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The Ultimate Sentinels Gauntlet

18 posts · 1095 views · started 2017-03-29 23:20 UTC
RO
RocketRelm
2017-03-29 23:20 UTC
#1

Gather up a team, and rocket through all of the villains. Lay the smackdown as fast as you can, because these dastardly foes are wreaking havoc in all that time you're dilly-dallying.

 

The Ultimate Sentinels Gauntlet

Summary: Run through every villain on Ultimate mode once. Record your time.

Da Rules:

Make up a team, then fight every villain on the Ultimate setting (advanced if there is no ultimate) while changing no team members. Hero order may be change, if desired.

For each game, the Environment will be randomly either Atlantis, or Rook City. Heads Atlantis. Tails Rook City.

Time your games. Timer starts once you press “start game”, ends once you get to the victory screen. Every “loss” you suffer adds a 30 minute penalty to your time, in addition to the time of that run.

Your team must remain the same throughout the whole challenge.

Compare-contrasting times is different for 3-4-5 man teams, as well as if you do a "Standard" gauntlet run.

Ultimate Skin Gloom/Agent Spite counts as 1 villain.

Ultimate Cosmic Omnitron and Ultimate Miss Information are skippable and 100% optional. Otherwise, you need to achieve 1 victory against every villain, and assess your total time spent.

 

(How do the rules sound? I'll be posting my own run as I chug along, along with highlights/summaries of the events, but I'm hoping that the challenge is generalizable enough for anyboy else attempting it to join in.)

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The A Team (4 Member Run)

Greatest Legacy, F-6 Tach, Skyscraper, Chrono Ranger

BB Original (Rook): 6m 35s 00

BB Variant (Atlantis): 14m 33s 67

Citizen Dawn (Atlantis): 8m 21s 31

Voss (Rook City): 7m 45s 19

Omni 1 (Atlantis): 11m 04s, 14

Ambuscade (Rook City): 15m 57s 43

Chairman (Atlantis): 21m 15s 85 +30m loss

Chairman (Atlantis) (Take 2): 9m 34s 41

Matriarch (Atlantis): 9m, 21s, 80

Miss Information (Atlantis): 17m 35s 08

Spite (Atlantis): 14m, 29s, 57

Akash’Bhuta (Rook City): 18m 38s 27 

 

Highlights/Comments

Baron Blade, starting off with the nemesis matchup for GL. The fight is mostly the same as usual, the Ultimate mode just means we need to keep the pressure up. Kind of like Kaargra, where you’re never going to lose from your HP total, but from the alternate loss condition. Was fairly close, but we had decent wiggle room.

BB Variant, the mad bomber. This guy was actually a fumbling block because his DR is annoying to get around, and chrono ranger died on the flip right as he got his DR piercing weapon, leaving me dicking around with Compulsion Canister shuffling and a tachyon burst   for 13 ish to finish him off. Thankfully after he flips he’s harmless as a newborn kitten, so it was tedious, but assured victory. Eventually.

Citizen Dawn. Hoo boy, Atlantis proved to be a jerkweed the whole way through. Denying one of my plays with Leaking Room. Collapses and Lazors to kill citizens to enable her flip. Thankfully, (and I only realized this as I was “don’t care JUST WINNING”) when she didn’t flip on her turn, Anvil brought Hammer out of the trash, meaning still only 4 citizens down. That was close, though. Dawn herself just played a bunch of damaging civilians, Sky died to monolith protect the team on the last round.

Voss was surprisingly easy, well, okay not surprisingly, but  easy. I stumbled a little over my turns, mentally making the mistake of optimizing my damage order just for a dinky +2 damage onto voss, but I only made that mistake once. Voss Challenge is basically “voss plays 1 more card over the course of the whole game”. Oh well, on to more scary things.

Omnitron 1: Or not. At least, not the “scary” part. Unbearably, unceasingly tilting, however… I would say yes. Interpolation beam got played once during each of the first three turns, which causes notifications to slow the battle down. I actually wound up using ongoing removals on it because that was simply faster. Managed to wail him down despite both fletchettes slowing my ramp up, and then took 2 ish entire minutes to kill his last bot in the Leaking Room. I mocked Omni 1, eve n going so far as to type that “Or not.” Before fighting him. The machine showed me up for it.

Cosmic Omnitron: Skip Used. NooOOoOoOo. Screw that noise.

Ambuscade: Whew! This was the first guy I was worried about losing to in a serious way, but we made it. He never got into huge trap springs, and most turns I had monolith guards, Takedowns, and Heroic Sacrifices in play to help stop the flow. I was concerned about his original setup, but once that and his “deal 3 to all when a device explodes” cards were dealt with, everything calmed down. Still, longest fight so far in the gauntlet.

Chairman: To. Hell. With. Chairman. To begin with, it’s always Huffer/Broker, but thankfully there’s a Takedown in Legacy’s hand. Things were going so smooth until the jailbreak, and then Sky died. No more aoe, and I backslid into a defeat. Hilariously enough, I thought the challenge wouldn’t matter, because just HP… but I think without that heal spam I’da had enough damage to power through to a victory.

Chairman Take 2: Why did I put atlantis in the environment rotation? I’m not even to the ‘really’ bad villains and I’m already tilted into the sun. Leaking room is going to be the death of me. Fight went relatively simply comparative to last time, cause I drew a little better. Once again, It’s Always Broker, but Legacy got a takedown again to deal with it. Oh yeah, and Synaptic is Best Card for dealing with the gunman both this run and last (reason sky even died last time was because I didn’t have another synaptic). Well done, and chairman sent out, but that first run ‘cost’ in terms of time.

[i]Matriarch[/i]: Okay, this was pretty fun. Low damage opening, but Takedown prevented her from playing on the turn I left Mask up. I got a solid damage start, and rolled through 1 turn of bounties onto her despite Hugnin being a DR annoyance. By time she got a “cawcawphony” out, I’d already managed to check her for 4+ damage, and could rush her down the last 25 without caring about setup or defense. My “A Team” functioning like the well oiled machine I picked it for.

[i]Miss Information[/i]: I jumped her up to the next fight because I received comment feedback that she was an especially difficult fight. While true, the fight did turn into something of a slog, I halfway expected this with the Advanced text giving her 2 DR. The challenge actually helped a little by making her play 3 clues at once and flipping way sooner. She got some fangs by cantripping her clues, but in the end, Tachyon eventually just got enough Bursts in the discard to clock her for 30+ damage.

Edit: On future assessment, I got a little lucky. the Miss Information fight is incredibly swingy, and while I'm keeping it on record for this run-through, I'm adding a rule that allows it to be skipped.

[i]Spite[/i]: Man, this is a lot of atlantis fights. Spite vamps a lot, but thankfully we have damage negation to prevent him from this. He never even got to flip, though he would have on the next villain start. I wasted a little too much time trying to read the victim cards and remember what they did, but I’m overall happy with how that fight went. I'll do the Spite Variant along with Gloom, as the spite fight is kinda monotonous and it's an excuse to put it off a little.

[i]Akash’Bhuta[/i]: Okay, wow. Blob of HP fight to make the last one look meager. Thankfully, no ‘super chain ten thousand things into play’, even if I did have Sky loaded with enough Hug cards to beat it back by a fair amount. Slow, steady, but with 50+ DPS a round, akash finally returned to the dirt from whence she came.

 

Progress So Far: 12/28

Total Time Elapsed (So Far): Approx 3h, 01m

DO
Donner
2017-03-30 04:10 UTC
#2

This is horrible.  Everyone will die either when they get to Miss Information or Cosmic Omnitron, as I don't think the team that wins one will be that great against other.  And the likelyhood of winning Miss Information on the first run is VERY low.

MI
MigrantP
2017-03-30 05:58 UTC
#3

I think losing as fast as possible may be a winning strategy!

MI
MigrantP
2017-03-30 06:03 UTC
#4

NightMist, Absolute Zero, and Ra vs. Ultimate Iron Legacy in Rook City. Lost in 2:03. Total time: 32:03 =)

RO
RocketRelm
2017-03-30 08:23 UTC
#5

The Cosmic Omnitron fight is a special brand of insane, and I've already put 1 'skip' in specifically to deal with it. The Miss Information fight doesn't seem very hard though, not on that requires special toolboxing your team for. I mean, harder than usual, an maybe I'll regret it when I get around to it, but I don't see anything supremely toxic about it.

Also, you're allowed to lose fights sometimes. It just means that you're going to have a harder time once you do get a victory.

I will be more clear on my intentions of the rule "You must achieve 1 victory against every villain". But good on you for that.

DO
Donner
2017-03-30 16:34 UTC
#6

Ultimate Miss Information plays a card whenever she plays a clue.  About half of her cards are clues.  A quarter get distractions out or are distractions.  And the last ones destroy your cards in play or cards in hand.  Trust me.  She is VERY difficult on Ultimate.  Took me 30+ tries with a team designed to stop her (had to get just the right cards out).  Otherwise, you just get overwhelmed.

P2
Powerhound_2000
2017-03-30 16:43 UTC
#7

I agree with Donner that even with a set team she requires a lot of luck still to defeat her.   She might flip quicker but that's not really a good thing since she gets DR2 on her flipped side and still plays an extra card every time a Clue comes up.  

RO
RocketRelm
2017-03-31 03:23 UTC
#8

Well, I jumped her (Miss Information) to the next in the turn order... and beat her in 1 go. She had actual teeth because of clue cantrips, and it was some measure of difficult to keep a board up. In the end though, Tachyon wound up getting to play 3 12+ Lightning Speed Reflexes (not all in 1 turn though), and whoops goes MI's whole HP pool. I probably would have won even without those super strong lightning reflexs, it just would have taken a while longer. She's difficult, but I wouldn't put her on "nightmare absolutely unbeatable" territory.

P2
Powerhound_2000
2017-03-31 03:29 UTC
#9

Replicate that multiple times in a row and I might be convinced.  

AL
Arcanist_Lupus
2017-03-31 03:45 UTC
#10

What was your hero team?

RO
RocketRelm
2017-03-31 05:43 UTC
#11

Alright, so I tinkered with the fight some more, and my conclusion is...

It's shenanigans enough to warrant a skip in the same manner as Cosmic Omnitron. The fight is hilariously rng based, and not in favor of the player. It depends far less on any strategy you bring to the table than "will Miss Information accidentally her entire deck this turn?", though you certainly need a strategy as well. So while I'll keep it on my own run, I'll add an exemption for her as well.

PY
Pydro
2017-04-03 01:03 UTC
#12

 That wasn't so hard. ;)

AL
Arcanist_Lupus
2017-04-03 01:53 UTC
#13

Who dealt more damage to Omnitron, the heroes or Omnitron itself?  :D

PY
Pydro
2017-04-03 01:54 UTC
#14

Neither (unless you count the EPE as Omintron).

AL
Arcanist_Lupus
2017-04-03 04:28 UTC
#15

Technically speaking, my question is still valid, unless all the damage was dealt by the EPE.  I see your point, though.

LF
Lord_Flash_Fire
2017-04-05 20:32 UTC
#16

What I would love is to pair this with the Progression mode that lynkfox thought up, if we can work out the kinks in it, of course.

BY
byc
2017-04-05 21:09 UTC
#17

I started doing ultimates after the update using random teams.

I've got about 1/3 of the villains defeated, didn't record the time.

I just beat Spite, and that was just as terrible as all the other times.  I beat him just 3 minutes ago.  I think it took 1 hour 53 minutes.

http://steamcommunity.com/sharedfiles/filedetails/?id=899146002

BY
byc
2017-04-05 21:12 UTC
#18

The real pain was when my random almost beat Akushbuta, but died when she had like 30 HP left and almost 4 hours later.