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SotM Video Game size.

23 posts · 959 views · started 2015-07-06 17:28 UTC
PH
phantaskippy
2015-07-06 17:28 UTC
#1

I cleared 1.26 GB on my kindle fire, and redownloaded Rook City in preparation for Infernal Relics.

The update failed because it ran out of space.

How big is the game now?  Under 400 MB to 1.6 GB is a huge increase for 1 expansion.  Is this a poor update method or something?

I just can't fathom why this happens.

P2
Powerhound_2000
2015-07-06 17:30 UTC
#2

I'm not sure how much more space Infernal Relics will add but currently on my iPad the app takes 1.3GB of space with everything installed currently.  

PH
phantaskippy
2015-07-06 17:40 UTC
#3

Crap.  Looks like I won't be playing it anymore.

MI
MigrantP
2015-07-06 18:23 UTC
#4

Installing the DLC temporarily takes additional space. Infernal Relics is larger than Rook City as well due to The Ennead.

MI
MigrantP
2015-07-06 18:29 UTC
#5

The 1.4 update is not available on Amazon yet, btw.

RA
Rabit
2015-07-06 18:51 UTC
#6

That's a lot of art, folks…  :confused:

But it looks great!  :sunglasses:

MI
MigrantP
2015-07-06 20:48 UTC
#7

Here are the size numbers for Amazon version 1.4.

The game itself is 342 MB. This is a compressed size and it remains compressed. Size required to install may be larger depending on how Amazon does things.

Infernal Relics is a 148 MB download (compressed) and is 875 MB installed.

Rook City is a 96 MB download (compressed) and is 580 MB installed.

Mini-Pack 1 is a 38 MB download (compressed) and is 151 MB installed.

The Season Pass 1 download is 282 MB (compressed).

DLC requires the installed space to be available, plus the download space in order to install. For technical reasons the DLC has to be the uncompressed size on disk.

PY
Pydro
2015-07-07 01:43 UTC
#8

Just to be clear, the issue of the new expansion not fitting in the box isn’t just with the physical version.

MA
Matchstickman
2015-07-07 06:24 UTC
#9

As a comparison, the PC version (all expansions released and season pass) is currently taking up 2.57GB on my Hard Drive.

PH
phantaskippy
2015-07-07 11:12 UTC
#10

Thank you for the reply MigrantP.

AR
archely
2015-07-18 01:08 UTC
#11

I am glad someone else posted about this. I am playing on an iPad and while I love this game a lot (have all physical and digital material out), it feels like the size is out of control. Yet we are still waiting for a bunch of expansions on the digital version! It is about 3 times larger than any other app on my iPad. While I appreciate all of the art and sounds, I really would rather it be just a port of card game. I don't need, or want, all the extra bells and whistles just because it is digital and they can. I wish I could turn it off and it would just go away, honestly. Do I need an extra different version of character art because they are under 10 HP? No, because I can read numbers. Do I need a sound effect every time damage goes off? Or a ton of different music? Nope and nope. Sorry, but the way this is going it is going to end up taking up half the space on my iPad, and that is pretty ridiculous. 

I do appreciate all the time and effort it must have taken to create all of that additional content, but really, why? The game is great; it doesn't have to be a video game for people to love it. The game is really enjoyable because of the mechanics and play, not the extras. Plus there is already a ton of art on the cards themselves. Is someone really going to buy the game because Tachyon's goggles light up when it is her turn?

P2
Powerhound_2000
2015-07-18 01:34 UTC
#12

Even doing a no frills version would still be large because of the card art alone.   The extras they have put in are likely much smaller then the art itself.  

Edit: I have access to Mega Computer which is the alpha version of the game with only text.   While I like helping to test out functional it makes me eager to see the actual release even more so.   

SI
Silverleaf
2015-07-18 10:06 UTC
#13

On the other side of the fence there are people out here who want it to be more video game-y.

Me? I had to delete a bunch of stuff, but it was worth it. It made me do some housekeeping of my apps and now I only have apps I really want/need, and fie me that's a good thing.

AL
AlexxKay
2015-07-18 16:03 UTC
#14

I'd be interested in knowing if this were actually true.

Add me to the list of people who would be interested in a slimmed-down version, because my iPad is usually near-full.

PH
phantaskippy
2015-07-19 03:03 UTC
#15

I wonder how much hassle it would be to make a lo-res version that could stay closer to 1.5 gigs when all done.

The original was small, but all the upgrades have it beautiful but also really big for people with cheaper tablets.

For Steam I would love all the bells and whistles and hi-res art is a must.  But on my Fire HD7 with 5G memory and no memory card slot I can't even install it.

I know the team is small and working hard, and the results have been awesome, but an option for a low-res download would be a life saver.

MI
MigrantP
2015-07-19 17:46 UTC
#16

Investigating whether we can reduce the DLC size is an item on our list. There are technical reasons why it is the way it is.

Our approach to making digital versions of tabletop games is to preserve the spirit, gameplay, rules and fun of the original while taking advantage of the power of digital. Sure, we could make a digital version where you move basic graphics around the screen. We could make a digital version that's just a spreadsheet. It would be the same game, but it wouldn't be awesome. We want to make things awesome. As far as technology goes, disk space is the last thing we're worried about, because it's something that gets bigger and cheaper exponentially as time goes on. We don't waste space unnecessarily, but we'll absolutely use it to make the game more awesome.

WA
waedens
2015-07-23 02:27 UTC
#17

We want awesome, but merely cool and working is better than awesome and not working.  I am one of the lucky iPad users where the game is working, but without sound. I fear as we add more expansions it will stop working as it has for many Apple users.  I love your work and hope that you will find a resolution.

PS - please make multiplayer an optional add on. I don't want it if it will make me unable to do the pass and play games I do with my kids.

P2
Powerhound_2000
2015-07-23 11:55 UTC
#18

Multiplayer won't prevent you from playing game as we all do now either solo or pass and play.    Based on what has been on the streams you will specifically have to choose to do multiplayer.  

MI
MigrantP
2015-07-23 14:16 UTC
#19

I have never heard of that problem, nor of the game not working for "many Apple users." Please send us feedback from in-game on the credits screen and we can try to diagnose the problem you are seeing.

RA
Rabit
2015-07-23 19:46 UTC
#20

I had sound not working at one point, due to a failed/partially successful update. I uninstalled and reinstalled and it was fine. 

WA
waedens
2015-07-24 13:17 UTC
#21

Did that all it did was relock all the variants that I had unlocked. 

 

WA
waedens
2015-07-24 13:23 UTC
#22

Sorry I did not mean to insult. I love what you have done with the game. I just got the impression from some of the posts that I have been seeing that iOS platform has been having problems with this release. I was assuming it was because of the size, but I know nothing about this stuff so I am really the least qualified to comment. I have sent in game feedback so hopefully you can find a fix. Honestly my wife is probably happy that I am operating without sound. She is tired of hearing the music from either the kids or myself all the time. 

P2
Powerhound_2000
2015-07-24 13:53 UTC
#23

I don't think it was taken as an insult.  Though I'm not sure where you have been reading that the sound issue was a common thing.   Outside of known issues affecting all platforms the game has worked fine on iOS for me.