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Possible Bug with Spite

5 posts · 160 views · started 2015-08-13 01:45 UTC
NE
NestorDRod
2015-08-13 01:45 UTC
#1

I decided to try out Spite as a villain in the iPad app and found the whoel thing an exercise in frustration.

What made it even more annoying was what seems to be a bug in the game. The PL602 Compound Omicron card states "The first time Spite would be dealt damage each turn, reduce that damage by H minus 2" (emphasis mine).

What was happening, though, was that all attacks were being reduced, not just the first one. So all the heroes had to do at least 4 points of damage to even register against Spite, only to see it be erased the next time he hits a hero.

Pretty much makes the villain unplayable, in my opinion.

 

PY
Pydro
2015-08-13 02:02 UTC
#2

Each hero, the villain, and the environment have a turn. Once each one had a turn, they complete a round. So, in Spite's case, the card would reduce the first damage each turn, not each round. Also, the number it increases with the number of heroes. This is a case where more heroes can make the game much harder, if you can't deal irrudicible damage.

Also, welcome to the forums!

AL
Arcanist_Lupus
2015-08-13 02:02 UTC
#3

It's the first time each turn, and each hero has a seperate turn.  Did you have any heros dealing multiple instances of damage in one turn?

AL
AlexxKay
2015-08-13 03:34 UTC
#4

Yes, this is correct behavior.  Spite is just the worst.

BR
broccoli
2015-08-13 14:30 UTC
#5

This is why I typically play Spite with only 3 heroes.  The damage reduction is H-2, so if you only play with 3 heroes, then it's only DR 1.