AN
Anubis
2019-04-02 01:05 UTC
#1
So I was wondering could I have a Minion Maker archetype villain where their minions turned into debuffs when killed? I like the idea of instead of trying to overwelm the party with a million monsters the boss could only have a few out but the heroes have to be careful with how many they kill.
CG
Cult_of_Gloom
2019-04-03 00:57 UTC
#2
Something like this?
Papa Malhuer HP 40 (plus 5 per H)
Powers Qualities Status
Voodoo d10 Magical Lore d10 0 hinders on heroes: d12
Necromancy d8 Leadership d8 1-2 hinders on heroes: d10
Presence d8 Banter d8 3-4 hinders on heroes: d8
Vitality d6 5+ hinders on heroes: d6
Abilities
Soul Harvest A Hinder a target using Voodoo, use the Max die. Create a number of minions equal to the size of this hinder. They are of Mid die size and have the Voodoo curse rule.
Snake Eyes A Attack a target using Necromancy, use the Max plus min die. You may use any hinders on that target as though they were a boost on you.
Consume Essence R When a minion is destroyed roll its die, you recover that much health
From Bad to Worse R When a hero creates a twist, hinder them with banter
Master of Misfortune I Whenever Papa Malheur is in a situation in which he could only possibly succeed by a stroke of someone else’s bad luck, he automatically succeeds in Overcomes to accomplish a task by exploiting the misfortune of others.
Voodoo curse minion rule: When this minion is destroyed, roll its die and hinder the hero that destroyed it.
Not at all surprised the Cult of Gloom would be able to think up a villain like this.