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Things I'm adding as my campaign progresses

8 posts · 318 views · started 2020-03-10 21:14 UTC
AR
aramis
2020-03-10 21:14 UTC
#1

Noting that I've run the starter kit twice,  I've gotten 2 issues played, a third... and tried a few things.

One of which is I've used trackers of different lengths than the standard. Mind, I only have a B&W printer, and am a herald in the SCA, so I made hatchings for the color steps. Diagonal lines is green, Yellow is a dot pattern, and red is vertical lines. I also have trackers for each player's current status. I use glass gaming beads on them. I also colored in the hatched splats with highlighters, then laminated and cut them out. The frosted white beads carry a hint of the color they sit upon, making them particularly appropriate. 

I also have a set of plexi interlocking tiles from litko aerospace - they freaking rock, but don't get  both the yellow and the light green transparent flourescent- ithey're too close to each other unless on white paper. I'm tempted to order some new ones- rather than individual, 1 space, 2 space, 3 space, 4 space, and 5 space hallway tiles instead. They're great for FFG Star Wars and L5R 5e, too.

The next is Glass Beads on Cards for Minions and Lieutenants.,.. I'm using the smaller beads from Chessex, bought via my FLGS. While all the cards go d4 to d12, the top line sets the standard for that card. (Remember, several villain powers promote minions. So basically, the card has:

Bonuses, Name, standard die size type (hollow= minion, filled = lt.)
brief description
d12___________________________________
d10___________________________________
d8____________________________________
d6____________________________________
d4____________________________________

The lines run all the way across the index card.  Works great!!

I've also encouraged my players to define new  complication NPCs on the fly. Which resulted last session in Camera Guy John. And his prompt forgetting why he was present thanks to another player using intangibility to mess with his head. Oh, she also erased the camera... That's also why the cards for the adventure have blanks.

And, while I didn't think of it until after the trackers were put together, but adding a space for "i've reacted" on the character trackers is an idea... I've done it with a second bead, in a different color, for the PC tracker. On the start arrow.

The last item is a "Who has gone" tracker boxes in seating order. Environment, turn track, and others for NPCs; 

When I get my font done, I'll  bind it into a Libre Office template, and u/l the sheet.

 

http://aramis.hostman.us/SCRPG-StretchCards.pdf
http://aramis.hostman.us/SCRPG-Trackers.pdf

MI
MindWanderer
2020-03-10 22:34 UTC
#2

Neat, some good ideas there.  I like the idea of having tokens/meeples on a card to indicate their strength, as long as they don't move around too much.  I have a magnetic whiteboard, I'd probably use magnets for that.

(I also used to be an SCA herald, for a couple of years in grad school.  Stopped having time for it after that, though.)

AR
aramis
2020-03-11 09:34 UTC
#3

Yeah, Magnets are great…

My current position is Lion’s Blood Herald - An Tir Kingdom Submissions Team Lead.

Here are the capsules of my crew’s heroes:

Dean Smith, “Rad Blaster”, played by Kevin. Cop/Tech Upgrades/Blaster/Sarcastic. His signature ability is a self-detonation…

Andvari, an alien buff-meister, played by Alistair. Struggling/Genetics/Gadgeteer/Distant. A bug-eyed xenolizard.

Jessie James Adair, “JJ the Jester”, played by Tam. Anachronistic/Mystical/Psychic/Sarcastic…

Sol (Experimental Soldier #003), “Skinchanger”, played by Nyx. Tragic/Relic/Physical Powerhouse/Stalwart

JJtJ pulled a great overcome: use insubstatiability to delete memories… in the camera guy.

AR
aramis
2020-03-12 16:48 UTC
#4

Notes from last night.

Camera Guy John showed up, just as a scene was ending. He got footage.

Final scene, they difused the bomb AND took out the villain, but the gang he'd hired on, they left him behind in the bank, and took the loot.

Preprinted cards work better than drawn on the fly.

They lost two scenes because they were too focused upon building up to the big boom that they neither protected the innocent victims not succeeded in taking out the lieutenants.

 

PL
PlatinumWarlock
2020-03-13 12:43 UTC
#5

I"m on Litko's site right now and I'm not finding any applicable results for the hallway tiles.

Care to link the sort that you're using?  If I run SCRPG in the near future, I imagine it's going to be with 'unorthodox' scene trackers.

 

In various prototypes I've worked on, I've used double-sided chips (two different colored poker chips, glued together) to represent if someone's taken a turn.  A box of cheap poker chips is a cheap purchase (less than $5), and a dab of superglue in the center of the chip will hold them indefinitely.  White side if you haven't gone; red side if you've gone.  Everyone flips when the round ends.

AR
aramis
2020-03-14 07:48 UTC
#6

I don't see them in their site at the moment.  They were suitable for use with Space Hulk, but I asked them to reduce the size.

THe standard material was laser-cut wood.

RI
rickjonzz
2020-03-22 15:34 UTC
#7

Here's something I'm trying out. Our Heroes have a base (with staff) and a boat with an AI that the super-scientist turned into a flying boat. Previously to now, they've just been story points. But now that they've almost to the end of their second trade, here's something I'm going to try. 

Players can invoke one of their trades to:

* Add "The Hangout d8" to the scene. Players can (with justification, of course) use The Hangout in lieu of one of their powers. So they can use Metapraxis' science lab, Cypher's occult library, and so on, if they want to use the power.

* Without invoking the trade, Dangerboat is just scenery. Invoking the trade lets you (for a scene) make them a D8 Signature Vehicle for the duration of a scene. 

* Add 1d4 "Kevin d6" Minions.  

Does this sound good? 

AR
aramis
2020-04-08 06:33 UTC
#8

Due to the lockdoewn, and neoluddite players, it's on hiatus... <sigh>