38 posts · 1311 views · started 2016-02-09 04:54 UTC
KI
Kingofsouls
2016-02-09 04:54 UTC
#1
There are very few things in gaming that is worse than the dreaded Demonic Spider. These things in a nutshell are powerful enemies that are boss worthy but are in reality found amoung the common mook. And they tend to ruin the day of gamers should they get the chance.
So, in your experience, what are the most annoyingly lethal Mooks (i.e. nota character card) you've ever come across in Sentinels?
MT
Medic-Tank
2016-02-09 05:38 UTC
#2
Glamour takes that spot for me. She will usually hit play and annoy the heck out of any character having a hard time making more than one hit a turn. I still consider her a mook cause she doesn't have a character card.
KI
Kingofsouls
2016-02-09 05:50 UTC
#3
For me, it's Akash'Bhuta's brambles. The fact that they constantly tie up a character - usually the DPS hero - is really annoying
MC
McBehrer
2016-02-09 05:57 UTC
#4
Hired Guns.
BS
Belle_Sorciere
2016-02-09 06:20 UTC
#5
This. Also, whipacorns although whipacorns are easier to deal with.
KI
Kingofsouls
2016-02-09 07:29 UTC
#6
But the brambles don't fight back.
BS
Belle_Sorciere
2016-02-09 07:58 UTC
#7
But they prevent you from acting while the other limbs do fight back.
MA
Matchstickman
2016-02-09 11:09 UTC
#8
I hate to admit it but Cursed Acolyte. Suddenly appearing and burning all your team for -2 then another -2 damage sucks.
PH
phantaskippy
2016-02-09 12:37 UTC
#9
Somewhere the pantsless one cackles with glee.
Some things are better left unsaid.
As for me, Tamar. She always and only shows up at the worst times, usually involving ships.
TS
The_Burning_Stickman
2016-02-09 14:19 UTC
#10
Agreed – especially if there's some kind of damage boost out. Villains who hit you twice are always a pain.
P2
Powerhound_2000
2016-02-09 14:27 UTC
#11
Citizen Truth comes to mind since it means I have to take him out regardless of how many other Citizens are in the trash already. He gets worse is Citizen Anvil was already out.
Corrupted Effigy is also bad to encounter.
UX
UXM266
2016-02-09 14:44 UTC
#12
When Paired with Profane Zealot… Damn…
But for me, Citizen Truth, and GLoomweaver's worshippers with a lot of heroes.
DA
Dandolo
2016-02-09 14:46 UTC
#13
The Dark Hero is a card that makes me groan everytime it comes out, even worse on Dreamers flip side.
FO
Foote
2016-02-09 14:53 UTC
#14
Bubbles
Sure, all the other answers here are ok. But when the thing you dread most, more than deamons or serial killers or cosmic entities that can destroy entire universes, are bubbles...well...
CB
Comrade_Bubbles
2016-02-09 14:54 UTC
#15
But what if they're nice and comradely?
FO
Foote
2016-02-09 14:56 UTC
#16
If there is a nice and comradely-esque bubble, i've never seen one.
UX
UXM266
2016-02-09 14:57 UTC
#17
Wait… are you talking about the Zealot and the Acolyte? or the bubbles. Or a combination?
FO
Foote
2016-02-09 15:07 UTC
#18
Those are cultists not bubbles silly
CH
Chrono
2016-02-09 15:13 UTC
#19
I always thought that Omnitron's Electro-Pulse Explosive card caused more panic than the boss its self. You pretty much have to deal with it as soon as it comes up and ignore everything else or you die.
PE
PeterCHayward
2016-02-09 15:22 UTC
#20
Yeah Electro-Pulse was my first thought too.
With the right cards though, you can really use it to your advantage.
AM
Ameena
2016-02-09 15:25 UTC
#21
Ahh, someone beat me to mentioning the EPE - that was the first thing I thought of, too :D. Char is also someone who generally needs to be be dealt with as something of a priority (even more so if any Rabits...err, Imprisoned Rogues are out ;)).
ME
metaphysician
2016-02-09 15:44 UTC
#22
Citizen Truth. You know it in your heart. Him coming out is almost as bad as Devastating Aurora, unless you've got a *ton* of firepower on hand and nothing else you desperately need to kill. And even if you've killed him once, him being dead makes Return With The Dawn tens times scarier, because every single turn there's a chance he'll be back.
MC
McBehrer
2016-02-09 16:48 UTC
#23
Yeah, Truth is pretty nasty. Also, the dreaded Blood/Sweat/Tears combo, and the COHORTS.
RF
riff.freelance
2016-02-09 17:22 UTC
#24
Blood, Sweat, and Tears or really anything else that forces a discard are in my list of hated cards to be sure. Although because it hadn't been mentioned here yet I'll submit: The Informant and cards like her. These cards that that punish you for a standard action, and you have to do said action to deal with them. Specifically the out of turn villian plays can really let things get out of hand quickly.
BE
bessyrocks12
2016-02-09 18:33 UTC
#25
The Periapt of Woe with Runes of Malediction is just an annoying hurdle, but on Orb of Delerium it can slog the game down to a halt with low damage heroes.
AL
Arcanist_Lupus
2016-02-09 19:05 UTC
#26
The Amazing Mable. True, she's easy to kill, but she's easily the most dangerous of all La Capitan's crew. Kill on Sight, and heaven help you if your team is melee heavy.
AM
Ameena
2016-02-10 14:56 UTC
#27
Oh, gawd, I forgot about bloody Mable...urgh :P. Yeah, she has to die ASAP >:(. Runes and Effigy are a pain in the arse too. And I agree on the Truth-and-Anvil pairing. And the Informant. Boooo :P.
BS
Belle_Sorciere
2016-02-11 11:50 UTC
#28
Claustrophobic Delusion turns target-heavy decks into this. Well, if you have no environment destruction, at least.
PH
phantaskippy
2016-02-11 12:50 UTC
#29
The Hitman.
Especially after Chairman has flipped.
TR
Trajector
2016-02-11 14:08 UTC
#30
You mean the Contract?
I’m gonna have to go with the Sweat + Tears combo. Especially if Truth is also in play…
That or the Cohorts. The Matriarch is tough enough with all the birds and the retaliation damage for all the birds, but then she also has the Carrion Fields. And THEN she ALSO has the Cohorts. And THEN one of them pulls the other out of the trash.
AR
arenson9
2016-02-12 03:17 UTC
#31
Do Prison Break, Darken the Skies, Devastating Aurora, and Forced Deployment count?
EPE jumped to mind first. Many of the others mentioned. Particularly the Informant. Char comes to mind. There's an Ennead card that destroys hero cards and then unleashes a ton of fire damage.
PE
PeterCHayward
2016-02-12 10:49 UTC
#32
EPE?
PW
pwatson1974
2016-02-12 10:58 UTC
#33
Electro-Pulse Explosive in Omnitron's deck.
JF
jffdougan
2016-02-12 12:15 UTC
#34
Because when it comes out, you totally say "Eep!"
CM
cmschex
2016-02-12 12:20 UTC
#35
EPE because it's pretty much guranteed to be the first card off the deck when you are playing Omni with some long setup heroes, or 3 player, or both (not that I experienced that recently, grr). Then when you kill it the second one comes out the next turn
CA
carnilius
2016-02-12 12:28 UTC
#36
Or they both come out the first turn because of rampaging robot...
TR
Trajector
2016-02-12 14:23 UTC
#37
I don’t really think the Electropulse Explosive counts as a “demonic spider,” though. It’s SUPPOSED to be a big hit, like the Conqueror.
IR
Ironic
2016-02-12 22:43 UTC
#38
Instagibbing the whole team on turn 1 was probably not a strictly intended outcome.