All I want to say is...
In Medias Res: Go immediately to Stuntmans next turn, skipping all turns in between. Remove this card from the game.
:D
All I want to say is...
In Medias Res: Go immediately to Stuntmans next turn, skipping all turns in between. Remove this card from the game.
:D
...
what.
Stuntman is my FAVOURITE character. The fact that there is a preview means I can talk about it.
I remember ruining my friend's day when he prepared a MASSIVE orchestral piece for Argent Adept, using all the instruments. He was so excited. I waited for his turn in particular... then stole the scene. MWHAHAHAHAHA.
I am SO going to love playing Stuntman. I already love stealing the show as Guise, but Stuntman seems even more able to do just that! :D
As UXM already said, Stuntman is one of my favorite heroes.
Stuntman and Mainstay play really well together. That is all. :)
Flavourwise? Totally. I love the quotes on th card, the art, and the attitude.
In Media Res is going to be an absolute nightmare when combined with Vengeance La Capitan's Throwback and A Stitch In Time. It'll be interesting to see whether people prefer to put Stuntman first in the round so as to give all the heroes their turns after using it, or later so as to skip the expiration of cards that expire on a hero's turn.
Moving Target might just be my favorite new card. If damage gets redirected away from Stuntman for any reason, or prevented or reduced to zero, he gets a free power use. Combine with Stealth Bot, Lead from the Front, Human Shield, or Void Guard Mainstay's Leader of the Pack, or alternatively Energy Bracer, Counterpoint Bulwark, and his own Stylish Armour, for stupid numbers of power uses round after round (not even counting all the cards that grant a round of damage redirection or prevention).
It can be a game of WHo's turn is it anyways, and what phase are we in.
What happens when the Argent Adept uses his harp to activate the Perform text on Alacritous Subdominant, and Stuntman plays In Media Res?
Are we now in the middle of the power use of the harp, at the start of Stuntman’s turn? Or do we skip the rest of the harp’s text?
I would treat it like landing on the policeman in monopoly, to straight to jail Don t collect £200 . Once Stuntman plays this card , it's the start of his turn no matter what other cards need to resolve
Nope. You wont generate any new effects from the interrupted turn but you will finish any effects that are still processing.
Medias Res seems super cool. A question about it though:
Say Legacy is on a team with Stuntman(Legacy first, Stuntman second, any hero third), and he used Galvanize on his turn. Whilst the Galvanize is still in effect, Medias Res goes off before the galvanize would end(On the third hero's turn). Does that mean Galvanize would still be 'in effect', or no? I figure since Legacy didn't have a start of turn phase the effect didn't end, but I want to be sure.
Galvinize would still be in affect since Legacy never hit his start of turn.
Yeah, that’s the bit I’m thinking about…
Welcome to Stuntinels of the Multiverse, where the turns are made up and the phases don't matter.
That's right, the phases are like a comb to Citizen Hammer. Just don't matter.
Stuntman, a human with no real super-powers besides being badass, has the ability to stop a God-like being and his heralds single handlely with "in media Res".
"I'm Sorry OblivAeon, did you want a turn?
Being badass is the only power you really need.
I'm amused at how nuts Stuntman is given that non-Challenge Ambuscade is commonly considered the easiest, most controllable villain in the game (and the usual choice for non-villain-specific unlocks in the video game).
"Now that my beautiful face (although hideously scarred) is exposed, I give myself, and the other heroes, something to really fight for."
The phases are like binoculars to Expatriette. Just don’t matter.
This quote nest is like an uncooked bear claw. Just donut batter.
Aaannndd you killed it