase to The Final Wasteland's Start phase.
Went from The Final Wasteland's Start phase to PlayCard phase.
GameController plays Horrid Skunk Ape.
Went from The Final Wasteland's PlayCard phase to End phase.
(Horrid Skunk Ape) Horrid Skunk Ape initiates 1 Melee damage to Ambuscade.
Horrid Skunk Ape deals Ambuscade 1 Melee damage.
Ambuscade is now at 2 HP.
(Horrid Skunk Ape) Horrid Skunk Ape initiates 1 Melee damage to Haka.
Tā Moko reduces the damage dealt to Haka by Horrid Skunk Ape by 1.
Damage amount was 0, so no damage was dealt.
Went from The Final Wasteland's End phase to Ambuscade's Start phase.
Went from Ambuscade's Start phase to PlayCard phase.
GameController plays Sonic Mine.
Went from Ambuscade's PlayCard phase to End phase.
(Ambuscade) Ambuscade initiates 2 Projectile damage to Haka.
Haka is a nemesis of Ambuscade. Damage dealt increased by 1.
Tā Moko reduces the damage dealt to Haka by Ambuscade by 1.
Ambuscade deals Haka 2 Projectile damage.
Haka is now at 9 HP.
Went from Ambuscade's End phase to Haka's Start phase.
Went from Haka's Start phase to PlayCard phase.
GameController plays Taiaha.
Went from Haka's PlayCard phase to UsePower phase.
Haka uses the power on Taiaha.
(Taiaha) Haka initiates 3 Melee damage to Ambuscade.
Ambuscade is a nemesis of Haka. Damage dealt increased by 1.
Haka deals Ambuscade 4 Melee damage.
Ambuscade is now at -2 HP.
You just unlocked the promo card: The Eternal Haka!
Haka, Tachyon and NightMist all defeated Ambuscade! Congratulations!
 

MI
mightyschoop
2015-12-03 02:41 UTC
#101

Got him.

I think you may have to do it twice.

1st game - haka, zero, and scholar vs. Blade in the wasteland. All 3 haka played. Library never showed up. Haka only survivor.

2nd game tempest, Scholar,  Argent adept, and Haka vs. Ambush adequate in the wasteland. Drew Haka's entire deck. Library appeared, used once. All three haka played, Haka only survivor.  Unlock occurred at game end. 

 

LV
lula.vampiro
2015-12-03 06:38 UTC
#102

I just unlocked him on what I *think* was my first try: Young Legacy, Tempest, and Haka versus Ambuscade on the Final Wasteland. I've probably played with Haka on the Final Wasteland before, but I don't think he's been last hero standing. I used all three Hakas, Tā Moko and Dominion were both out along with most of his equipment, Punish the Weak and Enduring Intercession definitely were not. All three unique FW cards were out. The entire rest of the environment was under Savage Mana.

EDIT: I have, however, won a game before with Haka as the last hero standing (with Expatriette, Fanatic, and Unity against Voss on Insula Primalis). Maybe you just need to win two games with Haka as the last hero standing.

BR
broccoli
2015-12-03 17:41 UTC
#103

Well, just to test, I played another game just now.  Previously, I had Haka as the only survivor in a match against Ambuscade in the Final Wastelands, and just now I play a game with Haka as the sole survivor against Ambuscade in Insula Primalis.  So, if it's the 2 game thing, then either the second needs to be in Final Wastelands, or they both do.

MO
morph147
2015-12-03 19:11 UTC
#104

I went up againist baron blade and omnitron in the wasteland with same team of legacy, ra, haka, expatriate and mr. fixer. I purposely did not allow anyone to die to only test if winning in final wasteland againist two different villians was valid. No unlock.

BR
broccoli
2015-12-03 21:43 UTC
#105

I just played again with the EXACT same team I used before (Haka, Scholar, Wraith, Haka), and played all 3 Hakas (again), and Haka was the last hero standing (again), and finish Ambuscade off with a big Haka of Battle (again).  Got the unlock this time?!  I'm not sure if I saw Unforgiving Wasteland in the first game, but this time I ended with Library, Bunker, and Wasteland all in play.

NA
Natediggadoggity
2015-12-06 04:49 UTC
#106

Sailboat, that is valuable information, but is there any way on this forum to do a spoiler tag so we don't have to scroll through the whole post to get to the next one?

MO
morph147
2015-12-12 01:37 UTC
#107

Did we ever figure this out?

RP
Reverend_Pete
2015-12-12 01:51 UTC
#108

Not yet.

 

And MigrantP just posted that we're really close to the Scholar condition....and hasn't said anything similar here, so I assume we're not that close yet.

MI
MigrantP
2015-12-12 02:52 UTC
#109

You've been heading in the right direction. I think there's enough information here and on the Steam thread to put it all together, too =)

RA
Raithnor
2015-12-12 18:08 UTC
#110

Managed to unlock eternal Haka.

Haka, ExPatriette, Rook City Wraith vs Ambuscade in Final Wasteland

Game ended with Haka as last man standing, Library out 

This was also the second game I had played that ended this way.  The heroes were different other than Haka, but it was still Ambuscade.

I'd say:

Haka last man standing in Final Wasteland with library out, in two different games. At the absolute minimum.

Playing at least one of each "Haka" card might be a required condition as well

BY
byc
2015-12-14 02:48 UTC
#111

I unlocked Eternal Haka a 2nd time on my PC.

1st win was against Ambuscade - normal.
2nd win was against Baron Blade - normal.
Both games were in The Final Wasteland.

Taiaha was in play at time of the 1st win.
I did not play Taiaha at all on the 2nd win.
Mere was in play at time of both wins.
Ta Moko was in play at time of both wins.
I did not play Savage Mana at all on the 1st win.
Savage Mana was in play at time of the 2nd win and was used to win the game.
Rampage was played in both game. Rampage ended the 1st game.
I did play all 3 different “Haka of” cards during the course of both games.
Ancient Library was in play at time of win in both games.
Unforgiving Wasteland was in play at the of win in both games.
Con’s Bunker was not played or in play at the time 1st win.
Con’s Bunker was in play at time of the 2nd win.
Haka was the sole survivor in both wins (as in, no other targets were in play).

RA
Rabk
2015-12-15 21:34 UTC
#112

So I wanted to test whether all 3 Hakas did in fact need to be played, and it appears they do, at least during the second game (if two games are in fact required?). I can further confirm that the Library is not neccesary, and the number of cards drawn does not appear to factor in.

Game 1: BB in Wasteland. Haka last hero standing. HoR only Haka played. Haka drew 9 cards outside of draw phase via Dominion, Mere, & HoB. Library out but not used. No unlock.

Game 2: BB in Wasteland. Haka last hero standing. HoR only Haka played. Haka drew 11 cards outside of draw phase via Dominion, Mere, & HoR(x2)Library not played. No unlock.

Game 3: BB in Wasteland. Haka last hero standing. HoR, HoS, and HoB all played. Haka drew 9 cards outside of draw phase via Dominion, Mere and one of each HakaLibrary not played. Unlocked.

 

 

SA
Sailboat
2015-12-16 05:24 UTC
#113

I believe we have established that the library is not necessary.

BM
bmlc32
2015-12-16 06:14 UTC
#114

I noticed the same thing when I unlocked Eternal Haka.

Game 1: Gloomweaver in Wasteland. Scholar, Legacy & Haka. Haka last hero standing. No Haka cards played. No unlock (Coincidentally, Scholar of the Infinite unlocked).

Game 2: Gloomweaver  in Wasteland. Variant Scholar, Variant Legacy (past) & Haka.  Haka last hero standing. No Haka cards played.  No unlock.

Game 3: Variant Gloomweaver  in Wasteland. Variant  Scholar, Variant Legacy (past) & Haka.  Haka last hero standing. HoR, HoS, and HoB all played once.  Unlocked.

Based on everything I read, my guess is that you need to win at least 2 games with Haka as the only hero remaining. The second win must be in Final Wasteland and all Haka cards are played (must have discarded cards for all Haka cards).

MI
MigrantP
2015-12-16 06:21 UTC
#115

Well done bmlc32 on putting the pieces together. This one was tricky to deduce, but a few of you got onto the right path! Here is the official condition for The Eternal Haka:

Win a game where Haka is the only non-incapacitated hero. Then, defeat any villain in The Final Wasteland, playing each “Haka of” card at least once each. Again, Haka must be the only non-incapacitated hero.

DO
Donner
2015-12-16 13:52 UTC
#116

Poor Haka...watching his friends fall around him.  :_(

P2
Powerhound_2000
2015-12-16 14:04 UTC
#117

Twice no less

MO
morph147
2015-12-16 18:25 UTC
#118

 

ugh so much work especially with finals week. how many more days till the automatic unlock becomes available so I can enjoy this promo without doing anything.

BY
byc
2015-12-17 16:47 UTC
#119

They're only incapacitated, not removed from game.

Until they die from old age.

BE
Benhimself
2015-12-17 17:23 UTC
#120

Actually, I empirically discovered you still get the unlock when they're removed from the game by Unforgiving Wasteland, as well!

(Also when it happened, to AZ, he stuck at the 'injured' picture and displayed as if he had full hit points, although he didn't get a turn or anything, which was... odd.)