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Your Dream Team

104 posts · 4152 views · started 2015-06-29 19:52 UTC
SH
Sh33pZ
2015-06-29 19:52 UTC
#1

Hello Everyone!

 

I apologize if this was a previous post, I tried the search function and couldn't find anyting readily available that told me what I wanted to know. While this is my first post here on the forums, I've been adding quite a bit of our plays to the Sentinels Statistics sheet and reading the forums.

 

With all that, is there a specific team that you always fall back to if a specific villain isn't going your way?  When playing on the Steam version of the game, I do my best to always do random, but occassionally someone just crushes my soul. When that happens I go back to my favorite team and punch the baddie in the feelings until they cry. I'm mostly curious what people chose, and if you have the time or propensity to explain your reason, even better. 

 

Edit for spelling error.

PY
Pydro
2015-06-29 19:53 UTC
#2

Welcome to the forums! I am sure you will get some interesting answers.

P2
Powerhound_2000
2015-06-29 20:00 UTC
#3

Depends upon the villain but most of my dream teams would include normal Legacy.  He has abilities to stop villains from playing cards, prevent or redirect damage, almost nullify DR, ability to do some healing, and gives some card drawing.    

Edit: After that would be Team Leader Tachyon since that much card draw is going to get you what you need.  Then I would want a villain deck manipulator in Parse or Visionary.    If it's a villain with a lot of targets I would choose Tempest but if they only have a few targets I would go with Chrono Ranger.   Lastly I would pick Guise since he can replicate what a lot of what these heroes do plus he's my favorite hero to play.  

SH
Sh33pZ
2015-06-29 20:29 UTC
#4

 

If you had to fight 5 random Villians, would that change your team makeup any?

 

I suppose on reflection I probably should have included my own listing here:

3 Person Steam- Visionary/SS Tachyon/Wraith

4 Person Steam- Visionary/SS Tachyon/Wraith/Fanatic

5 Person Steam- Visionary/SS Tachyon/Wraith/Fanatic/Legacy

3 In-Person Game- Dark Visionary/SS Tachyon/Wraith

4 In-Person Game- Dark Visionary/SS Tachyon/Wraith/Haka

 

I don't have five friends :(.  In reality though, we never do five people, the numbers never work out that way. The other guy who played with us often enough liked Ra, so I am guessing that he probably would have gone with him. If the guy who has SS Tachyon doesn't bring his cards because he is a jerk, we'll usually replace him with Legacy or AZ, although I am not sure if it really makes it a "Dream Team" at that point if you're using filler characters. Not saying either of those are bad, as there aren't many "bad" heroes, just not who I prefer. 

 

Edit: One day I will spell correctly.

AL
Arcanist_Lupus
2015-06-29 20:33 UTC
#5

Team Leader Tachyon for the card draw, Legacy / Greatest Legacy for the damage boost/extra power usage, Ra or Chronoranger for damage, Wraith, Visionary, or Parse for deck control, Haka or Tempest for all around beats.

There's so many good heroes that it's hard to choose one single set.

The Prime Wardens (Argent Adept, Fanatic, Haka, Captain Cosmos, and Tempest) synergize really well together, especially using their Prime Warden Promos.

P2
Powerhound_2000
2015-06-29 20:42 UTC
#6

If that was the case I would use Legacy, Team Leader Tachyon, Dark Visionary, Tempest, and Guise.  Using Dark Visonary just to guarantee I have villain deck manipulation.   Guise can then act as a backup incase the card choices were really bad.  

TR
Trajector
2015-06-29 21:13 UTC
#7

I’d probably pick Legacy, Wraith, and Super Scientific Tachyon, definitely. The others are flexible with many good options.

MT
Medic-Tank
2015-06-30 00:00 UTC
#8

The prime wardens are major curb stompers in my book only weakness that comes to mind is lack of irreducible damage and even then I managed to kick advanced challenge Infinitor with them.

NI
Nielzabub
2015-06-30 00:14 UTC
#9

I'd probably go with Legacy, Team Leader Tachyon, Argent Adept, and the Sentinels, with G.I. Bunker, Haka, and DW Fixer as possible substitutions.

AR
arenson9
2015-06-30 04:04 UTC
#10

At the risk of repeating myself, I like to maximize card draw and card use: Team Leader Tachyon, NightMist, Scholar, Haka.

 

Not quite sure who to put in for the fifth. I think the biggest thing missing from the group above is irreducible damage. Now that Dual Crowbars is so powerful, I'm quite tempted to choose Mr. Fixer. Other strong possibilities are GI Bunker and Parse.

 

There's admittedly not a lot of deck control in the group, but NightMist can lock down the villain deck and both Tachyon and Haka can prevent damage dealing. Throw in GI Bunker's ability to also lock down the villain deck, and I'm sanguine. 

 

Another possibility, though, is to slot in Wraith instead of Haka. The extra card draw will eventually be lost on her, but her deck control, ongoing/environment destruction, and steady damage are probably worth it.

 

Final answer: TLT, Mr. Fixer, Wraith, Scholar, and NightMist.

 

 

PU
Pulseglazer
2015-06-30 06:30 UTC
#11

TLT, Scholar, Nightmist, Parse, AG Legacy.

SI
Silverleaf
2015-06-30 07:35 UTC
#12

Depends on the villain and the environment and what mood I'm in and who else is playing. But most of the time I play random anyway.

AA
aawood
2015-06-30 11:29 UTC
#13

I generally count any team with Legacy and Visionary as being "easy mode". Visionary gives deck manipulation, damage type alteration and buff/debuff, ways to punish enemies who attack, and some mass damage, along with some focused card draw and ongoing elimination. Legacy brings tanking, damage reduction/elimination, villain deck freezing, a few big hits, and a little more mass card draw. Between them you have some way of dealing with almost everything, and to keep everyone alive while you do it. There's not a team that doesn't benefit from having these two on it.

SH
Sh33pZ
2015-06-30 12:25 UTC
#14

 

I'm curious how often you find irreducible damage useful. I've seen a lot of people use heroes specifically for that, but I've never had much of an issue with DR that would warrant a hero switch out. 

 

 

What was the change to Fixer? With the exception of the Steam version of the game, I don't see him played that often as most people around here avoid him like the plague. I personally don't like him, but then again I am not a fan of damage dealing classes/characters.

RO
Ronway
2015-06-30 12:35 UTC
#15

Previously when using Dual Crowbars, it pretty much meant whenever he dealt damage, he would do it to two targets. Now after dealing damage while it is in play, he will hit a second target when the base damage of it is equal to the final damage of the initial hit.

Edit: Quick example if just Dual Crowbars are in play:

Original ruling: He would deal damage 2 damage to 2 targets.

New ruling: He would deal 2 damage to 1 target, then 3 for the second. 

SH
Sh33pZ
2015-06-30 12:41 UTC
#16

 

Ah, ok I saw that last night on the Steam game. I didn't play him enough to understand where the difference was, but during that particular game he spent about half the time healing/damaging AZ for the derps race (I was fishing for DC and didn't realize Baron Blade had 13 cards in the graveyard…). I'm still not sure that in most instances I would bring Fixer along still, but a nice bonus there.

RO
Ronway
2015-06-30 13:03 UTC
#17

If I really had to pick a 5 hero team where I would take on a serious of random villains with said team, I would go with Kvothe Argent Adept, Mister Fixer, Expatriette, Absolute Zero, and Dark Watch NightMist.

Kvothe Argent for his ability to accelerate through decks and applying DR to the lowest hero who needs it.

Mister Fixer for clearing out low HP targets, tanking, and preventing damage from targets.

Expatriette is there for softening up targets as they enter play and her damage output.

Absolute Zero for Ongoing destruction and high damage output. Also with the occasional use of Subzero Atmosphere.

Darkwatch NightMist for stopping villain card plays, occasional redirection, wiping the field, and Ongoing/Environment destruction.

 

P2
Powerhound_2000
2015-06-30 13:19 UTC
#18

Why DW Nightmist over her regular version?  I personally find the card drawing to be more helpful in a whole.  

RO
Ronway
2015-06-30 13:36 UTC
#19

For wiping the field and Ongoing/Environment destruction. With Darkwatch NightMist, I will always have at least one 4 revealed for an Oblivion. With Planar Banishment, I can also get the exact number of Ongoing/Environment cards I want to destroy. And if I want to get more variety of cards, I put a 4 ontop and play Enlightenment. If I draw want I bigger hand, I play Call Forth and discard a 4. 

P2
Powerhound_2000
2015-06-30 13:39 UTC
#20

Thanks for the insight.  

SH
Sh33pZ
2015-06-30 13:40 UTC
#21

 

Interesting, and not a team I would normally go to, but I think it's worth a shot. If you were to take one out for a 4 person game, who would it be? Friday I'll try it with my group of friends and see how it turns out. We'll probably start with normal mode to see if we can get the hang of it.

PY
Pydro
2015-06-30 13:49 UTC
#22

There was an event when Wrath of the Comsos just came out, where you pick your "best" team to go up against four unknown villains. I thing I noticed was that even though each team was different, there wasn't a drastic score difference between any of them (if they submitted a game).

SH
Sh33pZ
2015-06-30 13:54 UTC
#23

Interesting, all of my teams are hefty on the control with high burst damage, but it seems like a lot of the other ones seem more damage focused with little control. Is there a plan to do this again? I would be curious to see if the results change on all advanced, or half games at advanced? Some of those Villains I don't own yet unfortunately though, so we can't even playtest against that  :confused:

RO
Ronway
2015-06-30 13:57 UTC
#24

I would drop both Expatriette and Absolute Zero and add Setback. Since his damage is on par with Absolute Zero and Expatriette, still able to drestroy Ongoing cards, and can supply some healing and cards to the team when needed.

SH
Sh33pZ
2015-06-30 14:03 UTC
#25

 

I'll let you know how it goes. Three of the four my friends play on occasion, so we shouldn't have much trouble getting into a groove there except with DW Nightmist and K:AA since the powers are different than normal. We'll probably give Mr. Fixer to the guy who normally plays wraith since they are…somewhat similar in the sense they both use Equipment ;).

PY
Pydro
2015-06-30 14:20 UTC
#26

It might be done again, but it might have to be slightly different. The event was purposely based around the release of new villains that you have never played against. There were also some other events, but each had some slight rule tweek that made it not just straight "best hero team". See The Depth Chart Event.

GR
grysqrl
2015-06-30 14:32 UTC
#27

Also, remember that people have very different play styles. It's not just about what each hero is good at, but what they are good at when being played by a particular player. Many people will play the same hero differently based on the things that they think are most valuable (or fun). Haka can dish out tons of damage, but he can also be a very effective tank. He can also be a terrible damage dealer and tank all at once - it depends on how you play him.

For the same reason, Mr. Fixer might be fantastic at tanking when Ronway plays him, but terrible at it when I play him, because we make different choices. So, don't take the statement "Hero X is good at Y" to mean that Hero X is always good at Y regardless of who is playing them. You might have to experiment for a while before you figure out how you can be most effective with a hero.

PH
phantaskippy
2015-06-30 14:38 UTC
#28

My 4 hero team:

Expat

Sky-Scraper

Wraith

Mr. Fixer

They have everything you could want except card play prevention and the Micro-Assembler makes this team insane.

For a 5th I add DW Nightmist.

 

Just for fun 5 player team:

Tempest

Argent Adept

Nightmist

Bunker

Scholar

Because after a bit of deck burning neither the villain nor the Environment will ever play cards again.

TS
The_Burning_Stickman
2015-06-30 14:57 UTC
#29

I'm going to be boring and say the Freedom Five is my go-to team, with whom I rarely, if ever, lose. And I try to do them in order of when they're recruited according to the comic, because I'm a dork.

Legacy -- self explanatory. Up to +2 to all damage, protection, extra cards...honestly, he's the one I leave out when I want a challenge.

Bunker -- he's my main damage dealer, goal is usually to get Flak Cannon or Grenade Launcher out along with the Omnicannon, though occasionally I'll focus him on tanking and healing. I love him in minion-heavy decks. A couple rounds against Voss with Ammo Drop out and I've got damn near his whole deck in my hand.

Tachyon -- she pairs extremely well with Legacy, who turns all her 1-damage cards into serious damage, and having her keep the villain from doing damage for a round is invaluable. She also ends up being another nuker toward the end, though I'll occasionally use Lightspeed Barrage as quick problem solving.

Wraith -- she mainly finds use as deck control -- having one or two Eyepieces out makes most villains outright trivial. Sometimes I'll use her damaging powers (with Legacy buffing everyone +2 and her computer? Scary.), but I find a lot more use for her as a problem solver than a damage dealer.

Absolute Zero -- He benefits the most out of Legacy's buffs, and I can regularly get hugely powerful turns out of him. Plus his ability to heal (again, hugely boosted by Legacy's buffs) makes him as good a tank as anyone despite his lack of armor. He's also amazing for Ongoing destruction.

Sometimes I'll switch out AZ for Unity -- with all her potential instances of damage (plus Champion Bot) she can be insane on a team with Legacy's buffs. If I can keep her bots out for more than a round or two, that usually spells the end of a villain.

I'm really waiting for the IR expansion in the app, though, so I can start playing around with Argent Adept and Nightmist. I've played with them a couple times in the physical game, and I'm itching for a chance to really experiment. Once they do, my go-to team might change.

DO
Donner
2015-07-01 04:50 UTC
#30

My strongest team:

1. Legacy (non-promo)

2. Team Leader Tachyon

3. Omnitron-X

4. Tempest

5. Parse

 

Remove the highest numbers for lower hero count games.  Legacy, Tempest, and Omnitron-X provide team heals and some tanking.  Legacy provides a damage boost.  Tachyon provides card plays.  Omnitron-X starts out by having Legacy play or discard the top card of his deck.  This gets Legacy tanky fast.  Tempest provides AoE damage.  Parse is the controller that makes everyone easy to fight. 

 

My favorite team:

1.  Argent Adept (for the most fun, take the Prime Warden one)

2.  The Scholar (non-promo)

3.  Setback (non-promo)

4.  Team Leader Tachyon

5.  Anyone you want.  Some prime ones are AZ, Parse, Omnitron-X, Legacy, and Tempest.

This team is about lots of plays and lots of heals.  The Scholar goes for three Mortal Form to Energies and one or more Solid to Liquids.  He tries to take as much damage as possible.  Argent Adept goes for card plays, power uses, and healing.  Setback gives The Scholar more cards (Surprising Fortune), heals everyone for 2 (Cash Out), and gives them all extra power uses (Turn of Events).  Team Leader Tachyon feeds them the cards needed to keep this going.  Allies you want should grant card plays, card draws, power uses, healing, or a way to damage The Scholar when he's fully healed to keep his heal/damage engine running.

SH
Sh33pZ
2015-07-01 11:54 UTC
#31

Does the game change for your teams if you replace Parse with Dark or normal Visionary?

DO
Donner
2015-07-01 13:51 UTC
#32

I don't have Dark Visionary, so I don't use her.  Visionary herself doesn't have the consistency Parse gets for controlling the villain deck since her control abilities are one-shots, not ongoings.  Dark Visionary might flip that and work alright in Parse's position.

SH
Sh33pZ
2015-07-01 14:21 UTC
#33

 

The few times I played Parse I got (seemingly) terrible hands for the situation, so I haven't played her much. Add that to the list of people to play Friday!

CM
cmschex
2015-07-01 14:51 UTC
#34

I don't think I've ever chosen a team for a specific matchup, but if I were, it would likely be Nightmist, Redeemer Fanatic, PW Argent, Naturalist and really anyone in the 5th spot (Parse would be good).  Essentially, you have 3 heroes who want to take damage/can seriously tank for AA who gets set up incredibly fast in this version and can generally get Emboldened, which pretty much wins you the game.  If playing with Desperate Prey Naturalist, this team is even more insane

TR
Trajector
2015-07-01 19:51 UTC
#35

Nothing boring about that. The Freedom Five are solid.

VI
VisforYoshi
2015-07-01 20:04 UTC
#36

It's always hard to turn down a game with the prime wardens. I have never played a game with them where everybody was below half of their maximum HP, they just work so well as a team. That plus I really enjoy playing Argent Adept, every game I played with him, I have become the best friend of a lot of heros

SH
Sh33pZ
2015-07-02 14:38 UTC
#37

 

Who has been your hardest fight with the PW so far? Seems like a few people enjoy this team as well.

MT
Medic-Tank
2015-07-02 14:55 UTC
#38

My hardest fight with the prime wardens was advanced challenge Infinitor. Extreme DR vs extreme healing in a slugfest to make the walls shake it took all of the prime wardens power combo abuse to wreck his day did not get to shorten the fight by triple wrathful retribution that time.

SH
Sh33pZ
2015-07-02 15:16 UTC
#39

 

Wow. Last night was the first time I've ever killed someone with WR. In fact, I was so excited I had to take a screenshot of it. It was a tad overkill, but the only other time it had come up someone hit the villain for 1 and ended it before I could WR on them :frowning:

CM
cmschex
2015-07-02 15:28 UTC
#40

 

I'll just leave this here for posterity https://greaterthangames.com/forum/topic/episode-37-waiting-for-capt-cosmos-6287.  Wasn't the full PW, but AA + Redeemer Fanatic led to 4 Wrathfuls in that game to help take out the Advanced Ennead

SH
Sh33pZ
2015-07-02 15:33 UTC
#41

 

That's pretty impressive. I have pretty bad luck with card draws though. I've played in M:tG tournaments with 13 land cards out of a 60 card deck, and my initial hand was…all land :(. The only time I get WR normally is either to start the game (and then things either go so well or so badly it's not needed) or at the very end, right before another hero puts an end to the villain.

CM
cmschex
2015-07-02 15:39 UTC
#42

I will say playing with other PW's or Redeemer will certainly increase your odds of seeing it more often just base on the fact you will be seeing more cards throughout the game

P2
Powerhound_2000
2015-07-02 15:46 UTC
#43

That was a really good game.  I'm pretty sure that's the first time with all members having come out that I won against the Ennead. Though it was also the first time I played against them on advanced.   I'm surprised Oaktree hasn't popped up in a while. 

GR
grysqrl
2015-07-02 19:32 UTC
#44

That game had all the shenanigans. So much fun.

JI
Jimeni
2015-07-20 03:12 UTC
#45

This. So true.

Shortly after getting the Wrath of the Cosmos, my wife and I decided to try out the Prime Wardens (using the Prime Warden promos), and we were amazed at how well they worked together.

Now sometimes when we sit down to play, we'll say something like, "Have we tried the Prime Wardens against so-and-so?"

A great team indeed.

CA
carnilius
2015-07-20 16:02 UTC
#46

We've been using a team that focuses heavily on cards:  Parse, Scholar, Haka, TLT

Our end game, which is generally pretty fast:  Parse snap decisions and recompiles for 3 discards * 3 critical multipliers = +9+3 attack to Haka, and then does it again for her play for another +9, and for her power seg faults just for the discard and gives another +3 to Haka.  Scholar knows when to turn loose, discarding his whole hand which is most of his deck.  If the baddy is not dead yet, Haka will have an insane Haka of Battle with most of his deck.  And TLT is there just for the extra card draws.

So far, the team is undefeated except for when Omnitron started with two EPEs....

AL
Arcanist_Lupus
2015-07-20 16:47 UTC
#47

What, no Nightmist?  She's the queen of having most of your deck in your hand.

P2
Powerhound_2000
2015-07-20 16:57 UTC
#48

If you have a five hero team I would say Nightmist, Guise, or Argent Adept could all take that fifth spot.   The normal Nightmist like Arcanist Lupis said is pretty much the queen of getting through her deck and making use of those cards through her Amulet of the Elder Gods and Starshield Necklace.   Guise always loves having huge hands and putting together his combos off it.   He can copy TLT as well with I Can Do That Too! so that there are more cards for everyone.  He could even copy Parse's Ongoings too and use Blantant Reference or Where Did I Leave That..... to give +1 bonuses.  Argent Adept can allows more card draws to particular heroes through his Ongoings, allow heroes extra power uses, or  allow them to play extra cards in their hands.   That extra card play could setup Scholar to play Know when to hold them out out of turn and then unleash further fury with Know when to let loose.  

CA
carnilius
2015-07-20 17:09 UTC
#49

Generally I play 2 player with my wife, so a fifth hero would be a pain to manage.  Also, Nightmist likes extra cards but isn't much of a team player.  Guise is still not available at my FLGS (and unfortunately I missed the preorder by a day!).  Argent is great, but doesn't care as much about huge hands (though his ability to let others play cards would indeed be nice).

P2
Powerhound_2000
2015-07-20 17:24 UTC
#50

Nightmist can be a team player with Enlightenment and uses of Mistbound.    Being able to redirect damage with the Amulet allows the option of destroying a target that might otherwise hit every hero target.   She has Ongoing/environment destruction which can potentially take out up to four cards with Planar Banishment.   She can also serve as backup to deck manipulation with Astral Projection.  

CA
carnilius
2015-07-20 17:37 UTC
#51

Sure, but it's pretty much just that card that rarely gets used for other players.  Not nearly as useful to other players as Proverbs And Axioms/Don't Dismiss Anything, Fleet of Foot, Syntactic Analysis, Targeting Arrow, et cetera.  Yeah, I guess Haka isn't as much of a team player either (though Ground Pound is nice), but he's the primary damage dealer.

For deck manipulation and ongoing destruction, Parse is generally more reliable, especially with Seg Fault + Crit Multipliers.

AM
Ameena
2015-07-20 18:00 UTC
#52

Not sure if this has been mentioned in this thread yet, but TLT, the Adept, and Unity (preferably in that order) kick arse...well, Unity does most of the arse-kicking but TLT and the Adept are the ones who get her there (card draw followed by out-of-turn plays to get the bots out, who then proceed to destroy All of the Things) >:).

Legacy, Ra, and Jim can probably destroy many many things with ease (well okay, Legacy not so much, but he lets the other two do it), but you'd be reliant on JIm's grenades for ongoing/environment destruction.

DO
Donner
2015-07-20 18:20 UTC
#53

Swap Ra for Tempest and have a really mean team that fights, heals, and destroys key cards.

PY
Pydro
2015-07-20 18:27 UTC
#54

Then how do they get through the doors?

MA
Matchstickman
2015-07-20 18:55 UTC
#55

They turn on noclip

GE
Geneticdrift
2015-07-21 16:05 UTC
#56

from the video game.

Young Legacy for a 3 man team, Core legacy for a larger team. Next evolution and lead from the front are amazing.

Tempest, a damage beast and game changing Deck manipulation

Wrath, Infrared eye piece is so good, very strong damge, can excelerate very fast, good damage reduction abilities. Does almost everything.

--- 4th and 5th

DW Expait, solid damage, ongoing/environment removal.

Ra, solid damage, durable, aoe, team buffer. i am likeing the Horus variant but have only a few games with him.

Honorable mention: the visionary and fanatic

 

With all the cards I have, I would play with the ones that are newer to me...

Parse 

Sky scraper

Nightmist

The sentinels

the scholar 

 

RF
riff.freelance
2015-07-26 16:47 UTC
#57

When I want to win in the vg I take:

Legacy

Visionary

AZ

Ra

Tempest

The damageoutput is amazing, there is enough deck manipulation to get the job done, and a sprinkling of healing to sweeten the deal. AZ is the change slot, most often, if I replace anyone it's AZ although there are other subs I'd make. Ra might get changed out for another single target damage dealer as needed, like Wraith for control, or Bunker for Tempest in a low target suituation.

 

The app has really opened Tempest up for me, he has become one of my favorite heroes now. I kinda wonder if Nightmist will still be my favorite hero after a month of fooling around on the app. For that matter AZ is amazing, and I've always liked him, but I think I've improved as an AZ player and like him more from more exposure on the app.

AN
Animus
2015-08-06 12:38 UTC
#58

Prime Wardens, absolutely! They are my go-to canon team. Some of my favorite heroes are on that team, and they work so well together.

For my non-canon team, I go with a team I call the Fenomenal Femmes (yes, I went all Stan Lee): Young Legacy, The Visionary, Tachyon, Fanatic, and the Wraith. Deck Manipulation, Damage, Ongoing Destruction, they have it all. 

 

FO
Foote
2015-08-06 13:34 UTC
#59

I'm gonna jump in this thread.

About a year ago, there was a thread asking to build a team that could take on multiple villain encounters subsequently in an endurance type test. To be able to do that, your team needs to be pretty solid to start with, so I feel like this can be beneficial to this converstation. Here was my breakdown of how I built my ideal team for this challenge (I tweaked it quite a bit from my original post):

Teambuilding for Endurance:

To begin building the perfect team to take on multiple villain encounters, we need a cornerstone, someone who can take punishment, deal punishment out, and has the tools to keep themselvs and possibly others sustained through multiple rough patches. For the cornerstone of my team, no one really fits the bill as completely as Scholar. His elemental forms provide DR and heavy team tanking through redirection, massive self healing with utility team heals, the tools to prevent damage through Offensive Trans, and the ability to deal mass damage once set up through Energy forms. His out of turn plays will help during occasional board wipes. Scholar makes a perfect cornerstone to build an endurance team around.

1. Scholar

Now that we have identified the perfect cornerstone for a survivability team, lets start plugging holes. If there is one essentail component that Scholar is missing, its the lack of Ongoing destruction and general Villain deck Shenanigans. There are tons of great options here, from Nightmist to Argent to Visionary to Wraith, the list goes on. Parse, though, seems like a great fit. Her ability to screw with the villain deck and dictate what the villain plays is frankly unrivaled even by the previous queen of utility Dark Visionary. Parse brings the manipulation of Dark Visionary while being able to deal more damage than her on average, and also can be the saving grace to Scholars major other weakness, DR, with her nack for Irreducible damage. They compliment each others weaknesses incredibly well and they form the "core" of this teams strategy.

1. Scholar

2. Parse

Now that the core of our team is built, we can start adding the bells and whistles that will make our core better and more efficient. We have two heros are are pretty such specializing in what they do. Scholar as the main Tank with benefits and Parse as our Utility queen, if ANY of them can't perform their job, for whatever reason, everything can fall apart. We need a pivot, someone who can possibly fill any major need if the heart of the cards are not in our favor. The Naturalist instalty jumps out to me as the perfect pivot for an endurance team. He can flip the switch to the DPS/Tank/Utility role on a whim and has his own fantastic ways of healing, redirecting, and even taking the Environment out of the equasion when it all becomes too much withstand.

1. Scholar

2. Parse

3. Naturalist

We are coming down to the wire, and with only 2 spots left, the competition gets tough. The team lacks a definitive "Sweeper", the guy that comes it and cleans up the board through sheer speed and power. When the name of the game is Endurance, most of our heavy hitting heros are pretty frail and counter to our goals. Also, the team up to this point is very ONGOING heavy. But if we can ignore equipment destruction it leaves more room for Parse to be even more selective with her deck manipulation shenanigans. Tempest has the makings of of a great endurance style damage dealer. He not only has some of the best teamhealing, but his access to AoE and strong one-shots and enviro destruction makes him attractive. Haka is another prospect, where his bulky HP, healing, Ground Pound, and particularly Savage Mana could be very strong together and make a lot of sense. But there is another option that might not be very obvious. The Sentinels. They require very little setup, Medico can spot heal Parse or Scholar, they can team wide heal, have access to their own DR, can belt out a considerable amount of damage per turn (AoE and single target), and Writhes signature card can be used and abused. They can revive themselvs in case something goes horribly wrong as well, and when the name of the game is endurance, well, Battle Rez's have always been invaluable. Their healing can combo well with Scholar's Energy setups, and if you are smart about manipulating the HP of your team (an often overlooked utility), Sentinels provides a huge amount of sustain once everyone starts to hover around the same HP values. 

1. Scholar

2. Parse

3. Naturalist

4. Sentinels

With one more spot to fill, we could look just about anywhere. Since our team is very ongoing heavy, we will want to stay away from heavy equipment users for two reasons 1) they will get hit very hard since they have no others to help them limit whats destroyed and 2) any equipemnt removal from villains can become a dead card which lets Parse have a greater focus in how she manipulates villain decks. So that leaves out characters like Wraith, Bunker, or Expat types who really rely on keeping their equipment in play. We also want to stay away from characters who run opposite of our theme of endurance, so heroes like AbZero, Fanatic, Nightmist, and Setback who all hover around the high risk/high reward playstyle. We could still use someone else who deals some solid consistent damage though. Ra would be a fine choice for that, but I'm not sure he brings enough to the table for the type of team we are building. But someone like Tempest really seems like a major choice here. He brings hard hitting one-shots for damage, boasts enviro and ongoing destruction, has team wide healing (which synergizes with Scholar's Energy forms), and brings team wide damage reduction with Shielding Winds which has a ton of value in a 5 hero team. Tempest does have a piece of equipment or two, but the good news is that they are not of vital importance to stay in play, and both he and Scholar bring trash searching utility to get those cards back into your hand. Seems like a perfect fit.

1. Scholar

2. Parse

3. Naturalist

4. Sentinels

5. Tempest

P2
Powerhound_2000
2015-08-06 14:03 UTC
#60

That's a pretty solid team.  I certainly would've guessed Scholar would be on your team but I didn't expect the Naturalist or the Sentinels.    The Naturalist only because he hasn't been brought up at all in discussion but I do think he is a solid choice in your grouping.   The Sentinels fall along the same lines but they certainly fill that Sweeper role.   They do have one equipment which means along with Tempest means they might not stay out long.   I could easily see Tempest in this setup just using Cleansing Downpour instead of any other powers.  If there wasn't a worry about him being the main target for equipment destruction I would consider Omnitron-X instead of Tempest.  

FO
Foote
2015-08-06 15:08 UTC
#61

The Naturalist was a natural fit in this particular team composition. His ability to take on any role that maybe be lacking at any given moment is huge when the cards just arn't falling in your favor. For an endurance based team, consistency and longevity are cornerstones to success, and Naturalist aligns with those goals very well.

TR
Trajector
2015-08-06 17:35 UTC
#62

Nice. One might even say that he could be…the fittest.

PH
phantaskippy
2015-08-07 22:21 UTC
#63

Tempest, Sentinels, almost like you want lots of healing on this team.

With Tempest and Scholar you are a Nightmist away from the game's best Lockdown combo.  With the healing from other places I'd switch out Naturalist for Nightmist, since you are going for max power, shutting down decks entirely is pretty good.

TS
The_Burning_Stickman
2015-08-07 22:58 UTC
#64

The way most of the villains go, entirely avoiding damage is all but impossible. So if you're going to fight several in a row, you're definitely going to need substantial healing, and if you're counting on one character to do so, healing's going to top out at 2 HP a round team-wide (with the exception of, potentially, the Argent Adept), which doesn't keep up with a villain that's, doing H-2 damage or more a round.

AL
Arcanist_Lupus
2015-08-07 23:11 UTC
#65

The best healing combo is probably Tempest + Captain Cosmic.  Cleansing Rain + Dynamic Syphon means that every time you throw a little bit of extra damage at the Syphon everybody heals 2.  And since the Syphon heals as well, you can keep this up for a very, very long time unless you get unlucky.

TS
The_Burning_Stickman
2015-08-08 02:28 UTC
#66

Argent Adept can do similarly -- two Rhapsody of Vigors and Drake's Pipes out and he can do that for five targets. And with additional set-up, he can do a bunch of other stuff with it at the same time.

BL
BlueHairedMeerkat
2015-08-09 05:17 UTC
#67

So... Argent Adept, Captain Cosmic, Tempest, Scholar, Sentinels anyone? You might lose, but it won't be for a very long time.

DA
darlerian1
2015-08-14 21:06 UTC
#68

I usually play with 4 heros and this is my team of choice.

The sentinals= only 8 cards in there deck that isnt a one-shot.

Super scientific tachyon= spam power on the sentinals.

Prime warden fanatic= lets tachyon use here power more.

Americas greatest legacy= heals and lets tachyon use here power even more.

 

So basically this team is set up to make the sentinals pump out the one shots for damage and once the sentinals get the card "sentinal tactics" out, when they deal damage they will get use a power that turn so they end up getting powers on almost everyone elses turn for more damage or healing because fanatic hurts herself to let tachyon use here power.  they make for a nasty combo that has the potental to own almost every villan. 

also if im in a 5 person game a good person to make even better, throw in Argent adept because he can do alot of BS and eventually (with the right cards) let tachyon use here power one more time. if everything works out the sentinals will get to play 8 one-shots and use 4 extra powers plus what they do on there own turn in a 5 man game.

MI
MigrantP
2015-08-21 01:36 UTC
#69

We tried the above 5-hero Sentinels Experiment team against Advanced Chairman, and its was insanely good. We had one scare with a Hired Gun dealing 9 damage to all hero targets, but generally we had the game completely under control. Adept never got Supertonic out, but was able to enable a lot of card plays. We never even got Sentinel Tactics in play, and it was still nuts! Once we got Lead from the Front + Next Evolution in play too it was game over for The Chairman.

Next time we're going to try that team against Iron Legacy =)

FO
Foote
2015-08-21 04:19 UTC
#70

Thats some great synergy. Nice post!

BO
Bowie
2015-08-24 18:33 UTC
#71

On Videogame, my superteam is all about spending five hours with Argent Adept per turn.

SS Tachyon for Card Play
Old Legacy for Power Use
Argent Adept for Power Use/Card Play/Healing
+2.

G.I. Bunker and/or Mr. Fixer if I need damage and to ignore Damage Reduction.
Tempest if I need more healing.

But generally my +2 is Dark Visionary for deck-stacking for SS Tachyon and Tempest for healing/AoE control combo.

My usual strategy is:
SS Tachyon to Argent Adept (he's replete with music and instruments-- good chances! Not quite Sentinels but good) until he has his guitar with Power Use harmony and Card Play rhythm out.
Old Legacy up SS Tachyon until Adept's flow is cooking, and then Old Legacy AA into having more guitar solos.
SS Tachyon on Tachyon or Tempest or Bunker depending on need at this point to get cards out, but mostly just let AA roll through enemies. And if she's in, DV has spent this whole time baldly stacking the bottom-of-decks for AA and then for Tachyon/Tempest/Bunker.

It's my go-to for any achievement, with minimal variance to allow in some other heroes.

I want to try the in-real-life hack of a Sentinels focused game, though!

MI
MigrantP
2015-08-24 18:38 UTC
#72

The Argent Adept can also set up the bottom of his own deck fairly easily for Tachyon via Arcane Cadence.

BO
Bowie
2015-08-24 19:19 UTC
#73

Yep! I do this all the time! I like to Arcane Cadence into Arcane Cadence a pair of cards and then have him give SS Tachyon a power usage that then plays two of his cards, for a four card play right there.

SA
saykhia
2015-08-25 11:09 UTC
#74

Have only been playing in the video game but my ‘dream team’ so far:

Dark Visionary - scout what cards are coming up next, and deck manipulation in general.

Argent Adept - because he can usually provide useful support in most situations.

Greatest Legacy - for the extra heal and extra power use, usually used on the Adept for bonus healing + power use.

Tempest - nuker(ish) + cleansing downpour when extra healing is needed.

Fifth hero generally Ra for extra damage output (team lacking damage) and bonus sun god flesh. Sometimes Wraith but can be needy in hp upkeep. Nightmist another popular choice for extra deck shutdown ability.

As you can imagine the abundance of support makes for very slow burn games. But can generally handle almost any situation thrown at it.

Weaknesses include lack of ability in overcoming damage reduction and cards like Devastating Aurora will totally, well, devastate the setups. Scouting somewhat counters this, but vulnerable to card effects that allow multiple villain card plays.

DA
Dandolo
2016-02-09 03:17 UTC
#75

With the realise of Shattered Timelines for the Video Game. I've been pitting my dream team against random advanced villains in random environments.  So far my team has held up pretty well with only 1 loss in about 15 games.  My team is (in order): Dark Visonary, Team Leader Tachyon, Grandpa Legacy, Tempest, and Scholar.  My favorite combo... Reclaim From the Deep followed by Don't Dismiss anything used to play the best card in every trash except Tempest who restocks Reclaim from the Deep!)

AD
adismaltheft
2016-02-10 03:25 UTC
#76

Legacy, Team Leader Tachyon, Dark Visionary, Omniton-X, Tempest. My favorites!

PY
Pydro
2016-02-10 03:37 UTC
#77

Welcome to the forums!

PU
Pulseglazer
2016-02-10 12:56 UTC
#78

Omni-X, Unity, Greatest Legacy, Argent Adept

Or!

Team Leader Tachyon, Scholar, Nightmist, Wraith

PE
PeterCHayward
2016-02-10 13:16 UTC
#79

Legacy, Super Scientific Tachyon, Omnitron-X, Unity, Tim Minchin

MA
Matchstickman
2016-02-10 13:26 UTC
#80

Why would you want an off brand version of Tempest?

CM
cmschex
2016-02-10 13:50 UTC
#81

I don't know that I've ever played a specific combo enough to have a "dream team" but my 4 person team would be(I player two player with my wife most often)

 

-Naturalist (promo is crazy, base still pretty great) - Can do anything, best environment control in the game, top 3 tank, solid secondary damage dealer (primary if needed)

-Nightmist (base or promo) - speaking of doing anything, can just shut down villains from redirecting damage, stopping villain plays, nuking ongoings.  Care about her health less than any other hero other than possibly the Scholar, which makes her an incredible teammate

-Mr Fixer (base on this team) - utility, irreducible damage redirection, excellent damage potential

-Fanatic (base or either promo) - my favorite to play, absolutely lethal boss killer, great team support to with Embolden (especially on Naturalist)

 

JA
jajd2c
2016-02-10 14:30 UTC
#82

Tim Minchin would indeed improve any team. However, his base power would be a bit broken:

F-Sharp:  Deal H sonic damage to each target and player.

:slight_smile:

AD
adismaltheft
2016-02-10 23:51 UTC
#83

Thanks! Happy to be here.

RF
riff.freelance
2016-02-11 02:20 UTC
#84

Next Year I will try to play Sentinels and Void Guard in a 5 player game.

PH
phantaskippy
2016-02-11 02:39 UTC
#85

 

When I go for Tempest/Scholar Shenanigans, my team of choice is Mr. Fixer (out of turn Grease gun or overdrive), Expatriette (Unload) and Nightmist.  For even more ridiculousness Replace Nightmist with Adept for Vernal Sonata and card play/draw that gets you a second DDA fun time each round.

HF
hans.foodler
2016-02-11 12:52 UTC
#86

If I had to choose a Dream Team based on their ability to do well against any Villain and Environment combination it would be:

Parse -> Tachyon -> Tempest -> The Scholar -> Haka

Parse - Parse going first means that Villain and Environment cards can be taken care of before they become a problem for the other heroes ("Data-Mining", "Segmentation Fault"). If such an effect would require her to discard that's fine by her as well ("Critical Multiplier"). If there are any non-Hero targets that provide damage reduction to multiple targets, she can take them out with irreducible damage ("Between the Lines", "Impossible Shot", "Reveal the Flaws"). Otherwise she'll generally spend her turns setting up the other heroes and stacking the villain deck ("Buffer Overflow", "Extrasensory Awareness", "Guage", "Syntactic Analysis", "Updated Intel").

Freedom Six Tachyon - Tachyon going after Parse means she can clean up whatever Parse didn't ("Blinding Speed"). She'll also have an idea of what's in store and will know when to unload ("Lightspeed Barrage", "Sonic Vortex"). She can shut down all the targets that are out if she needs to, and thanks to Parse, damage reduction isn't neccesarily an issue ("Hypersonic Assault"). The main reason I brought her along however, is her awesome draw power ("Fleet of Foot", "Team Leader").

Tempest - Tempest is the most versatile Hero in the game and can respond to whatever Villain and Environment he's dealing with. I won't elaborate on him too much, because in doing so I would have to list every card in his deck! However, in this setup his placement is specifically to set up The Scholar ("Reclaim from the Deep").

Scholar - Scholar's is almost as versatile as Tempest. This Dude can absorb damage as well as anyone ("Expect the Worst", "Flesh to Iron"). When he does, his ability to heal himself often allows him to strategically choose where he falls between lowest and highest HP Hero target ("Better Living", ""Get Out of the Way"", "Solid to Liquid", "Transmutive Recovery"). Thanks to Tachyon and Tempest, his goal most of the time will be to really open up this team's potential ("Don't Dismiss Anything", "Proverbs and Axioms").


Haka - A hard choice for my last team member, I wanted someone who could reliably do single target damage ("Crush", "Elbow Smash", "Haka of Battle", "Mere", "Tiaha"). Haka not only does that but reinforces this team's ability to shut down the Villain and Environment decks ("Ground Pound", "Rampage", "Savage Mana"). Ra was a close second.

PE
PeterCHayward
2016-02-11 13:37 UTC
#87

That's a great writeup. Soon as Parse makes it to the video game, I'll give that lineup a shot!

SC
schadkehnfreude
2016-02-11 18:47 UTC
#88

Oh yeah, for my money, Haka is probably the best all-around cleanup hitter in the game.  Savage Mana means that Haka is your preferred choice for landing the killing blows; that in conjunction with Punish the Weak allow for some great synergies - while the big guy is quite self-sufficient, he benefits more from anyone from the rest of your team can setting the table so he can clean up with Rampage and/or Savage Mana.

Situationally, Absolute Zero is great as your last guy if any of Fanatic, Ra or Mr Fixer is on the team to set him up for Coolant Blast and/or Isothermic shenanigans.

Another cool synergy that'd be fun to try out is Scholar going before SST Tachyon.  Scholar can set up the bottom of his deck with Bring What You Need and after doing it twice, there are some great combos for SST to bust out:  2x Don't Dismiss Anything. Alchemical Direction + Expect the Worst, Know When to Hold + Know When to Cut Loose.

Strategic turn order is one of the most underrated aspects of the game, imho.  Usually you want your set up/support guys at the top and hitters at the bottom, though Chairman and Apostate have specific minions that favor having a nuker at the top of the order to get kill said minion ASAP.

FO
Foote
2016-02-11 19:34 UTC
#89

About 2 years ago, there was a post on the forums about trying to make a team that could withstand multiple villain encounters back to back to back without resetting their board or HP totals. Here is my 5 man team and teambuilding strategy for creating a team that can last through the long haul:

 

Teambuilding for Endurance:

To begin building the perfect team to take on multiple villain encounters, we need a cornerstone, someone who can take punishment, deal punishment out, and has the tools to keep themselvs and possibly others sustained through multiple rough patches. For the cornerstone of my team, no one really fits the bill as completely as Scholar. His elemental forms provide DR and heavy team tanking through redirection, massive self healing with utility team heals, the tools to prevent damage through Offensive Trans, and the ability to deal mass damage once set up through Energy forms. His out of turn plays will help during occasional board wipes. Scholar makes a perfect cornerstone to build an endurance team around.

1. Scholar

Now that we have identified the perfect cornerstone for a survivability team, lets start plugging holes. If there is one essentail component that Scholar is missing, its the lack of Ongoing destruction and general Villain deck Shenanigans. There are tons of great options here, from Nightmist to Argent to Visionary to Wraith, the list goes on. Parse, though, seems like a great fit. Her ability to screw with the villain deck and dictate what the villain plays is unrivaled, even by the previous queen of utility Dark Visionary. Parse brings the manipulation of DVis, while being able to deal more damage than her on average and can be the saving grace to Scholars major other weakness, DR, which her nack for Irreducible damage. They compliment each others weaknesses incredibly well and they form the "core" of the teams strategy.

1. Scholar

2. Parse

Now that the core of our team is built, we can start adding the bells and whistles that will make our core better and more efficient. We have two heros are are pretty such specializing in what they do. Scholar as the main Tank with benefits and Parse as our Utility queen, if ANY of them can't perform their job, for whatever reason, everything can fall apart. In competitive Pokemon team building, there is the notion of the "pivot" attacker, or in Baseball we call them pitch hitters. We need someone that can fill multiple roles and do it well in case someone falters. The Naturalist instalty jumps out to me as the perfect pivot for an endurance team. He can flip the switch to the DPS/Tank/Utility role on a whim and has his own fantastic ways of healing, redirecting, and even taking the Environment out of the equasion when it all becomes too much withstand.

1. Scholar

2. Parse

3. Naturalist

We are coming down to the wire, and with only 2 spots left, the competition gets tough. Back to the Pokemon teambuilding metaphor, the team lacks a definitive "Sweeper", the guy that comes it and cleans up the board through sheer speed and power. When the name of the game is Endurance, most of our heavy hitting heros are pretty frail and counter to our goals. Also, the team up to this point is very ONGOING heavy. But if we can ignore equipment destruction it leaves more room for Parse to be even more selective with her deck manipulation shenanigans. Tempest has the makings of of a great endurance style damage dealer. He not only has some of the best teamhealing, but his access to AoE and strong one-shots and enviro destruction makes him attractive. Haka is another prospect, where his bulky HP, healing, Ground Pound, and particularly Savage Mana could be very strong together and make a lot of sense. But there is another option that might not be very obvious. The Sentinels. They require very little setup, Medico can spot heal Parse or Scholar, they can team wide heal, have access to their own DR, can belt out a considerable amount of damage per turn (AoE and single target), and Writhes signature card can be used and abused. They can revive themselvs in case something goes horribly wrong as well, and when the name of the game is endurance, well, Battle Rez's have always been invaluable.

1. Scholar

2. Parse

3. Naturalist

4. Sentinels

You can't just throw the Sentinels into a team built for endurance without taking note of their largest flaw, low HP. Thats a challenge buster right there, and if they go down early to AoE or are targeted by constant lowest HP effects, the entire team will follow shortly. The healing/damage brought by the Sentinels is of key importance which is why they were chosen over some other more bulky options, so they need to be protected. Wraiths Smoke Bombs would be a great choice, but would be counter productive since the team works best staying as Ongoing heavy as possible. The best way to protect the Sentinels from a constant barrage of damage is to produce alternative low HP targets. Unity makes a very attractive option since she can belt out damage when fully setup and has some great utility in her BeeBots and StealthBot. While her deck is really fun to play and has a great mechanic, she tends to suffer from a lack of consistency, and since endurance is the name of the game, any weakness will be exploited especially if it takes her a long time to setup. Fortunatly, there is another option that fullfills our specific needs. Captain Cosmic! He has a wide array of low hp cards, a ton of ways to play them, and a lot of them gain extra beneficial effects when they are inevitably damaged. His unique style of of team Utility will help the entire team with healing, damage, low hp target damage sponge, and out-of-turn power uses.

1. Scholar

2. Parse

3. Naturalist

4. Sentinels

5. Captain Cosmic

PH
phantaskippy
2016-02-11 20:57 UTC
#90

I don't know, If I'm going for long run where you carry over health I'm going with something like:

 

Greatest Legacy:  Because Legacy, and more healing and versatility.

Expatriette:  She solves a lot of issues, and gives you steady and solid damage.

Tempest:  Cleansing Rain is going to be huge.

Sky-Scraper:  because 2 tanks are better than one, her manipulation is valuable, and those Micro-Assemblers are great.

KNYFE:  Damage, toughness, burst, she's always pumping out damage.

 

The most successful would probably be a cheap team like:

Greatest Legacy:  powers and Take Down, and Bolster allies is a positive here.

TL Tachyon:  You want the take down engine going fast, burn decks.  Her kit is strong against the toughest bad guys too.

Argent Adept:  for more DDA shenanigans and more powers.

Tempest:  Rain, Reclaim, Shackles, Ball Lightning.  He's too good to put on the bench.

Scholar:  DDA and Tanking.

So much healing and you can shut down most villains from ever playing cards by round 4, often earlier.

 

PQ
PePe_QuiCoSE
2016-02-11 21:22 UTC
#91

It's funny that x-gray has SkyScrapper and The Naturalist so high but they don't see much selection.

TS
The_Burning_Stickman
2016-02-11 21:35 UTC
#92

I think that's partly because of the video game -- it's great for setting up and testing teams, but they're not available in it yet, so not as many people can work out their kinks.

AR
arenson9
2016-02-12 03:36 UTC
#93

Once upon a time, there used to be discussions about whether or not Wraith was broken because she was so good, yet I never see her picked for a dream team. And why doesn't Legacy get on them more often? With five-hero teams, Galvanize and Inspring Prescence are fantastic. Combine that with Take Down and Heroic Interception and he has incredible utility.

DA
Dandolo
2016-02-12 13:07 UTC
#94

For me including Legacy was a no Brainer… the only question was which one. I decided on Grandpa Legacy because of the many great powers the team has and the synergy with Scholar. I guess I omitted Wrath because while on her own she’s one of the best heroes, she doesn’t really fit any individual niche and doesn’t have the same degree of synergy as some other heroes.

TR
Trajector
2016-02-12 14:25 UTC
#95

Does she have to? I mean, isn’t part of the point that she’s good at NEARLY EVERYTHING?

DA
Dandolo
2016-02-12 15:37 UTC
#96

I guess it’s just a matter of your approach to teambuilding. The strategy I (and presumably a bunch of other people) used was a team of semi-adaptable specialists to ensure all bases were covered. I included Tempest in mine as a jack-of-all-trades to cover the inflexibility of this approach. Another fun team could be a team of all highly adaptable heroes under the assumption that between them all bases will be covered. How about: Wraith, Argent Adept, Nightmist, Hunted Naturalist, and Omnitron-X?

HF
hans.foodler
2016-02-12 17:11 UTC
#97



Legacy is one of my favorite Heroes to play, and ninety-five percent of the time he/she is an amazing asset to any team. The other five percent of the time he/she has two fatal flaws:

1) His/her deck is comprised of 28 Ongoing cards with no ability to play or draw more often.  All build-up characters are roungh against enemies that ramp up fast and finish quickly. Legacy is no exception, but due to having a character card and two promos with great base powers, I'd rather have him/her along in such fights than someone like Absolute Zero. Where  Legacy really suffers is against Villains and Environments that destroy Ongoing cards. Akash, Dawn, Matriarch, Omnitron and Progeny are of special note in this regard. Also, since "Legacy Ring" is the only Equipment card in his/her deck (with two copies), Legacy will always be forced to destroy it when effects destroy any number of his/her equipment cards.

2) He/she increases all types of damage dealt by all Heroes. A lot of fan favorites like to damage themselves  (Fanatic, Nightmist)  or other Heroes (Haka, Sky-Scraper); and some Villains rely on Heroes killing themselves (Plague Rat, Miss Info). This can be overcome with planning and knowing the decks in play. However, I'm sure everyone has accidentally helped the Villain(s) out at least once, much to their chagrin. [It wasn't Legacy's doing, but I once had Parse shoot herself in the face for 58 damage. :( ]

 

PY
Pydro
2016-02-12 17:15 UTC
#98

Minor point, Legacy does have few cards that let him draw a card, but not much.

HF
hans.foodler
2016-02-12 17:19 UTC
#99

I can only think of "Bolster Allies", but then again I suppose I did say no draw power. So I stand corrected none-the-less.

PY
Pydro
2016-02-12 17:23 UTC
#100

He can also punch and draw with a single card!

HF
hans.foodler
2016-02-12 17:30 UTC
#101

Ah, yes. ""Thokk!"". Forgot about that one.

IR
Ironic
2016-02-12 22:27 UTC
#102

I don't even really see Legacy as a buildup hero, since he has multiple one and two card setups which totally alter the course of a game - Heroic Interception, Take Down, Lead From The Front, and Next Evolution.

Likewise, two different One-Shots which both draw cards and do something else is more than several other heroes get.

The thing about Legacy is, with just the right set-up and cards, he gets so silly that it can be sad when he's merely amazing.  He's in a league of his own.

TS
The_Burning_Stickman
2016-02-12 22:53 UTC
#103

Yeah, while Legacy has a lot of Ongoings, he can be extremely effective with only two or three -- so while he has some set up, he doesn't need to be completely set up to make a huge difference.

TR
Trajector
2016-02-12 23:02 UTC
#104

...and many of those Ongoings are really one-round one-shot type things, like Heroic Interception or Take Down. Getting them in play isn't really the same as "setting up."