How are Sentinels and skyscraper promos going to work?
45 posts · 1466 views · started 2015-05-27 02:19 UTC
MO
morph147
2015-05-27 02:19 UTC
#1
So 2 phase question.
in next set of promos we will get sentinels promos. Have they said yet if we can mix and match the promos teams and original team. See advantages and disadvantages of both. Advantage is you can pick the better of the two powers for each sentinel to be stronger. Disadvantage falls in the same category because you don't want to be able to unbalance the sentinels to the point they become over powered by this method.
for skyscraper how would a set of promos work when it comes to mix and match. For example could you take the small promo and normal and huge regular? Or must you use all original or all promos.
PY
Pydro
2015-05-27 02:21 UTC
#2
Yes, you can mix and match the Sentinels.
MO
morph147
2015-05-27 02:50 UTC
#3
Ok then how would a skyscraper promo work when they finally make one
PY
Pydro
2015-05-27 02:52 UTC
#4
shrug
NA
Natediggadoggity
2015-05-27 03:47 UTC
#5
Well, how would they stop you from mixing and matching as you felt like? There's lots of people that play with made up rules, and variants of their own and it makes the game more balanced/fun for them.
I would assume Skyscraper promos would work the same as the Sentinels. Mix and match as you feel like (unless they end up comboing with each other so well that it's doesn't make any sense to mix them.)
I'll ask: of the new Sentinels Promos, if you mix and match, which ones do YOU think are the most powerful? I'm torn.
AL
Arcanist_Lupus
2015-05-27 04:33 UTC
#6
They've said that while you can mix and match, the new Sentinels play best on their own without the mixing and matching. I expect Sky-Scraper to work similarly.
GR
grysqrl
2015-05-27 04:50 UTC
#7
Sky-Scraper's promo will be three new character cards: Tinier, Huger, and Normaler. It's gonna be great.
CR
Craig
2015-05-27 13:25 UTC
#8
Nope. She's switching to Starbucks mode. Tall, Grande, and Venti.
Beware: Rants on this will lead to a long, obnoxious, and pretentious explanation of the history of Starbucks cup sizes. You have been warned.
PY
Pydro
2015-05-27 13:44 UTC
#9
I thought the Starbucks promo was the Naturalist is a space suit.
MA
Matchstickman
2015-05-27 13:48 UTC
#10
Have they replaced the mermaid in the logo with Tempest in the Sentinels' corner of the multiverse?
MO
morph147
2015-05-27 15:10 UTC
#11
So to lead this back to a productive discuss. Like Nate said above. What combo of sentinels do you think will be the best.
MA
Matchstickman
2015-05-27 15:20 UTC
#12
Productive discussion?! You're not from around these here parts are you?
I would guess that the "best" set of The Sentinels is subjective, depending on many factors, including metagame elements such as which cards you draw, even if the same environment/villain set up was used multiple times.
KI
Killswitch
2015-05-27 17:12 UTC
#13
You asked for it.
It started out as Tall and Small. Then as consumers demanded more obnoxious sizes, they added the "grande," which was by comparison, "big." After that was "Venti" (20 oz drinks), and "small" was phased out of regular sizes, and mostly used for child-sized drinks. At a glance, the sizes don't really even make sense anymore, but there you have it.
I knew my experience at Starbucks would come in handy!
SI
Silverleaf
2015-05-27 20:18 UTC
#14
And there I was just asking for a cup of coffee (decaff).
Have to admit all this sizing stuff pushes my "I hate jargon" buttons pretty hard. Why make things more confusing than they need to be for newcomers?
KI
Killswitch
2015-05-27 20:29 UTC
#15
Assuming they're not a complete snob, you should be able to get away with asking for a "small/medium/large." That' typically denotes "tall/grande/venti."
But we can't always assume, can we? Chances are, the barista will be a coffee snob.
PH
phantaskippy
2015-05-28 00:17 UTC
#16
During playtesting, when asked, Christopher stated that the intent was for the Sentinels to be one set or the other, but there wasn't going to be any rule or anything, it is officially okay to do, but not the original intent. If that matters to you.
Personally I would say promo Mainstay, Idealist, Writhe, original Medico is the best. Medico healing other heroes that Idealist can now protect, while Writhe's higher hp works with his signature and Mainstay is awesome making damage irreducible while dealing damage. One of my favorite base powers.
I would expect promo Scrapper to be less friendly to mix and match, but you never know with Christopher.
NA
Natediggadoggity
2015-05-28 00:27 UTC
#17
Sky-scraper works so well with her current sizes/powers that I'm having difficulty thinking of possible promo powers for her. They'd have to be fairly minor modifications, IMO. Working with a team instead of having to do it alone in the arena might change her a little. A little weaker personally, but a better team player. Maybe her new normal could play a card on top of a deck, give her one card draw, and her tiny could move link cards to other targets without destroying them/reveal cards on top of other decks? Huge could do damage to a smaller number of targets, without ally damage, or redirect damage to herself.
Anyway, my question was mainly to you morph:
I understand if you've changed your mind on this point, but when you first posted that, did you have any of the sentinels powers in mind?
Idealist: The Idealist deals one target 2 psychic damage; Adamant Idealist: The Idealist deals 1 target 1 Psychic Damage. Reduce damage dealt by a target dealt damage this way by 1 until the start of your next turn.
Dr Medico: 1 Hero Target Regains 3 HP; Adamant Dr Medico: Each of the Sentinels regain 1 HP. You may draw a card.
Mainstay: Reduce Damage Dealt to all your Hero Targets by 1 until the start of your next turn; Adamant Mainstay: Mainstay deals 1 target 2 Melee Damage. The next damage dealt to that target is irreducible.
Writhe: Reveal the bottom card of a Deck. Discard it or put it on the top of that Deck; Adamant Writhe: The next time a non-hero target is destroyed, you may move it to the bottom of its deck instead of the trash.
RO
Ronway
2015-05-28 00:42 UTC
#18
Personally, when Sky-Scraper gets her promos, I am hoping the Tiny's power will have her deal 2 sonic damage to every target with a link card next to them.
SI
Silverleaf
2015-05-28 02:15 UTC
#19
But Christpher also said that we should mix and match them during playtesting so we could make sure they all worked in various combinations, because he knew that people would play them like that anyway.
So they are designed with mixing in mind, at least.
RO
Ronway
2015-05-28 02:19 UTC
#20
Christopher also said he wanted to eat a Kangaroo, which he totally did last PAX Australia.
PH
phantaskippy
2015-05-28 02:38 UTC
#21
Stop
Incapacitating
Heroes.
RO
Ronway
2015-05-28 02:49 UTC
#22
I'm a villain target, it's my duty to incapacitate the filthy heroes.
SI
Silverleaf
2015-05-28 02:50 UTC
#23
Christopher also said that I'm awesome.
NI
Nielzabub
2015-05-28 04:17 UTC
#24
As for the Sentinels, I'd probably keep regular Mainstay, because blanket DR is just awesome, and Idealist. I'd definitely switch out Writhe, and maybe Medico. I like both original and promo Medico powers.
PH
phantaskippy
2015-05-28 13:32 UTC
#25
Unless you are facing a lot of aoe damage from multiple targets (Ennead, Voss) I find block is overrated, since the Sentinels don't get hit that much. If it is 1 enemy target hitting everyone thump wins over block, and if they hit lowest original medico is better. Any villain that hits highest a lot you are much better off with Thump and the ability to heal your highest hero. That way the Sentinels just get targeted less, instead of being hard to take out once they are the highest.
TR
Trajector
2015-05-28 17:35 UTC
#26
D’oh, forum ate my post. I think.
…could Sky Scraper mix and match vanilla and promo cards in the same game? Say, she’s vanilla-Normal, plays a Colossal Left Hook to become vanilla-Huge, then plays Explosive Reveal to become promo-Normal? That would be…shenanigans!
P2
Powerhound_2000
2015-05-28 17:42 UTC
#27
I don't see why you couldn't. Though when a promo version is made and put into the video game I wonder how that will play out.
BL
bluedarky
2015-05-28 22:12 UTC
#28
They already confirmed that The Sentinels are more than likely going to be all normal or all varient, I don't see why Sky Scraper would be any different.
P2
Powerhound_2000
2015-05-29 00:11 UTC
#29
I didn't recall them commenting on that but it doesn't surprise me.
NI
Nielzabub
2015-05-29 00:23 UTC
#30
While this is true, I've also had plenty of games where eventually the Sentinels became the highest HP targets in which case, having block was nifty. There's also always the environement factor since a lot of them have at least one card that does blanket damage.
MO
morph147
2015-05-29 00:57 UTC
#31
if I had to pick I would choose the following:
adamant idealist - reduce damage is always great
adamant dr medico. This is better since I see sentinels needing health a lot more than other heroes and the draw card is great to hunt for those signature cards that make the sentinels even better.
mainstay could go either way. I see that one being more depending on the villian.
regualar writhe- too many good combos to get cards you need with this one. Don't usually use his power though.
RE
Reckless
2015-06-02 20:42 UTC
#32
I'm assuming that Sky's promos will keep the "Tiny, Normal, Huge" keywords and just utilize different base powers, but that tells more about how boring I am than how the actual design would play out.
Also, Silverleaf, from what I understand the "Tall, Grande, Venti" sizing is meant to make customers feel like they're part of an elite few with their own unique coffee jargon. It's a strategy that makes you feel like an "in-group" coffee afficionado rather than just rebranding cup sizes used at any fast food joint around the States. People can get very sensitive and abrasive if you lightly correct their "grande mocha frappuccino" by responding with "Alright, a medium mocha freeze/polar ice cap/funny third thing." I never like doing it to shame or embarass people, but I think it's important to clearly identify what people are getting (plus I wasn't into coffee before I started working at literally every other coffee shop in town other than Starbucks, so I'm not always clear on what their terminology means).
Kansas actually has some nationally renowned coffee! There is your fun fact for the day!
AL
Arcanist_Lupus
2015-06-03 00:33 UTC
#33
It's not just you. Sky has to keep those keywords - they're referenced on her cards. If they changed her keywords to "Hyper", "Intelligent", and "Asleep", then a card that shifts her to her "Tiny" form wouldn't work.
This is the same reason that the Sentinel's line-up can't ever change without severe rules mangling.
NI
Nielzabub
2015-06-03 01:32 UTC
#34
Overdrive still works with Bitter Strike, and so I think you could slightly change the names as long as Huge, Normal, and Tiny were still part of them.
MA
Matchstickman
2015-06-03 01:39 UTC
#35
Huge boil on my back form, Normal coffee to go form and Tiny chiwawas make me laugh form.
Boom! Done.
SI
Silverleaf
2015-06-03 01:55 UTC
#36
Chiwawas?
MA
Matchstickman
2015-06-03 02:02 UTC
#37
You think the alien who has a fun speech pattern can spell Chihuahua?
SI
Silverleaf
2015-06-03 02:11 UTC
#38
Yes.
AL
Arcanist_Lupus
2015-06-03 02:12 UTC
#39
Frankly, I'm amazed that I can spell 'Chihuahua'. Or 'Dachshund' for that matter.
NI
Nielzabub
2015-06-03 02:19 UTC
#40
I'd love to come up with powers for these, but I think that would violate >G posting policy, and so it'll all have to be left to speculation.
PH
phantaskippy
2015-06-03 03:35 UTC
#41
Base powers would be on alternate character cards, which are permitted.
AL
Arcanist_Lupus
2015-06-03 04:14 UTC
#42
Tiny Chiwawas - Until the beginning of your next turn, whenever a target enters play, deal 5 sonic damage to each target.
MO
morph147
2015-06-03 05:34 UTC
#43
to powerful, 1 damage more likely, especially since there is already a couple of similar cards in the game
AL
Arcanist_Lupus
2015-06-03 05:48 UTC
#44
You've clearly never heard a chihuahua.
TR
Trajector
2015-06-03 18:20 UTC
#45
Incapacitated ability for Tiny Chiwawas form: Until the start of your next turn, whenever a target deals another target melee damage, deal each target 1 sonic damage.