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Challenge: Raw Damage

89 posts · 4791 views · started 2015-03-03 21:36 UTC
MA
MarioFanaticXV
2015-03-03 21:36 UTC
#1

I wanted to see what the most damage I could deal to a target in single turn was. I figured Bunker's Omni-Cannon would probably be the way to go, so I attempted in, and managed to get 82- if I hadn't made a stupid mistake, this would have been 84. This was done with 38 cards under Omni-Cannon (everything but itself and a single Heavy Plating) for 76 base damage, 1 from Galvanize, 1 from Inspiring Presence, 2 from Twist the Ether, and 2 from Explosives Wagon. So, 84... Even Tachyon with all her Bursts in the trash and the same boosts playing all three Lightspeed Barrages (dealing 28 damage each) would be equal to this 84- though depending on the cards in hand, she can theoretically play more than three cards, meaning she should be able to theoretically surpass this... But that's technically three separate attacks- but it's clear Tachyon could outdo this for single-turn damage if she can play at least four cards in a turn- with Super Sonic Response being the fourth card, she'd do one less damage with each Lightspeed, but would do 8 or 16 extra damage depending on whether or not you could lure an enemy into hitting her, bringing the potential damage to 97. If you use Ra instead of Tempest as the fourth character, you could get another point of damage from Imbued Fire pushing it up to 98.

So my challenge is this: What is the highest damage you managed to get in a single turn, and how did you do it? It's obviously possible to beat my score, but I'm just going to leave it as is for now and wait for some scores to beat to pop up before doing another run like this- even in the digital version, it's quite time consuming to go through all of this (took 17 rounds and just under an hour- and normally I take about 20 mintues for a game in the digital version. Kind of afraid to know what it would have taken me if I did this with actual cards...)

Scores will be recorded below with the best at the top, and any ties listed in alphabetical order. We'll work on the honor system, so I'm going to assume good faith, but please realize this is for what you've actually managed to do, not what you could theoretically do (so my 98 Tachyon damage idea doesn't work out unless I manage to actually pull it off in-game).

 

Current standings:
343 - Arcanist Lupus
167 - Humble-Knight
114 - Powerhound 2000
110 - Silverleaf's friend
107 - Arcanist Lupus
104 - Ameena
102 - Emoose126
92 - metlarcturus
82 - MarioFanaticXV

 

In case anyone wants to see the epic shot that started this topic:
http://cloud-4.steamusercontent.com/ugc/528383413216985151/1CD0A2C98391C4DD79FB36AAD4F616DDA4CBB829/
http://cloud-4.steamusercontent.com/ugc/528383413216985443/06BBCAE7950EB05904D010963CDD6AABCFFE4C1A/

And this I got along the way in that same game, consider it a warm-up shot:
http://cloud-4.steamusercontent.com/ugc/528383413216984752/EF2859CEC8DAACE900DCB1A40DE6A4BDB2B81BAA/

PY
Pydro
2015-03-03 21:40 UTC
#2

https://greaterthangames.com/forum/topic/nuking-for-glory-max-damage-3823

SI
Silverleaf
2015-03-03 21:42 UTC
#3

I've seen Haka do 110 damage in one shot.

All of Voss's targets plus Decoy Projections plus dinosaurs under Savage Mana.

2 x Twist the Ether

3 x Obsidian Field

Galvanize

Inspiring Presence

Imbued Fire

38-card Haka of Battle.

MA
MarioFanaticXV
2015-03-03 21:47 UTC
#4

You must have missed the line that said: "please realize this is for what you've actually managed to do, not what you could theoretically do".

Beyond that, said topic doesn't take cards from other decks into account, specifically stating that it doesn't wish to do such.

P2
Powerhound_2000
2015-03-03 21:50 UTC
#5

I'll probably aim for what Silverleaf lists out with Haka if I try this in the app.  

PY
Pydro
2015-03-03 21:52 UTC
#6

I didn’t miss it, just bringing up that the theoretical best has been worked out, with help. Adding help things can get insane.

SI
Silverleaf
2015-03-03 21:59 UTC
#7

Just to clarify, I didn't actually do the 110 damage thing, one of the other G+ players did. He posted a screenshot though, so it's legit.

AL
Arcanist_Lupus
2015-03-03 22:01 UTC
#8

Twist the Ether on Absolute Zero

Makes him the most valuable hero

But for maximum hate

For Fixed Point we must wait

So until then I say "Cheerio!"

ME
metlarcturus
2015-03-03 22:16 UTC
#9

Against Ambuscade on Mars, I built up a 92-damage hit with Parse's Critical Multipliers during a Meteor Storm. Her max damage, like Haka's, is technically infinite.

That was cards, though, so no screenshot. :(

DO
Donner
2015-03-03 22:27 UTC
#10

Likewise, Setback can get infinite Unlucky tokens with a Meteor Shower out and then using 2x High Risk Behavior, he can nuke someone for 3 + 2/3rds (unlucky tokens) damage in one hit.  Add Wrong Time and Place and Cause and Effect and he can almost double it.

PY
Pydro
2015-03-03 22:28 UTC
#11

Since you are getting help, any hero can get infinite damage with incap abilities.

AM
Ameena
2015-03-03 22:49 UTC
#12

We once had a massive damage total via multiple hits on the villain…from the villain. It was Akash'Bhuta, who'd got out quite a lot of limbs and things were getting rather painful, so we had Fanatic put out End of Days. When it went off, we kindly let Akash'Bhuta's stuff be destroyed first before we took out the By Any Means that she had on her, meaning she was hitting herself for +1 damage for every limb that got taken out. It totalled to something like 104 damage and left her on 42hp so we didn't finish her off with it but it certainly helped clear the table a bit ;).

PH
phantaskippy
2015-03-03 23:15 UTC
#13

Single target right?

My one-shotting the Ennead with Defensive blast, or wiping them with Cryo Bot shenanigans wouldn't count for the damage to each right?

Cause if it did the Defensive blast did 224 damage to 7 Ennead.

Single Target would be far smaller, probably my 30ish damage Fanatic turn.

RA
Rabk
2015-03-03 23:44 UTC
#14

I set up some Fixed Point shenanigans with Fixer and managed to do 391(?) damage to all non-hero targets in a single round. I don’t know what the single-turn count was - I have a draft of a document detailing it somewhere that I’ll try to find for you. This was a real game, btw. It was set up with Fixed Point in mind but still completely random draws.

PY
Pydro
2015-03-03 23:47 UTC
#15

Now, what’s your maximum cooked damage?

AL
Arcanist_Lupus
2015-03-04 00:46 UTC
#16

My output was not quite ideal

I used the Transducer to heal

But it's still quite a lot

to output in one shot

And I have digital proof that it's real!

 

I could have used the last charge of the Isothermal Transducer to damage Voss, rather than healing, but I was focused on only dealing damage in one shot, so I didn't.  Also, if I had waited a turn or two I probably could have found a few more instances of damage around to crank up AZ's Coolant Blast even higher, but that's okay.

P2
Powerhound_2000
2015-03-04 03:15 UTC
#17

114 which could have been higher if I wanted to keep cycling through playing Haka of Battle more.  Voss was quite sad only having Forced Deployment to play but no minions.  Ra got bored since all he did was provide fire immunity and some slight damage bonus near the end.   

https://www.dropbox.com/s/w4qe20pw0ik8tw3/photo%20mar%2003%2C%2010%2008%2051%20pm.png?dl=0

PU
Pulseglazer
2015-03-04 12:12 UTC
#18

Powerhound- functionally infinite at that point, no?

P2
Powerhound_2000
2015-03-04 13:16 UTC
#19

Correct.  The only source of damage was from the environment deck with Primodial Plant Life. Every round Ra made everyone immune to fire and Legacy was soaking up energy damage from Voss with Next Evolution and LftF.  So if I wasn't getting impatient I could have continued playing Haka of Battle for a while. 

MA
mabenedi5488
2015-03-13 16:46 UTC
#20

Not sure this would count, but I was playing as Fanatic in a game against Akash'bhuta. she had a killer turn and kept playing the put out more limbs card multiple times. At the end of it all she had every single limb out but we managed to survive mostly due to legacy tanking and being invunerable to melee damage (Next Evolution). so out of desparation I played End of days. at the start of the environment turn, i wiped out all of the limbs which proceeded to deal Akask'bhuta over 90 points of damage. so in effect, the card I played took out that total twice once for all hte limbs, and again at Akash'bhuta

HK
Humble-Knight
2015-03-13 17:48 UTC
#21

I did 167 with AZ against Voss the other day. I decided to see how high I could get so I used coolant blast after dealing him 163 damage in one round. I could have gotten it higher with both Twist the ethers and the vicious cyclone on AZ instead of having one TtE on Tempest and the Vicious cyclone on Voss. It was on my tablet so I couldn't get a screenshot

AL
Arcanist_Lupus
2015-03-13 20:48 UTC
#22

AZ proved once again he's the hero

who likes fire more than Emperor Nero

After a round in the flame

he lived up to his name

and froze Voss below absolute zero

 

After AZ got hit with a River of Lava, a Gene-bound Firesworn, a Back-fist Strike, Final Dive, Exorcism, Flame Spike, Blazing Tornado, Living Conflagration, Hoarfire, Thermal Shockwave (which also hit Voss twice, dropping him to 47), and a Flame Barrier triggered by Thermal Shockwave, he let loose a Coolant Blast for 343 damage, for a total of 386 damage in one turn.

If Legacy had his ring, or Fanatic had her sword (or I had waited a turn, so that Visionary could use Mind Spike instead of dropping the second TtE), I could have broken 400, but I think I'm pretty happy with this result.

P2
Powerhound_2000
2015-03-14 00:23 UTC
#23

I thought that the Ongoing Imbued Fire would override anything that Twist the Ether would change the damage type to since Imbued Fire is a static buff.  Obviously it didn't in this case and that's a very impressive amount of damage.  

HK
Humble-Knight
2015-03-14 01:13 UTC
#24

I'm still not sure what's higher, Tempest or Fanatic in that AZ goal. Tempest hits more, Fanatic gives AZ more selfdamage.

RA
Rabk
2015-03-14 01:29 UTC
#25

Dear gods.

AL
Arcanist_Lupus
2015-03-14 01:54 UTC
#26

IF and TE override

The core type of the damage inside

you can choose which goes first

So AZ isn't totally cursed

With fire that he cannot abide

 

Tempest can deal damage times five

One more than Fanatic contrives

But without a doubt

Embolden's where Fanatic wins out

Two more powers to let AZ thrive

MI
MigrantP
2015-03-20 13:51 UTC
#27

You can take screenshots on most tablets. It usually involves pressing a couple of buttons at the same time. Google for your specific device.

Also, awesome Coolant Blast shenanigans =)

PY
Pydro
2015-03-20 13:57 UTC
#28

Even if it's an Apple?

MI
MigrantP
2015-03-20 14:04 UTC
#29

Apple devices have the most consistent and easy way to take a screenshot of any device. Including that wacky Samsung tablet that has a hardware screenshot button for some unimaginable reason..

LU
LukeWarmIce
2015-03-20 14:54 UTC
#30

This thread makes me know consider playing Haka and AZ more, just to see the dps haha.

I've done in the high 30s low 40s a lot wtih fanatic but compared to some of these numbers this seems pretty tame.

HK
Humble-Knight
2015-03-20 19:05 UTC
#31

 I know, I just had spent 30 min for one round, so I didn't have any patience for googling how to do it.

EM
Emoose126
2015-03-20 20:55 UTC
#32

While it ended up being not quite as impressive as some of the other damage outputs here, a friend of mine and I found a wonderful combo between Visionary, Parse, and Haka (this was playing the physical card game, not the video game). We had Visionary use her base power repeatedly on Parse to help her draw her Critical Multipliers, after which we got all three in play, and then Visionary kept using her power on Parse so that each of the discards would grant a +3 to the next damage a hero dealt (all of which we gave to Haka, who just patiently kept drawing cards like Haka does). 

By the time we decided to end the game (we were testing this combo out on Baron Blade and were waiting for him to flip before unleashing the buffed-up Haka on him) we had amounted a +80 to Haka's next damage from Parse's critical multipliers. For the hell of it I threw down a Haka of Battle and discarded his entire hand for another +20, and proceded to crush Baron Blade's 30 hp second form for 102 damage. Like I said, not as high as some other combos on this thread, but I felt like we could have gone a lot longer with Parse's Critical Multipliers and gotten that damage a lot higher.

KR
kreistor
2015-03-20 20:57 UTC
#33

 

As the active player, AZ's player decides which affects his damage first – Imbued Fire or TtE. That TtE has a choice of damage type does not affect order of operations. But damage type occurs before damage dealt bonuses. Those must add after the damage type is settled.

SI
Silverleaf
2015-03-21 23:11 UTC
#34

Can someone explain how to get such high numbers with AZ? I assume he's healing himself with the backlash every time you hit him with fire, but how is he getting hit enough to do hundreds of damage?

AL
Arcanist_Lupus
2015-03-22 00:39 UTC
#35

The answer is just as you say

and AZ can get so far that way

Imbued Fire helps too

so the damage allies do

can be inflicted on AZ, OK?

 

But one step is missing from here

that makes AZ such a figure to fear

he can make himself burn

when he's damaged in turn

ramping his damage up into high gear

 

 

Basically, whenever AZ gets damaged, he then damages himself with fire before healing himself.  In the set up I was using, AZ's damage was at +8 (+3 from Obsidian Fields, +2 from Legacy, +1 from Imbued Fire/Focused Apatures, and +2 from Twist the Ether).  So if (for example) he was damaged for 3 fire, he could then heal himself for 11 (for a net of +8), or he can damage himself for 11, and then heal himself for 19, for a net of +5.  To put it another way, when AZ was dealt X fire damage, if he dealt himself damage once before healing, then he would take (in total) 2X+8 damage and have a net change in HP of 8-X.  

I had AZ get hit 15 times on his turn.  Even if X was 0 every time, that would still be 15x8 = 120 fire damage.  If X was 5 every time (1 + 3x Obsidian Fields + Imbued Fire) that would be 270 damage.  And X was almost always higher than that.  (Total damage was slightly lower than described by this formula, because after too many shots of damage above 8, I had to skip a self damage in order to heal AZ back to full.  But you can see how I got into the 300s.)

SI
Silverleaf
2015-03-22 19:15 UTC
#36

Ah. Now the healing shenanigans I'm very familiar with, but the bit I was missing was how you hit him with fire so many times. Cool.

P2
Powerhound_2000
2015-03-22 20:16 UTC
#37

How come Arcanist Lupus's latest hit with AZ isn't on the list in the first post?

MA
MarioFanaticXV
2015-03-23 02:34 UTC
#38

Because I missed it; my apologies.

P2
Powerhound_2000
2015-03-23 02:39 UTC
#39

No worries.  Just wanted to make sure it was noted.  

KR
kreistor
2015-03-26 02:56 UTC
#40

I think Powerhound 2000's Haka of Battle method has gotten short shrift. While tricks can be used with AZ to bump up the damage (for instance, Argent Adept could be used for many instances of 1 damage, and possibly replace Legacy with WGL to trigger AA a second time same round), AZ is fundamentally limited. He can only gain X per instance of damage, and Y instances per Round can hit him, coming out at some Y*X limit. We should be able to bump him to 600 with Argent Adept poking him.

Once Final Wasteland, the Block, or Enclave of the Endlings are available, a steady state where Villain and Environment cannot affect players can be acheived using Sudden Mana. Once that happens, Haka of Battle can be used until you are simply too bored to continue. The limit for HoB is 1 damage per card discarded, so he gains X-1 per turn, where X is the number of cards that can be stuffed into his hand per Round, but the number of Rounds is limited only by patience, so there is no theoretical maximum. TLTach, AA, Visionary, Legacy or anyone else that can be found to assist card draw can raise damage gained per Round played.

However, someone else does it better. Setback. We will need Haka for SM, Voss, and one of the above environments.

Cause and Effect is the final damage card. All we need is to stuff Setback with 10000 tokens to deal 10000 damage. High Risk Behavior x 2 adds 2 per round, but we do need Legacy diverting Villain damage (LFTF to NE) to prevent suiciding on 3333 damage hits. This will mean leaving out two of Voss' Minions to keep him from flipping or we are forced to TtE Voss. Fumbling Fool adds 5 per play. To get to the state where it can be played every turn, we need to fill Setback's hand with his entire deck. Not as difficult as it sounds... just a matter of time. If we have Visionary for TtE, she can help Setback draw cards with Innate. For last Hero slot, it would be nice to have someone that can let Setback draw and play, so for that we want Argent Adept*. But we do not seem to need Galvanize, so we can choose WGL. Setback is now adding 17 tokens per round. Looking Up could be utilized to generate more tokens, but we would need to deal with 3 damage taken per round. If we replace Visionary with PW Fanatic, AA can trigger on another turn. AA now triggers on 3 Hero Turns which heals Looking up and PW Fanatic damage, so long as Inspiring Presence was shelved. That's 20 tokens per round, and only 500 rounds to get to 10000.

If we use PW Haka, we can add an HoB for more per Turn. (Legacy uses Bolster Allies every Turn.) Now Setback is stealing the HoB trick, too.

Anyone with the decks could do this. It's just a matter of getting the right start. Once the required decks are made available by Handelabra, AZ's trick will fade. But it's a long way to Vengeance, so Haka of Battle will outshine AZ first.

I can play this out with decks, if entirely necessary, though you'd only be taking me at my word. Lupus already demonstrated that catching all Voss' targets in SM is achievable. Catching Final Wastelend is a bit more difficult but achievable with enough tries.

*Telamon's Lyra (Perform: Inspiring Supertonic, Accompany: Inventive Preparation) to Akpunkh's Drum (Accompany: Counterpoint Bulwark, Perform: Rhapsody of Vigor), reverse Accompany choices if necessary

AL
Arcanist_Lupus
2015-03-26 05:28 UTC
#41

 

AZ has one more trick up his sleeve

and it's one that you'd never believe

He quite cleans up the joint

when he's in a Fixed Point

The only infinite loop you'll achieve.

KR
kreistor
2015-03-27 04:35 UTC
#42

By your standards, the Haka of Battle and token generation schemes are also infinite, so it is not the only infinite loop possible. Your definition of "loop" seems restricted to "during a single turn", but the term is broader in scope. That is why I did not use the word "infinite" in my post. It isn't, and neither is yours. It continues until the patience of the players has run, so is finite. If you can arbitrarily declare an infinite number of TtE'ed Transducer iterations, I can arbitrarily declare an infinite number of Rounds to generate tokens. Infinite is infinite for both.

Given the same amount of time expended, though, AZ wins this one. Each iteration increases damage by whatever the general bonus to fire damage is. With Galvanize, IP, Imbued Fire, and TtE that's +4 per iteration (we could fudge in more, yes). That's exponential, but not infinite. Given the same patience level, the AZ trick will outstrip the token trick. With 500 iterations (an arbitrary number I picked for 10K damage at 20 tokens per Round), That's

Y = SUM (X=1 to 500) of (1+4X)

= 500+ 250x501x4

= 501,500

 

AL
Arcanist_Lupus
2015-03-27 05:14 UTC
#43

Though infinite as they do seem

there's one important diff'rence to glean

the chance will appear

for foes to interfere

as you climb to the heights that you dream.

 

As for technical terms I'll agree

these are not infinite loops that we see

It's just slang that we use

(and perhaps we abuse)

because it's very difficult to fit "arbitrarily large" in a limmerick easily.

KR
kreistor
2015-03-27 12:51 UTC
#44

Already dealt with villain and environment interference. See my first post about the token method. It's the first issue I presented, and solved.

AL
Arcanist_Lupus
2015-03-27 14:59 UTC
#45

I see that it is as you say

I missed it when I first came this way

I see where I went wrong

been playing Magic too long

(where loops are a technical part of gameplay)

 

 

I don't know if you're familiar with Magic, but in Magic there's specific rules dealing with loops of arbitrary length.  I looked up the exact ruling (because I'm a nerd):

> 716.2a At any point in the game, the player with priority may suggest a shortcut by describing a sequence of game choices, for all players, that may be legally taken based on the current game state and the predictable results of the sequence of choices. This sequence may be a nonrepetitive series of choices, a loop that repeats a specified number of times, multiple loops, or nested loops, and may even cross multiple turns. It can’t include conditional actions, where the outcome of a game event determines the next action a player takes. The ending point of this sequence must be a place where a player has priority, though it need not be the player proposing the shortcut. I've highlighted the section that distinguishes AZ+TtE+Fixed Point from Haka+complete lockdown: namely that since you don't know when you'll redraw Haka of Battle, you need a conditional action.  (Although even that could be eliminated with a double Reclaim from the Deep loop.  If you did that, I think you could make it qualify, although it's still tricky (heck, if you're using Reclaim from the Deep, you don't even need to wait for those other environments - just bring out Bunker and start reusing Adhesive Foam Grenades)).

 

But of course, this isn't Magic, so applying distinctions made in Magic rules is silly.  But this is why I was categorizing Haka's loop and AZ's loop differently.

DC
dclietz
2015-03-27 15:24 UTC
#46

HAHA love it.

MI
MigrantP
2015-03-27 17:32 UTC
#47

There once was a Bunker named Sarge

With cannon arbitrarily large

First all cards put under

Then a terrible thunder

From a most impressive discharge!

KR
kreistor
2015-03-27 17:50 UTC
#48

When I played Magic, the Rules were constantly changing. I pulled Moxen from packs (stolen regrettably), and still have many of my Alpha dual lands. I stopped keeping up with official rules in 1998. Let's just say that my experience with the developers early on was incredibly disappointing. They were not game breakers, the way we are being in this thread, so the early game was easily made unfair. Richard Garfield did not predict the 1st Turn Kill decks from Alpha unlimited, and it may have been a tournament in Ottawa Canada where they held one (I was kibbitzing... someone borrowed my best cards for it) when they realized just how unbalanced the original game could be. Garfield did not give his testers 4 of each Alpha card to build the decks we watched win before the opponent played. It was left to others to deal with balancing the game, and I felt the game lost depth and subtlety as they overreacted. garfield stuck his nose in once in a while to design cards again, which was when the fun came back, but that was increasingly rare. The game lost its magic.

Setback's token trick qualifies for your arbitrary declaration, since it has no conditions. The cycle starts when "All cards from deck are in Setback's hand", so there are no conditions on future Turns that need be decided. He plays FF and then draws that same FF that Turn. AA can cause him to play and draw. WGL can cause AA to let Setback play and draw. PW Fanatic can cause AA to let Setback play and draw.

Since WGL will have a full deck in hand eventually too, he can cause Haka to draw 1 per turn (Setback draws, too, but we need to add a Play for that). Haka draws one for his own turn. He plays HoB, draws nothing, discards 1, and gives Setback +1 per Turn, shuiffles trash to deck, draws one card leaving 1 card in deck, which Legacy hands to him later.

We have not assigned AA or Fanatic a card to play on each of thier Turns. AA can play Silver Shadow to allow Haka to draw one more card per Turn, so Haka can discard a 2nd card to give Setback +2 per turn. Most of Fanatic's One-shots introduce complicating issues, so we'll not have her play anything yet. She could have Embolden on AA, which allows him to use Musaragni's Harp to Perform: Alacritous Subdominant again (and for no reason Accompany: Inspiring Supertonic) covers that missing Play I was looking for, bumping us to 30 tokens per round and +2 damage per round. I already handled the damage Embolden would deal to AA, since I was healing Fanatic and Setback 3 per Round using AA. Another Embolden on AA could help, but the point should have been made by now.

All Haka needs in order to prevent your condition limitation is, like Setback, have all his deck in his hand at his Turn start. I could fight for 1 card in trash or deck, since he has multiple copies of HoB, and if only 1 card is out, he must have more in hand, but why bother? I' need (cards played+discarded) = cards drawn in both cases.

I could redo this to pump Haka full of cards to feed Haka with larger HoB bonuses, instead of using Setback for Tokens. It simply isn't as efficient in terms of real time and number of rounds. Same starting point -- all cards in Haka's hand. then it's just a matter of figuring out who can have him drawing cards faster.

RA
Rabk
2015-04-02 12:48 UTC
#49

 

So I couldn't find the write-up I started for this, but I did find a photograph of Fixer's setup at the end of the game (sorry for potato quality):

Just looking at damage multipliers, that's:

  • Infection [ +1 damage dealt from Plague Rat's Advanced Text]
  • Plague Locus [+1]
  • Grease Monkey Fist x2 [+2]
  • Harmony  [+1]
  • Bloody Knuckles  [+2]
  • Jack Handle
  • Dual Crowbars x2  [+2]
  • Pipe Wrench x2  [+2]
  • Two Syncopated Onslaughts  [+2]
 
AL
Arcanist_Lupus
2016-02-18 00:50 UTC
#50

Well, now that Fixed Point is out in the app it should be pretty easy to beat this, but I have a new record for the pile.

 

And even this is at least a score or so below what I could have gotten if I'd realized a mistake in my calculations earlier.  If I'd stuck around a few more turns to build up I could have probably upped my score by another hundred or so.

RF
riff.freelance
2016-02-18 03:56 UTC
#51

How was that managed? It is awesome.

 

AL
Arcanist_Lupus
2016-02-18 04:25 UTC
#52

Inspiring Presence, Obsidian Field, Voss's +1 Thorian, Syncopated Onslaught, and Imbued Fire made all damage boosted way high and fire.  Two Twist the Ethers on AZ (the second one wasn't strictly necessary, but adds a damage boost) allow him to override the Imbued Fire and deal himself cold damage instead (which had a boost from Focused Apertures to make up for losing the Imbued Fire boost).  So for each hit AZ takes, he would then deal himself more fire damage, and then heal it all back up.  Depending on how strong the initial hit was, he could gain a little HP or loose a little, but as long as I was careful he'd stay around max health.

 

Then I hit him with:

River of Lava

Fire Minion

[sub-zero atmosphere gets destroyed by Fire Ship] Fire Minion again

3 shots from a Wrest the Minded Fire Ship

Grampa Legacy grants AA a power use:

AA uses all his intruments to play the accompany of Syncopated Onslaught & Scherzo of Frost and Flame many many times

AA plays two Silver Shadows, getting two more Syncopated Onslaught accompanies, and then plays all his instruments again

Ra Flame Spikes and uses two powers

AZ plays Hoarfire, eats 3 shots of damage himself and sends one at Ra, who burns him with the Flame Barrier

 

Coolant Blast.

AL
Arcanist_Lupus
2016-02-18 05:24 UTC
#53

Alright, in order to complete the 100 damage of every type achievement, I took on Voss a second time, this time going for the Fixed Point combo.

 

Of course, get AZ up to the point where he could deal 100 sonic damage, I first had to deal over 1,000 fire damage to him (and then repeat it for the toxic damage).  So I ended up with a 2681 damage coolant blast at the end.

 

 

Incidentally, Handelabra, you guys have a display problem for 4 digit damage counts.  You might want to look into that.   :stuck_out_tongue:

PY
Pydro
2016-02-18 13:47 UTC
#54

Ha!

RA
Rabit
2016-02-18 14:41 UTC
#55

That's... Wow. That's amazing. ![](upload://eaW9FNNDfKcZnBfkY1iXp7stFIF.gif)

MA
MarioFanaticXV
2016-02-18 18:33 UTC
#56

What about five digits?

http://images.akamai.steamusercontent.com/ugc/353899007313651594/5E40658FB3B0CD51C46CEB90E80E61F4D8D6EA9D/
http://images.akamai.steamusercontent.com/ugc/353899007313652167/773E7BE869E10B11728BD71F6078463C66114D03/
http://images.akamai.steamusercontent.com/ugc/353899007313652589/18A967FA169031DAAE5CE12CB5A739C2EA79498A/
http://images.akamai.steamusercontent.com/ugc/353899007313653022/60C27C167B7B0D211E33D6C3B48A91DB20E30581/

DE
deddragon
2016-02-18 18:53 UTC
#57

You young whippersnappers and your fancy video game damage totals. Back in MY day we worked hard to max out at 255 of anything.

MA
MarioFanaticXV
2016-02-18 18:54 UTC
#58



One of my first gaming memories is being confused as to why Link could only hold 255 rupees. Knowing nothing of exponents and powers, I thought it was an entirely arbitrary and random number.

I am curious as to what the numbers cap at in Sentinels; maybe 65535, two bytes of data? There's no reason any reasonable person should ever go that high, but now I'm tempted to…

ES
Estelindis
2016-02-18 19:06 UTC
#59

How are you even doing that?  o.O

P2
Powerhound_2000
2016-02-18 19:10 UTC
#60

He is likely doing it through a means of Fixed Point, Imbued Fire, and Twist the Ether.   It ends up being a game of how long you want to keep damaging Absolute Zero.

BS
Belle_Sorciere
2016-02-18 19:11 UTC
#61

Fixed Point, Ra w/Imbued Fire, Absolute Zero w/Isothermic Transducer, and Visionary to put Twist the Ether on AZ. At least that's what I see in the screenshots. Legacy and Argent Adept are present for potentially further buffs.

So what happens is Absolute Zero keeps hitting himself for increasing amounts of damage and going far into the negative without being incapacitated because of Fixed Point. At some point this hellstorm gets unleashed on the villain.

PO
poypoyking
2016-02-18 20:42 UTC
#62

I managed 120 in a turn with Unity last night.  I had Legacy, AA, Team Leader Tachyon, Unity, and Omnitron vs AKash'Bhuta in Silver Gulch.  The setup didn't take as long as you might think as AA and Tachyon fed Unity a ton of cards, and I was using Omni's equipment to feed Unity.

By the end of turn 6 I had 12 of the 14 bots in play (missing one Bee bot and Cryo Bot).  Galvanize, Inspiring Presence, and a second explosive wagon in the environment turn right before the killing blow helped.

Turret Bot - 8

Powered Shockwave x2 - 34

Platform Bot x3 - 24

Raptor Bot x3 - 54

 

 

AL
Arcanist_Lupus
2016-02-18 20:50 UTC
#63

Now, for bonus points, can anyone else figure out how to deal 5 digit damage and end the game with AZ at max HP?

MA
MarioFanaticXV
2016-02-18 20:58 UTC
#64

Belle Sorciere's analysis is correct.



Mostly the same, but with some modifications; you need to have Baron Blade with his Elemental Redistributor. Since AZ has constantly been dealing himself cold damage over that, all that fire damage will boost Coolant Burst's cold damage- which he should target Baron Blade with (who should already have been hit for massive damage at this point). AZ will undoubtedly be the lowest HP target at this point, so when the cold damage gets bounced to the heroes, it'll hit him for a massive burst of healing, which should bring him back to liveable HP, potentially max if he was already at or near it before.

AL
Arcanist_Lupus
2016-02-18 21:24 UTC
#65

Correct  (although I think you meant to say that "AZ has constantly been dealing himself fire damage over that"

 

Also, if possible I would use two Coolant Blasts (and an extra power usage from Fanatic or an out of turn power usage from Grampa Legacy or AA) so that you can hit the good Baron with a larger blast, as it will reach large amounts much faster that way.  But that's a matter of speed, not difficulty.

P2
Powerhound_2000
2016-02-18 22:01 UTC
#66

Had to do it:

https://www.dropbox.com/s/v4859vyazl2gjk7/Photo%20Feb%2018%2C%204%2056%2005%20PM.png?dl=0

AZ at full health End of Turn:

https://www.dropbox.com/s/1ztkdkrqsky67ji/Photo%20Feb%2018%2C%204%2056%2044%20PM.png?dl=0

MI
MigrantP
2016-02-18 22:48 UTC
#67

There is little reason to use shorts in modern programming. Have fun getting to minus two billion hit points!

BS
Belle_Sorciere
2016-02-18 22:56 UTC
#68

How long would it take to reach -2 billion? What would be left of Absolute Zero at that point? Wouldn't he just trash the environment if he released that much energy? Annihilate wherever he was standing and everything around it?

RA
Rabk
2016-02-18 23:09 UTC
#69

Confirmed that Sentinels Digital can handle >2 bytes of data:

![](upload://s3LdVQUgQSeOyJTctIoBymkWLkc.jpeg)

SA
saykhia
2016-02-18 23:18 UTC
#70

And right after the victory screen, AZ explodes with the fury of a dying star?

BO
bobbertoriley
2016-02-18 23:25 UTC
#71

Keep going, and at this rate, Absolute Zero is going to cause the heat death of the uni...erm, multiverse!

AL
Arcanist_Lupus
2016-02-18 23:35 UTC
#72

Hm…

 

Doable, I think, but not until Captain Cosmic is out.  

 

The trick is that Coolant Blast will double the amount of fire damage AZ has taken this round.  Coolant Blast isn't limited, and there's two of them.  If you use Isothermic Transducer to hit yourself N times with each Coolant Blast, and you active Coolant Blast X times in a round, then the total damage AZ will take is on the order of N^X.  Dynamic Syphon allows you to turn damage into power uses (since you don't have to worry about losing the Syphon while Fixed Point is out), which means that it's fairly easy to use both Coolant Blasts every turn.  There are 7 turns in a round, which means a maximum of 14 power uses.  5^14 is 6 billion, and would only require 70 or so instances of dealing damage.  Even if you miss the environment or villain turn, 6^12 is 2 billion, and wouldn't take much longer.

 

Doing it the old fashion way by incrementally hitting yourself with a growing Isothermal Transducer charge deals AZ aproximately X^2 * N / 2 damage, where X is the number of times you damage yourself, and N is your damage boost.  Assuming a damage boost of 10 (hah!), it would take about 20,000 instances of damage to reach 2 billion.  You could reduce that a fair amount by capping it with a Coolant Blast, but that would still take over a thousand instances of damage to get there.

PE
PeterCHayward
2016-02-18 23:53 UTC
#73

How are people keeping Fixed Point in play for multiple rounds?

AL
Arcanist_Lupus
2016-02-19 00:01 UTC
#74

We're not.  You get one turn to pull it off, and heaven help you if you aren't set up properly when Fixed Point comes out.  On the other hand, Coolant Blast only counts damage dealt in a single round anyways, so you'd have to start over every round anyways even if Fixed Point could be kept out longer.

DP
dpt
2016-02-19 00:15 UTC
#75

[quote=Arcanist Lupus]If you use Isothermic Transducer to hit yourself N times with each Coolant Blast, ...[/quote]I don't understand what you're suggesting here? Coolant Blast hits a non-hero target, so presumably you are somehow redirecting that damage back to Absolute Zero. But how are you getting numbers like N^X?

RA
Rabk
2016-02-19 01:52 UTC
#76

We’re not, but there is a nice little trick using Excavation with a nearly empty deck if you want to see it repeatedly. Just have to skip a round to pull it out of the trash each time. I had all my Solar Flares in play at one point that way. It was… ugly.

AL
Arcanist_Lupus
2016-02-19 02:12 UTC
#77

Imagine that AZ is hit with 5 fire damage.  He then hits his Dynamic Syphon, allowing him to use a power.  He uses Coolant Blast on Baron Blade, it is redirected back at AZ, so he takes 5.  IT (Isothermic Transducer) activates, and is Twist the Ethered so AZ hits himself for 5 fire damage (well, 6 actually, but I'm going to ignore damage boosts).  IT activates again, and AZ hits himself for 5 again.  IT activates again, and AZ hits himself again.  AZ has now taken a total of 20 fire damage, so when IT activates this time, he directs the damage at the Dynamic Syphon, allowing him to activate another power.  He uses his second Coolant Blast to deal 20 damage to Blade, which is redirected back to AZ.  IT activates, and AZ hits himself for 20.  repeat twice more, and AZ has now hit himself with 80 fire damage in total.

 

On the next turn, Ra shoots the Dynamic Syphon, allowing AZ to activate Coolant Blast for 80.  He hits himself 3 times, then hits the Dynamic Syphon and activates his second Coolant Blast for 320.  Hit himself 3 more times, and AZ has now taken 1,280 fire damage in total.

 

Actually, the forumula is F * (N+1)^X, where F = initial fire damage, N = hits per Coolant Blast, and X = Power uses.

In this case, F was 5, N was 3, and X was 4.  5*(3+1)^4 = 1,280.  Of course, this ignores the damage boosts that will increase the amount of damage you deal each time.

 

 

TR
Trajector
2016-02-19 14:05 UTC
#78

As a spacecraft engineer, statements about “modern programming” like this always make me laugh. In a sad, wistful, and self-deprecating kind of way.

MI
MigrantP
2016-02-20 08:48 UTC
#79

I mean "modern programming on non-embedded systems" of course =)

RF
riff.freelance
2016-02-20 21:24 UTC
#80

Okay I did my first Fixed Point shenanigans. Visionary,AA, Haka, AZ, and RC Wraith. with 2 Twist the Ethers a Savage Mana (loaded with 11 cards) and a set up AZ I gave Haka an out of turn Haka of Battle to get around 40 as my initial damage shot an bounced it back until AZ had taken 1k fire damage. Knocked out Ambuscade with 1020 cold damage. 

As to how to end with AZ still active: Fanatic's card to give a second power use and Thermal Shockwave? Sounds like it will work, will test later.

AL
Arcanist_Lupus
2016-04-13 20:18 UTC
#81

Promise made, promise kept.

 

This ran pretty much exactly as I described earlier.  Two Coolant Blasts, Dynamic Syphons on AZ and AA, Twist the Ether, and lots of damage.  Syphons were triggered by a Marsquake, Hasten Doom, and then on AA, Greatest Legacy, and Visionary's turns.  It was on Visionary's turn that I crossed the 2 billion threshold.  I was unable to do any damage with Captain Cosmic, on account of all his constructs being indestructible.  Took me about 2-3 hours in total.

 

Things I learned:

  1.  When a hero is dealt too much damage, their health rolls over to positive.  While at greater than max HP they cannot gain health, but lose health as normal. When Fixed Point was destroyed, it assumed that AZ was supposed to stay alive.

  2.  When the fire damage AZ has been dealt since his last turn rolls over, Coolant Blast gets a little strange.  I attached a screencap of what it does to the card.  And when you try to use the power, it just skips doing anything and moves on.  (Although the power is still considered used.  If you come back later and try to use it, it will be greyed out.)

  3.  Baron Blade's defeat image is not replaced by a smoldering pile of ash when he's been dealt over a billion damage.

P2
Powerhound_2000
2016-04-13 20:22 UTC
#82

That's awesome.

MA
Matchstickman
2016-04-13 20:27 UTC
#83

I... wow.

AR
arenson9
2016-04-13 22:27 UTC
#84

HA HA HA HA HA HA HA!

 

Go you!

AL
Arcanist_Lupus
2016-04-14 03:03 UTC
#85

Unfortunately, I didn't think to check if the Coolant Blast error went away after AZ's turn ended.

 

Also, I forgot to grab the log file to see if there was anything interesting in it before I overwrote it.

MA
mackcrockett
2016-04-14 14:41 UTC
#86

Now they need different end games screens if you do a billion damage of a given type. In all cases, it should count as a hero loss, but just to have the world ends in different damage types illustrations (we wrecked this planet with rock and roll?)

A billion cold should usher in an ice age and destroy all plant life.

If you do a billion of each type in the same game, it just displays a drawing of Christopher looking sad.

MI
MigrantP
2016-04-14 21:53 UTC
#87

Looks like there was probably an exception somewhere when it tried to render the card. Too bad the log was lost or it might have helped us track it down, for all the times people will run into this =)

Fun stuff!

AL
Arcanist_Lupus
2016-04-15 02:00 UTC
#88

Yes, this is probably your least relevant bug in the entire game.  Especially as it didn't actually effect gameplay.

 

 

 

Also, I've realized that there's a good chance that I've dealt more damage in SotM the Video Game than everybody else combined.  

TR
Trajector
2016-04-15 15:31 UTC
#89

That’ll teach you guys not to build in MAX_INT protections in a game where just glancing at the cards you’d only think the largest number is 200!

:stuck_out_tongue:

Arcanist, you are…ridiculous. In a good way.