Zombie Horde
Starting Health Heroes times 20
Powers Qualities
Undead Strength d10 Hatred of the Living d8
Undead Fortitude d10 Creatures of Gloom d6
Rotting Regeneration d8 numerous d12
Festering Sickness d6
Status
The zombie horde starts with a d10 for status. Each time one of the relics have been disabled, the die drops by one to a minimum of a d4.
Abilities
Army of the Dead (action) The zombie horde makes an attack action against the heroes. If there are three heroes present, they attack one hero with the Max die and one with the Min die. If there are four or more heroes present, they attack one hero with the Max die, another with the Mid die, and another with the Min die
They have us surrounded, the fools! (Innate) The zombie horde takes up the entire space of the graveyard and counts as being adjacent to any ground base hero. However, they may be targeted by abilities and attacks that normally must target different targets.
Grasping Hands and Biting Maws (action) Roll an attack, damaging one hero with the Max die and Hindering a second hero with the Mid die
Principle of the Horde (reaction) The zombie horde may suffer d6 damage to remove a Hindering effect
Defeating the horde does not end the scene, but it does allow the players to more or less stop the ritual at their leisure.
Edit: I have grown worried that heros might be too easily able to focus fire down then horde, or ignore it completely and blits down the challenge, so I am adding some minions to the fight. These portal fiends are discordian beasts drawn across the void to feed on the leaking energy and are unhappy the heroes are trying to cut off their meal
Minion d6 Lesser portal fiend
blink: the lesser potal fiend may do a sort range teleport, allowing it to easily move around the zombie infested graveyard
One spawns every other round, starting on the second round