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Villains of the Multiverse Impressions

140 posts · 6931 views · started 2015-12-31 18:44 UTC
PL
PlatinumWarlock
2015-12-31 18:44 UTC
#1

Just got my copy yesterday, and it'll certainly see some play tonight at our New Years' Eve party!

Overall, I'm pretty pleased.  While I'm not as a big a van of the Vengeance play-style as I am of normal SotM, I think that the additional variety that VotM brings will make Vengeance-style play a lot more appealing.  Greazer's mechanics are pretty interesting, as are Sergeant Steel's, and I rather like how their unique elements trigger.  Further, there are a lot more Ongoing and other similar cards that read "When this card enters play, X happens", somewhat combining the idea of a One-Shot with an Ongoing.  It's a neat idea...

I've got to say, though, that my favorite part of the expansion thusfar might be the Environments.  Vampire castle?  Ancient ninja fortress?  Twisted carnival?  Oh yeah...that's right up my alley!

 

Oh, and there's no preview for the (presumably) final SotM expansion.  No art, no mention, nothing.  

KI
Killswitch
2015-12-31 19:50 UTC
#2

Mad jealous! Where are you from, if I may ask?

P2
Powerhound_2000
2015-12-31 19:56 UTC
#3

If I recall correctly PlatinumWarlock is in Ohio. I also live in Ohio and haven't gotten a shipping notice from GtG and/or FedEx so I'm even more jealous.  

MO
morph147
2015-12-31 20:05 UTC
#4

Think we r just going to see random pop ups of people who get it for next week. Especially since St. Louis is flooding and causing a mess for shipping. 

JE
jediunter12
2015-12-31 20:11 UTC
#5

Did you get the oversized villains pack with your order I got mine votm by itself wondering if they are shipping them separate 

PH
phantaskippy
2015-12-31 20:57 UTC
#6

I adore that Vampire Castle.  I can't wait to play it with art and theme text, and if you struggle with those Filter Agents remember there are some Inmates in the Block who would love to give you a hand.  :smiling_imp:

P2
Powerhound_2000
2015-12-31 21:02 UTC
#7

At least in my case I ordered VotM and the oversized villain cards. Though as I've said I haven't gotten my copy

RO
Ronway
2015-12-31 21:13 UTC
#8

My copy arrived earlier today. Huzzah for having to carry around 3 boxes to bring my SotM stuff everywhere.

JE
jediunter12
2015-12-31 22:21 UTC
#9

I ordered mine separate orders I'm hoping I sent an email soon enough for them to change my address on the oversized cards

MO
morph147
2015-12-31 23:04 UTC
#10

Sigh mine still says pending on fedex. 

QU
quiksterboy44
2016-01-01 01:10 UTC
#11

Just to clarify, not everyone will be getting tracking numbers right? Didnt they post that somewhere eariler?

TR
Trajector
2016-01-01 15:43 UTC
#12

Ronway, do you also have the Infinitor and Kismet promos ?

EDIT: Ah, right, you’re a playtester - you’re not gonna tell us anything!

RO
Ronway
2016-01-01 15:47 UTC
#13

I did not buy the oversized pack, due to never using the ones I had bought previously. So I am not going to get the Infinitor or Kismet promos until they are released as standard cards.

JE
jediunter12
2016-01-01 16:38 UTC
#14

I'm hoping Monday they will say something about my change of address issue

MC
McBehrer
2016-01-01 22:23 UTC
#15

If Ronway got his, then I can probably expect to get mine shortly. We live less than an hour apart.

VI
VisforYoshi
2016-01-02 00:03 UTC
#16

That depends if you got the oversized cards or not. The way they put it, the orders with oversized cards are coming out a tad bit later than the ones with just Villains

JE
jediunter12
2016-01-02 00:11 UTC
#17

 

I ordered sperate orders for the two im hoping they can change my address before it gets shipped

PL
PlatinumWarlock
2016-01-02 03:01 UTC
#18

As Powerhound said earlier, I'm in Ohio.  Dayton area, to be specific.

I got my notification from FedEx, as I have an account through them, specifically to get notifications if something's heading my way.

I did not, however, get the Oversized Villain cards, nor did I get the Kismet and Infinitor variants.  I did get the Scholar/Naturalist/C-R/Sentinels set of variants.

Unfortunately, I haven't actually had a chance to play VotM yet.  Was hoping to get a game in before our NYE party last night, but I was busy finishing the cherry-merlot sauce to go with my leg of lamb.  Alack, alack!

WA
waedens
2016-01-02 03:55 UTC
#19

Can people please start to post spoilers! I haven't got any notifications so looks like I am still a week away at they very least. Kind of bummed that my kids had 2 weeks off school and we didn't have new sentinels stuff to play. On the bright side if you haven't played "Smash Up" I recommend it. We have been playing it and it is pretty darn fun. We ended up buying all the expansions. Unfortunately school starts back up on Monday so we won't have nearly as much time to play Villians as I would want. Oh well, I will probably just end up holding off opening it and give it to my Son on his birthday in April instead. Hmmmm. Somehow this has turned into a stream of consciousness post. I blame staying up too late celebrating the new year last night. Anyway spoilers please!

BY
byc
2016-01-02 04:28 UTC
#20

I got it on the 31st as well.  Reston, VA.

I noticed I didn't get a new Sentinels group character card.  I have each member, but as the group I did not.  I'll keep looking around, but does this mean the Sentinels do not have new Incap powers?

JE
jediunter12
2016-01-02 04:31 UTC
#21

I think its because you can choose which member you want in the group thats my thought

RO
Ronway
2016-01-02 05:02 UTC
#22

Certainly!

In The Celestrial Tribunal there is a card, Representative of Earth, that brings forth a Hero Character Card from the box. If that Hero were to ever be incapped the game is over! There is also a card, Character Witness, that allows a Hero to use the power of the Hero that is currently representing Earth. When I played a game earlier using it, I chose Guise as Earth's representative. I also was playing as The Adamant Sentinels. So when I had someone use Guise's power, I obviously had Mainstay do it. This allowed for another power use, followed by a play. Oh the fun!

Edit: Whoopsies! I had just realized it doesn't mean that Mainstay deals the damage. Fortunately, the card play would still be The Sentinels, which dealt damage, so the only thing that changes is when the additional power was used.

MI
MigrantP
2016-01-02 06:24 UTC
#23

If Guise is the Representative of Earth, may the judge have mercy on our souls.

WA
waedens
2016-01-02 11:15 UTC
#24

Nice! What other kind of mechanics does the Tribunal have?

RA
Rabit
2016-01-02 13:12 UTC
#25

I know, right?!

Thematically, there is so much fun to be had with this. We picked Guise and laughed our heads off. We picked Newest Legacy (with Legacy in play) and imagined how messed up that would be. We picked Redeemer Fanatic and imagined her telling them how she agreed that so many were not worthy, possibly including herself…

RO
Ronway
2016-01-02 13:33 UTC
#26

[color=white]The Celestrial Trubunal brings back the keyword Trial, the cards that have it are placed next to a target. Then you have the Tribunal AI, one type deals damage to Targets next to Trial cards and if damage was not dealt it will instead play a card. The other reduces damage dealt to Environment targets and will also reveal cards from the Environment deck to get a Trial into play. Not only does the Represenative of Earth bring forth a new Hero, but it is also a Trial next to said Hero. That Hero also only has a max of 10 HP. Another thing, due to it being a Hero target, it will be targeted by the Villain as well. So this Environment can be very deadly when the Villain hits the everyone or even just the lowest. However! The same card that allows Heroes to use the power of the Represenative will also allow every target next to a Trial to heal (H) HP if each player discards a card. [/Color]

Edit: Made the text white, just in case someone who likes playing the deck at least once without know too much about it.

P2
Powerhound_2000
2016-01-02 14:16 UTC
#27

I think we would be alright.  Fanatic on the other hand…

MA
MarioFanaticXV
2016-01-02 19:58 UTC
#28

According to FedEx, mine isn't shipping yet. I didn't order the villain card pack, so I don't know what's going on. This is why shipping updates are very important when sending packages out…

I could definitely see that… I could also see the Tribunal judging her worthy for such because she showed humility and lacked hubris.

MO
morph147
2016-01-02 20:51 UTC
#29

where did they say this?

VI
VisforYoshi
2016-01-02 21:42 UTC
#30

>

Now that we're all back, we can continue getting these packages out the door. We've also received the Oversized Villain Cards, so, if you're waiting on those, you don't have much longer now.

The way they phrased it, I understood it as the preorders containing oversized cards may come later than ones without them

P2
Powerhound_2000
2016-01-02 22:37 UTC
#31

The only special piece in shipping regarding Oversized Villain cards was that those who had long standing preorders on them would get shipped out before anything else.  

WA
waedens
2016-01-03 03:17 UTC
#32

Awesome! Thanks Ronway

VE
Veebeebee
2016-01-03 04:17 UTC
#33

A bit unfotunate that they don't get new incap powers like all the other heroes.

Charlottesville, VA here and I don't have mine, but you've given me hope that it should be here very very soon. How are people tracking their orders? Obviously we didn't receive tracking numbers.

JE
jediunter12
2016-01-03 04:31 UTC
#34

check fedex manager did you order the oversize villain cards with your order

MO
morph147
2016-01-03 23:14 UTC
#35

Does villains still have that requirement that if baron blade is used then he must go first like in Vengence?

RO
Ronway
2016-01-03 23:23 UTC
#36

I’ve always interpreted the note about Baron Blade going first as a suggestion rather than a requirement.

VE
Veebeebee
2016-01-03 23:43 UTC
#37

Yeah, so I guess that might be it. Little sad that that means I get mine later, but oh well. As for Fedex Manager, I've been trying to update my address and it won't let me. Have to wait until tomorrow apparently for their tech support people to be in.

 

Yeah. Thematically it makes sense, but variety is better for longer term interest.

MC
McBehrer
2016-01-05 15:47 UTC
#38

As for, “does that appear in this rulebook?” I don’t know, having not received my copy yet, (maybe today…) But I would imagine not.
Vengeance was HIS party. He organized it, and he was the leader of the group – you know him well. In this case, it’s a team effort. Like an Injustice League, rather than a Sinister Six.

KI
Killswitch
2016-01-05 19:22 UTC
#39

He's finally back…to kick some tail!

P2
Powerhound_2000
2016-01-05 19:29 UTC
#40

I would not have expected a DK64 reference. 

KI
Killswitch
2016-01-05 19:32 UTC
#41

It's by far one of my most memorable games as a kid.

MO
morph147
2016-01-06 05:59 UTC
#42

Which of the five new environments would be good to use in someone's first game?

RA
Rabit
2016-01-06 13:11 UTC
#43

Magmaria is very player-friendly – it would work wonderfully to introduce folks to the game without overwhelming them with frustrations like "Players can't play cards."

The Tribunal could also be entertaining, but it is more of a threat and has a card that can result in the players losing due to the environment. Not a bad thing, just something to be aware of – you'll have to think about if the players are going to be okay with that and if the characters chosen can deal with the threat (with either environment removal or healing of the chosen hero character card).

PH
phantaskippy
2016-01-06 13:23 UTC
#44

My thoughts on user-friendliness, most to least friendly to newer folks:

1.  Court of Blood:  Not really strong but can build up, the Mob is fun, and the Halls are scary.

2.  Magmaria:  Con be helpful, but too often newer players might not see their impending doom before it is too late.

3.  Tribunal:  Mostly straight forward with some really cool interactions and one or two really cool moments.

4.  MMFFCC:  Things to keep track of and more complex effects, not for the faint of heart.

5.  Zhu Long's Temple:  You are trying to stop the villain, what is Zhu Long's aim?  This is the most impactful Environment deck I've played so far, and if allowed can take over the game, I also think it is really fun.

 

I would say we got 3 lower compleity environments and 2 high complexity environments.

KI
Killswitch
2016-01-06 19:46 UTC
#45

Something VotM-shaped is at my post office! The initial estimated delivery date was this Saturday.

P2
Powerhound_2000
2016-01-06 19:51 UTC
#46

I hope my copy sends soon.  I had ordered the first day but later recreated the order to add the Oversized Villain Cards.  

FO
Foote
2016-01-06 19:54 UTC
#47

My initial estimate was Saturday as well. It now looks like it will be in my hands Friday

MI
mightyschoop
2016-01-06 20:16 UTC
#48

Ordered the first day, Havent seen anything or even received a tracking number.

UX
UXM266
2016-01-06 20:16 UTC
#49

Still awaiting tracking, and shipped date. I'm getting ansty! Not that I am complaining, just really excited!

PH
phantaskippy
2016-01-06 21:44 UTC
#50

It looks like the first shipments were ones without the Villain card pack, including some who ordered but didn't get them, so those are probably a clerical error.

Anyone who gets their copy with the oversizd pack included please post.

KI
Killswitch
2016-01-06 23:04 UTC
#51

I just got mine from the post office, and it included the oversized villain pack.

MI
mightyschoop
2016-01-06 23:12 UTC
#52

Just got a tracking number. I ordered 2 copies each of the game box and the oversized villain cards. 

 

And Battle for Broken City, but I put that in a separate order. 

CN
cnranger
2016-01-07 00:57 UTC
#53

Got the shipping notice for mine, estimated next Wednesday, Villains without the oversized villains cards, but including Scholor, Unity, Final Wasteland and Omnitron IV. I assumed adding those things in would delay shipping since it would be a non-standard order.

VI
VisforYoshi
2016-01-07 01:22 UTC
#54

Mine was going to come Friday, but I just checked the ETA and it may arrive tomorrow instead. I ordered Villains and the Oversized Cards

P2
Powerhound_2000
2016-01-07 02:19 UTC
#55

I just got my shipping notice from Fedex today and lists I should get it next Wednesday. 

JE
jediunter12
2016-01-07 02:47 UTC
#56

Looking forward to my oversized villain cards to come

BL
Blossercubbles
2016-01-07 05:09 UTC
#57

My package was just pushed back a day, and my heart shrank two sizes this day.

MO
morph147
2016-01-07 06:10 UTC
#58

Mine is currently floating around with fedex and has the oversized cards. Predicted to be at destination friday

YG
Yak_Guardian
2016-01-07 13:28 UTC
#59

I ordered Villains + Oversized and then later ordered a second copy of Villains.  I have tracking info on both.  Based on the details (weight/size), I should have the package with the oversized cards by end-of-day today.

AZ
Azqa
2016-01-07 15:40 UTC
#60

Impressions:

5-player matchup:  Biomancer -> PW Argent Adept -> The Operative -> PW Tempest -> Greazer -> Best of Times Chrono-Ranger -> Sergeant Steel -> Adamant Sentinels -> Bugbear -> Desperate Naturalist in Madame Mittermeier's Fantastical Festival of Conundrums and Curiosities.

3 hour game.

This was the first time we'd seen the villains & environment, the heroes didn't have good damage-dealing capabilities for the first couple rounds, and Maze of Mirrors on the first environment turn made it harder for the heroes to deal any damage to villains at all (but kept the heroes fairly safe from most of the villains, too) so there were certainly good reasons for it to drag out.  I expect to be able to try out the other five villain decks in one of our next game nights.  I don't expect to play against these villains very often, because a single game taking 3 hours is less fun for our group than getting in 3-5 games in that same timeframe.

I did quite enjoy what we saw of the villain decks; they all have very strong themes and we all liked the mechanics and flavor of each of them.  The game format just isn't going to be anywhere near as popular as the base style for my particular group.  We've only played against the Vengeance crew a couple times as well, for the same reason, so this wasn't really a surprise to me.  It's also entirely possible that a 3-player game with us knowing the villain & environment cards better would fit into the comfortable 40-60 minute play time so that's a possibility for the future.

 

Last impression - although I started off slowly as the Desperate Naturalist, by the last turn I took I was able to draw some comments of "Oh, wow!" which was fun.  Croc form card plus Rhino aspect from the previous turn, Feral Fury to deal two instances of 3 damage, Desperate Prey to gain Gazelle aspect and play Primal Charge to draw 4 cards and deal 3 damage and deal 4 damage, Natural-born Vigor allowing Natural Form's Power to make someone draw 2 cards and me gain 2 life and deal 2 damage to 2 targets.  That kind of turn was exactly what I'd hoped to be able to do with that promo hero, which made me very happy.

 

PH
phantaskippy
2016-01-07 17:28 UTC
#61

Thanks.  Still no news here.

RA
Rabit
2016-01-07 17:49 UTC
#62

Yeah, I will never play an H=5 V-format (Vengeance/Villains) game. Takes way too long; as one friend described it "All the fun and excitement of a regular game of Sentinels packed into twice the amount of time" (or something to that effect).

I won't tell anyone else they can't do it / enjoy it, though! That's just our view on it. :sunglasses: For us, H=3 is where it shines.

KI
Killswitch
2016-01-07 18:01 UTC
#63

Aren't the new decks supposed to alleviate the amount of time it takes to manage the villain decks? Or does it vary?

P2
Powerhound_2000
2016-01-07 18:06 UTC
#64

The post I read on BGG was that playing five villains from VotM took about 3 hours. 

AZ
Azqa
2016-01-07 18:26 UTC
#65

I know several playtesters have posted that there was a lot of work put in to reduce the amount of bookkeeping compared to Vengeance, and the game I played did seem to be fairly straightforward.  There were just still a lot of things going on.  Between 5 villains and several targets or special cards from their decks they had dealing damage and 5 heroes taking their turns and also figuring out who can best absorb the damage or debuff from the villain cards or re-checking highest HP / most cards in play, the time to manage everything added up.

I'm glad to hear that H=3 shines.  We often have 6 people at the table, so we can try two separate games next time that happens.

Edited to add: I'm glad that I'd gotten an extra token pack in the past, because we used up all of the Damage Taken +/-1 tokens.  We were also stacking HP chits on single tokens to indicate Damage Taken +/- X where X > 1 from a single ability, not using them when there was a +1 and -1 cancelling each other out from ongoings that were expected to remain in play, and putting the tokens across multiple villain targets when they all shared the damage taken modifier.  There were still a lot of those modifiers floating around.

PH
phantaskippy
2016-01-07 18:34 UTC
#66

5 heroes it is going to do that, there isn't a way around that with 11 decks in play.  4 players isn't bad, but it is slower.  Three players it shines.  Largely because there is less time between turns you run so you don't check out, and when players check out in Vengeance you miss effects and it gets really hard to keep track of what is going on.

RA
Rabit
2016-01-07 18:36 UTC
#67

Yeah, I think VotM is quicker/easier (from an execution perspective) than Vengeance, but you're still dealing with multiple villain decks, all with their own card plays, effects, triggers, etc. The V-format just takes longer, no matter how well designed the decks are.

Having said that, VotM Plague Rat is really good at accellerating the game! He loves beating up on other villains as much as he beats up on heroes...

ZE
Zendrak
2016-01-07 19:10 UTC
#68

I just got the shippment notification. I wont get mine until end of Next week. Was really really hoping it would be this week. I play almost every day at work with some co-workers (I work in Software Support for Garmin at one of the call centers and we have lots of time right now between calls) 

We have been anxiously awaiting the expansion and the villian cards for Months.

 

Oh well, one more week wont kill me right?  :stuck_out_tongue:

CO
Codeman90
2016-01-07 20:53 UTC
#69

Just got my preorder in the mail this morning! It occurs to me as I sort through this stuff, that Im going to need to change up how I organize all these cards. There may be a third box involved at this point!

SK
skoticus
2016-01-07 21:18 UTC
#70

How is the box? Is it big like the Vengeance expansion? I was hoping it would be so I can get them all in there (and maybe fit the Cauldron, too?)

KI
Killswitch
2016-01-07 21:29 UTC
#71

It is precisely the same as the Vengeance box.

With that being said, I am sadly having to use four large boxes to store all my cards. I also use the premium sleeves, so that's partially why. The penny sleeves just are too flimsy for my tastes.

RO
Ronway
2016-01-07 21:39 UTC
#72

If people are curious how I have my boxes set up. Currently, I have all heroes and the environments from the Base, Rook City, Infernal Relics, Shattered Timelines, and Wrath of the Cosmos in the Rook City & Infernal Relics double expansion box. Starndard villains, the rest of the Environments, and tokens are in the Villains of the Multiverse box. Then all the Vengeance style villains in the Vengeance box.

P2
Powerhound_2000
2016-01-07 21:49 UTC
#73

I know mine will take up more space since I sleeve them.  I think I'll have enough space.....

AD
Adamnw251
2016-01-07 22:06 UTC
#74

I was going to use the following setup for my cards when VOTM arrives:

Base box: All heroes

IR/RC box: All villains, rule book, any miscellaneous stuff (promo deck bios, etc)

VOTM box: All team villains and environments, oversized cards, tokens.

 

Will this not work?

RO
Ronway
2016-01-07 22:43 UTC
#75

That sounds like it would work.

TR
Trajector
2016-01-08 14:24 UTC
#76

We do all heroes in the Sentinels core box, environments, standard villains, and tokens in the Infernal Relics box, and Vengeance-style villains in the Villains box. Game storage is one of the very, very, very few times when having to do blood glucose tests is useful. The test strip tubes are the PERFECT size for Sentinels HP tokens.

Anyway, our impressions of Villains:

Some of them are a little oily, but we appreciate the use of all-natural ingredients.

KI
Killswitch
2016-01-08 14:25 UTC
#77

The Hunted Naturalist is now the Eaten Naturalist!

TR
Trajector
2016-01-08 14:30 UTC
#78

He IS prey! It says so right there.

Killswitch, just FYI, I edited my post to include some storage comments.

KI
Killswitch
2016-01-08 14:52 UTC
#79

Do you use the premium sleeves? That's the issue I'm facing.

My setup:

All but 4 heroes in RC/IR box

Villains in Sentinels Enhanced Edition box

Vengeance villains/villain character cards/oversized villain cards in Vengeance box

Environments, Dice bag and token bag in Villains box, as well as four heroes that didn't fit.

Rulebooks and mini-expansion information inserts in Shattered Timelines box.

It's quite a pain.
 

PU
Pulseglazer
2016-01-09 17:18 UTC
#80

Got mine, but no oversized pack.

DA
danmarshall14
2016-01-11 23:21 UTC
#81

Package arrived on Friday and my Sentinels group and I are playing an all VotM match tonight (All new villains, new environment, new promos for heroes).

I'm excited to post our impressions after the fight!

P2
Powerhound_2000
2016-01-12 00:37 UTC
#82

Haven't looked through everything but I like the artwork.  Ambuscade's incap side doesn't surprise me at all since he wouldn't be the first highly vain villain.  

TC
TCP
2016-01-12 04:38 UTC
#83

I've fought everyone at least a couple times now, so I'll give my impressions.

Ambuscade - Relatively straightforward boss who wouldn't have been out of place in Vengeance, followed by the craziest incap ability of any villain. Dealing with a mini-nemesis boss rush can hurt, and God help you if you let Ambuscade live long enough to reshuffle his deck.

Biomancer - Hate this guy. His damage reduction and healing mean that he's hard to kill even with his low max HP, his homunculi have damage reduction making them a pain to devote resources to, and so they'll be hitting everyone pretty consistently. Then you have his hero clones, which are almost always must-kill targets, and then a card to bring them all back from his trash pile. That one's more fair than most, since you can destroy it, but you might not have much time depending on where he falls in the turn order.

Bugbear - Mostly a beefy damage dealer, not unlike Fright Train. He does a bit less damage than Fright Train in general, at least until the body count starts racking up, but is much sturdier thanks to his lifedrain. Makes for an interesting decision; do you wait before taking him out so that you don't have to deal with his healing until later, or do you target him early so that you can avoid his insane damage in the lategame?

Citizens Hammer and Anvil - Between these two and Anvil's starting equipment (which is almost always a priority target), you have something like 45 health to punch through, and it has to be in a certain order. That's not taking into account the chance that Anvil pulls one or two Bastions to make things more of a pain. Their damage isn't too high, but Bastion means that you'll often have to focus on Anvil before anything else. Basically, they're the party tank.

Greazer - Would probably be one of the most dangerous villains of the bunch if he wasn't so single-minded. He leaves once he's incapacitated his target, and even though his incap ability is a strong one, it's sometimes the right move to let him get his target just to get rid of him. Also, he has one of the funniest interactions in the game: if you can use an ability to make his hair do damage to itself, Greazer will respond first by counterattacking his hair, and then counterattacking himself for damaging his own hair.

La Capitan - A support character for the villains, her deck's not very threatening but she has a few discard effects (and she becomes more dangerous paired with someone like Ermine for even more discard), and some weirdness like switching a hero's ongoing for another random one, taking extra turns, or letting the environment take extra turns. Also, took me some time to figure out who the woman on the back of her character card was.

Miss Information - Also a support character, she has some dangerous ongoings, and she can make the earlygame surprisingly difficult considering that she's supposed to be a difficulty 1 villain. She's probably harder than La Capitan, honestly, and will probably be one of the first villains targeted in a match. It helps that her incapacitiated side is beneficial for the heroes, at least as long is she isn't on La Capitan's team.

The Operative - She does damage, and has a couple random debilitating effects. That's about it, really, aside from the rare game where Iaido Practitioner actually does something. I was pretty disappointed with her, to be honest, considering that she's half of the villain generally seen as the most nightmarishly difficult in the game.

Plague Rat - Kind of the opposite of the Operative for me, I'm not a fan of his normal fight, but as a member of a villain team, he's a blast to face off with. Most of this owes to the Ghostbusters, who provide an interesting dynamic for the fight. They're pretty dangerous, but they're also the only things keeping Plague Rat in check, as without them, he can do as much as 7 damage to a character with a one-shot, plus 3 to everyone at the end of the turn. 10 damage to a character is a lot for a Vengeance villain. But on the other hand, without the busters around, Plague Rat can also help you take down the other villains, not to mention himself. Very interesting decision-making here. His incapacitated side can also be a life-saver, destroying pesky environment targets.

Sergeant Steel - A nice way to tone down the expected tedium of upkeep for a mook-maker villain in the Vengeance format, it's nice that only one of his minions will act at the end of his turns. On the other hand, they're still very dangerous, and beating them will feel fruitless as it just means that a different one will act at the end of the turn instead. He also has low health, so, you know: kill him fast.

While I'm posting this wall of text, might as well talk environments, too.

Magmaria - A lot more than the "lava burns everyone all the time" place than I thought it would be, it has something of a currency system where you can destroy some environment cards, keep them, and trade them for bonuses later. A system that I'm sure would be really cool if I ever drew those payoff cards before the end of the game.

Court of Blood - Vampires beat people up. It's a very straightforward environment; but it feels quite fair. I like it as far as gameplay goes, even if the accents in the flavor text make me cringe internally.

Zhu Long's Temple - Probably benefits the heroes even more than Freedom Tower does, and wouldn't surprise me if it ended up being considered the easiest environment in the game after all was said and done. There's only one card that's uniequivically more help to the villains, and any environment destruction can just be saved for that one card. It's a fun environment, though, and I recently noticed that the True Form isn't just the Fixer's nemesis - he also counts as the Operative's nemesis, which allowed him to hit her for 12 damage in a single turn.

Fantastical Festival - A little too much going on for my tastes. Can get very out of hand, very fast, with no inherent ways of getting rid of many of its cards.

Celestial Tribunal - Not technically part of the expansion, I know, but oh my God this place is so cool! Personally, I like to let the randomizer choose which character to take out of the box as the Representative of Earth, to avoid just picking the obviously powerful ones like Legacy, Team Leader Tachyon, or Captain Cosmic every time. Though sometimes this means you'll get a useless one like the Naturalist, Absolute Zero, or Prime Warden Cosmic.

Overall, Villains of the Multiverse might be one of my favorite expansions. I wasn't actually that excited for it for a while, since it had no new heroes and I rarely played the Vengeance format, but what I found was this: The Vengeful Five, on their own, were basically a single villain with a few extra bells and whistles. But adding the ten new mini-villains really makes the Vengeance format feel like a brand new game.

MC
McBehrer
2016-01-12 06:25 UTC
#84

Great insights there! You should have seen v1 of Sergeant Steel. He did NOT have those symbols at first, and his minions were MUCH more powerful. Like, they all acted at the end of the turn, the Mega-Gunner and the Arsonist both did 2 damage to all hero targets, and the bomb specialist did the top so many hero targets 3 projectile and 3 fire each.

KI
Killswitch
2016-01-12 06:59 UTC
#85

I thought the Representative of Earth couldn’t do anything, so it wouldn’t matter which one you picked. It’s not being controlled by a player and doesn’t get a turn. Or am I missing something?

MC
McBehrer
2016-01-12 07:09 UTC
#86

There's another card in the environment that lets you use the power printed on the Representative's card.

RA
Rabit
2016-01-12 12:31 UTC
#87

(In addition to what McBehrer said:) Flavor! :sunglasses:

Seriously, we've been very entertained by our conversations around what hero to pick, what that meant, how it would play out, etc.

PH
phantaskippy
2016-01-12 12:54 UTC
#88

The Operative:  We wanted her to be roughly Fright-Train level, less damage, but with some nasty effects, and she is vicious against Unity or Cosmic with Iaido Practicioner in play.  Her effects often don't really ruin your day, but there are times when she will.

One fun interaction I had with her was dropping Fanatic to 0hp, who used Aegis to go back to 10hp, only to be hit for 5 damage for being the highest HP hero.

Loved hearing your thoughts on Bugbear, Greazer, Plague Rat and Seargent Steel, interesting choices was one of our focuses, and I'm glad those interactions play well.

Magmaria isn't great in Vengeance mode, because you don't have many rounds, but play Magmaria with A'kash or Omnitron and it starts to get interesting.

Zhu Long's deck is really nasty against villains that destroy Environment cards.

CM
cmschex
2016-01-12 13:35 UTC
#89

I'd just like to add that I got to play a few games with the set over the weekend and Biomancer is indeed very nasty.  Overall, I was surprised at how much fun I had as the Vengenace format had become stales quickly and it's generally harder for us to do as we play two handed ost of the time.  I think most of these decks turned out excellently 

KI
Killswitch
2016-01-12 14:00 UTC
#90

Ah, I see. We basically just went in blindly, not reading the cards beforehand. I'll remember that next time.

TR
Trajector
2016-01-12 18:46 UTC
#91

We tried Magmaria/Akash’bhuta the other night. At one point she destroyed four Environment targets while on her flip side…

It was crazy, and fun, and I really like how generally helpful-but-with-a-price the environment feels.

WE
Wexiomatic
2016-01-12 22:17 UTC
#92

I've only played one game so far, and while I agree with most of the impressions, Biomancer wasn't as big a problem for my group. He honestly didn't do much but sit around and heal/be mostly hard to kill, so we just ignored him until the end, making sure we killed his more dangerous fleshchildren as needed. Then when the other villains were all dead, we just blew him up. If you have a damaging enough setup and good focus fire, he collapses pretty quick with his low HP pool. Still this was only one game, so perhaps I just need to play against him more.

CN
cnranger
2016-01-13 00:39 UTC
#93

I had not seen this mentioned yet but Chrono Ranger's promo changed from the initial reveal during the pre-order seen here http://sotm.wikidot.com/heroes:chrono-ranger. It is now:

Power: Select a non-hero target. Until after the next time you use a power, all bounty cards also affect that target and are not destroyed when that target leaves play.

The original reveal was "until start of your next turn" and "are not detroyed when a target leaves play"

Thoughts: Lasting until after his next power gives Chrono Ranger a chance to attack the target he put all the bounties on with is normal play and power. It also means that extra power given by other heroes will not let him stack all the bounties on multiple targets, which could result in some craziness. (though Guise can get the bounties on a third target but he's Guise).

Second, "that" target instead of "a" target means bounties won't get stuck in limbo as they would otherwise if the target it was attached to originally is destroyed. It would have been easier to charge up the Masada and Danny Boy if bounties could get stuck and make the Hat's ability to destroy bounties more useful.

Overall I think this version is better than the original reveal, so kudos to the playtesters if they were involved in the change

PH
phantaskippy
2016-01-13 00:44 UTC
#94

On behalf of the playtesters who are still alive, you are welcome.

That Chrono Ranger thread, and the sometimes not so congenial efforts that went into making that power as balanced and fun as possible. . .  It was worth it, but it did get crazy at times.

Honestly I don't think any other card has been fought over as much as that one.

RA
Rabit
2016-01-13 02:52 UTC
#95

Or had so many ideas brainstormed as options…

But it was well worth it in the end! I really love playing with this version – it is fun and nicely balanced!

AD
Adamnw251
2016-01-13 05:57 UTC
#96

Honestly the initial reveal didn't even make sense to me.  That makes a lot more sense imo.

FO
Foote
2016-01-13 12:51 UTC
#97

The Infinite Scholar thread was pretty darn close IIRC

YG
Yak_Guardian
2016-01-13 13:19 UTC
#98

I'm very happy with it. And as my avatar might indicate, I've been a fan of Chrono-Ranger since we were playtesting his deck.

(I used to lock myself in the kitchen while playtesting CR on the counter, because it was the only room where there was a horizontal surface where I could prevent the cats from "helping" me playtest.  Ahh, good times!)

Three days until my next (non-solo) game, and CR's got an itchy trigger finger.

AM
Ameena
2016-01-13 14:26 UTC
#99

With the Jim promo (I don't have it yet but just based of what I've seen here…), if you've got out, say, four Bounties on a target and use your base power to pick a second target so it counts as having those four Bounties on it, does that count as having eight Bounties in play for the purposes of cards such as the Masadah or Hunter and Hunted, or is it still just four Bounties that happen to currently affect two targets?

Also, if the second target is destroyed while the power is active, do you still get the effects that happen with Bounties such as Kill on Sight, where you get to draw extra cards? I can't remember if they're reliant on the target being destroyed or the Bounty itself…

DO
Donner
2016-01-13 14:44 UTC
#100

1.  It counts as 4 bounties.  They just target two targets at the same time.

2.  You do get the extra effects from kill targets w/out having to destroy those bounties.

CN
cnranger
2016-01-13 14:57 UTC
#101

Good question. I played him last night and chose to just count actual bounties (so 4 affecting two targets in your example).

Other questions, I played the bounty that heals Chrono 1 HP at the start of his turn, if I apply that to another targert do I heal 1 or 2 at the start of my next turn? I played 1 HP.

If the target with the bounty leaves play and destroys the bounty, does the bounty continue to affect the second target? The way its worded I would say no, but not sure.

TR
Trajector
2016-01-13 15:18 UTC
#102

It’s pretty crazy to have several bounties out on separate targets, and then suddenly focus them all onto one!

DR
drevilz4l
2016-01-13 15:23 UTC
#103

Wow. Played my first game of Villians last night.

 

Chrono Ranger (Promo), PW Captain Cosmic, Santa Guise, Absolute Zero (New Promo)

vs

Plauge Rat, Sgt Steel, Biomancer, Bugbear

in the Magmaria

We got out butts handed to use. I think this is mostly because we all decided to choose heroes that require some setup to be effective (Guise not withstanding). In the end we focused on Biomancer early on which was a huge mistake. AZ died very quickly (His new power is very cool, but potentially very dangerous), Plague rat wailed on everyone, but in the end we each got shredded one by one. Definitely want to try again with a better team.

ER
ericmo32
2016-01-13 15:47 UTC
#104

My first impression is that I haven't even recieved a shipping notice  :confused: . That's what I get for coming in late to the game I suppose, having only started playing Sentinels in July. Preordered on Nov 3rd… so assuming I've got some wait time yet.

MA
Matchstickman
2016-01-13 23:05 UTC
#105

I would say 2 HP. You've effectively got duplicate text on 2 different targets in play.

Conversely I would say yes, there's no "snapshotting" of the state of play so it changes as a bounty leaves (or enters) play.

DA
darkstar1484
2016-01-14 01:33 UTC
#106

 

I feel your pain, trying to figure out when I'll be getting my order from them too since I was originally told around new years.

AM
Ameena
2016-01-14 15:00 UTC
#107

Okay, that makes sense :).

I would guess that the healing bounty (Dead or Alive, if I remember rightly) only restores 1hp, seeing as the number of bounties is considered to remain the same. The healing effect is one that applies to Jim, not to the target on which the bounty is placed so there's still only one card out. With stuff like By Any Means, the effect applies to the Bountied target, so both targets would get the +1 damage received.

I would figure that if the bounty card itself leaves play, the effect would be removed from both targets - taking By Any Means as an example, its words say something to the effect of "increase all damage dealt to this target by 1", where "this target" is the one on which you've played the bounty. If you use the base power to apply the effect to a second target, you consider the wording to then say "increase all damage dealt to this target and that other target over there by 1", so it all stops when the bounty leaves play. I suppose the only bounty where this might be an exception is Ultimate Target, which stays in play when its target is destroyed so you could keep using your base power to apply its effects to a second target :).

NI
NinjaMonkey
2016-01-14 16:07 UTC
#108

Right there with you. I ordered back in August when the option became available again so I guess that puts me in the "second wave" of pre-orders. Trying hard to keep that green eyed monster in check reading all these first impressions, or "I've played 17 games while you twiddle your thumbs waiting comments".

ER
ericmo32
2016-01-14 16:21 UTC
#109

 

Got word from GTG that the second wave is shipping right now. Expect a notification if you've got a FedEx accout set up soon. At least, that's what I was told yesterday. 

KI
Killswitch
2016-01-14 16:26 UTC
#110

Yes, as in it does continue to affect a target after being destroyed? That doesn't make sense to me.

And seeing as the healing bounty is the entire premise of that bounty, I could agree that Ranger heals for 2, as it is treated as if it were in front of another card and would repeat the card text for that target.

SK
skoticus
2016-01-14 16:33 UTC
#111

I got my notification...but I moved out of the country two weeks ago, which means Villains will be sitting, unopened and lonely in my parents' attic until I get back in the States this summer.  ::tear::

 

Oh well...I wouldn't really have anyone to play with here in Ecuador anyhow...

 

I did pack an awful lot of games into my suitcase though...just in case we make friends who are gamers while we're abroad.

DA
danmarshall14
2016-01-14 18:42 UTC
#112

Played a game on Monday and finally have some time to do a write up!  Here are my first impressions.

Heroes: We played with all the new promos, so Naturalist, Scholar, Chrono Ranger, and The Sentinels

Villains: Decided to play with characters we weren't familiar with, namely Biomancer, Bugbear, Sergeant Steele, and Greazer

Environment: The Carnival (MMFFCC)

Turn Order: Biomancer, Scholar, Sergeant Steele, Chrono Ranger, Bugbear, Naturalist, Greazer, Sentinels, MMFFCC

 

Hero Impressions: Overall, I like the new promos a lot; they are powerful in their own way and I think The Naturalist might have the best power for some nasty chain combos with activating animal abilities.  The Scholar also seemed incredibly powerful as he gets a power that allows him to consistently deal himself damage and deal an enemy damage.  This makes Flesh To Iron an even better card than it already is.  The Sentinels new suite of powers work nicely enough and offer a good variant.  I got Sentinel Tactics out on turn one, which helped combo a lot of their powers (Mainstay + Idealist really works well for neutering a villain).  Writhe's new ability didn't get any use, but I can see how it would be useful in situations where villains continuously resurrect stuff or against Dawn/Voss.  The new ability that was used the least was Chrono Ranger.  I can see it's applications (and I'm sure there are a ton of combos that I'm missing), but the player controlling him just never got enough Bounties on the board to make good use of it.

 

Villain Impressions:  They didn't give us a tough time luckily, and that was mostly due to the Scholar using his nuke cards to destroy Biomancer extremely quickly.  We also used Neuro-toxin darts and Idealist to neuter Bugbear's damage completely, meaning he wasn't healing.  It also helped that his Bloodscent and Greazer's Nemesis card stayed on Scholar the whole time, who was rocking -4 damage with his two Flesh to Iron cards.  Sergeant Steele's agents didn't get too crazy either as we were able to keep them out of play easy enough.  Greazer was probably my favorite of the bunch; I can see how he would spend most of the game going after a single target and not doing much else.  Unfortunately for him, Scholar took a whopping 0 damage from him the whole game, so he was largely useless.  In fact, we went out of our way to make sure he killed himself because of his hair getting messed up, which was fun.  Overall, I think given a different suite of heroes (aka, NOT scholar), this would have been a much more difficult fight.

 

Environment Impresssions:  The only thing that nearly screwed us over was MMFFCC; due to some terribly timed Hall of Mirrors coming into play, and Biomancer's flip side being active (Heroes deal +1 damage to themselves and other heroes), we had a moment of panic.  But, we were able to control it easy enough.  We got two of the runaway ferris wheels out though, which made the environment quite sucky to deal with, though nothing else that came out screwed us over too badly.

 

Vengeance Format Impressions:  I can see my group and I playing Vengeance style much more now.  The problem with the Vengeful Five was that the book keeping simply got out of hand as there were several instances of "Play the top card of every Villain deck" comboing nearly endlessly, as well as a lot of criss-cross reactions that made staying on track more difficult than it needed to be.  For VotM, the decks we played seemed more focused on their own abilities and cards rather than giving each other plays and abilities.  Less thematic?  Probably.  Easier to track?  Yes!  A thousand times!  I liked how almost all the villain decks had cards that they placed in the hero's play areas.  It made their damage modifiers much easier to keep track of as you get a physical reminder right in your play area.

 

Overall Impressions:  I cannot wait to try the other villains.  The first game was pretty light on difficulty, mostly thanks to the scholar, but I can see how some Villain team ups would be quite sadistic.  I'm excited for the community to figure out which combination of villains is the most difficult and give it a shot.

P2
Powerhound_2000
2016-01-14 18:57 UTC
#113

Writhe's alt power is just situational like his power on the base version was.   What I've read from this and other places excites me that the vengeance format will be more viable with my gaming group.  

PH
phantaskippy
2016-01-15 03:05 UTC
#114

there were several instances of "Play the top card of every Villain deck" comboing nearly endlessly,

There were a few of those in Villains to start, but certain playtesters strongly disapproved and voiced your exact complaints.  All of them ended up being changed as Christopher really ran with the idea of simplifying the way the game played.  I can't tell you how impressive it is to see a designer drastically alter major deck mechanics in a short turn around.

Some work together better than others, you ran 4 that interact very little, others do a little more, but none of them do a whole lot.

JA
jagarciao
2016-01-15 08:29 UTC
#115

Wow. Haven't posted on this forum in ageeeeees. Mostly because I have sadly not played Sentinels more than twice maybe in the past year. But I got TWO different Sentinels related products in the mail today, VotM from GTG and the "Legacy and the Freedom Five" Indines Striker promo pack from Level99, and it got me excited again to get a game going soon(even though it was missing my oversized cards and some other items I ordered at the same time that are out of stock now).

Everything looks pretty amazing! 

PY
Pydro
2016-01-15 12:56 UTC
#116

Welcome back!

SI
Silverleaf
2016-01-15 14:32 UTC
#117

Hey, it's my probably-not-related-to-me-any-more-than-the-average-human twin! Hello!

JA
jagarciao
2016-01-15 16:17 UTC
#118

Thanks, Pydro!! and Hello Birthdate-Twin!!

TR
Trajector
2016-01-15 18:48 UTC
#119

I have been very surprised how much I like the new villains. I’ve said a couple times how strongly I preferred any standard villain to the Vengeful Five, but now that I have two Villains games under my belt (one La Capitan, Greazer, the Operative in the circus; and the other La Capitan, Miss Information, and Plague Rat in Magmaria) I have been pleased at how much more fun those games have been than Vengeance games. The individual villains seem to be a bit more self-contained, as well as thematically stronger. The end result is a much more fun game than Baron Blade and Fright Train provide.

I’m not going in that circus if I can help it, though. Drives bookkeeping headaches through the roof.

DA
danmarshall14
2016-01-16 14:28 UTC
#120

Yeah, overall the Vengeance format really grew on me with VotM in a way that the Vengeance base game never did.  I think it stems from not only having greater variety to choose from (15 instead of 5), but also the designers and playtesters clearly taking the ideas that worked from Vengeance and steamlining them a bit to ease up on the bookkeeping.  My bi-weekly Sentinels group agreed that VotM was a lot of fun and we can't wait to try some new, devious villain combos.

JA
jagarciao
2016-01-16 15:59 UTC
#121

Haven't had a chance to play it yet, just looked through all the cards and the spelling of what I assume to be the Spanish word "Cuando" with a Q is bugging me more than it really should...

SI
Silverleaf
2016-01-16 16:05 UTC
#122

"Quando" would be Portuguese, right?

Disclaimer: I don't speak either language…

JA
jagarciao
2016-01-16 16:34 UTC
#123

Yes, "Quando" could be Portugese or Italian… but then "Ahora" is Spanish (it would be "Agora" in Portugese). 

Maybe I'll just chalk it up to the multi-lingual nature of her time crew…

TR
Trajector
2016-01-16 19:10 UTC
#124

Maybe she first learned Spanish before they invented spelling. Think about reading Shakespearean English...

PA
padcurtin
2016-01-16 20:04 UTC
#125

I`m not sure when Spanish and Portuguese separated,but perhaps La Capitan is from before that full separation and thus now speaks a mix of both.

 

JF
jffdougan
2016-01-17 03:00 UTC
#126

Catalan?

Basque?

WA
waedens
2016-01-17 04:16 UTC
#127

Had a really fun game tonight with the kids. The line up was Ambuscade, La Capiton, and Plague Rat vs Grandpa Legacy, Santa Guise and Omnitron X in Magmaria. Loved the way the environment played, but the interaction between the heroes was the best. No body could leave the table as at any given time we were all acting on each other's turns either putting cards into play or using powers. It was great fun. The Villians  were outstanding as well, great flavor and fun to fight.

CM
cmschex
2016-01-17 13:29 UTC
#128

I've now played more Vengeance games with the new expansion they I did with any Vengeance combination, that's how much more engaging it is.  Even we get a drawn out vise of death (La Capitan/Operative/HammerAnvil/Ambuscade) where the monkey had 12 cards underneath him by the second round, it's still very intersting.  One thing I have found is that the is often a debate over who the priority target should be, which means that the designs really worked at not making some obvious choices and some you could ignore.  

MC
McBehrer
2016-01-17 18:18 UTC
#129

Or maybe it was a mistake. Like calling the lute a Lyra, and the lyre a Harp.

#StillPissedOffAboutThat

#MusicNerd

#ThisSiteDoesn'tUseHashtags

#AndNeitherDoI

WA
waedens
2016-01-17 22:06 UTC
#130

I'm curious how you got so many cards under the monkey so quickly.  Any details?

RP
Reverend_Pete
2016-01-18 02:22 UTC
#131

I found that using Ermine with La Capitan puts LOTS of cards under the monkey.

CM
cmschex
2016-01-18 03:20 UTC
#132

 

Operative played Mayor Overbrook and Viperous Cloud, which was 8 cards.  La Cap played played Anomolous Shift and Chronological Hotpot, which got 4 more more between them

WA
waedens
2016-01-18 14:17 UTC
#133

Yikes!

BL
Blossercubbles
2016-01-18 23:56 UTC
#134

I'm with the masses in the newfound enjoyment of Vengeance style play. These new villains are all interesting and more centrally focused. Even with their disparate approach to the fight, the villain combos manage to help each other just enough to keep things interesting and the focus of attack not as clear as it can sometimes be with the Vengeance Five.

 

One perk of being engaged is that I can forcibly make my partner play Sentinels with me, and over the past two weekends we knocked out each Villains villain once (and he's grown quite attached to Mr Fixer) with only one loss due to an overzealous KNYFE. It was great fun seeing Proletariet gaining some teeth even with the assistance of Citizens Anvil and Hammer and Miss Information!

 

Anyway, good times ahead for me, as I don't sigh inwardly when the table sways towards Vengeance style fights. Though, admittedly, it rarely, if ever, did before now.

WA
waedens
2016-01-19 02:00 UTC
#135

Just had a great game. The matchup was:

America's Greatest Legacy vs. Proletariat 

Santa Guise vs. Friction

Omnitron X xs. Biomancer 

Knyfe Rogue Agent vs. Bugbear

in the Court of Blood

Too many great things happened to detail it all. Suffice it to say the Vengeance format is super fun. All it was lacking in the past was enough villains to give it the variety it needed to keep from being too repetitive. I would totally be up for another Villains style expansion.  I know that there are quite a few projects ahead in the line, but I will keep my fingers crossed that the future will hold at least a few more villains for this format. 

TW
timothy.bruce.willis
2016-01-19 03:39 UTC
#136

Received my copy but it did not includethe oversized villain cards for anything but Villains.  I thought we were getting ALL oversized villain cards.  Any help is appreciated.  Thanks!

P2
Powerhound_2000
2016-01-19 03:41 UTC
#137

Only if you specifically ordered the Oversized Villain Cards.  

TR
Trajector
2016-01-21 03:16 UTC
#138

You guys, Angry Mobs with Aggression Modulators are the best!

DO
Donner
2016-01-21 05:09 UTC
#139

Nice!

PH
phantaskippy
2016-01-21 18:58 UTC
#140

I've used Twist the Ether on them to good effect, but Modulator is even better.