Nice!
Ha! That's awesome. 
How did you get it to show a negative HP?!
I believe there is a bug in the current version. I'm not sure of the conditions though.
Goodness! That cryosuit's been kept in great condition, considering the highly-damaging circumstances. :)
I'm not sure if the glitch applies either. I had cold snap and AZ's cold damage was buffed by +3. Voss just used Forced Deployment and the envornment let him play a ton of cards. So there was the flagship, the dreadnaught, both Quark Drive thingies, 8+ minions (I remember it was almost enough for the win condition but not quite there), and Voss himself. So I dealt 4 cold to everything just with cold snap, used frost bound drain, and then used Thermal Shockwave for some more cold damage. All in all I did about 70 cold damage in a turn. That's when Thermal Shockwave dealt me 70ish fire damage damage and made me freak out because I forgot it did all cold damage and not just it's own. Now I don't know if this was the glitch or not but then the Isothermic Transducer reacted and before AZ died and let me deal that much damage to a target, so I picked Voss leaving him somewhere in the -20's instantly ending the game.
I don't know if my Isothermic Transducer would have reacted before incap or if it would have just instantly stopped all of AZ's actions and incaped him. It sounds like a glitch to me, honestly. Without a clear rulling, if we were at a table with cards in hand and that happed I would say that it would not have worked, and AZ would be flipped no further damage dealt. I just had to share that photo though, as I thought about what facial expression Voss had, and is stuck with, now that he is trapped in a 20 foot thick wall of ice.
Is it a glitch? Probably. Does anyone know, when AZ does enough to kill himself in fire damage does Isothermic Transducer react or does he flip and lose the Transducer first? Either way it was still amazing. AZ was at like full health right before he took that huge 71 damage hit.
It's a glitch and should be fixed pretty soon.
I'm good with it. And I can say without shame that I would have backtracked my turn and not used Thermal Shockwave. I almost had to change my pants when the game was like "AZ takes 71 damage"
That's pretty awesome. While using the damage to instakill Voss was clearly the best choice, I wonder if it could have been used to heal AZ back up above 0 with the null-point calibration unit, and if he'd just carry on, or if he'd be irretrievably dead. I'll have to rig up a game to find out. :)
Enjoy the bug while you can, 1.2 is coming soon =)
Known issues are posted here btw: https://trello.com/b/SiK61v7p/sotm-known-issues
Heh. As it turns out, I could use the cold damage to heal AZ from minus health to positive and keep going. I'm assuming from the post above mine that this isn't intended, but it was pretty cool. :)