I was going to post a new thread similar to this one, but decided It’s a little too similar.
So recently I’ve been playing exclusively 3 hero teams, because they make the easier villains harder and more fun to play against, and when I got my fill of random 3 hero teams, I started looking for effective 3 hero teams. Here are some great small teams that work on difficult villains, and the whys.
DW Fixer, Skyscraper, Guise.
- The Skyscraper and Fixer team is overpowered already, what with microassemblers helping him to easily set up, putting compulsion cannisters on him with jackhandle becoming at least 4 irreducible damage to everything, and so many links out making it easy to let loose with bitter strike with little repercussion. Guise turns that up to 11, being able to copy all 3 of Expatriette’s base powers with I can do that too, and Lemme see that is always great with Fixers tools, plus Guise’s ongoings become extra fodder for bitter strike, making an Overdrive easier to play, if needed.
DW Expatriette, Extreme Captain Cosmic, Freedom Five Wraith
*Expatriette’s biggest weakness is card draw, but as soon as you shore that up with FV Wraith’s base power, and some extra power uses from Captain Cosmic’s augmented ally, you can aim every turn, and give her +2 to damage every turn before she starts firing. And then Wraith has the villain deck control, along with all her other strengths, and Extreme Cosmic can give a 6hp heal with a vitality conduit, or 3 extra power uses to a hero who can actually use them all with dynamic siphon. Smoke bombs even combos well with Wounding buffer for an extra 2 damage to whichever baddy tried to attack your whole team.
Setback, Chrono Ranger, Extreme Haka
*Setback and Chrono Ranger both need protection based on if they can get High-Risk behavior and Hunter and hunted out, respectively. Extreme Haka gives it to them, so they can let loose with all the damage. Setback can also give plenty of recovery, card draw, and ongoing/environment control as needed, and Haka can just tank it all and play his own recovery cards, while he waits for a punish the weak. Then a rampage + wrong time and place combo turns each 1 point of self damage from the rampage, into 3 points of villain damage to the lowest hp villain, for one token each. Ta Moko is pretty important for this team though, and Haka has to be very careful with his base power without it. I just used this team to beat 8 of the 9 Ennead in Rook city, and only Setback got incapped to a perfect storm combo that would have destroyed almost any other hero team I could have brought.
Rogue Agent Knyfe, Fugue State Parse, Sentinels.
The sentinels are so strong with help setting up, amd with extra plays/powers and Rogue Knyfe and Fugue Parse gives it to them easily, and then they keep Knyfe and Parse alive with copious healing and protection once set up. They can give card draw to Knyfe too, because that’s what she needs to wreck the baddies. The one weakness to this team is that there’s no card recovery from the discard pile, and if the sentinels stuff gets wrecked, It’s hard to get it back without a reshuffle. Parse usually can provide villain deck control, and she has all the ongoing/environment destruction you’ll need.
Sorry, those paragraphs are a little word vomity. But to extend this discussion, are there other amazing 3 hero teams I can try?