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Played the longest game of Sentinels I've ever seen.

15 posts · 755 views · started 2015-05-30 14:22 UTC
JA
jasonshif
2015-05-30 14:22 UTC
#1

My friend and I recently decided to play a silly little game with sentinels.  We wanted to play a team of almost entirely heroes that require a lot of setup.  This game lasted four and a half hours.

To start our endeavor, we picked Unity, Captain Cosmic, Scholar and Argent Adept in that order.  We picked to fight La Capitan in Freedom Tower.  On our first turn, almost nothing had been done.  La Capitan had her turn and then it was our chance to shine.  Except, we were more like a dull bulb.  Captain Cosmic was able to get two constructs out(using his power for the second), however they were both defensive constructs.  On Unity's turn she had absolutely no Golems in her hand and nothing to search her deck for them, so her turn was skipped to draw two cards: Modular Workbench and Volatile Parts.  Then came scholar's turn.  Scholar was able to play Flesh to Iron and then ended his turn(Having taken no damage).  Argent played one instrument and ended his turn.

La Capitan played one crew and dealt damage to the lowest HP hero Target,  goodbye construct.  Cosmic's turn: play two more defensive constructs.  This was a really bad hand.  Unity's turn, still no golems.  Even her draw was unlucky, she drew a scrapmetal and robot reclamation.  Scholar's turn was just about as uneventful, drawing two cards.  We didn't want to set up Scholar until he had cards to discard for his forms.  Argent played a single melody and ended his turn(Nobody needed healing). 

This was basically the entire game for three hours, Cosmic played more constructs, they died on the villain turn.  Freedom tower gave us all the rooms and the entrypoints went over the rooms that hurt us the most.  We barely got hurt, but La Capitan remained at full health the entire time.  We almost gave up four times(and we probably should have). 

After the third hour, we finally started picking up, Unity started getting bots out and they lasted for more than a turn thanks to redirecting damage.  Scholar had started pumping out forms like there was no tomorrow and we could finally deal damage.  After which, we did a steady 20 damage per turn to at least one target(Unity had almost every bot on the field, missing one raptorbot that La Capitan stole).  From there we pretty much decimated her, even if it took some time(Thanks to her crew being in the way).  We decided afterwards that we didn't want to play against La Capitan for a very long time.

P2
Powerhound_2000
2015-05-30 14:51 UTC
#2

Those games can be certainly won like you had but three characters out of four I would list as a tank, support, or both would make for a longer game regardless of the villain.

Good job taking down La Capitan though she can always be a rough one to deal with.  

Edit: Welcome to the forums 

AR
arenson9
2015-05-30 15:45 UTC
#3

Interesting. As you described, there's a tipping point after which Unity starts doing a ton of damage. To get there faster, I envision having Argent Adept focus on giving Unity card draw and off-turn card plays.

MI
MigrantP
2015-05-30 18:28 UTC
#4

Unity and Scholar can help Unity get a ridiculous number of bots out pretty quickly.

DO
Donner
2015-05-31 16:01 UTC
#5

And Omnitron-X helps a ton, too!

NI
Nielzabub
2015-06-01 04:58 UTC
#6

Unity helps Unity get Unity's bots out? I would hope she would do that for herself.

SI
Silverleaf
2015-06-01 05:46 UTC
#7

What about Unity? Unity can totally help Unity and the Scholar to get Unity's bots out.

MA
MarioFanaticXV
2015-06-01 11:41 UTC
#8

Dark Watch Gloomweaver took me over two hours the first time I fought him (probably closer to three). I've never played against him since, but at this point, I really don't want to.

RA
Rabit
2015-06-01 15:26 UTC
#9

That's... actually really surprising to me, given how much damage the alternate version of GloomWeaver throws around, including hitting himself. 

MI
MigrantP
2015-06-01 18:47 UTC
#10

Derp, The Argent Adept and Scholar =)

PY
Pydro
2015-06-01 18:56 UTC
#11

Derp is great for Unity.

NI
Nielzabub
2015-06-02 06:37 UTC
#12

Derp is just a great character in general. She's my new favorite SOTM deck. I'm really looking forward to seeing who her nemesis is.

MI
MigrantP
2015-06-02 23:09 UTC
#13

You should ask the other guys in Halifax about Joe Bob.

TR
Trajector
2015-06-03 18:14 UTC
#14

Probably Herp, the Vile Snakeman!

JA
jasonshif
2015-06-05 02:10 UTC
#15

Thanks for the welcome and all the replies, I've just been busy this week or so.  We haven't played in awhile, but we want to try this again and then video tape it to see if we can recreate the 4 1/2 hours of gameplay(without fudging it on purpose).  If we do, I'll let you all know.