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Best thematic order

7 posts · 487 views · started 2018-09-06 04:15 UTC
SO
sonofzeal
2018-09-06 04:15 UTC
#1

Greetings all!

 

I've been in love with this game for over half a decade now, and have literally all the decks except Wager Master (soon....), but while I've explored a great deal of the Sentinels universe, I'm soon going to be introducing my Nephew to the game and we'll probably be playing it regularly.  He's still pretty young so I want to keep it simple to start, but he learns fast and I know he'll want to try everything eventually.  

What's the best order, with the following objectives in mind:

- Easier games to start, getting harder as we go

- Simpler heroes to start, getting more complex as we go.

- Approximating the in-universe (not release date) chronology.

- Villain+Environment pairings that make thematic sense.

- Eventually get through every villain and environment.

- Some flexibility for group size and hero composition when possible.

 

 

1) Baron Blade - Mobile Defence Platform (must) - Legacy (must), Tachyon, Wraith, Bunker, Absolute Zero.

2) Ennead - Tomb of Anubis (must) - Ra (must), Fanatic, Haka, Tempest.

3) Gloomweaver - Realm of Discord ? - Nightmist (must), Mr Fixer, Expatriette, Setback   

etc......

AM
Ameena
2018-09-06 14:18 UTC
#2

Prime Wardens versus Akash'Bhuta is thematic...think that fight happened in Insula Primalis, based on the majority of her card art. Also, Dark Watch versus...umm...whomever they fought in storyline terms. Oh wait, you've already mentioned those guys. Gloomweaver...yeah, that makes sense. Don't forget the Harpy - she's the fifth member of that particular team :).

I suppose Fanatic versus Apostate? Except I think in storyline terms she fought him alone...I'm not really up on the lore, though. Fanatic should also probably fight someone in the Court of Blood, because smiting versus vampires >:).

Citizen Dawn in Megalopolis - the Citizens actually live on Insula Primalis but in the "Police Backup" card in Megalopolis, Dawn is shown.

The Chairman in Rook City, of course. Possibly another one for the Dark Watch, or at the very least Mr Fixer (Chairman's Nemesis).

Jim versus Rat in Pike Industrial Complex.

Termi-Nation team versus Chokepoint at...Fort Adamant? Then again, the Adamant Sentinels are also kind of meant for that environment because they spent a bunch of time there doing stuff, hence the team name.

Skyscraper and...some other people...versus Kaargra, not sure about an environment for that one, though. Ooh, Parse has Tryragon Rex in her card art so she can join that fight :D.

Really, I think looking through card art may give you some more ideas, considering the art is supposedly from the comic series, and therefore shows events that happened in the storyline. So you can maybe put some things together from that :).

 

Edit - Oh sorry, I probably should also add - welcome to the forum! Sorry, got carried away :D.

RO
robertmaxfreeman
2018-09-06 15:54 UTC
#3

Unfortunately, Greater than Games (as far as I know) has been a little unclear on what is canon in the 'main universe'. The trouble is, there are so many alternate dimensions (just like in comics), that EVERYTHING is canon. What's uncertain is what's canon in the universe where we start in the basic game. 

The Sentinels wiki has this site, but it's a little sparse: https://sentinelswiki.com/index.php?title=Timeline

Overall, I wouldn't play in that order. It starts with the Matriarch, one of the most difficult villains in the game.

 

Here are what I believe to be the 'easier' villains in the game, where you should start (basic versions only):

Deadline, Ambuscade, Baron Blade, Gloomweaver, Chokepoint, Apostate, Kismet

 

The easiest Environments in the game (can vary greatly depending on villain used):

The Block, Final Wasteland, Mobile Defense Platform, Dok'Thorath, Freedom Tower

 

The hardest villains, which should be saved until later:

Miss Information, Progeny, Vengeance 5, Matriarch, Infinitor, Kaarga Warfang, Dreamer, Iron Legacy, the Chairman, and Oblivaeon

 

The hardest environments are:

Rook City, Ruins of Atlantis, and Omnitron 4

 

Everything else is in-between. Also, I would avoid both Spite and Metropolis, not because they're the hardest, but because they can be the most frustrating. Depending on what order their cards come out, players can spend most of the game unable to either play cards, draw cards, or use powers without terrible consequences. Not fun.

P2
Powerhound_2000
2018-09-06 16:04 UTC
#4

They did just release a Letters Page episode going through the comic history of the Multiverse timeline.  

RO
robertmaxfreeman
2018-09-06 17:53 UTC
#5

I had no idea. I really need to listen to that episode.

AM
Ameena
2018-09-07 13:50 UTC
#6

One thing I will point out - Miss Info and the Dreamer vary in difficulty depending on the number of heroes - they're much easier with three than with five (but still have the potential to be apain in the arse even then) ;).

SO
sonofzeal
2018-09-07 14:30 UTC
#7

I'm aware of some of the statistics projects, and I know that Gloomweaver and Deadline are two of the easiest while Kaarga and The Chairman are two of the hardest.  I also have a few opinions of my own - Citizen Dawn's Devastating Aurora terrifies me and will shape the team I'll use (Visionary ftw).

 

I guess what I'm really looking for is a good campaign mode that {a} lets us try everything at least once, {b} starts off easy and gradually gets harder, and {c} makes at least some sort of thematic sense.  Any suggestions?