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Doing a Campaign

8 posts · 602 views · started 2016-08-29 23:09 UTC
RO
Rosgath
2016-08-29 23:09 UTC
#1

So I got this idea from someone posting over on the BGG variant forums and I brought the idea to my firneds. They thought it seemed like a cool idea so I figured I'd post here for ideas/input (I posted it in the BGG forums too but I figure this is frequented a bit more so I may get more input here). Our first encounter will be against Baron Blade in two different environments! (weird I know) so here's the rules I've set up for this encounter. Just an FYI beforehand, this will be using Baron Blade's standard deck (as well as the standard environments) but not in a standard format.

 

SETUP
Ignore all other setup and gameplay instructions other than these. 

Place Baron Blade: Terralunar Impulsion Beam Inventor side up in Play Area 1 with 25 HP and Baron Blade: Mad Bomber in Play Area 2 with 50 HP. 

Search the deck for all copies of Mobile Defense Platform and put them into play in Play Area 1, each with 5 HP.

GAMEPLAY: BB:TIBI

Whenever a Mobile Defense Platform would be destroyed, instead place it under Baron Blade: Mad Bomber. 

At the start of villain turn 1 if there are any copies of Mobile Defense Platform under Baron Blade: Mad Bomber put one into play at 5 HP. Otherwise, discard the top 3 cards of the villain deck. 

If there are ever 15 cards or more in the villain trash at the start of Villain turn 1, Baron Blade’s Terralunar Impulsion Beam activates, pulling the moon into the earth. Game Over.

When BB:TIBI reaches 0 or fewer HP place his character card and all copies of Mobile Defense Platform under Baron Blade:Mad Bomber.

GAMEPLAY: BB:MB

At the start of the villain turn Baron Blade deals X damage to each hero in Play area 2 where X is the number of cards beneath this one.

If there are ever no Hero characters in Play Area 2, Baron Blade instead discards the top 3 cards of the villain deck.

Any time a villain target would enter play by this villain's play, it is instead put into play in Play Area 1.

GAMEPLAY: LOSS/VICTORY
Once a villain character card is reduced to 0 or fewer HP it is removed from the game as are all villain cards in that play area. Players may leave a play area with no Villain character card freely at the start of their turn. Loss conditions on a card removed from play are no longer valid. Players must remove both villain character cards from play to win.

These conditions may not be the only victory conditions (as determined by the campaign organizer)

GAMEPLAY: MOBILE DEFENSE PLATFORM

No longer makes Baron blade immune to damage, but instead reduces damage dealt to BB:MB and BB:TIBI by 1.

GAMEPLAY: MULTIPLE PLAY AREAS

Gameplay follows the following sequence:
Villain 1
Heroes in Play Area 1
Environment 1
Villain 2
Heroes in Play Area 2
Environment 2




CHANGING PLAY AREAS
Any player at the start of their turn may move themselves or a teammate in their play area to the OTHER play area. They must skip X phases (play, power or draw) during their turn to do so, X being the number of Mobile Defense Platforms currently in play in Play Area 1.

Heroes may not change play areas more than once per round. Turn order for heroes goes in the order that the heroes entered the play area. 

If a player moves themselves during their turn, they must wait until their turn would normally come up during the turn order to finish their turn.

If a player moves from Play Area 2 to Play Area 1, the moved player immediately finish their full turn then play resumes it's normal rotation.

PLAY AREA TARGETTING
Players and villains may only target each other if they are in the same play area. Cards that target something that meet certain criteria will only target within the play area they are found.

 

[End of Fight rulings]


Technically the fight could take place in any environments (if you guys wanted to take the rulings and do your own) but the official fight here will be done in the Mobile Defense Platform. Once players can make their way into a previously unknown inner sanctum, they find that they aren't in Kansas anymore. Or anywhere on this planet! They find themselves facing off against a Baron driven completely insane in the Realm of Chaos. He's single mindedly trying to finish the Terralunar Impulsion beam and without distractions, will prove to do so quickly.

What do you guys think? I'm not posting anything more than this because I one or more of my friends lurk these boards.

 

P.S. I'm not sure how kosher it is posting this here but if not I'll delete the post.

AR
arenson9
2016-08-30 14:16 UTC
#2

I think it's probably ok to post these ideas here. I think we've seen other 'campaign mode' posts in the past (though I may simply be remembering having seen them on BGG).

 

Given some of the overlap between your ideas and the playttesting that's going on for OblivAeon, I don't think that playtesters can comment very much on your ideas.

 

https://www.kickstarter.com/projects/gtgames/sentinels-of-the-multiverse-oblivaeon/posts/1496315

BO
Bowie
2016-08-30 16:06 UTC
#3

Aaaaas a playtester I do feel uncomfortable discussing this overly much, but they did say "anything at GenCon is fair game to discuss".

 

So I will say: I was JUST talking with a friend about hoping that the OblivAeon format can be repurposed for other heroes. We saw OblivAeon's format at GenCon: one big villain, smaller threats, movement between zones of heroes. I thought "This is cool" and I really hope an idea like yours can actually be a standardized format for the game!

Because it'd be neat to have, say, one big villain, like a Mad Bomber Baron Blade, and a couple sidekick threats like Proletariat and Friction, moving between zones, decimating heroes and tearing up environments. I really hope the format isn't gonna be set up to be stuck with just OblivAeon, or at least will allow for good and easy translations.

PQ
PePe_QuiCoSE
2016-08-30 16:19 UTC
#4

It'll probably be easy to adapt with some rules/card changes (similar to what people did with Vengeance), but nothing official.

PH
phantaskippy
2016-08-30 16:37 UTC
#5

I can guarantee you there will be a lot done with the format to see what can fit into it.

I still play a lot of the variants Yoshi created for the Vengeance system.  They add a lot of variance.

BO
bobbertoriley
2016-08-30 17:01 UTC
#6

Oh yeah. I have something in the works, if no one else does. I'll drop it once OblivAeon is in the hands of players.

 

Really hope Yoshi comes back at some point to finish that project. He did such a good job with them.

BO
Bowie
2016-08-30 18:49 UTC
#7

I certainly have been brainstorming my own. :)

RO
Rosgath
2016-09-03 20:42 UTC
#8

 

I'll see if I can work on a version with this. (kinda like a modified Vengeance style where 1 villain is primary (leader) and the others provide backup.) Very typical of a lot of the Justice League encounters.

 

As far as the fight being very similar to Oblivaeon, I'm really excited to see the fight myself and I wanted to see if we could emulate the fight at least to some extent. One of my friends (one who lurks these forums at times) actually went to Gencon and told me a bit about the fight. The function of being able to move allies comes from his input (I never would have considered it personally.).