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Game Recap - The Alternates Episode #3 ("Floating in Space")

8 posts · 368 views · started 2020-02-06 23:20 UTC
MI
mistergone
2020-02-06 23:20 UTC
#1

Here's a recap of the third game of "The Alternates"! As per usual, there's a narrative recap (written as if it was in-metaverse) and then I go over the actual running of the game, and any lessons I learned as the GM.

If you're lost, you can catch up with these: Game 1 Recap, Game 2 Recap

Brief Description of the Game: In the meta-verse (where Sentinel comics is a published comic book multimedia empire), there is a premium cable computer-animated (in a style similar to “Into the Spider-Verse”) television series (which itself is based on a comic series called "The Alternates"). This RPG campaign represents that show, with each game session (ideally) representing one hour-long Episode of the show. The recap below is written in-metaverse as if it was an article on a popular website that posts recaps of episodes.

The PCs are CytoblastDr. CometJersey DevilKid Radical, and Quasar Kid. The characters Bouncer and Starshadow are featured NPCs. Enjoy!

=======================================

The Alternates Episode #3 Recap:
“Floating in Space”

By Eddie Jaczerkowski

Episode #3 of “The Alternates” is over, and there’s a lot of tragedy in this one. As always, spoilers for this episode are below, but we’ll share no spoilers for what might happen in future episodes!


Episode Recap

The episode opens with another character flashback, and this time it’s Dr. Comet. The scene is done in black & white, and it’s clearly supposed to be happening in the 40s. Since Dr. Comet does appear to be an older woman, this shows us that her origin lies in the distant past. (And don’t spend too much time thinking about how 1940 was 80 years ago even though Dr. Comet is clearly not over 100 years old - comic book time is weird, and The Alternates makes no apologies and offers no explanations for that.)

Dr. Diana Asher is an astronomer working at a big laboratory, and she’s obviously encountering some sexism. In an encounter with some male colleagues, she’s told to go find herself a husband while the men do the science. (The dialogue here was a little heavy-handed on the writers part, but it’s probably tame for what sexism was actually like in the 1940s.) She stands up for herself, and returns to her telescope. Through the viewfinder, she spots a rock floating through space (which I assume is a comet, because… “Dr. Comet,” right?). Dr. Aster is shocked, however, when the rock turns and reveals it has a demon’s face. As she steps away from the telescope, we hear a growl in the room with her, and she screams.

For some background to viewers who aren’t familiar with the comic book character, let’s expand a bit on what’s happening here. The comet that Dr. Diana Aster spotted was also home to a “space demon” that managed to possess her through the telescope. The “demon” (which is actually more like an evil energy alien) granted her potent elemental magic (related to ice and fire, both of which are thematically related to comets), but it also inhabits her, and she struggles continuously against its influence and its power.

The show cuts back to the end of Episode #2, with the heroes gathered in Megalopolis just after Oblivaeon disappeared. Bouncer’s voice is coming through Starshadow’s communicator, saying, “Oblivaeon is here! He’s destroying Rook City!”

The heroes of the Freedom Seven are getting back to their feet. Although Miss Conception and Unity have died, Heritage, Bunker, Absolute Zero, and Legacy are coming around. Wraith, who was missing for the last episode, returns, pulling her ghostly form up out of the ground and joining her teammates. In addition, Jersey Devil reappears, crackling with some sort of dark energy.

The members of Dark Watch - Harpy, Setback, Mr. Fixer, and Expatriette - round the corner suddenly, with Setback excitedly announcing that Oblivaeon is in Rook City. The others kind of look at each other and Absolute Zero tells him, “Yeah, we know.” Setback tells them that Harpy is going to open a portal so they can all get to Rook City instantly.

Heritage approaches Starshadow and asks, “Can your machine put a stop to Oblivaeon, doc?” Starshadow responds, “I think so. Whatever Oblivaeon is, the generator can push him out of our timeline altogether, and maybe it can keep him out.” Heritage nods and tells the heroes, “Alright, everyone! Let’s get to Rook City and make sure Starshadow and his machine can get the job done!”

Starshadow explains to the protagonists (Dr. Comet, Kid Radical, Jersey Devil, Cytoblast, and Quasar Kid) that the Duality Stabilization Field Generator can’t go through a portal or be teleported “because of the spacetime dynamics involved,” so he asks them to fly with him in the hoverjet back to Rook City.

Once aboard, Cytoblast and Dr. Comet start to talk about the science of it all, and Starshadow explains that “Dualities” are timelines that have split because of some divergent event. He says he had been investigating this “Multiverse,” and that he discovered timelines could be annihilated entirely if there were enough “Duality Violations.” If you didn’t follow all that, don’t worry about it. Suffice it to say, if two different timelines become too similar, they can be destroyed, and that’s what Oblivaeon is trying to do to every timeline in the Multiverse. And somehow, Starshadow’s Duality Stabilization Field Generator can stop him.

During the scene, Dr. Comet is clearly agitated. In fact, we see she makes the same face here as she did in the opening sequence. Obviously, she finds Starshadow’s tone to be condescending, and, after long decades of being marginalized in science because of her gender, his lecture isn’t sitting well with her. (It might be hard to get that all from this scene, but it’s something that’s explained more completely in the comics.)

In his explanation, Starshadow says he was watching for these “Duality Violations” for a while, but then they stopped altogether, so he eventually gave up on the research. Now there are more Duality Violations than ever. Kid Radical tells Starshadow that when he stopped tracking Duality Violations, it was like he was “skating without pads,” and “that’s not cool.” Starshadow nods politely.

Starshadow explains that his machine generates Duality Stabilization Fields (hence the name), and that these fields can prevent damage to the timeline when Duality Violations occur. And that’s how the machine will stop Oblivaeon.

Jersey Devil now reveals to the team what the audience saw in the last episode - that Oblivaeon destroyed Jersey Devil’s reality, and he somehow managed to escape. He tells the team that they must kill Oblivaeon, but Starshadow says that, while he can maybe shove Oblivaeon out of this timeline, they simply don’t have the means to kill the cosmic entity.

At this, Kid Radical asks an important question. If Starshadow succeeds in throwing Oblivaeon out of this timeline, will they just be making it somebody else’s problem? Starshadow says he thought about that, but if it’s all he can do to save their timeline, that’s better than every reality in the Multiverse being destroyed.

This whole sequence in the hoverjet goes on a little long, but it does explain a few things, and it lets us get a bit more dialogue between some of the main characters. It’s also yet another scene for the show to shift focus to Starshadow and how he fills a pivotal role in this alternate timeline. After all, he killed Baron Blade, which caused major shifts in history, and now he is in a position to stop Oblivaeon from destroying his entire reality. These are all key story elements, including Kid Radical’s ultimate question - if they kick Oblivaeon out of this reality, won’t he just go on to destroy others? (The answer is obviously “Yes”!)

The hoverjet arrives in Rook City, and the fight is already fully engaged there. In fact, the battle in Megalopolis from last episode has now moved completely to Rook City, with all the heroes from that scene having arrived here, and the Scions Judge and Jury duking it out with the remaining Prime Wardens. We also see that Infinitor, the mad brother of Captain Cosmic, has joined the battle against Oblivaeon.

Like last episode, the scene shifts around a lot, but I will summarize it as best as I can.

Haka, Tempest, and Argent Adept are fighting Judge and Jury, but Fanatic is attacking Oblivaeon directly in a righteous rage. Her attacks are having no effect, and Oblivaeon ignores her while he fiddles with a gigantic machine with huge crystals poking out of it (not named here, but in the comics these are called “oblivion engines”). Below, on the street, Aeon Men are pouring around every corner while the members of Dark Watch - Mr. Fixer, Expatriette, Setback, and Harpy - fight them off alongside Bunker, Chrono-Ranger, and the Wraith.

In this scene, we finally get to see Bouncer using his power, which is, as you might guess, bouncing. From the street, he leaps high in the air at Oblivaeon, leading with his fist, but he ends up “bouncing” off the cosmic giant. His descent is awkward, but he lands on his feet, unharmed, and turns to see some Aeon Men approaching. He leaps toward them, leading with his shoulder, finally colliding with one of the minions in a forceful crash. The collision doesn’t slow him down, though - he quickly leaps into the next nearest Aeon Man, and then to another. His technique, though effective, is pretty hilarious to actually see in action.

Starshadow’s hoverjet lands in the rubble of a leveled building, and the protagonists get out. Starshadow lifts the generator out of the jet using his powers (as black cosmic energy bubbles surround and carry the machine) and asks the team to cover him while he spins up the generator. This time, however, he takes on his full dark cosmic energy form, with those black cosmic energy bubbles hovering around him, and he works on the machine by manipulating it with his powers.

The team looks around and spots several Aeon Men coming through the rubble towards them. But as the heroes start to hunker down for a battle, a buzzing sound announces the arrival of a new challenger - Korrupton, Scion of Oblivaeon! That’s right - in this timeline, the last survivor of the Infektor race, the insect-like Korrupton, has joined Oblivaeon! (If you don’t know who that is, don’t worry - he’s an obscure character from the Enclave of the Endlings, and all you need to know here is that he’s teamed up with Oblivaeon).

Korrupton exhales a massive cloud of toxic gas that fills the area, and we see the heroes start fighting the insectoid Scion and a bunch of Aeon Men!

Back at the fight against Oblivaeon, Infinitor and Fanatic both fly circles around the top of the giant, hitting him with everything they have. Oblivaeon looks directly at Infinitor and seems to smile to himself. Oblivaeon raises his hand, facing his palm at Infinitor, causing Infinitor’s blasts to bounce off the giant’s hand, down into Rook City.

Meanwhile, Stuntman (formerly known as the villain Ambuscade) is at street level, carrying a missile launcher. He runs into a building and begins to hustle up the stairs to get to the roof. One of Infinitor’s blasts hits the building, and the whole structure collapses to the ground. We don’t see what happens to Stuntman, but it can’t be good.

Above, Oblivaeon begins to draw power directly from Infinitor, sucking the very lifeforce from him. (If you didn’t know, Infinitor’s power comes from an Oblivion Shard, which itself comes from Oblivaeon. Thus, Oblivaeon is really just taking his own power and life energy back from Infinitor.) This leaves Infinitor a lifeless husk, and we see him slowly float downward as he breathes his last.

Across the battlefield, the superhero Parse arrives on the scene. As she uses her powers, there’s a great animation effect of the world around her “digitizing” into her own “computerized” view of things. She draws her bow and stares down Oblivaeon, but as the view cuts back to her perspective, we start to see things break down, her “digital” view starts to crash, and soon, there’s a blank screen with a blinking command prompt. When the show cuts back to show her standing in the street, Parse’s bow arm slowly lowers, and she stares in Oblivaeon’s direction, mouth agape and eyes unblinking.

Back at Oblivaeon’s head, Fanatic is still trying to get the cosmic destroyer’s attention. Visionary joins her, floating high above the street, gathering all of her psychic might to attack Oblivaeon. It’s clear that no matter how much she tries, she cannot breach his defenses. Suddenly, Oblivaeon turns his head and glares at the psychic. She grimaces, furrows her brow, and concentrates harder, but Oblivaeon is somehow creating a visible feedback loop. Visionary’s powers go out of control, and her eyes flare up with psychic might. Her own psychic energy bursts in a bright flash from her head. Then, the light in her eyes goes out as she falls lifelessly back to earth.

On the other side of downtown Rook City, the fight against Korrupton continues. Dr. Comet is blasting fire and ice at the Aeon Men. With toxic gas and curved throwing blades, Korrupton attacks the heroes. Jersey Devils defeat one of the Aeon and drains his life force from him (and that Aeon Man’s lifeforce comes from Oblivaeon, so maybe that wasn’t a good idea). The essence of the Aeon Man enters Jersey Devil, and Jersey Devil’s eyes glow with a sickly yellow light.

Then, Jersey Devil becomes invisible - the audience can see him, but everyone in the battle ignores him. He moves unseen through the crowd of Aeon Men and heroes and attacks Korrupton directly. In response, Korrupton slices Jersey Devil with a curved blade, poisoning the monstrous hero with his toxins.

While Fanatic continues her attacks on Oblivaeon, Harpy harnesses massive arcane powers to unleash a spell against Oblivaeon. As the magical onslaught strikes Oblivaeon, an invisible shield that surrounded the cosmic entity breaks. Fanatic takes the opportunity to strike Oblivaeon, and for the first time, her attack lands against his body. Finally showing anger, Oblivaeon turns to face Fanatic. She holds her sword over her head, readying a sold blow, but Oblivaeon moves incredibly quickly, running her through with a sharp, spear-like crystal. Fanatic’s wings go limp, and she tumbles to the ground.

Oblivaeon turns immediately to Harpy, brings his hands up and points them toward her. An enormous energy beam fires out from his hands, but Harpy teleports away. Unfortunately, those heroes who were fighting Aeon Men in the street were on the other side of the Harpy, and the beam envelops them. In one fell swoop, Bunker, Mr. Fixer, Expatriette, an Chrono-Ranger are killed. All that remains of them are Bunker’s cybernetic parts. The Wraith, whose form is ghostly and mostly incorporeal, survives for a moment or two after the beam strikes her, but she cannot hold together her form, and she evaporates into a mist. Setback, however, falls behind some rubble and survives the attack.

As the episode reaches its final moments, the fight with Korrupton grows desperate. Quasar Kid, punching with his mighty fists in a martial arts form he calls “Boom Boxing,” is knocked out by Korrupton’s attacks. Jersey Devil is wounded by the Aeon Men, and his shadowy form seems to fade out of the fight. Kid Radical and Dr. Comet are severely injured, and only Cytoblast’s defensive maneuvers keep them from being entirely out of commision. So far, they’ve successfully defended Starshadow’s efforts with the Duality Stabilization Field Generator, but now Korrupton and the remaining Aeon Men threaten their chance at victory!

But, from out of nowhere, Jersey Devil teleports Cytoblast into the air, and Cytoblast hardens his plant form into a tree trunk, falling down and crushing Korrupton. The Scion does not get back up. Finally, Dr. Comet’s ice magic eliminates the few remaining Aeon Men, and Starshadow starts the final sequence on the generator.

Unfortunately, a few blocks away, Tempest and Argent Adept are on the ground and Haka fights Judge and Jury alone. The two robot Scions are severely damaged, and Haka smashes one robot with the other, destroying them both. He nods in victory, but a moment later, one of Jury’s giant swords skewers Haka through the chest. Oblivaeon looks down, having manipulated the blade with some sort of telekinetic power. Haka closes his eyes, succumbing to the massive wound.

Back with with the Alternates, Starshadow has fired up the generator! Immediately, Oblivaeon’s full attention changes to the generator - obviously, he knows that it poses a danger to his plans. He raises his hands once again, emitting a white beam of energy that heads directly towards Starshadow. The cosmic hero moves to defend the generator, but before the beam gets there, Heritage jumps in front of it, stopping the beam from hitting the generator.

“Whatever you have to do, you’d better do it now!” Heritage shouts to Starshadow. With a grim nod, Starshadow activates the generator, emitting a tight yellow beam that shoots past Heritage, past Oblivaeon’s beam, and finally strikes the giant cosmic enemy.

Oblivaeon’s face twists with shock, and the world around him shatters! Cracks form in reality itself, and Oblivaeon fades away as those cracks seal themselves back up. (I have to add - The animation of this sequence was really a spectacle, and it served as an excellent climax to this fight.)

We cut back to the generator, where we see Heritage collapse as Oblivaeon’s beam lets up. For a moment, everything is silent, until a song begins to play over the scene.

The show ends with a montage as “Do You Realize??” by The Flaming Lips plays.

The remaining heroes in Rook City as they gather around the fallen bodies Heritage and Haka. (Over the scene, the song’s lyrics are, “Do you realize / that everyone you know / someday will die?”)

It cuts to citizens of Rook City coming out of their homes to see a clear sky. In Megalopolis, police and EMTs help the injured into ambulances. In another unnamed, Aeon Men are smashing through buildings and cars, only to disappear into nothingness all of a sudden. (And the song’s lyrics here are, “You realize the sun doesn't go down / It's just an illusion caused by the world spinning round.”)

Back in Rook City, Setback weeps and sobs at the spot where his teammates and his beloved Expatriette were killed by Oblivaeon.

In a heartbreaking scene, Felicia Parsons (Legacy) cradles the dead body of her father, Paul (Heritage). The look on her face is one of solemn sorrow - she is heartbroken, but she is Legacy, and she knows what the life of a superhero is. I am so glad the show runners chose to show her personal strength in this moment.

Finally, as the last lines of “Do You Realize??” play, the scene zooms out of Rook City and up to a hillside, where the city can only be seen in the distance. On the hillside stands the unmistakable form of Grand Warlord Voss, but transformed into another Scion of Oblivaeon.

The song ends, and the credits roll over silence.

Final Thoughts

This was a heartbreaking episode, and there are very few heroes left in the world at this point. The Alternates begins as an extremely tragic story, although all of this backstory was initially skipped in the comics, and it was told in flashbacks. I have to admit that seeing all of this apocalyptic destruction at the beginning of the series is a lot more emotionally draining than the way the comics told the same story. I do wonder how many viewers will stick around for a show that seems to kill all the main characters slowly over several episodes. If viewers hate The Alternates, that could really affect the future of other Sentinels shows on premium cable.

The final montage, played over a song with a bright sound but sad lyrics, really hit home. The title of the episode, “Floating in Space,” is a lyric from the song, and it nicely aligns with the opening of the episode (with the comet that gave Dr. Aster her powers floating in space) to the final scene (with Grand Warlord Voss, who comes down to the Earth after floating in space). The arrival of Voss reminds us that, in this story, the Earth is just one planet (again, floating in space) in a massive universe, in a massive Multiverse. It is at once a reminder of how small we all are, but also how larger-than-life these heroes are.

After this episode, I really have to talk about Starshadow, since we’re now seeing how important Starshadow is to the story of The Alternates. While he’s not a featured character of the comics, he is constantly appearing and reappearing, often advancing the plot as well as offering some interesting perspectives on everything that occurs.

So let’s talk a little bit about Starshadow, a somewhat obscure character in Sentinel comics in general, but a major character in The Alternates. First appearing in the early 1960s under the name “Quasitron,” he was one of several “cosmic” heroes introduced during the space race. At first, he had very potent “cosmic ray” powers. He appeared periodically throughout the 60s, often fighting on far-off planets against aliens who could easily be mistaken for Communists.

In the early 70s, he was featured in his own series, where he changed his moniker to “Starshadow,” and his powers were recast as “black hole” powers. These comics featured lots of planet-hopping adventures in far-off corners of the galaxy, but it only ran for a few years.

Through the 80s and 90s, Starshadow was occasionally brought in on stories that featured a “cosmic” or “intergalactic” origin, but he never joined a team or had his own series again. In the 2000s and 2010s, the character was largely absent from comics, aside from a few guest appearances.

...all of which brings us to Oblivaeon and the “Starshadow Scandal.”

When the Oblivaeon event happened in comics, almost every character was involved in some way, even if it was just appearing in the background. Somehow, though, Starshadow didn’t manage to make into any of the Oblivaeon issues or crossovers. Was it a clerical error? Was it a vast conspiracy? To this day, no one knows (and most don’t care).

However, a few people were very upset by this omission. Starshadow superfan and host of the popular ViewTube show, “Captain Cactoid’s Comics Cabaret,” Adrienne Costello (Captain Cactoid herself) was very upset when the Oblivaeon event ended and her beloved Starshadow was not featured. At least three hour-long episodes of her online show were dedicated to “The Starshadow Scandal,” as she called it, especially focusing on what Starshadow would have and could have done to fight Oblivaeon, and how his cosmic powers were the perfect thing to save the Multiverse. This was all tongue-in-cheek, of course, but she had a lot of followers and fans, so she generated quite the buzz with her complaints.

Enter writer Ari Litvin, who was a big Starshadow fan himself. When Ari was hired to write a series for Sentinel comics, he went back to an old Disparation story that featured his favorite character, Starshadow, and decided to write his own story in that timeline. And what better way to avenge Starshadow’s absence from the Oblivaeon event than to have him become the one who defeats Oblivaeon in that timeline? Thus, Starshadow became the hero of the Alternates universe.

Of course, the role of “Big Damn Hero” turns out to be complicated, as The Alternates will demonstrate.

That’s all for this week! I’m looking forward to Episode #4, “Falling Star,” which promises to be yet another big boss battle against the Oblivaeon-empowered Grand Warlord Voss!

Eddie Jaczerkowski is a staff writer who loves comic books and writes about television.

==============================

Running the Game

Now back to reality! This game was mostly combat, as I ran the scene with Korrupton as a straight fight (No Challenges, no Environment - just a Villain upgraded twice, Minions, and Lieutenants). This was kind of an experiment, and while it really emphasized a desperate fight against a Scion of Oblivaeon, it lacked something. As a result, my advice would be to always find a way to work chances for Overcome into the scene, whether it's a full Challenge element or just some sort of opportunity to do an Overcome to gain an advantage (so it's less than a full Challenge). Overcome actions are fun and obviously every character has some Abilities related to them. I'll be running my scenes with a Challenge or other Overcome opportunities in the future.

Also, yes, yikes, the body count. When I thought up this campaign, I always intended to write the main Sentinels heros out and make the PCs the central superheros. I love the Sentinels characters, but it was just a story I was planning to tell. When I decided I'd be killing off Sentinels superheroes, I thought it'd be a fun retelling of the Oblivaeon event. And... it is. But it's also very sad! I mean, I think the Iron Legacy timeline is sadder, but... this one is pretty sad. Still, any timeline in which The Scholar dies is the saddest, and Christopher and Adam already did that. Anyway, after this episode, I kind of feel like I should apologize to C&A for callously murdering all their darlings, but uh... I mean, it's nothing they wouldn't do.

On a serious note, the amount of death here is not something I undertake lightly. This game is supposed to be fun! But I promise this game eventually gets funny and serious in equal measure. I'm also lucky - all my players are veterans of the Sentinels of the Multiverse card game, so they know the various characters and they know about Oblivaeon, etc. Also, at least four of the six of us have listened to some amount of the podcast, so there's a nice familiarity with the universe that lets me tell this story in a way that they're engaged with. If the party was people unfamiliar with the world, I don't think I would do this the same way at all. (In fact, originally I planned a story that would work for people who didn't know Sentinels at all, but that didn't end up being necessary.)

Finally - I wanted all my player characters to get unique character art for their PCs. I started by photoshopping various comic book art, including Sentinels art, into approximations of what they wanted. Then I remembered that I used to draw comic book characters all the time, and I decided to see if that was still a thing I could do. It turns out, I still can! Kind of. I mean, at least well enough that you get what I'm going for.

So I started with Starshadow (can you tell I'm a hardcore Starshadow fan?) as practice (and as a big ol' Jack Kirby homage). With each upcoming Game Log, I can also hopefully provide a sketch of a PC or an NPC. Next week I'll try to finish a sketch I started for Kid Radical. For now, enjoy Starshadow (in his 1970s style costume)!

Until next time!

 

TA
TakeWalker
2020-02-07 00:06 UTC
#2

You are crazy for creating a whole extra metaverse for your game. XD

I do have to wonder how the players are holding up. The way you describe the session, it sounds like the NPCs were taking center stage. I mean, Jersey Devil and Cytoblast KOing Korrupton was pretty freakin' sweet, and a reasonable challenge for the players, but Starshadow's the one who gets rid of Oblivaeon, and it seems like you were constantly cutting away from the players' fight to describe what the canon characters were doing. Or was that all added later for our benefit here?

And hey, don't count yourself short, that's some good character art! (I always imagined he'd have a cape, though...)

MI
mistergone
2020-02-07 01:13 UTC
#3

That's a great question! Writing some of that Recap, I did think, "Oh, wow, if the game actually went this way, my players would be so bored."

The game itself is very focused on the PCs, but the recap spends a lot more time on the NPCs and the fates of the major characters. This is 100% to make it more interesting and digestable for the folks reading the recaps! (It also helps establish the Metaverse, but let me expand on that later.) At our actual gaming table, I narrated the parts about the other superheroes and Starshadow's exposition about Dualities, but that was only a few minutes (during which Dr. Comet's player glared at me because, in-character, Dr. Comet was very irritated by Starshadow's mansplaining). The bulk of the game was about the player-characters, and a big, desperate fight against Korrupton and the Aeon Men. But I've asked the players to be on board for telling this bigger story, and how this "animated TV show" is unfolding right now, and they're on board so far.

One thing is that my players know (and the readers of these recaps don't)  that after the "Oblivaeon Crisis," the story jumps one year forward in time, and the focus of the whole game switches gears. Essentially, they are now playing through the "backstory" of The Alternates, and the story really kicks off at Episode #6 or #7. And they know it's really about how their characters survive all this armageddon stuff, and the world that exists after, which isn't obvious from the recaps or what I've said so far. Unfortunately, I've talked to my players a lot about all of this and I can't easily write all of that down here. Sorry if it really seems off-base right now, but hopefully over time this will all make more sense!

Anyway, I promise the focus on the NPCs is both temporary and intentional! I started this campaign with an arc that's very focused on the heroes of Sentinels comics and Starshadow precisely because my players are new to the Sentinels RPG, to the game systems, and to the characters they created. A lot of what I'm doing and they're doing is just playing with the system and seeing how it works. The players are still feeling out how their characters talk, how they feel, how they react, and how they work together.

A good way for anyone - writer or GM or player - to define a character is to give them a bunch of conflicts and other characters to define themselves against. This may dive too much into all the philosophy I read in college, but defining a character relates a lot to ideas of self and being. I think that, often, characters (in stories or RPGs or just in our heads) are defined by what they are not, or who they are not, and how they struggle against the world, and how they struggle against themselves. So... that's my whole plan as a GM - give the players things for them to define their characters against. In this game, my strategy is to use big, impactful events and characters to give the players a chance to figure out who their PCs are very quickly. And, for now, an NPC gets the limelight... but that NPC just exists to be someone for the characters to define themselves in terms of. Starshadow and other NPCs exist to express themselves so that the players get to figure out how that conflicts with and defines their own characters.

That's also why I started with the characters not being on an existing team - I thrust them together, and they can figure out as we tell the story how their team ultimately forms and works together. They don't have to have all the answers in the first game, so I think that helps them make a better story.

In my opinion, if I started Game 1 with a big open world and asked the players to tell me what their brand new characters are going to do in this big open world in an RPG system they're just learning, they would be kind of lost, and rightfully so. And it doesn't really fit with telling a "comic book story," I think, since they tend to feel incredibly forced and (charmingly) inauthentic. Instead, I threw them unprepared into the biggest story in the recent history of their world! They have to react to big things well outside of their control, and I think that will really let them define their PCs in a quick and cool way. At least, I hope so!

Sorry - I'm going on and on, but I hope that by explaining this all, someone will glean something useful from it! Storytelling in an RPG context is very hard, and that's why people are so reluctant, so I'm hoping I can do something to help more people run games. RPGs have always been a big part of my life, and I really think they're a great outlet and should be more commonly played. :)

ANYWAY... uh, I wanted to come back to one thing, which is that the Metaverse angle on this game is intended to help us tell a better story at the table.  For instance, giving it the context of an animated television show, we talk about how things are shown on the screen, etc. We talk about what might get "cut" from the show. In this last game, the Jersey Devil's described his Out ability the same way on two consective turns, and I told him, "C'mon, you can't just do the same thing twice!" and basically said the show would never just re-use the same fight animations two minutes later. Something like that. So I suggested something different and he liked it and rolled with it.

Also, the whole Metaverse angle lets me do things like, "Okay, in the next scene, Starshadow is going to explain his Duality Stabilization Field Generator, so how do your characters ask about it?" I can just lay out the "script," so to speak, and ask them to improv around it.

AND THAT'S CRAZY. Let me say that. I have always avoided railroading players and gone out of my way to make stories that are about responding to player action and not shoving things down their throats. This time I thought, "If we're collaborating together to tell a story, maybe I should promote plot points and we can all write a story around that." I think of it like a writers' room where I'm the show runner.

My players come every week to hear what my ideas are for the next chapter - they want to be a part of it, but they don't want to write it all themselves. I'm trying to embrace that more and guide the main plot while respecting what the players want their characters to do and say. I don't think they'll care as much about being "railroaded" in a game system where their character can't die or be permanently affected without their permission. It really allows me to tell more dramatic and tragic stories.

And I could be wrong! I'm definitely running this game in a different way than I have run every other game I've ever run (except maybe some Live-Action games). And these "show recaps" are a big part of that - by turning each week's game into a complete story, it really informs what I'm going to do the next week, and I hope it really gives the players things that stick with them week after week as we play through this campaign.

Uh... if you've gotten this far, thanks for reading my response!

TA
TakeWalker
2020-02-07 14:00 UTC
#4

Okay, I had hope you were running the game well, and that hope was well placed. :) I've never seen someone roleplay the origin story for a group like this, so that's novel and also a good idea. Same as pre-loading an upcoming scene so the players don't have to sit there coming up with in-character reactions on the spot. These are good techniques I will have to keep in mind! :D

GO
Godai
2020-02-08 15:51 UTC
#5

Kudos to you on what sounds like a fun table to play at!

MI
mistergone
2020-02-09 18:54 UTC
#6

Thanks for the compliment!

Trust me, positive feedback  gets me through the lengthy process of writing these game logs / episode recaps!

 
ME
megabee
2020-02-11 14:11 UTC
#7

Episode #4 starts with the vignette for my character, Quasar Kid, and it is so. Very. Good. I'm not going to post it because I'm sure Chuck will want it to be seen in the context of the entire episode writeup, but I can hardly wait for y'all to see it.

CA
catDreaming
2020-02-12 16:29 UTC
#8

Responding to your point about a straight up brawl being somewhat boring without Overcomes, I've also found that at my table. My general formula often comes some down to about a third rounded up Challenges, and then fill out the rest of the scene elements with threats, or reverse the values.