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The Big Campaign Arc Thread [Spoilers]

4 posts · 342 views · started 2019-07-19 18:04 UTC
PL
PlatinumWarlock
2019-07-19 18:04 UTC
#1

As something of a follow-up to "The Big Villains Thread", I wanted to put together a thread where new GMs could hash out campaign arcs, story ideas, and other campaign-related ideas.  

At least for my entries in this thread, I'll be using The Big Villains Thread as the source of all of my foes.  No, these guys don't have stats yet; however, I will be including the the relevant post numbers for that thread, so that they're more easily found.  Also, I'll be using the template below to stay uniform through all these.  Feel free to use the same, or use your own outlining format as you see fit!

Arc Name:             The name of the campaign arc

Style:                      The style of the campaign (four-color, investigative, political, street-level, occult, cosmic, etc.)

One-Sentence Summary:  A single sentence that describes the concept of the campaign.

 

Issue 1 Title:         Title for Issue 1

Issue 1 Plot:          Plot description for Issue 1, including major antagonists and major plot points.

Issue 1 Antagonists:            Names of antagonists from Villain of the Day thread (including post #s)

Issue 1 Complications:       Variants and/or additional complications available as optional elements

 

Issue 2 Title:         Title for Issue 2

Issue 2 Plot:          Plot description for Issue 2, including major antagonists and major plot points.

Issue 2 Antagonists:            Names of antagonists from Villain of the Day thread (including post #s)

Issue 2 Complications:       Variants and/or additional complications available as optional elements

 

Issue 3 Title:         Title for Issue 3

Issue 3 Plot:          Plot description for Issue 3, including major antagonists and major plot points.

Issue 3 Antagonists:            Names of antagonists from Villain of the Day thread (including post #s)

Issue 3 Complications:       Variants and/or additional complications available as optional elements

 

Issue 4 Title:         Title for Issue 4

Issue 4 Plot:          Plot description for Issue 4, including major antagonists and major plot points.

Issue 4 Antagonists:            Names of antagonists from Villain of the Day thread (including post #s)

Issue 4 Complications:       Variants and/or additional complications available as optional elements

 

Issue 5 Title:         Title for Issue 5

Issue 5 Plot:          Plot description for Issue 5, including major antagonists and major plot points.

Issue 5 Antagonists:            Names of antagonists from Villain of the Day thread (including post #s)

Issue 5 Complications:       Variants and/or additional complications available as optional elements

 

Issue 6 Title:         Title for Issue 6

Issue 6 Plot:          Plot description for Issue 6, including major antagonists and major plot points.

Issue 6 Antagonists:            Names of antagonists from Villain of the Day thread (including post #s)

Issue 6 Complications:       Variants and/or additional complications available as optional elements

PL
PlatinumWarlock
2019-07-19 19:24 UTC
#2

Arc Name:             All For One

Style:                     Four-color, technology-based, investigative

One-Sentence Summary:  A chemical sale gone wrong leads to a greater conspiracy, mind-control, and so much worse...

 

Issue 1 Title:         Special Delivery 

Issue 1 Plot:          The Heroes enter in a stakeout on a Rook City logistics warehouse, where White Rabbit and several of her henchmen await a buyer for several tanks of unlabeled chemicals.  However, as a box truck pulls up, it swiftly becomes apparent that these are not the people that White Rabbit had expected; rather, they are a set of hired goons armed with high-tech armor and blasters, led by the known mercenary Jadwiga Madman.  Combat ensues, though in the chaos, the box truck speeds off, having stolen the majority of the chemicals.  

Issue 1 Antagonists:           White Rabbit (post #311); Jadwiga Madman (#540)

Issue 1 Complications:       Fire/explosion in the warehouse; collapsing crates providing obstacles/cover; chemical leak with debilitating poison

 

Issue 2 Title:         Missing Pieces

Issue 2 Plot:          As the Heroes begin questioning White Rabbit and Jadwiga Madman at Freedom Plaza/their hideout/etc., more questions than answers arrive.  Jadwiga Madman claims to have been paid through numerous dummy corporations, while White Rabbit claims that she had initially negotiated the sale of the chemicals to a woman, who was certainly not Jadwiga.  Analysis of the chemicals show that it is a liquid carrier for nantites colloquially referred to as Ferrous Atlium.  While the tanks had no active nanites in them, the Atlium is still worth millions on its own.  However, during the questioning/investigation, an alert goes up:  several items are currently missing from the Freedom Plaza vaults.  The trio of Masquerade, Eidolon, and Gyges have infiltrated the area, stealing several pieces of alien technology that were currently under study.  

Issue 2 Antagonists:           Masquerade (#103); Eidolon (#111); Gyges (#289)

Issue 2 Complications:       Trainee heroes put in danger due to explosion damage; blackout in Freedom Plaza; hostage situation with support staff

 

Issue 3 Title:         A Cry for Help

Issue 3 Plot:          The Heroes receive a frantic communique from a Dr. Julian Osprey, a scientist long-rumored to have shady contacts across the world.  However, as the Heroes arrive, they find Osprey very recently dead in his lab, with numerous files and samples missing.  The Heroes have arrived just after Ulcer, the size-changing assassin, has slain the doctor and is in the process of collecting his accumulated information.  Ulcer takes advantage of the situation and attacks the Heroes from stealth, attempting to leave no witnesses.

Issue 3 Antagonists:           Dr. Julian Osprey (#577); Ulcer (#279); Lacquer (#248)

Issue 3 Complications:       Ulcer has backup in the form of Lacquer; lab assistants placed in danger; Ulcer improperly activates lab equipment, which goes wild; security robots attack the 'intruders' 

 

Issue 4 Title:         Ladies' Night

Issue 4 Plot:          As the Heroes begin investigating Osprey's files, it becomes clear that his work on bio-engineering microscopic mites could have ready applications for the dispersal of a nanite load on a wide scale.  However, even as the Heroes begin putting together the pieces, their headquarters is smashed open by a group of attackers:  the underworld team known as the Circuit Breakers:  Fortress, Cherenkov, Strut, Caustic, and Adrenal.  The group seems dead set on isolating and eliminating the Heroes, no matter the personal cost or injury.  As the fight goes on, it quickly becomes apparent:  the group is acting as if part of a hive-mind.  Should the villains be defeated, investigation of their bodies demonstrates a large cluster of nanites, akin to a tumor, at the base of each of their skulls, having been initially infected by carrier dust-mites, mentioned numerous times in Osprey's research...which are likely crawling all over the Heroes even as they investigate.

Issue 4 Antagonists:           Fortress (#246); Cherenkov (#263); Strut (#266); Caustic (#290); Adrenal (#303)

Issue 4 Complications:       Combat with the Circuit Breakers unleashes another captured villain; an explosion puts the base in complete chaos, a gas rupture threatens to blow the building sky-high

 

Issue 5 Title:         Quarantine

Issue 5 Plot:          A cursory investigation confirms that the Heroes are now infected by the same nanite-carrying mites as the Circuit Breakers; if left for more than 48 hours, the Heroes will become thrall to the nanites' programming.  Pooling their resources, the group garner the attention of Eliot Marklund of Nautilus Industries, who sends a quarantine pod to collect the Heroes and to decontaminate their base.  On the Nautilus Island, Marklund works with any tech-based heroes to find a remedy, only for the laboratory to be attacked by several other villains:  Erudite, Wrest, Smokescreen, and Grizzly.  All four operate similarly to the Circuit-Breakers, acting as a hive mind.  The Heroes must stop the attack and find a cure, even as the clock runs out on them...

Issue 5 Antagonists:          Erudite (#); Wrest (#379); Smokescreen (#383); Grizzly (#440)

Issue 5 Complications:      One of the experiments in Design Bay L breaks free; disrupted lab equipment opens a dimensional portal leading to the Realm of Discord

 

Issue 6 Title:         At the Source

Issue 6 Plot:          With a method of innoculating individuals against the nanite-carrying mites created, the Heroes are able to utilize Marklund's technology to trace the past coordinates of the nanites to a singular spot in the Andes Mountains.  Upon investigating that 'seemingly-deserted' spot, the Heroes swiftly find a base of nanite-controlled individuals ready to take up arms.  Fighting their way through the complex, however, the Heroes find a number of individuals who are not nanite-controlled, most notably, the Wagner Base scientist now known as Backup.  Backup calls upon a number of allies in the ensuing fight, including several individuals who seem like Spite-clones.  In the end, the Heroes prove triumphant, with a scant handful of clues seeming to indicate that Backup may merely be a piece on some larger group's chessboard.

Issue 6 Antagonists:           Backup (#579); Operation Mind-Fire (#455); Torpedo (#471); Shard (#30); The Annihilationists (#116)

Issue 6 Complications:       Lab fires, explosions, defensive lockdowns, brownouts, released experiments

PL
PlatinumWarlock
2019-07-24 21:02 UTC
#3

Arc Name:  Minutes to Midnight

Style:  political, international, investigative

One-Sentence Summary:  Unknown manipulators push several Middle-Eastern nations to the brink of a superhuman world war. 

 

Issue 1 Title:  Count the Brave

Issue 1 Plot:  The Heroes are selected to serve as an escort for a United States delegation to the nation of Akkadia, a small Middle-Eastern nation sharing borders with Egypt, Saudi Arabia, and Jordan.  The US ambassador, Major General (Ret.) Gerald Hawkins, has been asked by the president to initiate trade talks.  Numerous protests mark the occasion, mainly decrying US interference in Akkadian affairs and the sale of arms to nations that Akkadia currently views as rivals, though the demonstrations swiftly descending into riots.  These riots culminate in an explosion at the Grand Royale hotel where Hawkins and his entourage are staying.  

Issue 1 Antagonists:          The Half Man (#67); Smokescreen (#383)

Issue 1 Complications:       Rioting civilians, building and car fires, falling debris, downed power-lines

 

Issue 2 Title:  Anchors Aweigh

Issue 2 Plot:  Having (ideally) saved Hawkins and captured one of the two perpetrators, interrogation swiftly reveals that the pair were hired by a third party:  Iyo, the Crystalline Man.  Hawkins' meeting with the Akkadian Premier continues, though Hawkins warns that the president has begun to threaten economic sanctions against Akkadia, if the talks break down.  Tracking down Iyo proves to be notably difficult; while he has made appearances across the Middle-East and Eastern Europe, he moves quickly and tends to leave few witnesses.  However, the Heroes catch up with Iyo at a Cypriot beach resort, culminating in a speedboat chase in amongst a number of resort islands.  While Iyo escapes--dispersing into salt crystals along a stretch of beach--the Heroes manage to capture two of his metahuman associates.

Issue 2 Antagonists:          Iyo (#70); Grizzly (#440); Jadwiga Madman (#540)

Issue 2 Complications:      Civilian interference, mechanical difficulties aboard a boat, sudden storms or weather effects

 

Issue 3 Title:  To Fight to Save or Fight and Die

Issue 3 Plot:  As the talks continue, the nations of the world begin to voice their opinions on the powder keg in Akkadia.  Both Israel and Saudi Arabia declare significant concern at the US speaking to nominally-rival nations, both fearing economic and military struggles in the future.  These are exacerbated as the Israeli premier appears on a well-known news show in support of the terrorist attacks on the US/Akkadian talks....only for the same man to be found dead three hours later in his home.  The Heroes must discover and apprehend whomever was posing as the Israeli premier.

Issue 3 Antagonists:           Masquerade (#103); The Sous-Chef (#8)

Issue 3 Complications:       Assassins/hit-men attack; military/police interference, 

 

Issue 4 Title:  Wild Blue Yonder

Issue 4 Plot:  Both Israel and Akkadia begin preparing for a wartime footing, with troops moving towards the Jordanian border and refugees fleeing the potential battlefield.  The interim Israeli premier is a well-known war-hawk and orders the Project Jericho soldiers to begin runs over Jordanian air space.  Jordan formally declares an alliance with Akkadia, as does Uruguay, of all places.  Intelligence reveals that Uruguay's dictator, Generel Cordillera, has authorized a massive shipment of experimental weapons to be sent to Akkadia, alongside a number of his personal troops.  The Heroes must intercept this shipment and prevent a whole series of high-tech weapons from entering the field of war.  Battle takes place on a massive flying fortress, outfitted with all manner of energy weapons and shielding.

Issue 4 Antagonists:           General Cordillera (#88), Black Hole (#387); Project: Jericho (#69)

Issue 4 Complications:       The turbines keeping the fortress aloft fail; jetpack-wearing operatives; unique weaponry/armament

 

Issue 5 Title:  Terrible Swift Sword

Issue 5 Plot:  The weapons and armaments seized from Cordillera's flying fortress bear the markings of an organization that the intelligence community has only minimal data on:  TALOS.  Believed to be a metahuman-prevalent paramilitary organization, TALOS has a penchant for utilizing high-tech weaponry and having their tendrils in every level of government and corporate life.  A former FILTER operative, however--codename: Toxos--is believed to have been recruited for TALOS.  Capturing Toxos would provide significant information as to TALOS' motives and what their plans may be. Toxos has gone to ground in Romania, believed to be hiding within a crumbling castle estate...

Issue 5 Antagonists:          Toxos (#444); Duplex (#100)

Issue 5 Complications:      Mystic horror unleashed from the castle's dungeon; TALOS operatives negotiating with Toxos (accompanying Duplex); vampires from Court of Blood

 

Issue 6 Title:  Flags Unfurled

Issue 6 Plot:  Capturing Toxos and Duplex reveals TALOS' true plan; a destabilized Middle-East to give rise to a single, unified power in the region secretly under the banner of TALOS itself.  Agents in both the Israeli and Akkadian militaries are on the verge of clash, with a literal ticking clock until an Israeli field commander launches Project Jericho full-force into Akkadian-occupied Jordan. The Heroes must hold off a legion of powered-armor-wearing soldiers, while simultaneously exposing the TALOS plot for what it is, lest war engulf the whole region.

Issue 6 Antagonists:          Project Jericho (#69); Maelstrom (#408); Conquest (#420); Torpedo (#471)

Issue 6 Complications:       Urban warfare threats (buildings, explosions, grenades, etc.); TALOS operatives/snipers; normal military/police services; endangered civilians/refugees

AN
Anubis
2019-07-28 19:39 UTC
#4

Collection's Name: The Nightmare Tournament             

Style:                   card games, anime, 

One-Sentence Summary: The heroes compete in a gothic tournament

Issue 1 Title: All Hallow's Eve

Issue 1 Plot:  The heroes enter the mysterious Halloween Tournament and discover an evil entity has imprisoned them and forces them to compete. The game they all know is radically altered and even several unique Campaign only mechanics are introduced. 

 

Issue 2 Title:  Happy Haunts

Issue 2's Plot:  Throughout the tournament, the heroes battle various undead type cards and demons that have come to life. They debate if their real or illusions. Things come to a head as they confront  The Spirit of The Pharaoh and his mummy army. 

 

Issue 3 Title:   Graveyard Bash

Issue 3 Plot:    The heroes defeat the Spirit and win the preliminaries but things are only going to get worse as the quarter-finals start. 

 

Issue 4 Title:  Lich and The Pawn      

Issue 4 Plot:   The heroes confront the master of the Quarter Finals area a sinister Lich Lord and his army of skeletons.

 

Issue 5 Title:         The Nightmare King

Issue 5 Plot:         To enter the final leg of the tournament the heroes confront the sinister nightmare lord Nightshourd.  

 

Issue 6 Title:       The Vampire Kingdom 

Issue 6 Plot:       The heroes enter the final location Vampire Lord's crypt. To leave and return home they must defeat their greatest duelist yet and all his powers of the underworld.