I'm curious what people think about the relative difficulty of the four tier-4 villains, The Chairman, The Matriarch, Iron Legacy and Progeny, and which of them is the most consistently difficulty and which is relatively easy.
Naturally, the luck of the cards has a lot to do with it, but after playing a few games with them, I tend to rank them, from hardest to easiest:
Chairman - The amount of cards he gets out a round is just punishing and unless I'm set up with a fairly specific set of heroes (almost always involving Legacy to buff everyone and tank either Melee or Projectile), I tend to get overwhelmed very quickly. Adding to the difficulty is how truncated the Chairman's deck is -- with 10 cards starting in the trash and 5 of the others automatically picked, that leaves you with a very high chance of either taking heavy damage from Chairman and Operative, or having all the Underbosses brought back out of the trash. I almost never fight the Chairman because he's so often a one-way trip to frustration.
Matriarch - She's a little swingier, but like the Chairman, her deck guarantees that you'll see her nastiest cards every game. She at least tends to give you a round to prepare for the huge hits, and if you can spread around damage reduction (like with Argent Adept or Captain Cosmic), you can all but ignore the birds in favor of hitting her directly. I tend to have a little more success against her with a wider variety of heroes, but she can become pretty overwhelming nonetheless.
Iron Legacy - Paul would rank higher on the list if his HP was higher, but at the same time, you rarely need a strategy more specific than "get ongoing destruction out ASAP, then whack him before he whacks you." A good opening draw can let you wipe him in the first round, and he's mostly unable to play more than one card at a time, so basic deck control makes him fairly straightforward to deal with. And as a single target, anyone who can prevent damage (Wraith, Tachyon, Scholar) or debuff reliably (Wraith, Chrono Ranger, Expatriette, Mr. Fixer) can seriously hamper him. Of the four, he's the only one who I've accidentally beaten when I was trying to lose, in Rook City no less.
Progeny - He's the swingiest of the bunch -- I find his difficulty is directly related to whether or not he opens with Scion of the Storm, and if he gets two out, you're probably in trouble. And don't get me wrong, his ability to prevent card plays is nasty, but his front side's damage is fixed at 2, and his one-shots do 1, making him even more manageable and vulnerable to debuffs than Iron Legacy. Or you can bring Captain Cosmic along, get the Cosmic Crest out, sit back and laugh while you spam constructs that Progeny can't touch -- and when one of his other damage types gets through, laugh some more as he triggers Dynamic Syphons and Vitality Conduits. Also like Iron Legacy, deck control works wonders, provided you're lucky enough to avoid Scion of the Storm.
What are you guys' thoughts?