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Can anyone read Stuntman/Medicio's Power?

27 posts · 2554 views · started 2016-04-15 09:14 UTC
PR
Praion
2016-04-15 09:14 UTC
#1

Christopher posted pictures from Playtesting; can anyone figure out what the powers we can see are? 

 

https://twitter.com/gtgchristopher/status/720657913090420738

https://twitter.com/gtgchristopher/status/720683939002593281

BL
BlueHairedMeerkat
2016-04-15 11:27 UTC
#2

Checks playtesting files

Yep, sure can!

Sorry, couldn't resist.

RP
Reverend_Pete
2016-04-15 11:35 UTC
#3

Side note:  the dude in the picture is totally neglecting his pancakes!

 

For shame!

TA
TakeWalker
2016-04-15 12:25 UTC
#4

Dr. Medico: Clinical Consult

Select a target. The next time that target regains HP, increase the amount regained by 2.

Can't see Stuntman or Writhe. :B Surely they'll be changed before release though! (Poor pancakes.)

TR
Trajector
2016-04-15 15:42 UTC
#5

Huh. HP recovery for heroes is generally rare (well, later expansions have more), so I wonder if Medico has abilities to chain up with that power. Multiple powers and power uses per turn, perhaps.

On the other hand, doesn’t his name include “Malpractice?” I do not want a consult from him.

CN
cnranger
2016-04-15 16:56 UTC
#6

 

The promo is Malpractice.

NI
NinjaMonkey
2016-04-15 17:08 UTC
#7

I'm sensing a ton of teamups with The Scholar in the future.

TS
The_Burning_Stickman
2016-04-15 17:33 UTC
#8

Not so rare – the base game has Motivational Charge and Cleansing Downpour for powers, Fanatic has three cards that heal herself or others, and Ra has his staff.

It'll probably see the best use with The Scholar, though.

KI
Killswitch
2016-04-15 18:07 UTC
#9

Sit still he said…it won't hurt a bit he said…

CH
Christopher
2016-04-15 18:18 UTC
#10

Side note: the dude in the picture is totally neglecting his pancakes!

the dude

Hahahahaha

That's Adam, my dear friend of over two decades and the artist for all things Sentinel Comics.

RA
Rabit
2016-04-15 19:51 UTC
#11

And Adam does not neglect pancakes… :wink:

YO
YouLostMe
2016-04-15 23:16 UTC
#12

The start of Stuntman's card looks like: "Stuntman [something] a target 1 irreducible projectile damage." The first word of the fifth line looks like "Power".

The powers for Stuntman and Writhe are huuuuuuuuge. So much text.

TA
TakeWalker
2016-04-15 23:45 UTC
#13

And the name of Writhe's power appears to be three words. Three very long words.

RO
robb8888
2016-04-18 08:21 UTC
#14

 

Does it count as "HP recovery" for purposes of the card when Absolute Zero gets hit with cold damage, but that turns into healing points?  Talk about tank potential, plus the ability for some really sneaky combos.  Imagine this setup:  Legacy is buffing all characters for +2 damage, AZ has both modules and Focused Apertures.  Every turn, AZ can Thermal Shockwave,  damaging three targets for 4 cold damage each, hitting  himself for 14 fire (12 + 2 from Legacy), but does 17 cold damage to himself via Iso Tranducer (14 +2 from Legacy +1 from Focused Apertures.).   Net result:  12 damage to opponents, +3 HP to AZ.  (Add a Cryo Chamber, and this increases to +4)

 

After a few turns of this, AZ will probably be at full health.  Now, he can Thermal Shockwave, doing 4 damage to three opponents, hit himself for 14, then use the Iso Transducer to bounce 17 cold damage back to a villain.  End result, 21 pts damage to one villain, 4 pts damage to two other targets, -14 HP to AZ.  You can save this until the last turn, or if it's a long slog of a game, simply start the cycle of healing over again.

 

TR
Trajector
2016-04-18 15:48 UTC
#15

So, here is what I was thinking when I made that comment about healing being rare:

Certain heroes, such as Absolute Zero, The Scholar, and Nightmist are generally good at healing themselves. They are not so good at, or are simply incapable of, healing others.

A few heroes like Tempest, the Argent Adept, Omnitron-X, and Legacy can heal others. However, that generally (a) requires drawing and playing certain cards, which might not even happen, and (b) comes in increments of 1-2 HP.

Overall, healing is much more rare than damage, such that heroes generally end games with much less than their max HP. (I think this is good; it puts pressure on the heroes to finish the game with what they have instead of spending all their time going for the most powerful setup every time.)

So, anyway, Medico’s power to increase the next amount of HP recovery by 2 seems like it only does about as much good as one of those standard 1-2 HP heals - EXCEPT that is is also contingent on having one of those instances occur separately. If Tempest never draws his Cleansing Downpour, then Medico’s power would be near useless in that game. So I figure Medico himself must have some additional powers/cards to chain up with his base, allowing him to boost his capability. Maybe he has multiple power uses, or maybe all his one-shots have a Chrono-Ranger-like “one target regains 1 HP” on them.

MA
MarioFanaticXV
2016-04-19 04:48 UTC
#16

Clinical Consult seems like it'd be amazing paired with base Scholar.

AM
Ameena
2016-04-19 14:49 UTC
#17

We also don't know how much healing ability will be possessed by the other heroes being released alongside this version of Medico. We have plenty of new decks on their way, after all :D. But yeah, I was thinking that boosting the Scholar's healing would be pretty epic, especially if he's got a couple of copies of his Energy form out >:).

TS
The_Burning_Stickman
2016-04-19 16:10 UTC
#18

Medico might have something similar to Hippocratic Oath, which has him healing at the end of his turn.

AR
armadagon
2016-04-19 19:00 UTC
#19

 

Here's what I can make out:

Stuntman deals ? target ? irriducible projectile damage.  Increase that damage by ? when this power is used outside…? (Your turn?  Powers phase? Other?)

KI
Killswitch
2016-04-19 20:22 UTC
#20

Where's CSI's image enhancement technology when you need it? :)

AR
armadagon
2016-04-22 16:00 UTC
#21

So this just appeared.

 

The Harpy 26

Arcane Blast

Power:  The Harpy deals a target ? Infernal damage.

 

Magical Bequest (Request?)

Ongoing, Limited

Increase non-Projectile damage dealt by the Harpy by 1

Power: Flip one [?] control token.  You may play an Ongoing card.

 

Huginn and Muninn 9

Avian Companions

At the start of your turn, you may destroy ? ongoing or environment card.  If you do, flip one [?] control token.

When there are more [?] then [?] control tokens, increase projectile damage dealt by The Harpy by ?

At the end of your turn, this card deals ? target ? projectile damage.

 

Mainstay 28

Beatdown

Power:  Mainstal deals 1 target 1 Melee damage, then deals 1 target 1 Melee damage.

 

Void Belter

Equipment, Relic, Limited

When this card is destroyed, Mainstay deals ? target 1 Projectile and 1 Fire damage.

Power:  Mainstay deals ? target ? melee damage. You may destroy one of your cards.

 

Sweet ????

Equipment, Limited

(Can't read text)

 

Can't read any of La Comodora's cards, but she starts a 29 health.

KI
Killswitch
2016-04-22 16:53 UTC
#22

Christopher is being quite generous with playtesting decks!

BU
bullfroggy95
2016-04-22 20:15 UTC
#23

I think I managed to read that last card of Mainstay's

Sweet Rhonda (Maybe Phonda)

Equipment Limited

At the start of your turn, you may draw a card.

At the end of your turn, you may discard a card. If you do, you may play a card.

When this card is destroyed, you may draw two cards.

 

Looks like Mainstay's gimmick must be breaking his own stuff to get cool effects to trigger...I like it

KA
Katsue
2016-04-23 22:38 UTC
#24

Calling it now. The Magical Bequest is Nightmist's Elder Ring.

As for mechanics, the Magical Bequest flips {X} Control Tokens, while Huginn & Muninn flips {0} Control Tokens and gives a damage boost if there are more {X} Tokens than {O} tokens.

I can't read what Uncontrollable Flock does, other than that it's an Ongoing.

VR
Von_Raptor
2016-04-28 15:07 UTC
#25

So Mainstay would seem to combo quite nicely with Dark Watch Mr Fixer, you can get your cards destroyed so Fixer can keep attacking whilst you reap the benifits.

MC
McBehrer
2016-09-03 20:31 UTC
#26

That's... actually not bad. I never thought of that. I'll have to do that...

MC
McBehrer
2016-09-03 20:35 UTC
#27

Let me help you out with Uncontrollable Flock.

 

Ongoing

At the start of Y

one {O} contr

if all contro

The Harpy D

3 Psychic

Destroy

 

At the

Harpy

D