Hello, all! I’m not dead!
If you listened to the OblivAeon Part 2 episode of The Letters Page, you might remember that I was heading off on an exchange trip in Japan for six months (though I don’t blame you if you don’t, ha ha!). As a result, my first experiences with OblivAeon have been all this past week. I know that OblivAeon’s kind of old news at this point, but I nevertheless thought it might be fun for me to offer my extremely belated impressions of the expansion.
HEROES!
Of the new heroes, I think my favourite is Akash’Thriya. Something just really clicks with her. I love the Primordial Seeds and the Tree, and I like how her one-shots are all based on accelerating her goal instead of being generic effects. Base > Spirit of the Void for me. Sorry, Void fans, but I like to actually do things in the early game.
The Harpy really confuses me. I understand her mechanic with the Arcane and Avian tokens, but I’m not yet sure what situations call for what focus. Sometimes it seems like there’s barely any benefit to birding out. At time of writing, I’ve only tried her base variant, so maybe the Dark Watch variant fixes my confusion issue.
La Comodora is a mixed bag for me. She certainly has some extremely powerful support effects, but they all felt a little... unfocused? I’ve only played her three times, so maybe I’m just not getting it, but I can’t seem to work out what order I should be playing her cards. Do I go for the equipments first, or draw deep for something like Shipshape? I think I prefer the Black Spot variant, just because it’s satisfying to stack the villain deck and then ditch a nasty card.
I’ve only played Luminary and Lifeline once each, both with their base modes, and I didn’t get a chance to do that much, so I’ll cover them both at once. I like Luminary in theory, but I don’t see how you actually maintain all your devices. Lifeline was fun, for the five minutes I played him before he got wiped off the map by OblivAeon. I especially like his base version’s generic draw support.
OBLIVAEON!
Hoo boy, I’ve tried the big guy four times and gotten defeated every time. The closest I’ve gotten to stopping him was 24 HP on his final form. I think the two hardest things about OblivAeon are the shield and his final form’s extra plays. A lot of the time, it seems nigh impossible to fulfill the shield’s first condition. Once it’s flipped, the condition is often quite easy, but the first side is always just... nasty. Special shout-out to Arc of Unreality for forcing you to jump through hoops and stop you from mounting any sort of meaningful impact on the zone.
OblivAeon’s final form is fine... except for those extra plays. That 24 HP game I mentioned? The Countdown was at 2 with no Environments left in reserve, and at the end of the last hero’s turn, OblivAeon played Temporal Fractures. Good game, everyone, you lose with no chance of counterplay when one more round would have taken it. I was, well... there was colourful language involved, I’m sorry to say.
ENVIRONMENTS!
Now, I haven’t played a few of the OblivAeon environments yet - specifically, Champion Studios, Fort Adamant, and Mordengrad. This is a consequence of me really enjoying randomised games. I can say, however, that the Nexus of the Void is a really fun environment, with all the shifting and changing biomes. And I love the Slumbering Serpent. When I realised that it dealt the same damage type as Zhu Long, there was an explosion of lore theories. Champion Studios is fun too, but I found some of the conflicts a little annoying. Bottom of the Ninth, in particular, can really screw some combinations over.
And, that’s all from me. I hope that even though this is all old hat, you guys didn’t mind hearing my first-week thoughts this late.